Nova Drift cover
Nova Drift screenshot
Genre: Indie, Arcade

Nova Drift

Wild Metamorphosis Preview / Meet The Dev At PAX West!

Hello all,

2 big things coming up:

1) Chimeric, the lead dev, will be representing Nova Drift in the Indie Mega Booth at PAX West in less than 2 weeks! If you are going to PAX, stop by booth #741 on either of the first 2 days of the conference to meet him in person.

2) We also just posted quite the sneak peek of the latest upcoming major update to the game: WILD METAMORPHOSIS. Read more about it here: https://blog.novadrift.io/wild-metamorphosis-pax/



Chimeric will be giving live demos of these new features at PAX, and we expect beta testing to begin in early or mid September as well.

-Miles @ Pixeljam

Version 0.22.10 Is Live + 15% Weeklong Discount

Hello Drifters,

0.22.10 is officially live, and includes around 70 changes both large and small.

See the complete changelog here.

Also, the game is 15% off for the next week, please help us spread the word?

The next major update (Wild Metamorphosis) is in the works... we'll probably have something to test out in September.

Thanks again for the support!

[I]-Miles @ Pixeljam[/I]

Nova Drift's Manifesto / State Of The Game

Hello all,

Chimeric recently posted a detailed blog about his plans for the game leading up to final release:

https://blog.novadrift.io/nova-drift-manifesto/

Highlights include:


  • Updated Roadmap
  • New Opportunities
  • A Much Needed Break
  • Highest Priority Upcoming Changes
  • Wild Metamorphosis Sneak Peek


Check it out if you are at all interested in where we are at and where we're headed!

-Miles @ Pixeljam

Version 0.22.5 is live - Steam Cloud Saving, Barrage Balancing & More

Hello all,

An update to MAYHEM is now live. This includes STEAM CLOUD SAVING, some balance updates to the BARRAGE super mod and many other little things... Full patch notes here.

- THE MAYHEM UPDATE IS LIVE -

Version 0.21.10 is Live!

Ahoy Drifters,

Today we deployed a significant update to the main (default) branch of the game. Here are the highlights:


  • Retina support for OSX and improved performance. Mac is no longer a second class citizen!
  • Blade quality of life improvements
  • Switching dynamically between control schemes has been made less disruptive
  • A new engineer power: Priority Zero - +3% construct assembly speed for each unassembled standard and advanced construct.
  • Balance improvements
  • Improved visuals for Calibrate and a visual Blink cooldown
  • Setting the stage for upcoming content


Click here for the full patch notes.

Also, new content will be in the Beta branch in about a week!

-Miles @ Pixeljam

The VIRULENCE UPDATE Is Live!

Engine Migration Successful! 0.20.11 Is Live! Major Balance Patch / Quality of Life Changes

We've successfully migrated the game from GameMaker Studio to GameMaker 2! This is a huge leap forward in stability, portability, support, and performance. Additionally, in future builds, we can compile to Linux and OSX using the native compiler, and its a step closer to console ports!

This is a big update! You can read the full change log here: 0.20.11 Patch Notes

This patch levels the playing field. The more overpowered interactions have been addressed or redesigned outright, allowing for a far greater variety of builds to be competitive. Weaker mechanics have received some love. Here are some of the highlights:
- Sweeping construct balance changes
- A complete overhaul of the Research ship body, with a new unique ability
- Blast Radius and Splinter Shot overhauls
- Corrosion rework
- Settings for analog and digital control styles
- A great deal of performance optimizations

I'm excited to say that with the engine migration out of the way, I'm able to focus fully on creating new content! We've got some exciting new things coming up, and not only what's on the roadmap. There's also this!

Naturally, with an engine transition comes different problems for different hardware configurations and software. I can say with confidence that more people are now able to play on this version than than before, but some did encounter new problems. Most of them have easy solutions, such as restarting, disabling third party software, white listing on antiviruses, or reinstalling. Problems with OBS can be solved through OBS configuration settings. Please contact Chimeric directly with any problems:

Email: chimericgames@gmail.com

Or chat with me here: Discord

Thanks for your continued support! And HAVE FUN!
Best,
Chimeric

-Monthly Leaderboard Resets-

Starting the 1st of May, We'll begin resetting the Steam Community leaderboard on a monthly basis. We hope this encourages ongoing competition, as well as mitigating the effects of Steam Leaderboards being hacked (This hacking isn't a problem with Nova Drift-- it's possible to completely circumvent the game to submit a score to Steam). Here's what you can expect moving forward:


  • As new game modes are added, new Leaderboards will allow you to compete in that particular event.
  • Once we impliment a checksum system to determine legitimate scores, a more persistant leaderboard will also exist.


Looking forward to seeing everyone's names up there! We'll be competing too, so if you are so inclined, you might consider bringing it.

- Miles & Jeffrey @ Pixeljam / Chimeric

Pixeljam's Entire Collection Of Previous Games - 85% off

Hello all,

In addition to the current 10% discount we are running on Nova Drift this week, Pixeljam's entire library of older games is on sale for 85% off. Check it out:

https://store.steampowered.com/bundle/1028/The_Pixeljam_Collection/

This includes Last Horizon, a game that Chimeric was also involved in, as well as our most well known title Dino Run DX and many other games and soundtracks.

Thanks for looking!

-Miles @ Pixeljam