Obenseuer cover
Obenseuer screenshot
Genre: Role-playing (RPG), Indie

Obenseuer

Discord and development updates

Hey all!

Recently we have been seeing some questions whether Obenseuer is still being worked on and wanted to clarify: yes, absolutely its still being worked on!

If you want to follow the development more closely and want a chance to be a playtester for the upcoming beta builds of the new update (once we expand testing to a larger group of players) you should definetly join up on the official Obenseuer Discord server.

The Obenseuer server can be found here: https://discord.gg/Ae7UBJj

Hope to see you there!

- Loiste team











A Long overdue progress report

Oh well, it's been one year since we last made an update post here...

As you may have already noticed, we're notoriously bad at writing posts (other than posting random screenshots on Discord), so it's about time to bring you up to date.

Anyway, here are some of the key features we have been working on during the past year or so.


Apartment upgrades



The apartment upgrade system has been remade, among with all apartment upgrades.
The new apartment upgrade system is more versatile and allows turnip grade mixes of super luxurious kitchens in shabby apartments and so on.

In the upcoming version there are going to be 4 basic tiers of rentable apartments on top of the base frame of the tenement, all divided into parts that will be upgraded separately.

There's also going to be an additional fifth tier later on.








Crafting and cooking



The crafting system has also gone through some major changes. In the old version items were crafted instantaneously, excluding items crafted in ovens and alcohol production, and devices were always powered.

Now all the crafting processes take some time to complete depending on the recipe and the quality of the equipment used. Another major change is that some of the equipment now requires to be fueled for it to be usable. Low tier barrel stoves require burnable fuel such as firewood to work, while higher tier electric stoves require the station to be powered with electricity.

Some recipes now have a chance of failure, like burning a turnip, which also depends on the quality of the equipment used. Besides the success chance, speed and fuel requirement, the level of the equipment also contributes to how many items you are able to craft simultaneously.




Tasks and notes



The upcoming version will finally have a proper quest system, where all the active, ongoing and completed tasks are displayed with all of their stages.

The new quest system will also feature a notes -tab where all the different notes, scribbles and other readable material will be stored.


What's next?



We recently started working on a new NPC system and AI, allowing us to bring more life to the depressing and melancholy streets of Obenseuer. Other than that, we will continue to work on implementing quests and building the environments.




A small status update

It's been a long time since we actually updated the game or even made any posts about the process, so we thought that we own you guys one.

As you already should know, the game is being completely refactored and overhauled with goals of upgrading graphics, adding new content and especially optimizing the game – to get rid of that terrible terrible FPS ruining everything!

However it would still take quite a time the update is in releasable condition.

But anyway, here's new (and relatively new, as some of you may have seen new pictures being occasionally posted) content to show:

Upcoming: Custom furniture placement


[previewyoutube="frN6LAB_g-U;full"]

Upcoming: Level redesign


The Open Sewer district has been split into separate zones with different main functions.
Such zones will be, but not limited to:

  • Bazaar – the heart of commerce and industry
  • Residential – where your quarantined tenement resides
  • Swamp – I guess turnips come from here?
  • Mines – Minitrains!!!







Upcoming: Deekula overhaul


Deekula tenement now has more enterable apartments, and the old apartments have far more detail.


Upcoming: Intro overhaul


Intro sequence has been redone.

Update 0.1.7

Hey, here's the quick update before we actually start redesigning the main level into smaller more manageable chunks with more content and detail, as we recently announced.

So there'll be quite a time before next update will happen, but that will be a major one.

So anyway, what this update does:


  • Improves FPS
  • Adds more dialogue
  • Fixes player getting stuck in prison
  • Fixes stuff being multiplied in production devices
  • Fixes random names not saving


Full change log can be accessed here: https://github.com/loiste-interactive/Open-Sewer-Issues/blob/master/CHANGES.md

Main level will be redesigned

We're not very happy right now how Open Sewer currently plays and looks, so we will redesign the main level and split it into smaller more manageable zones with more detail and content.

There will be small patch to the current version fixing few bugs and improving FPS, before starting the redesign process. Then there'll be quite a delay before next update.

0.1.6 And Mayday sale!

Update 0.1.5


(Minitrains not yet included)

Hey!

It's time to update Open Sewer once again.
This update is rather large, so i'll post short summary instead of full change log:


  • Added rats
  • Added conclusion to the intro
  • Added detail to Rob-In shop.
  • Added detail to Osmo Olut factory lobby.
  • Added detail to Deekula apartments
  • Added a police station
  • Added "areaportals"
  • Added name and look randomization
  • Added conclusion to the bathroom event
  • Lighting optimization.
  • Texture improvements
  • Bugfixes


Full change log can be accessed here: https://github.com/loiste-interactive/Open-Sewer-Issues/blob/master/CHANGES.md

Naturally this update may mess up saves, so you can stay in older version by signing to 0.1.4 branch via Steam library/Open Sewer/options/betas

Next, I think, we will work on the upcoming "mine" level and tenement upgrades.

Update and new video



Hey!

Some of you may have already noticed that we have updated the game earlier today, fixing some of the bugs reported after previous update.

Also this update has enabled on certain location...
https://www.youtube.com/watch?v=LyyLrgBI3O4

Full changelog here:
https://github.com/loiste-interactive/Open-Sewer-Issues/blob/master/CHANGES.md

Update 21.2.2019 (0.1.3)



Hey!

We have just given a pretty sizeable update for Open Sewer. Here's the main points, as it's not very suitable to cram entire changelog here.


  • Changed use and item collection system (items are now collected manually).
  • Improved first person movement (less janky).
  • Improved many textures (less pixely).
  • Added a new quest.
  • Added 5 rentable characters.
  • Improved apartment renting.
  • Shadowed lights now turn off automatically after certain distance. This saves FPS.
  • Added detail to some interiors.
  • Bug fixes.


Full changelog: https://github.com/loiste-interactive/Open-Sewer-Issues/blob/master/CHANGES.md

So, whats next?


  • After this we'll focus on continuing graphical improvements.
  • Tasks tab.
  • Free form apartment decoration.
  • More quests and story.
  • Bug fixes and intro improvements.

Update 6.1.2019 (0.1.2-a)

Hello there,

We have published an update what fixes a fair amount of issues.
If you wish to stay on previous version, you may select 0.1.2 from available betas.

general


  • Added quality menu
  • Added more item sounds
  • Added apartment quality to affect rent amount
  • Added 1st person crosshair
  • Added locks to indicate their difficulty when wearing a lockpick
  • Changed hold walk to toggle walk
  • Fixed not being able to rent apartment to Pera Harju
  • Fixed resolution settings
  • Fixed invert mouse settings
  • Fixed 1st person crouching (issue #197)
  • Fixed white dots on the pause menu (issue #323)
  • Fixed menu not showing right key binding after relaunch (issue #331)
  • Fixed apartment furniture storage data not loading (issue #338)
  • Fixed trade exploit (issue #341)
  • Improved some textures
  • Fixed oven extraction issues (issue #346)


quests


  • Fixed being able to give moonshine several times to Pate Rantanen
  • Fixed not being able to tell Pentti about Max
  • Changed Pentti to give mash buckets back


level


  • Fixed border inspection door showing wrong use message (issue #332)
  • Fixed a culling issue (issue #343)
  • Added a seasonal decorated tree