I am happy to announce the latest update to OBEY! I've been working hard to get this game to a nice polished state.
Here are some notable changes that have been added:
Voting!
In this update, a voting feature has been added. You can now initiate a VOTE for a number of things:
* /voteRankingOff start vote to not rank the current match (this is so you can screw around on a ranked server without messing with your ranking, if you want) * /voteCycle start vote to cycle map * /voteCycle start vote to cycle to a specific map * /voteKick start vote to kick a player * /voteBan start vote to ban a player
NOTE: these are all subject to permissions on the server, so a server admin can choose to allow or disallow these. See the playersCanVoteKickBan server setting in the serverSettings.txt. Vote for stuff!
Friends-only Leaderboards!
Another feature that has also been added is friends-only leaderboards. So if you want, you can just compete against people you know! To switch between global/friends-only leaderboard just click the little globe icon next to the stats menu. Toggle Friends-Only!
More Achievements!
Besides fixing a slew of tiny little map bugs and seams (maybe call me a perfectionist, but I didn't want ANY seams AT ALL in the maps!) ːbunnywinkː ...
Of course the most obvious lacking one being the 'Scumbag!' achievement. Because all players deserve a prize for stealing their fellow bunnies' hard earned autopay. - word!
Enjoy! ^ _ ^ -Dez
As always, here is the full changelist:
v 1.02r2
* added main menu leaderboard toggle for global or friends only leaderboard * added mods that log in are now stored to mods.txt so they don't have to log in again to the server * added /voteRankingOff command to start vote to not rank the current match * added /voteCycle command to start vote to cycle map * added /voteCycle command to cycle to a specific map * added /voteKick command to start vote to kick a player * added /voteBan command to start vote to ban a player * added up/down arrow keys vote yes/no on the current vote * added /vote command to vote on the current vote * added server setting "playersCanVoteKickBan" that can control what types of voting are allowed * added vote commands to ? chat help popup * added bunnies make a splash sound if they hop in the water * added a sound when the chat log updates * added option to allow tournaments to run daily * added "maxBans" server setting, that allows you to block players banned from other servers * added "maxTrolls" server setting, that allows you to block players marked as trolls on other servers * added 38 MORE ACHIEVEMENTS! (Total: 88) * added laser sentries to tributary, ozone, minerals, and cornered * changed AI is less likely to try to crash ship if it's too late * changed fires can no longer start in (low) water * changed Laser Wall City achievement given to all who participated in placing walls * fixed bug where tutorial text could appear off screen if Windows had zooming on * fixed bug where waterfall sound effects would not play * fixed server bug where it would still try to authenticate as a ranked server even without a key * fixed collider trigger on the score preview that could be broken if the player list was short * fixed numerous minor geometry seams in the tile set * updated translations, minor fixes to translated text displays * cut Bosnian language
Stats! Achievements! Leaderboard!
Hi everybody!
OBEY's first post-release update is ready!
Some of you may not know that OBEY 1.0 has been tracking many of your gameplay stats! Yes, your subversions, your epic wins, and your terrible terrible backstabbing corpse deliveries among many other things: Some on my screenshot here are '0', these will be properly tracked from the current release forward. The main menu screen will have some mini stats in the upper right hand corner, click on them to see your full stats like this.
Leaderboard!
You may have noticed that on the right there, there is a leaderboard! Yes, OBEY will now have RANKED SERVERS! Don't be intimidated though, as with every type of rating system ever devised, this one will have it's quirks. OBEY's rating system is a modification of the Elo System used by many chess ranking organizations. Think of it as a rough approximation of skill, as indicated by your Skill Rating stat. Over time it is designed to identify the best players in the community (or among you and your friends)! (A friends-only display option will be coming next release ːbunnywinkː)
How do you get the top ranks?
Every player starts with a base skill rating of 1000. Here are some tips if you want to get to the top:
Do:
Beat other players with higher or similar ranking to yours.
Win matches against human players.
Don't:
Lose to players with a lower skill rating than you.
Lose to bots.
Abandon a match after playing for more than 5 minutes on a ranked server.
