Nowhere Prophet cover
Nowhere Prophet screenshot
Linux PC Mac PS4 XONE Switch Steam Gog
Genre: Puzzle, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure, Indie, Arcade, Card & Board Game

Nowhere Prophet

Nowhere Prophet is out NOW!



Hey everyone,

it's finally here!

Nowhere Prophet, our dustpunk deck-building game, is now available on Steam! There's a 10% discount during launch week to say thanks to anyone who is lovely enough to pick it up:

https://store.steampowered.com/app/681730/Nowhere_Prophet/

We just wanted to say a massive thank you to everyone who has supported the game up to this point, and we really hope you enjoy it. Nowhere Prophet has been 5 years in the making -- and you can be sure you'll see more from the game in the coming weeks and months!

Thanks all
Martin, Mike and Pip <3

Nowhere Prophet launches 19th July!



Hey everyone!

We're so excited to announce the launch date for Nowhere Prophet - 19th of July!

In a just little over four weeks, you'll be able to head out into the wilderness of Soma with a convoy of cards and a dream of a promised land. In this world, your cards aren't just for throwing your weight around in combat -- they are your followers, looking to you for food, safety and most importantly, hope.

As you recruit new followers (or lose people to the wilderness), your deck will constantly evolve with the action. You can grow bonds with your people... and feel genuine heartache when they are cut down.



Tactical battles won't be your only obstacle, as throughout your journey you'll make narrative decisions that will greatly affect you, filling your disciples with hope -- or draining the last bit of life from their tired bodies.

Procedurally generated maps give you a new journey each time you play, while 10 different convoys and four Prophet classes that change how you play, along with more than 300 cards to discover, make Nowhere Prophet infinitely playable.

We can't wait to get the game into your hands -- not long to wait now!


Feedback from the beta + what comes next


Hey all!

Thanks so much for playing in the Nowhere Prophet beta! We had over 5,000 people download the beta, and more than 80% of players gave it 4 or 5 stars, so we're happy to know that the game is moving in the right direction!

We've put together the above image to showcase your feedback -- you'll want to open the image in a new tab to read it.



Here's what happens next:



  • We take your feedback, and make the game even better
  • After we've sorted out the issues, we do some final testing
  • Then it's time to announce the release date, and get it out there!


In the meantime, we're about to start the new Nowhere Prophet Meta-Game on Discord -- feel free to join in, and maybe you'll get to make some big decisions about the final game :)

Thanks all!
No More Robots + Sharkbomb

Welcome to the NOWHERE PROPHET BETA!



The beta is here and the keys have been sent out - Check those inboxes!

Grab your convoy and head out across the wastes to get a taste of the adventure to come. We've opened up a part of Soma for you to explore and some convoys to unlock (as well as a challenging foe for those who are brave enough!)

Good luck, have fun and don't forget to let us know how you get on! If you're looking for somewhere to share feedback, swap decklists or report any bugs you might find, don't forget you can check in with our discord - discord.gg/nowhereprophet

If you would like a key and you don't already have one, you can use this form to sign up and you'll receive your key within 24 hours - https://forms.gle/fhfEkEYPyJtQa8r27

Stay safe out there

Sharkbomb Studios & No More Robots x

Nowhere Prophet BETA starts TOMORROW!



Hey there everyone!



Are you ready to receive your message from the fallen star and head out across Soma? The Nowhere Prophet beta starts TOMORROW!

Set out across the wastelands with the Forgotten, the Horde and the Explorers over the weekend and lead them to victory through tactical card-based combat.

Make friends, vanquish foes and lead your convoy to greatness, just sign up here to receive your steam key tomorrow - https://forms.gle/fhfEkEYPyJtQa8r27

We'll see you in Soma,

Sharkbomb Studios & No More Robots x


First Access - Play the game before anyone else!

Nowhere Prophet is finally available in First Access!

Head on over to the Nowhere Prophet store page on itch.io and check it out! There's some cool exclusive rewards available there.



In matter of fact this announcement is a bit late, as the game's been available for an entire week now. I've just been pretty busy catching up. But now there was some time to catch my breath and plan the next steps.

https://youtu.be/5elSvs1LXL8
Check out the video above for an update on the development so far.

First Access announced!



Nowhere Prophet is going to be in First Access starting October 10th!

And what does that mean?

Well, for one, it means that people will have access to the game while I’m still working on it. There’s still content to build, interfaces to tweak and systems to be balanced before I will call a wrap on this.

Also since the game is still being built it gives you the opportunity to contribute. You can just follow development along or go for one of the crowdfunding-like rewards and get your face in the game, among other things.

Starting October 10th the game will be available on the itch.io store. If you support us during the First Access you will of course get a Steam key once the game launches here.

From then on there will be regular updates and, if all works out according to plan, a release in the first half of 2018. Stick around to stay up to date.

And in the meantime: Stay hydrated,

- Martin

We're on STEAM!

Game development certainly can be a roller coaster...

When I started the very first prototypes for what would become Nowhere Prophet back in 2014 I thought I'd be done and released by now. But things change, features get added, systems don't work out and there's always a need for more iteration to make it as good as it can be.

But looking back and forward from where I now stand, getting the game up on Steam definitely feels like a milestone of development. I've still got a way to go until the game is ready but the end is in sight.



And if everything pans out we'll even get to start something Early-Accessy still this year. Keep your fingers crossed!

Until then, stay hydrated!
- Martin