Fix the bug of false report by Windows Defender antivirus software.
Fix the bug of BGM loading error by chance for computers with slow hard disk reading speed.
Update: New Map - The Sea of Stars
The zero-gravity area [The Sea of Stars] has been updated! Nyaruru will not fall under the influence of gravity in this area. But don't worry about her mobility. Making good use of the upward dash and the dive attack will let Nyaruru move flexibly on the Y axis.
v0.91a update
Fixed compatibility with Steam Deck, you may need to reinstall the game.
Updates on August 16
1. Added an option to directly return to the town in the menu - system tab. 2. Added a button (the quick read button) to control Lily's following mode, which can be switched from active attack and follow only. 3. The Autosave is now showing at a more obvious position. 4. The BOSS fight mechanic of Eye of Plague is Simplified. 5. The Catcoin Saving Jar can collect Catcoins more quickly now. 6. The judgment time of parrying become longer and additional invincibility time is given.
Hard mode will be opened again, the growth system will be applied to the game.
Since the difficulty gap between Hard and Normal was too big, we had closed the Hard mode in the first game a few days ago.
In order to resolve the difficulty problem, we have created a new difficulty which has the difficulty level between Hard and Normal to replace the current Hard mode. The current Hard mode will be kept as Expert mode and will be opened in the BOSS Rush. The difficulty of this mode is very high (and we received a lot of negative reviews because of it). If you are confident in your game skills, you are welcome to challenge it in the BOSS Rush after finishing the story mode.
Also, the growth system has been applied to the game in order to bring better rewards to the map exploration and collection. Cat scratcher and cat catcher are added into the map, which can be used to help Nyaruru grow her attack damage and Maximum HP. Meanwhile, the power of the BOSS will also increase as the story progresses. Please note: The current save files may have low character attributes after updating to the new game version, please return to the map to find some new items to strengthen yourself.
In addition, we have noticed that there are still many players who have a hard time clearing the Easy mode, so we adjusted the Maximum HP to 300 in the Easy mode to give story-focused players better experience.
Thanks again for your feedback and we hope you enjoy the game.
Added a vending machine to the town
Added a vending machine to the town
Announcement on updated optimization and upcoming adjustments.
We found that without HP and attack damage growth items, there is insufficient reward for people to complete the map exploration and collection. It usually takes too much effort to solve the puzzle and the rewards are disproportionate, so we decide to design more power-up items and put them in map exploration and collection.
We are planning to update the skill enhancement stones to increase the attack damage and the opal stones to increase the maximum HP. Those items will be put in the map and some of them will be in the store. You may keep some Catcoins for those. Also, we will reduce the difficulty of existing collections to make them easier to get.
However, since Nyaruru will have HP and attack damage growth, the HP and attack damage of the BOSS will grow as the game story goes on. Completing the game without any collection will be harder.
Based on the feedback from players since the game released until August 7th, we have made the following updates:
1. Return to the safe area after Nyaruru falling asleep will no longer lose Catcoin. This will be helpful for the player who need to get supplies before the BOSS fight but do not want to lose Catcoin 2. The HP of monsters on the way is reduced. Also, the attack damage of turtles and ice lions are reduced. 4. The invincibility time after taking damage increased. 5. The cursor movement of the accessories bar in the menu has been modified. 5. For the BOSS Berries, the HP of is reduced in the first stage , the HP and HP recovery is reduced in the second stage. 6. An accessory has been applied which can be used to eliminate the bounce effect on the cloud. 7. Nyaruru's maximum HP increased from 100 to 150 in the Normal mode. The amount of the HP packages dropped by monsters also increased 8. Some areas which monsters might stack together have been optimized. Some terrain traps have been weakened or deleted . 9. The Quick Load has been modified into an independent key that can be adjusted by the player. 10. The stiff effect time of Fish Cross Slash (Ultimate) and Fish Sword Draw (Ultimate) are slightly increased. 11. The connections of different areas on the map now become more obvious, and it will be easier to see the connection and find the way. 12. The price of consumables in the shop is reduced.
Thank you for your valuable comments and we welcome more feedback. We hope you enjoy the game.
The Hard mode will be closed in the first game.
Since many players are complaining that the game difficulty is too high in the Hard mode, we decided to close the Hard mode in the fist game.
In many similar games, the game difficulties are not available to change at the beginning. The game requires practice of skills and being familiar with bosses and maps, starting the game from the Hard mode may cause the player to be too frustrated to continue the game.
If you are a new player, please complete the game at least once on Easy or Normal mode, and then start your challenge on the Hard mode.
We apologize for the inconvenience agan.
Release date postponed to August 5
There are still achievements and English translations to be done, so give me another week to finish.
Nyaruru Fishy Fight will be released on July 29th!
Hello everyone, I am the author of Nyaruru Fishy Fight! It's been 18 months since we started to develop this game, now I am glad to tell everyone that the early access version of this game will be ready on July 29th.
The early access version will include 10 BOSS fights and 11 explorable areas. And we promise that the final version of this game will have 14 BOSS fights and 14 explorable areas. They will be updated one BOSS fight per month after the early access version has been released.
We very appreciate IIvgmII, runtime440 and all Alpha&Beta testing players. They came up with many valuable suggestions and helped to make the current game version much better than the demo version, so we have updated the game introduction as a result.