Give up in the middle of a match. Fight to the end for placement! OBEY is notorious for upsets!
Not play for a long time (you will be taken off the leaderboard, but your Skill Rating is always preserved for when you return).
Things that won't affect your skill rating:
Playing on a server that is not ranked. (Ranked servers say RANKED: Yes in their description)
Playing in matches with less than 4 human players
Playing in a match in which you finished but participated less than 3 minutes. (as a player)
Spectating
Your score or your behavior during the match. The only thing that counts is your placement at the end.
Some more tips and notes: Beating bots and new or players ranked lower than you won't hurt your rating but will not help very much. Being a very experienced player (having higher total rounds) will cause your skill rating to be less volatile. An 'unestablished' player's skill rating is subject to higher changes from wins/losses. Winning or losing against them will affect other player scores less as well. If you want your score to be volatile as a new player's would until you reach a "correct" plateau, you can reset your stats, described at the end of the post. Placement matters. When a match ends, the scoring is really a tally of all against all - you 'won' against those ranked below you and 'lost' against those who ranked above you in that match. Once you join a server it is a good idea to decide within the first few minutes whether you want to play this one out. If you think it's a lost cause to join at that point in the match, spectate until the next match (map switch voting will come very soon). Finally, not playing for 1-2 months will drop you from the leaderboard. This is to prevent the 'protection' of a high skill rating by not playing. So there is no point in protecting it. Just play on, and let the dropships fall where they may. Speaking of that... now is the time to rank #1 since the leaderboard is totally empty and everyone is at 1000 skill rating!! ːbunnywinkː
Statistics
Some of the stats had bugs and were not tracked properly in 1.0, or were just added in this build, so they will start at 0 as of this build and won't perfectly reflect angle of progress. For example corpses delivered was tracked, but not total corpse damage. This means that those stats together may not be super meaningful. If this bothers you, you can reset your stats as described below. Here are all the stats that will be tracked as of 1.01, but were not tracked in 1.0:
Stats recorded starting today:
Total Corpse Damage Caused
Total Corpse Damage Received
Average % of bunny time wearing a collar (this is based on last 5 games only)
Average % of bunny time in drop ship (this is based on last 5 games only)
Laser Walls Placed
Total Bunny death count while in Robo
Average bunny deaths/kills per robo reign (this is based on last 15 reigns)
Global total of bunny deaths (this is based on everyone's total bunny death count while in robo)
Skill Rating
Further, some stats and achievements are ONLY tracked if 'minPlayers' on a server is met (4 human players by default), here are the stats/achievements that will only be recorded/achieved if minPlayers is met:
Your first win achievement
Obedience win achievement
Domination/Dominated achievements
Clean Win achievement
Cheap! and TLC Ultimate Cheapskates achievements
robo wins / bunny wins stat
second placements stat
third placements stat
games lost stat
total games played stat
total score earned stat
recent score earned stat
average placement stat and recent average placement stat
% of time collared stat
% of time in dropship stat
Skill Rating
Resetting your stats: If for some reason you want to reset your stats, or erase your achievements, or if you have gone too far below in your Skill Rating and want to start from 1000 again, once you are on a server you can use the commands: /resetSteamStats /resetSteamStatsAchievements (note Steam does not allow a way for a player to reset achievements without resetting stats too. my guess is because many of Steam achievements are based off of the stats)
Achievements
32 new achievements have been added to this build for a new total of 50! My general approach has been to make the 'grindy' ones hidden achievements that you will unlock by playing a lot (mostly ːbunnywinkː). The visible ones are things that might be tried for. There will be many more to come!!!
Change to corpse damage:
Finally, one thing I want to mention is that I modified corpse damage a little bit in the build coming forward. Corpsing is fairly balanced I think, but I thought is a bit underpowered (last week someone snuck in a triple corpse hit on me, and although I was very much hurt, I should have been devastated). I upped corpse damage, accordingly: head:was 1000 is now 1500 body:was 1000 is now 1500 full corpse:was 1500 is now 2000
Bug with the tutorial text is off the screen:
Some of you have experienced a bug where the tutorial text is off the top of the screen. My code fix failed for this, but after this released was pushed out, a fellow player found a temporary fix for it: In your Windows display settings go to Scale and Layout > change size of text, apps, and other items and set it to 100%. Higher than that could cause the GUI system to get confused and place it off of the screen.
