Welcome to another installment of Nuclear Drifter! I bring you the latest game update - Beta 1.6. This update introduces many new features and enhancements that I hope will enrich your adventure in the post-apocalyptic world of the game. Changelog:
Added new backgrounds in the prologue, endings, death screens, loading screens, and main menu.
Added a new weapon: M16 Rifle.
Added interior for Kent's house and Ian's house in Moolow Isles.
Added a new option to exit terminals by pressing the start button and selecting "turn off..." from the new menu.
Added the ability to preview the dollar bill by clicking on the dollar item icon in the inventory.
Added two-player poker in the casino.
Added a bulletin board in New Tolham with a poster advertising the casino and a "Closed" sign.
Added car wrecks near the metro entrance, near Foodmart, and several wrecks in random places in Old Zealand.
Added a new terminal in Kent's house in Moolow Isles with notes from the general about the occupation of Moolow Isles.
Added money display in the dialogue panel.
Changed the appearance of item icons: Mutapple, Healthpak (slight color change), RadKiller, RadKiller Duo, Antidote, Can of beans.
Changed the appearance of cow skulls and ribs lying in the sand.
Improved the appearance of the human skeleton lying on the ground.
Changed the appearance of the Moai statue, atomic bomb stuck in the ground, and energy poles in Farlands.
After disarming the atomic bomb in Moolow Isles, scrap remains on the sand.
The casino in New Tolham is open from 9 pm to 6 am.
Cyclopes now have random drops.
Improved the appearance of the metal oven when cooking meat or fish.
The player starts the game with 50 maximum health points (HP).
The Extra HP perk adds 10 maximum HP for each perk level.
RadKiller removes only one level of radiation instead of completely removing it.
When using cigarettes or getting dehydrated at the communication console, a "CAUTION" button will appear. When approaching the boat without oars in Big Sandy at the beginning, an "INFO" button will appear at the communication console. The same will happen when approaching the FoodMart poster in the empty uranium warehouse. The "INFO" button will also appear when significant information about the ending choice appears after leaving the nuclear power plant.
Beer adds +5 HP.
The bandit in the bunker under the bandit camp, who previously dropped 15 AK-47s, now drops 1 AK-47 with 15 rounds.
Nuclear Drifter Beta 1.6 is another step in your journey through the post-apocalyptic world. Can you survive in this brutal world, using new tools and skills? Find out for yourself by immersing yourself in this tale of survival and exploration. I wish you a successful journey!
Devlog for Beta 1.5 of Nuclear Drifter - Release on December 31, 2023
I am thrilled to share with you the latest changes and additions that I have introduced in the upcoming Beta 1.5 of Nuclear Drifter, set to be released on December 31, 2023. I am excited about what I have prepared and hope that these changes will enrich your gaming experiences.
Added:
- Chance of Hitting Information: Now, by clicking the Other Skills button in the Perks panel, you can see your chances of hitting the enemy. - Perks Panel: I have added information about the level and the amount of XP needed for the next level. - Good Trader Perk: This new perk allows selling items for 100% of their value. - New Way to Complete the Game for Gordon's Ending: I simplified the path for the ending related to Gordon. Players will no longer need to achieve 75% reputation for Old Zealand. Instead, after clicking the appropriate dialogue option with Gordon, you will discover a new, intriguing path that leads to the ending. This adds new depth and diversity to the game's narrative paths. - New NPCs: Marcus – a zombie hunter, Jasper – the creator of the Green ZEN drug, and Buzz – a dealer selling Green ZEN in the Tavern. - Green ZEN Drug: This new item increases accuracy and the chance of critical hits and shots during combat. - New Locations: I introduced the interior of the lumberjack's house in Woodhill and Jasper's hideout.
- Character Speed Slider in the Main Menu: I have added a slider for setting character speed in the options panel of the main menu.
Changes:
- Resolution Selection: I changed the way resolution is selected in the options panel. - Fullscreen and Talking Head Options: Now regulated with ON/OFF knobs.
- Doctor Marlon's Dialogues: They have been changed to fit both endings of the game. - Maps: I changed the appearance of the maps of Old Zealand and Farlands, as well as the labels on them.
- Snack Vending Machine: I updated its appearance in the subway. - Ammunition Icons in the Gun Shop: Now, when you have a gun, the appropriate ammunition icons are displayed.
- Fixed:
- Player Marker in the Subway: I corrected its position on the map after entering the subway from Farlands.
