Game removal! I´m now going to remove this game from Steam. I´m working on my own game engine and I will release some games on Steam in the future. This was my first big game project and I´ve learned much from it!
Thanks to all players & supporters!
next Patch improvements?
Hello everybody, im going to add a new level and some imrpvoement! What do you think about a new enemie type?
Best Regards,
Kerbo
New update is coming - unity 5.6 engine update
Dear players
a new patch is coming in some weeks, i have updated the game to a new engine version unity 5.60f3.
I will update all the code and i will add some special effects to the player,
like: Motion Blur, MSAA, and some cool effects.
So, stay tuned and have a nice day,
your Kerbo
Update 0.1.1 is released
Dear players
we released update 0.1.1 a few minutes ago.
It includes:
<*>questmarkers and descriptions for the next objective(s)
<*>improved lighting (added fog and made the mood/atmosphere a bit darker generally)
<*>the bushes and the visuals of grass are improved
<*> The Sirister Mogun Rifle (Ammo type: Plasma) (It is hidden inside a chimney. I will post a screenshot with a hint later)
<*>some eastereggs:
<*> a gherkin, that hops around and beats you . It has infinite HP, but if you just walk away some distance it will leave you alone. <*> a fish (flounder) you can pick up and use as weapon. It is inside the boat when you walk down to the water in deathworld 1
<*>improved bullet impact sparks and holes on metal
<*>scratches on the glass of Elons helmet
<*>a flashlight for illuminating dark areas like the sewers level
<*>an "interesting" jumpscare in the first part of Dead World (will post an screenshot with hint too)
Update finished but delayed
We finished the update with everything you saw in the announcement, but we've got a problem now. Unity has updated its Scripting API so the base game still works alone, but to function with the new update all of the scripts need to be remade. We expect around 2-2.5 for this.
Sorry for the delay. Have fun :)
good morning, good evening and good night
ːKhappyː
We're working on the first patch (0.1.1) for Nukklerma:Robot Warfare
KerboGames is working on a patch that will improve Nukklerma with the most important stuff (but also some easter eggs/fun stuff), thats missing in the game right now.
Release date is not set yet but it should be done in around 2 weeks maybe earlier.
It will add:
<*>questmarkers and descriptions for the next objective(s)
<*>improved lighting (fog and a bit darker atmosphere generally)
<*>bushes and the look of grass is improved
<*>Sirister Mogun (Plasma rifle)
<*>some eastereggs
<*> a gherkin, that hops around and chases and beats you. It has infinite HP, but if you just walk away some distance it will leave you alone. <*> a fish (flounder) you can pick up and use as weapon.
<*> improved bullet impact sparks and holes on metal
<*> scratches on the glass of Elons helmet
<*>a flashlight for illuminating dark areas like the sewers level
<*>an "interesting" jumpscare in the first part of Dead World
Nukklerma is released (but still in Early Access)
Good News!
Nukklerma was released today! If you have any wishes for its future i'll create a suggestions thread in the community hub where you can provide EVERY idea you can think of. I will look through all of them and either me or KerboGames will answer if they are possible or not.
Have fun and good morning, good evening and good night ːsteamhappyː
Nukklerma
Plans for the future:
- more Weapons, improved Graphics, maybe some good tipps from the players,
more levels, more storytelling, a good tutorial and bug fixes!!!!
Nukklerma Trailer Music Credits:
Killers Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/