Enjoy! -dez
As usual, below is the official changelist!
v 1.01r1
added /cancelrecord and /cancelstats mod commands that can turn a regular match into an unranked match
changed server reading of player debt limit to always read in a negative value, ie: -abs(settingsValue)
fixed bug where skill rating and ranking were not logged
fixed bug in average time % wearing collar display
fixed bug in average time % in dropship display
fixed bug Clean Win achievement only possible if you win as robo against minplayers
v1.01r0
added stats and top scores preview to main menu if steam is connected
added stats and top scores display window
added steam statistic: % of bunny time with collar
added steam statistic: % of bunny time in dropship
added 32 MORE Steam Achievements (now 50 total!)
added 'ranked server' to the server descriptions yes/no
added 'current highest score' to the server description. example: 1234/10000
added additional server logging to allow nodecraft to track players coming in/out
added command confirmations to /allmute and /allunmute commands
changed corpse head damage from 1000 to 1500
changed corpse body damage from 1000 to 1500
changed full corpse damage from 1500 to 2000
changed tributary map. It now is a little bit harder for robo due to added cover near the drop area
fixed issue with steam interfering with running a server out of the game build directory.
fixed bug where mouse could incorrectly disappear when using menus in the tutorial
fixed bug (attempted, can't replicate) where tutorial message window could be off screen depending on resolution
fixed bug (attempted, can't replicate) where main menu could be off screen depending on resolution
fixed bug where corpse damage taken wasn't being tracked.
fixed bug where corpse damage received wasn't being tracked.
fixed bug where laser wall placement stat not being tracked
fixed bug where deaths during current reign was not being tracked
fixed bug where 'reset' in controls options did not reset the controls GUI after reset
fixed accept/cancel buttons on menu buttons being too small for some translations
updates to translations
OBEY leaves Early Access!
Wow, we're finally here. OBEY was in Steam Early access from May 21, 2015 to May 12, 2020. Five years.
I took a look at the dates of the files in the build to see when the first ones were created. The first test build is dated November 12, 2013. The oldest file in the build is from April 1, 2013.
THANK YOU to all of you who have shared it with me throughout this winding path! ːhappybunnyː
SO! What's NEW!?
First of all, OBEY now has Steam Achievements! 18 to be precise. Post-release, there will be plenty more coming, too ːbunnywinkː ! Also, Steam will be tracking the statistics of your matches and shenanigans! Some other changes to this build include bug fixes and improvements to the spectator (See the changelist at the bottom of this post for all the details).
Launch Week Tournament Schedule!
For this week of the launch, you may have noticed, OBEY is in heavy discount! Let's get as many people in here as possible! To match, this week we have a ton of tournaments planned! (These are in addition to our regular weekend tournament schedules) Join us and get your stats and achievements!
All times in EST: Mon-Thurs 1p - 5p - 7p - 9:30p
Fri-Sun 10a - 1p - 5p - 7p - 9:30p
Tuesday 10a
So, is that it!?
For one, I have laid the groundwork so that we can have a proper leaderboard and a nice GUI to show all our crazy stats in a coming release (expect it in the next 1 or 2 updates). There's also a number of bug fixes and tweaks still to do, and as I mentioned, a ton more achievements that I still want to tackle before I call it a day.
In other news, OBEY is coming to Nodecraft! I am very excited to be currently working with the great team at Nodecraft to integrate OBEY with their services (no port forwarding, GUIs for options for OBEY servers!!). Not only will this make it easier than ever to run and manage your own servers, but my hope is that existing player base of Nodecraft for other games will also come join our community as it will be brain-dead easy for them to try out OBEY.
Thank you all again, this is a huge milestone for the project, and expect some more post-release updates very soon!!
