Hello, I have to report that due to the war that Russia started in my country, I lost my home and the next game updates are shifting, but I hope not for a very significant period and in the near future I will continue working on the project
v0.0.35
- added "dungeons" as an additional new world (I continue my idea of multiple game world, now the game has three worlds) - improved some points of optimization - fixed issues related to migration from previous versions of the game - again got a negative review from Lurch456 (fairly)
Sorry for the delay with updates, this time I have a clear plan and new updates will much more operative and I'd like to take the project out of early access in the next months. P.S. no, I mean I really plan to actively work on the updates
v0.0.34
This update is the first step towards rethinking the project: adding a mechanic for switching worlds
- added a new mechanic of switching the current world - added new shop item "Shelter World" - moved the build system to the special zone - added additional hub where play can build and rest from enemies
v0.0.33
- add "grove" shop item - fix bugs related to "workshop" building item - fix some issues with player scaling on battles
Sorry for such a long delay in updates, I lost a bit of the understanding of the further development of the game, but now I saw how to develop this project and will try to release a number of important updates in the near future that will affect many aspects of the game.
v0.0.32
- added "workshop" item - updated build system - fixed some issues - fixed save system - small changes in the shop balance