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Genre: Shooter, Real Time Strategy (RTS), Strategy

Nuclear Dawn

Updates, updates and updates

Hello everyone,

As you might know we are working around the clock on the next patch (end of May) that will bring some awesome new features to the game like:

- New Loading Screens with server info and more
- Spray Paint support
- Allow commanders to spectate players
- Squad Voice chat (next to team voice chat)
- SourceTV support
- New Ranks upto level 80 with new gizmo's
And lots of other new stuff!



Next to all this we are also publishing a new cartoon series that's all about Nuclear Dawn in the Noob Squad. Click here to check them out on our website or here on Facebook.

The Noob Squad

It's time to take things up to the next level, and join the Noob Squad. Tune in weekly for cool new stories from the Nuclear Dawn universe. Checkout a preview below and read on our Facebook or Website for the others. Every week a new one! :)



You can checkout the new cartoon series on: Facebook or our Website.

Save 66% on Nuclear Dawn on Steam Today!

Got a question? Ask!

As we're doing a sale today on Steam I thought It would be nice to give people a chance to ask anything they want.

So, here we go: Ask me anything you want! over here on Reddit!

Nuclear Dawn Patch 6.2b released

Specially for the Steam Promo day on April 12th, 2012:

Enabled double XP weekend, up to rank 15 (Thursday through Sunday, starts and stops at 17:00 GMT).

Other changes
- Added option to reset rank and stats.
- Manually powering structures off can now only be done when they're fully on, and on when fully off.
- Added rate limit to hypospray scoring to prevent abuse.
- Class ability on medic now always jumps to medpack.
- Updated localizations.

Fixes
- Fixed a client crash related to commanding and in-progress armories.
- Fixed mouse sensitivity being stuck lowered until respawn after ending exo lockdown while aiming to side.
- Fixed further issues with gizmo selections not applying correctly.
- Fixed in-armory change to current already-picked class only changing gizmo.
- Fixed gizmo not being reset on class change if Customize panel wasn't used.
- Fixed some cases where holographic placement structures could become "stuck".
- Fixed being able to accidentally spend money on same research twice with more than one armory selected.

SteamBans support

Next to all the awesome things we are also proud to announce official SteamBans anti-cheat/blacklist support for Nuclear Dawn.

Steambans.com is a global banlist/watchlist made for the Steam technology from valve.
The team has guidelines for all admins under supervision to follow. All bans that are accepted will enter a database which then is used to protect all servers under supervision of the SteamBans management.

Server Admins check it out now!

Nuclear Dawn Update 6.2a released

We have just released another small update to Nuclear Dawn mainly fixing bugs and a few tweaks here and there:

Balance changes
- Reworked ammo pack earned xp to not be based on actual ammo amount, unfairly weighting some weapons.
- Research in-progress when last armory is sold/destroyed is now lost without refund.
- Rebalanced Homewrecker and Siege Support gizmo effects.

Other enhancements
- Play Now is now a little quicker at finding servers.
- Added mention of backstab reticle change to Stealth tutorial.
- Updated localizations

Fixes
- Fixed commander heal ability not healing.
- Fixed crash in Commander Intermediate tutorial.
- Fixed research not being recognized in Commander Advanced tutorial.
- Fixed compass not displaying properly on tutorial training map.
- Fixed a server and client crash relating to armory research.
- Fixed commander orders staying on team change.
- Fixed radar kit requiring line of sight to expose enemies.
- Fixed being able to damage own radar kits.
- Fixed radar structure still functioning without power.
- Fixed in-armory class changes not always changing gizmo.
- Fixed case where What's New panel would spew console errors when Steam site is down.
- Fixed some oddities with commander chat (some notifications not displaying).
- Fixed getting stuck near helicopter in Oilfield.

Nuclear Dawn Steam Promo Day - Coming up!

Sittard, The Netherlands, 04 April 2012 – InterWave Studios would like to invite you all to the Nuclear Dawn Steam promo day, on April 12th.

For the duration of the promo day, Nuclear Dawn will be on sale with a whopping 66% discount on its regular retail price. It’s your chance to test out one of the most innovative digital battlefields in recent memory, in this acclaimed title that brings teamwork to new heights with its hybrid FPS-RTS gameplay.

“Nuclear Dawn could become the most important FPS game to arrive in a long time”Destructoid

Since its release in October 2011, Nuclear Dawn has received 6 major content patches which added new classes and weapons, new maps, additional Commander research and abilities, and a slew of community-requested small and large features to keep the game competitive and fresh.