Below is the changelist: (1.0... i can't believe it!!! ːbunnywowː)
added /getIntStat debugging command that can retrieve steam stats.
added /getFloatStat debugging command that can retrieve steam stats.
fixed minor gui issues with translation overruns
changed roboChargeForAutoDropship server setting to be read as positive instead of negative value
laid groundwork for stats display and leaderboards
v .991r0 (unpublished update)
added spectator speed control. Pressing 1-5 will allow different spectator flying speed.
added spectator zoom. You can zoom in/out as a spectator with prev/next buttons (Q/E)
added spectator ability to cycle GUI elements to mimick what bunny/robo can see (use RMB)
fixed bug where kicked idle spectator would not show notification to others
fixed bug where kicked idle spectator character would not reset the idle timer
fixed bug on UV scrolling textures to keep the value in a sane range
May 12: OBEY Will Launch Fully Out of Early Access!
Hi Everyone!
We’re nearly there! Just one week from now, OBEY will hit 1.0 and officially launch out of Early Access! Looking at the current steam page, it says that OBEY came onto Steam Early Access May 21, 2015. Fully FIVE years ago!! It's been a long road (and consider I had been coding it full time for a year prior to that to get it to the Early Access stage). A massive thank you to everyone that’s helped me get the game to this point! ːhappybunnyː and thank you for sticking with me. It's finally here!
[previewyoutube="lnG2t7O3so4;full"]
I mentioned this in the post before, but in case you missed it: In preparation for 1.0, I’ve lowered the standard price of the game to $7.99. The price of the OBEY 4-pack has also been lowered to $19.99, with both price drops permanently in effect. Please spread the word – the team I’m working with and I are doing everything we can to have the biggest launch possible, and we need the support of the OBEY community to do it.
If you haven’t already, jump on our Discord to chat with other players and get together for matches/tournaments! The team and community are collectively making a push over the foreseeable future to populate servers in a way that’s welcoming to new and returning players alike – starting with our standard tournament times listed below (as well as on OBEY’s main menu). We’ve had a string of new tournament winners over the past couple of weeks in particular! (PROTIP: tournament wins will contribute to the incoming achievements!! ːbunnywinkː)
Tournament times are as follows:
- Every Saturday @ 8:00 PM Eastern / 5:00 PM Pacific / Midnight GMT - Every Sunday @ 4:00 PM Eastern / 1:00 Pacific / 8:00 PM GMT - Every 1st of the month @ 9:30 PM Eastern / 6:30 PM Pacific / 1:30 AM GMT
See you on Discord!! ^ _ ^
OBEY coming out of Early Access!
Hi Everyone!
Big announcement day
– OBEY is launching fully out of Early Access next month! I’ll have an exact date for everyone soon. For now, the game has received its final update in Early Access before the last one that will bring the build to 1.0 – nearly five years after its initial launch on Steam, OBEY will be completed and available as a fully finished product.
Alongside the update and as part of the preparation for 1.0 launch, I’ve lowered the standard price of the game to $7.99. The price of the OBEY 4-pack has also been lowered to $19.99, with both price drops permanently in effect as of today. I’m hoping this helps lower the barrier of entry for anyone interested in playing.
If you haven’t already, jump on our Discord to chat with other players and get together for matches/tournaments! We’ll be collectively making a push over the next couple of months to populate servers in a way that’s welcoming to new and returning players alike – starting with our standard tournament times listed on OBEY’s main menu. Those are as follows:
- Every Saturday @ 8:00 PM Eastern / 5:00 PM Pacific / Midnight GMT - Every Sunday @ 4:00 PM Eastern / 1:00 Pacific / 8:00 PM GMT - Every 1st of the month @ 9:30 PM Eastern / 6:30 PM Pacific / 1:30 AM GMT
New Update!! - v.99
Yep, it's time to just jump to .99! OBEY has had about 50 published releases until now!