Removed:
- Ammo TIP Button from the Trade Panel. Your opinions and suggestions are extremely important to me, so do not hesitate to share them. Each change and addition have been introduced with the idea of making Nuclear Drifter an even more engaging and satisfying experience. I can't wait to see how you receive these new features!
Stay warm and see you in the world of Nuclear Drifter!
The long-awaited Beta 1.4 update for Nuclear Drifter is now available! I'm thrilled to share with you the changes that will bring a fresh breath of air into our post-apocalyptic reality.
Here’s what’s new in the update:
- Talking Head Gordon: I hope you'll enjoy our talking Gordon - he will now respond not only with his voice but you'll see his animated head in action! Narrator’s Voice: I've made every effort to make the story even more engaging. Listen to the voice of the narrator who will guide you through the Prologue and the Endings of the game.
- New Mission with Roland: A challenge awaits you. Will you manage to find the president's portrait in the zombie camp? - Lockpicking System: Test the new lockpicking system with the GUI interface. Let's see if you have the quick fingers needed to open locks!
You'll also meet new NPCs and visit new interiors: - Flint, Samson's Wife, and Dealer Jack: Flint is a weapons dealer who will surely help you survive. You'll find him at the tent in the Oasis. Samson's wife will greet you warmly in Samson's house, and with Jack, you can play roulette in the hidden casino. - New Interiors: Samson's house in Watown becomes accessible, and the hidden casino in New Tolham opens its doors to brave players. Who knows, maybe roulette will be lucky for you?
Other changes in the Game: - Scorpions: Don't rely on dynamite when fighting scorpions, they are now resistant to explosions. - AK47: Your AK47 now fires in bursts, adding realism and requiring you to manage your ammo better (one shot costs 3 bullets). - Zombies: Now after defeating a zombie there is a higher chance of dropping items. - New Computer in the Bunker: In the bunker under the bandit camp, you will now find an interactive computer that will reveal a note from a bunker resident to you. Information Signs and Visual Improvements of the House: In Watown, an informational sign has been added to the warehouse wall, and the hidden house in New Tolham now has a boarded-up window. - Change of Traders’ Offers: Traders in Woodhill and Moolow Isles have changed their assortment - in Woodhill, you can no longer buy a shotgun, and in Moolow Isles, AK47s will be missing. However, in Woodhill, a wolf knife has appeared that may come in handy with the local fauna. - New Chest in the Tobacco Warehouse: Discover the secret of the tobacco warehouse in Yorkset. Do you have what it takes to open the new crate with a lockpick? It has been added especially to give you an additional challenge and a chance to obtain valuable items. - The user manual has also been updated. Thank you for your support, and I can't wait for you to check out all the new features in the game!
Nuclear Drifter Beta 1.3 Game Update - September 2, 2023
Welcome to Nuclear Drifter Beta 1.3! Now with talking heads, new locations, and a fresh way to display your experience level. Rediscover the game!
Here's a brief overview of the key changes in the game:
Talking Heads of Settlement Leaders: We've introduced a new feature that truly brings the game world to life. Now, settlement leaders (Sarah, Ashemo, Joshua, and Jaxon) have their own animated faces that move their lips and voices generated by a speech synthesizer. You can also disable this feature in the game options if you prefer a text-only version.
Experience Level Presentation: Your character's experience level is now prominently displayed with a green bar beneath the health bar, and the number of levels achieved is shown above the experience bar. Tracking your progress has become easier!
New Location - Bunker: We've added a mysterious bunker in the bandit camp, making the "Get rid of the Bandits from the North" mission more intriguing. Plus, you'll need to defeat 4 more bandits than before to complete the mission.
Rockets in the Bunker: Three rockets needed for the alternative completion of the "Get rid of the Bandits from the North" mission have been relocated to the bunker. Now, obtaining them will require more effort!
New Location - Oasis in Old Zealand: While exploring the game world, you'll discover a new and enigmatic location - the Oasis with a tent, located northwest of Watown. However, beware of scorpions! You can also find lying bananas in the oasis. The oasis is marked on the map with a water area in the middle of the land, making navigation easier.
New Beds and Stove: We've added three new visual types of beds: mattress, mattress with a pillow, and a blue mattress. Additionally, there's a new type of stove with a wooden finish, and you can place a pot on top of it in some houses.
Table Decorations: Tables in houses are now more distinctive. We've added new decorations, such as a plate with sausages, a plate with a chicken leg, and a red book.
