Various bugfixes that were introduced with the engine rewrite in 1.1.0
Special thanks to @Boraborawayhay for the Discord bug reports!
Oakenfold is now available on Mac!
Oakenfold is now available on Mac!
Changelog:
Major: The Oakenfold animation engine has been completely reworked with increased performance, stability and scalability as a result.
UX: Right-click on any object on the grid to see more information about it. Left-click to show information no longer works.
Gameplay changes:
Enemy Sheller: Its attack (explosive lob) will now displace crates.
Elite Enemy Sheller: Its forcefield (explosive on removal) will now displace crates.
Elite Enemy Burrower: Now attacks all 4 tiles around him.
Mission Boss Tentacles: No longer requires all tentacles to be killed, but a fixed 4 tentacles.
Mission Expediter: The Expediter now has 1 armor on difficulties 'Difficult' and 'Insane'
Mission Mines: Decreased the amount of landmines
Mission Mines: Mines now explode if damage gets done to the tile they reside on.
Mission Teleport: Decreased the required amount of teleported units to complete the mission
Mission Collect X Energy: Increased the required amount of Energy to complete the mission
Mission RoboFarmer: Now only farms upward or leftward (will get blocked less during enemy movement turn)
Mission Collisions: Now rewards 2 energy and 1 timebank instead of 3 energy
Functionality:
New right-click info: Now shows if an object is immovable.
New right-click info on: Sandwurm, Spawn Point, Mines, Timelock Tile, Energy Orb, Rebirth Egg
New: More specific death descriptions
New: Application now caches your last selected difficulty
New: Spacebar or Return can now be used on the successful defense, game over and score screen
New: A selected ability will now show the tiles it can NOT target alongside the ones it can target, should improve the UX experience for newer players.
Fixes:
Fix: Achievement Push 'n shove now works correctly
Fix: Achievement Shocking Turnaround now works correctly
Fix: Showing information now works on Explosive slime and SplitBug on 1 health
Fix: Erroneous Quantum Leap and Skitter interactions
Fix: Splitbug on Lost mission now correctly acts every 2 actions
Fix: Erroneous ForceField interactions with SplitBug and Sandwurm
Fix: Removed some typos
Fix: Mission Full Health now correctly listens to heals
[Hotfix] Weekly Escape
The Weekly Escape is now playable again. Apologies for the downtime!
Oakenfold is ready for release
I'm proud to announce that Oakenfold version 1.0.0 is finally here!
Thanks everyone for the amazing support! I hope to continue developing Oakenfold the upcoming year(s).
Enjoy!
Changelog
All the leaderboards have been reset
New Intro Cinematic on game start! Learn all about what happened to Earth and Asha is trying to escape the planet.
New HUD: On the 'New Game screen', the abilities of the selected mindset are now shown. Hovering over them will provide more information.
New SFX: Asha, the crates and the crafting station now teleport in and out of every location
New VFX: It's autumn, the leaf particle effects are back on the home screen
Update: Insane difficulty score multiplier has gone up from 1.4 to 1.5
Update Graphic: Teleport pad has been changed
Update Graphic: Landmine has been changed
Audio Improvement: Interface sounds now also adjust their volume according to the settings 'SFX' slider
Mission RoboPatrol: Reward is nog 2 energy + 3 timebank (used to be 4 timebank)
Mission Launch Guidance System: Now gives a scaling reward per satellite that you keep alive
Mission Sandwurm: Now has clearer indicator when its going to come out of the ground
Item Smith's Earpiece: Ability image has been changed
Bugfix: Quick Escaping while being TimeLocked now correctly sets you back to the most recent state (escape is impossible while timelocked)
0.17.1575
Update UI: Settings/Highscore/Weekly Escape screens have been reworked
Update UI: Fonts and colors have been updated across the application
New Music: All the music tracks have been tweaked and remastered! (thanks Peter!)
New UI: When starting a new game or weekly escape and the user still has an active playthrough, it will present the player with a confirmation popup to continue
Mission 'Lost': Now has a maximum of 12 waves.
Improvement: Triggering the Sandwurm tutorial will clear the hero actions queue, for less "new player accidental timebank deaths"
Difficulty: Normal difficulty has been lowered a little bit
Bugfix: Show FPS checkbox in Settings menu now works correctly
Bugfix: RoboFarmer mission now succeeds on locations with 5 waves
Bugfix: Splitter with Haste spawning a new Splitter now sets the newly spawned Splitter's attack delay counter to 12
Bugfix: Elite Railer preview no longer crashes the game
Oakenfold Developer Live-Stream
The developer will be streaming the prerelease version of Oakenfold on Monday the 3rd of October at 22:00 CET. Drop by if you are curious about the latest state of the game!
0.17.1543
Crafting Station: Now offers 3 items instead of 4
Crafting Station: Will no longer offer items and passives if there is no inventory spot left.
Crafting Station: Graphics reworked
Score: Difficulty now multiplies the score. Difficult multiplier is 1.2. Insane multiplier is 1.4.
Mission Lost: Reward now gives Energy and Timebank equal to (Waves left / 2) + 1
Bugfix: Removed testing hotkeys on the keys N and M
Game Over Screen: Graphics reworked
Score Screen: Graphics reworked
Character Selection Screen: Graphics reworked
New mode: Weekly Escape
New Mode: Weekly Escape. A new weekly refreshed play-mode where everybody has equal chances. Each player will traverse the same map, the same enemies doing the same moves and the same items and upgrades to find at the crafting station.
New Mindset: Ruthless. Not yet thoroughly tested, I would love to get some feedback on this mindset. Her '1000 Fists' ability has huge damage potential and it is complemented by her two other high mobility capabilities.
Broadcast: The developer plays Oakenfold
Come watch the developer play the game!
0.13.1064
Improvement: Save file versioning. Mainly there so you won't see the tutorials every time the game is updated.
Improvement: HUD has been reworked slightly
Improvement: Home screen animations should be slightly less choppy
Improvement: Clearer ability and enemy descriptions
Improvement: Mission Astray has been renamed to Lost. Now has a tutorial popup and in-game goal markers.
Bugfix: Starting a game without selecting a hero stalls the game.
Bugfix: Upgrade Dash and Teleport have strange interactions