First of all, the longstanding laser wall lag bug has been fixed... yes... build away my minions!!! :happybunny: As well as numerous laser wall bugs addressed. The walls should be pretty solid now.
blueprints
The other big change to this update is the addition of 'blueprints' to the build. Blueprints are basically a way to have autopay for emplacements. The robo lays down blueprints (they are like little holograms on the map) where they want a mine/light/sensor/laserwall and if a bunny 'completes' the blueprint, they will get a "token", which is just an item that looks like a little blue cylinder. The token can be taken to the feedbox or to a new map element called a 'deposit' for autopay. The deposit behaves exactly like the feedbox except it only accepts tokens. Tokens are worthless to the robo, they only give autopay to bunnies.
Bunny completes blueprint... bunny gets autopay from deposit with his token.
I've also done major rework on the tutorial to add the new features, and address many issues that had existed. It should be a lot smoother now, and hopefully ease the transition for new players into our bunny eat bunny world.
Here is the official changelist: v.99r0
vastly improved performance on laser wall system (yes, you can build Laser Wall City now)
added "blueprints" that robo can place on the map: mine, laser wall, light, sensor
added a grid gui/guide to robo's view that assists laser wall blueprint alignment
added 'token' item. Bunnies get this when they complete a blueprint
added 'deposit' map element: a deposit is a feed box that only accepts tokens
added deposits to all official maps
added deposits to tutorial
added triggers to tutorial so that you can't continue without completing certain tasks
added Steam Cloud now manages your playerPrefs.txt, so it will store your profile/trophies
added Steam Cloud now manages any unpublished mods (.tmx, .tsv, ai mods) in your OBEY folders
added subtle glow animation to glowing vegetation
added loading screen tip to teach about the purpose of the watchtower (it's not in the tutorial)
added loading screen tip to teach shutting off power plant to avoid subversion penalty
added command help window next to the chat input
added whispering icon to show a difference when speaking or whispering
added idle spectators automatically kicked by the server
changed bunnies can no longer place emplacements on a surface much higher or lower than them
changed price of battery from 150 to 200
changed price of fuel from 100 to 150
changed increased uranium weight from 130 to 140
changed objects and bunnies no longer affect laser wall connections
changed autopay money now appears slightly farther from feedbox
changed new install now defaults to "push to talk" instead of "push to mute"
increased RTT lighting resolution from 1k to 2k in high quality (lighting glows look smoother)
fixed RTT lighting slight misalignment
fixed icon flicker when dropping a collar (note: robo can still see actual collar movement)
fixed bug where main menu sometimes did not align properly
fixed numerous laser wall bugs
fixed numerous tutorial bugs and issues
fixed bug where mine and sensor didn't appear in bunny's inventory when purchased
fixed bug where laser wall and collar objects carry mode did not match the drop orientation
fixed menu bug where you could open the text chat while an option menu was active
fixed menu bug where text chat could still show if you alt-tabbed out of OBEY
fixed menu bug where the options did not highlight
fixed shadow bug beneath placed lights
updates to outdated commands (!sign instead of sensor) in text macros.
updates to translations
removed some excessive output logging
See you on Discord!! ^ _ ^
BUNNY MADNESS
Hi Everyone!
ːhappybunnyː I hope you are all staying safe and healthy from the Coronavirus! (Although, I am fairly sure I have it. Seriously.) Anyway, that just means having a cough and staying isolated for me, and more updates for YOU! (if you are worried, I'm alright: so far cough/sore throat/some crap in my chest have been very minor, and am otherwise in excellent health)
So right now I am very happy to publish another update to OBEY! I am excited to report that we are getting very close to version 1.0!