New look of the item - Bread
New Character - Ronald: A mysterious character named Ronald, a zombie and the last president of Old Zealand, has appeared in Big Sandy. Discover the secrets this character holds!
Restaurant: We've revamped the appearance of the restaurant with more weathered walls and floors. Plus, you can now get closer to the counter from behind.
Sounds in FoodMart: Cash registers and store shelves now produce sounds when interacting with them.
Updated Instructions: There's nothing worse than missing or outdated information. That's why we've updated the game instructions. You can now find them by clicking the "How to play" button in the main menu.
NOTE: game saves from versions: 0.11, 0.12, 0.13, 0.14, 0.15, BETA 1.0, BETA 1.1, BETA 1.2 work, no need to play from the beginning. The saves from the other versions still do not work and will not work, because they changed the save system in version 0.11 to the final one.
Enjoy these new features in Nuclear Drifter Beta 1.3!
Beta 1.2 has been released!
On May 23, 2023, version BETA 1.2 was released. This version adds a new settlement called Big Sandy in Farlands, as well as a lockpicking system. Here is the full list of changes:
- Updated Steamworks.Net to version 20.1.0. - Added the items: lockpick and paddle. - Added the lockpicking system. - Kent from Moolow Isles can teach the player lockpicking. - Kent sells lockpicks. - Zombies can now drop random items. - Added a button in the perks panel that displays the skills the player has learned from other NPCs. - Added a context menu when using a stove or campfire while having raw meat and fish, allowing the player to bake a selected item. - Added a settlement called Big Sandy at the bridge in Farlands - it is a zombie settlement. - Added 2 new missions: "Get Atomic Flakes for the Corn Prince" and "Find the paddle to sail away in the boat." - Added two new NPCs: Corn Prince and Spike. - A zombie with a wounded side has a 70% chance of dropping an item. - The outline of the attacking enemy is darker. - Placed two warning signs before entering the Bandit camp in Old Zealand. - The sign at the Farlands subway exit says "!Top secret!" - Changed the appearance of the rope in an open trapdoor.
NOTE: game saves from versions: 0.11, 0.12, 0.13, 0.14, 0.15, BETA 1.0, BETA 1.1 work, no need to play from the beginning. The saves from the other versions still do not work and will not work, because they changed the save system in version 0.11 to the final one.
Beta 1.1 has been released!
On February 19, 2023, the second Beta version was released. The main change in the new update is the addition of a new location - a restaurant (in FoodMart), as well as a critical hit for some enemies and many small improvements
Full list of changes: - a new location has been added - a retro restaurant that can be entered from inside the FoodMart supermarket (it is also visible from outside the supermarket), - some enemies can deal a critical hit to the player. They are: rhino, zombie, cyclops, - during the fight, the currently fighting enemies are highlighted with a red frame - added high voltage lines at the bottom of the Farlands map, - added flags of Old Zealand at Moolow Isles, - added a new look for keys (each key has a different color marker), - player in a conversation with Colonel Gordon calls him sir, - Max in a conversation with the player no longer says Mrs. Sarah but Sarah, - a new plaque for the inn has been added, and it has been renamed the Barry's Inn from The Stone Earl, - from now on, the Bandits of the North are called the Bloody Skulls, - a new Cafe poster has been added in the subway orz in the sewers and in the restaurant, - in dialogues that did not have a period at the end a period has been added, - the appearance of UFOs has been improved, - when the player saves the game in the power plant warehouse, the name of the location in the save will be Elekrownia.
NOTE: game saves from versions: 0.11, 0.12, 0.13, 0.14, 0.15, BETA 1.0 work, no need to play from the beginning. The saves from the other versions still do not work and will not work, because they changed the save system in version 0.11 to the final one.
First BETA version
On December 25, 2022, the first Beta version was released. The main change in the new update is the addition of two major game endings, as well as a mine and power plant warehouse map.