“A surprisingly deep and well-designed FPS/RTS hybrid”PC Gamer

Upgrades since the release version include, but are definitely not limited to:
  • Oilfield – a new, sprawling map of intense desert combat
  • Saboteur Stealth – a new class armed with deadly remote explosives
  • Support Boost Pack – ammo kits, player boosts and deployable radars have been added to the Support’s arsenal
  • Advanced Research Options – Commanders can now research several powerful upgrades for infantry, structures, or for their own abilities
  • Battle flow improvements – with spawn-to-spawn fast travel, preferred spawn points, a more solid and functional in-game UI with better menus, a compass and more information
  • Training and tutorials – in-game step-by-step tutorials and training sessions to guide you on your first steps in the Nuclear Dawn universe!
  • Community features – with a configurable auto-balancer, powerful customization options, and full support for server administration and modding tools, this is the game YOU want to play!
And we’re not done! This promo day marks the beginning of a new phase of development which will bring even more features to this title which gives “..far more bang-per-buck than most AAA games give you” (AVault).

On April 12th, join us on the battlefield of tomorrow, sample highly polished FPS/RTS fusion, and stay for the long, passionate battles that will test even the most hardened FPS gamers and RTS gurus.

For more information on Nuclear Dawn, head over to http://www.nucleardawnthegame.com, or visit our Steam page over here.

Stay up to date
Get the latest inside news and connect with our team on: Facebook | Twitter | YouTube | Community Forums or our Official Steam Community Group.

Nuclear Dawn Update 6.2 released

We have just released the next update for Nuclear Dawn, bringing it to version 6.2. Most importantly this update brings graphic enhancements to all maps, for the commander new Player, Structure boost research and Squad chat plus lots of other fixes:

New Features:

Added new commander research items
Player Boost I, II, and III
Structure Boost I, II, and III
Commander Abilities II and III
Added support for giving default commander orders to whole team.
Added support for squad-only chat (default I).
Added new portable Radar Kit item for Support BBQ.
Places on ground like ammo or health kit.
After deployment, it extends radar range, uncovering units and structures in fow.
Lasts after death, but can be destroyed by enemy (will disappear on class change).
Added Play Now feature to allow quick joining into an optimal server, considering ping and player count.
Added optional compass display to HUD.

Checkout the full changelog and information over here and post any feedback in our forums here.

Guest Passes

As a thank you to all of our fans we have just started activating guest passes. These passes will let your selected friends play the full game for three full days!

Guest passes give free access to the full version of this game for a limited time period. Send one to your friend and they can play as much as they like during the free period with no obligation to buy.

To give out your guest passes, select “Manage Guest Passes” from the games menu in your Steam client.

Enjoy!

Nuclear Dawn Update 6.1 Released

Nuclear Dawn Update 6.1 (March, 2012):

New Features:
- Added support for setting clan/group association (options>other>clantag).
- Added new clan-based achievements: Ants, Locusts, Legion, Playground Bullies, Strength In Numbers, and Traitor.
- Added ability to teleport between your team's transport gates (use the USE key, default E on a gate).
- Added ability for commander to manually power down most structures to free up power for others.

Other enhancements
- "Enemy spotted" radio command now does short, red minimap blip on any enemies near pointing direction.
- Squad preference is now remembered across team and map changes.
- Join button on squads now becomes "Leave" for squad you are currently in.
- Touched up scoreboard to allow showing longer names and clan tags, as well as making commander more visible.
- Added scoring for ammo given via pack and hypospraying teammates.
- Enabled joystick/gamepad options in Mouse options (FPS only!).
- Made "No artillery in range" message more visible.
- Added new "Other" options tab to expose more configuration options (including game hints, steam cloud, server download filter, and more).
- Removed spectate tab from server browser until full Source TV support is available.

Balance Changes:
- Hypospray from supply station is now rate-limited similarly to grenades.
- Lowered ammo pack max carry to 2.
- Now only one ammo pack per player can be deployed at once, similar to med packs.
- Ammo packs from supply station are now rate-limited at a slightly less frequent rate than grenades.

Oilfield final:
- Renamed oilfield_beta to oilfield
- Added new overview map and loading screen
- Added 4 extra tertiary points
- Fixed plants sticking through container near ct base
- Fixed floating fueltruck and container
- Fixed small ladder issue on one of the fueltrucks
- Fixed small displacement issues

Fixes:
- Fixed and improved a wide range of prop collisions.
- Fixed right-click no longer working to cancel building of a structure.
- Fixed a case where the health hud indicator would get stuck at the top of the screen.
- Fixed client crash when connecting to a server with a misconfigured download url.
- Fixed explosive grenade types not counting toward Plenty To Go Around achievement.
- Fixed a rare case where players could spawn without weapons.
- Fixed issues with some weapons not tracking properly for Headshot achievement and added progress indiciator.
- Fixed in-bunker commander kills counting toward Golden Targets achievement.
- Fixed commander chat history being cut off by a character for full-width text.

Server changes:
- Server browser no longer adds tags for secure/insecure (use existing, separate filter for these).
- Added option to have teams swapped at round end (mp_roundend_teamswap).
- Added option to force players to auto-assign selves to teams (mp_force_autoassign, will tag server with forceautoassign).
- Improved and fixed portions of team balance logic.

More at our forums.