The major features I want to share are:
Bunny VOIP whispering!This means bunnies can secretly speak to other nearby bunnies. But, of course, it can't be this simple. Robo, can counter this with sensors. Any whispering done within range of a sensor (either placed, carried, dormant - doesn't matter) will be intercepted and also heard by robo! It's probably best to stay away from them if you are a bunny! Robo can also intercept voice by looking right at a whispering bunny with his light. This can be used to also have a private exchange with a bunny. One detail to note is that voices intercepted by the light are intercepted anonymously (robo cannot see your name). If you are intercepted by a sensor he will see your name and hear your voice... anyway - try it out, and hopefully you agree it makes sense this way (otherwise robo can just look at you and force you to speak to ID you). The way I made it for now, if robo is trying to ID a bunny by making him speak next to a sensor, that bunny can counter by obtaining his own sensor and sparking confusion. Also, I can't wait to carry a sensor with me and privately taunt robo as I approach hehehe. ːbunnywinkː (you can whisper by using hte R or LSHIFT keys by default)
A brand new title screen! I made this screen using the amazing fan art illustrated by David Müller aka kopfstoff during some of the early days of OBEY development in 2015. Obviously a very talented dude who graciously allowed me to use it to make the assets for the title! David you are a badass... and as I always say: when something is made with love, it ALWAYS shows through!
One last minor gameplay change that might have a gameplay effect are lights: lights have been made brighter and now cast shadows (except on low quality settings). The shadows can potentially give away a moving bunny. Anyway, let's see how this one plays out.
Our new title screen!
So yea! I can't wait to see you all in the game and have some matches where we can see what can be done with the new whisper feature, and figure out how sensors can be used creatively to counter!
Here's the official changelist v .47r0
added local voice whisper. bunnies can now whisper to each other with voice.
added sensors detect voice whispers and will intercept them for robo!
added whisper key. Default keys are lshift or R
added new title screen (special thanks to kopfstoff/David Müller for orignal artwork)
added /cancelTournament command that a mod can used to cancel a running tournament
added loading screen tip to teach whispering feature with sensors
improved if bunny is already carrying a collar, it will bias to pick up something different before picking up another collar
improved help instruction for laser wall length which said 9 units. Changed to 3. 9 was technically correct but 3 is clearer
improved quality of loading screen textures
changed: placeable lights now cast shadows on normal and high settings (movement that can give away a walking bunny)
changed: increased brightness and range of placeable lights
changed: slightly lowered the barrier in the dropship
changed: placed sensors now also intercept both chat and voice whispers
changed: removed score bonus indicator from tutorial, at this time it is cut from the game, so the tut shouldn't have it.
changed: added shadows to dropship spotlight in high settings
fixed bug where robo's reticle could show in the air for bunnies after being subverted
fixed bug where a player could lose a tournament by coming back as spectator. Winning players now join before others.
fixed bug where special tournament server name title would not show in the server list
fixed bug if there is a tournament tie between 2 players, both players will receive the higher trophy
fixed hack where a player could change their or others gui text color by typing in formatting characters
Tournaments! Trophies!
The newest version of OBEY is RELEASED! v.46
Tournaments!
Auto-tournaments have been added! These will now run weekly and monthly on official servers. Placing 1st-3rd in these tournaments earns permanent trophies. Trophies are markings that show next to your name in all future matches!
Winning 1st in the monthly tournament will earn you a unique 1st place trophy!
Running tournaments without trophies on your own servers is now possible too (of course), as well as the ability to run a 'off-the-books' tournament without mod privileges by way of the /tourney command which simply prints out the tallied scores of the past x matches for you.
type /info in any server if you want to know if and when the next tournament will be run there!
NOTE: If you think you will care about trophies you earn (and not lose them if you reinstall OBEY or if your hard drive gets lost/stolen/fried), you may want to email your OBEY profileID to yourself so you can get it back if your installation gets deleted/lost. It is found in playerPrefs.txt (look for profileID=xxxxxx). See bottom of this post for more info about OBEY's profileID.
Another fun change added this time is the ability to use the pointer to extract small amounts of cash from fellow bunnies! Shoot a bunny directly with a pointer and they will drop 10 cents!
FEAR THE SNITCH!
Some other changes include the fix for the annoying mouse bug that had creeped in as well as adding the new ability to create language mods for OBEY: The language file (translations.tsv) is now no longer included inside the game executable and is now a data file, so you can make workshop mods that include any language you are willing to translate or... make every other word in the GUI a curse word, or make the GUI in Pig Latin if you want.
OH!.. and a ton of things have been fixed or improved in the tutorial... hopefully helps new players a bit, although there is still a lot more that could be improved on it.