Full list of changes: - addition of two main game endings and end credits - addition of refrigerator to houses in settlements (instead of some closets) - addition of a new mission: "Return to Joshua and tell him about the power plant" - addition of 2 new maps: Mine and Warehouse power plant - adding new items: graphite package, 2 variants of old newspaper, can of uranium - addition of 2 new achievements: "America won!" and "Electricity for Old Zealand" - addition of a road marker in FoodMart - addition of a sewing machine in Karen's house in Watown - addition of shopping carts in FoodMart and at Farlands - addition of a poster with Uncle Sam in Moolow Isles - you can complete missions: "Find uranium deposits on the continent" and "Bring 12 packages of graphite from the mine" - improvement of the cyclops sprite with a baseball bat - correcting the farlands map (at the top you could see a black field instead of sand and ocean)
NOTE: game saves from versions: 0.11, 0.12, 0.13, 0.14, 0.15 work, you do not need to play from the beginning. The saves from the other versions still do not work and will not work, because they changed the save system in version 0.11 to the final one.
Merry Christmas and a Happy New Year 2023 :)
New Alpha 0.15 - ChangeLog
On September 26, 2022, a new version of Alpha 0.15 was released. The main change in the new update is the addition of a hydration control system and a large number of new sounds.
Full list of changes: - adding a hydration control system: The player character must drink any beverage once every 24 hours, otherwise after 24 hours he will start walking slowly and will not be able to do interactions with stoves, fireplaces, beds and repair items. This state ends with death after 6 hours. Hydration status is indicated by a droplet icon next to the health bar (a blue droplet means hydration and a red one means dehydration). - adding new sounds, such as the sound of eating, drinking, opening letters, snoring while sleeping, shopping, the sound when the door is closed, information about a new level, etc. - adding an artillery cannon on Moolow Isles. - adding the possibility of lighting cigarettes, which results in the loss of 50 life points with a coughing sound and information in the console. - after completing a mission for water suppliers in Yorkset, a barrel of water appears next to the player character's house - changed the name of the warning from "Warning" to " Attention" - a whole new look for Healthpak - Dr. Paul from Watown has white hair color, instead of white with a slightly pinkish tint - loading screen shows before loading a save - naming the Mountains on the Farlands scene and the mine entrance - addition of a corn farm in Moolow Isles and New Tolham - bug fix for not being able to walk in some parts of the power plant corridor, because boxes were covering them up - fixing a bug that allowed you to enter the full ocean in some places
NOTE: game saves from versions: 0.11, 0.12, 0.13, 0.14 work, you do not need to play from the beginning. The saves from the other versions still do not work and will not work, because they changed the save system in version 0.11 to the final one.
New Alpha 0.14 - ChangeLog
On August 5, 2022, a new version of Alpha 0.14 was released. The main change in the new update is the addition of two new maps: Sewerage (under FoodMart) and Power Plant. In addition, one new character Dr. Marlon and one main story mission have been added.
Full list of changes: - addition of new maps: Sewers (under FoodMart) and Power Plant. - addition of the character Dr. Marlon - addition of missions: "Bring 12 boxes of graphite from the mine". - addition of a new fence around the sheep - addition of a mine entrance on the FarLands map - adding a sound of clicking the button in the GUI - adding a broken UFO stuck in the ground on the Farlands map - adding new locations on the Farlands map - adding 2 new achievements: "I Want to Believe" and "Hidden power plant". - improved door opening animation in FoodMart - changed the appearance of the fence around settlements and cemetery - meeting Joshua requires level 5 - fixed the bug related to saving the name of the location after a quick trip to the inn
NOTE: game saves from versions: 0.11, 0.12, 0.13 work, you do not need to play from the beginning. The saves from the other versions still do not work and will not work, because they changed the save system in version 0.11 to the final one.
New Alpha 0.13 - ChangeLog
On May 15, 2022, a new version of Alpha 0.13 was released. The main change in the new update is the addition of new home and prologue music, and the night time has been changed. Have fun with the new features in the game;)
Full list of changes: - adding a new soundtrack to the interior of houses and to the prologue - adding enemies in the FoodMart interior - addition of 4 taxi drivers near the bandit camp - addition of the Farlands Cyclops Camp - adding more damage in FoodMart - adding Palms to the outside - adding cooked fish (you can buy it in the store or by roasting it on the fire or on the stove) - added chance to drop items from Cycops, Zombies and Scorpions - adding shadow under signs - addition of the mountains in the north of the Farlands - addition of Finn's home interior in Watown - Barry's order dialogue text has been corrected - Noah pain dialogue text improved - changing the time of night (from 9pm to 6am) - changing the appearance of the closing and minimizing button in the computer GUI in the service tunnels
NOTE: Game saves from version: 0.11, 0.12 work, you don't have to play the game from the beginning. The saves of the other versions still don't work and won't work because they changed the save system in version 0.11 to a definitive one.