Obama Boss Fight cover
Obama Boss Fight screenshot
Genre: Indie

Obama Boss Fight

The Kevin update

Guys its here! The Kevin update! Did you really killed Obama or was it just a cap? Find out in a brand new update.

New Year Event dropped

Trading Cards Now Available!

Here we go again. We are pleased to announce trading cards in steam. Profile backgrounds, emoticons, badges and more. Enjoy!

Hotfix 1.3.1

Minor changes:

  1. Made limitations for hand amounts in custom battles. Now player can't set more than 25 hands and more than 2 green or purple hands.
  2. Made an ability to rename saveslots.
  3. Added a new feature: custom music. Now you can play your own music files for each phase you create in custom battles.


Bugfixes:

  1. Fixed a bug which caused inaccuracy in achievements regarding played hours.
  2. Fixed a bug where pickup could land inside island's mountains.
  3. Fixed a bug which caused some players to stuck in loading screen.
  4. Fixed a bug when HP-regeneration pick-up had no icon above healthbar when player takes it.
  5. Fixed missing removing phase buttons in custom battles menu.
  6. Fixed a bug which caused phase announcements not to play on phases beyond 5.

Christmas Update 1.3.0

Added a new mechanic — Custom Battles!


Now you can play your own game, with your own set of rules!
Navigate through the main menu, create your own phases and make yourself a good challenge.

Gameplay improvements



  1. Spell rebalance:

    • - Lightning spell ball damage clamped from 0 to 100. Before an update player could destroy all hands with this subability. Main damage from lightning is untouched.
    • - Healing spell effect is twice weaker now for all phases before 5 (excluding).
    • - Healing spell cooldown decreased from 10 to 8.
    • - Healing spell lifetime was decreased from 10 to 5.

  2. Mana regeneration pickup drop rate was increased.
  3. Fire hands (including prisms) damage now doubled. Live with this.
  4. Yellow hand's damage check hitbox and actual projectile sync is reworked. Now, the time for actual-damage-hitbox to cross the island is like 0.9 to 1.3 seconds, which is pretty slow. Previous behaviour caused players to die before they even realise a hand made a shot. Also, the particle projectile is for a moment faster than an actual damage. Made to give some players a chance to react or see the danger.
  5. Yellow hands damage hitbox decreased from 500 to 300.


Bugfixes



  1. Fixed an issue when ultimate spell casting in and out was affected by slowness from ice beams, which caused the scepter to appear before the guns are actually removed.
  2. Fixed an issue which caused Infinity Hand on ultrahardcore mode to destroy all platforms on Phase
  3. Additionaly, hands on Phase 8 and 9 were reworked as well to prevent this behaviour or make it more unfrequent.
  4. Fixed an issue when spellcombo achievement could be given for just using one barrage spell.
  5. Fixed an issue when hands on Phases 8 and 9 could become disabled, which caused players to not be able to pass those phases at all.
  6. Fixed an issue when player could fall from the island and remain alive, which caused an endless pain of falling through space and time.


Have fun and Merry Christmas