Here is the changelist for v.46: - added autoTournament feature that allows servers to run tournaments at scheduled times - added allowModsToStartTournaments server setting that controls whether mods can run tournaments or give trophies - added /forceStartTournament command that mods can use to start a tournament (if allowed on the server). - added /info command now also lists next tourney date, if available - added if a bunny is shot directly with a pointer, money is dropped (10 by default) - added OBEY translation modifications: Game text is now defined in translations.tsv data file - added "time has run out" message (it was feeling like round ended randomly) - added roboPayAmount server setting: this sets how much robo pays with their money directive (default now 50, was 25) - added amountDroppedByPointerShot server setting: how much is dropped when bunny is hit by pointer (default 10) - fixed bug where mouse would appear incorrectly over the game window - fixed bug where changing your name in the options did not change it in the menu - fixed bug where sometimes the server would not reset the round properly - fixed bug where trophies could not be given to players that had spaces in their name - fixed various bugs in the tutorial - improved tutorial dropship and purchasing to be much closer to how the game works - improved fire effects so that fires don't behave alike if they spawn in the same frame - improved if bot asks player to press D for autopay, it now tells you to do it on the feed box - improved cleaned up master server connection code - changed updated translations - changed price of pointer from 40 to 150 - changed default amount that robo pays with their money directive from 25 to 50 - changed minor things on official maps - changed pointer recharge rate from 6 seconds to 4 seconds - rewrote directives systems to handle pointer 'trolling' and the incoming blueprints feature - removed kickOnCycle server setting
Technical notes about profileIDs: This basically acts like a password. It can be any text you want, but if you happen to coincide your playerID with someone else - your stats will stack and be shared! You also won't be able to participate in the same match. So make it unique! :) You may wonder why I don't just use your unique SteamID for this. The reason is because OBEY is a DRM free game. If I used the SteamID, then anyone could just find your Steam account and be you in OBEY. Well, then one might suggest to hash the SteamID and use that... but someone else could just take your SteamID and hash it accordingly too if they wanted to 'steal your OBEY identity'. That is why it works the way it does. You can also get it by typing /playerid in the game, but getting it this way doesn't let you select/copy/paste it.
OBEY is back in development!
Hi All!!!
For those of you following OBEY today, thank you for sticking with me ːhappybunnyː Up until now, I have kept a low profile that I have begun full time dev on OBEY again. But now that you all know, I will say that it is with the intention to wrap up OBEY and finally put out version 1! For me personally, this is a big deal: I have had this project going on in some form in my life since 2002!
This latest release involves fixes and improvements to the score tracking system so that it's very easy to track scores if you want to run a tournament, or see scores of past rounds.
Also, I added a finalized screen to honor the winners of the round!
Here is the official change list: v .45r0 * added "round has ended" screen with winners of end of round scoreboard. * added server now saves/loads past game scores into a text file latestRoundRecords.json * added "shutDownAfterNumHours" server setting which allows auto refreshing of servers * added "minutesToExpireScoreRecord" server setting to allow the expiry of the above record * improved the /list command now gives you the current map name as well * improved Linux server launch script now restarts the server if it shuts down * improved Linux dedicated server launch script now restarts the server if it shuts down * improved Windows server launch script now restarts the server if it shuts down * fixed watchtower bottom which could be seen as a hole on some maps * fixed ProFlares spamming output log with cull logs * updates to translations * cut 'tagging' player feature
Onward! To Development!! ːhappybunnyː
OBEY Easter Sale!
OBEY 34% off sale for Easter Weekend!
OBEY is on sale for under $10 through April 7th at 10:00am Pacific -- for those enjoying an extended holiday weekend, or in the middle of Spring Break, it's a great time to jump (back) in and run a few rounds with friends in a multiplayer experience unlike any other out there!
OBEY adds "Watchtowers"!
Something has been missing in OBEY: a viable way to win as a snitch!
Enter the watchtower! Watchtowers are a way that robo can reliably pay a snitch to stay put and watch for attackers. It simply drops the given autopay every 37 seconds. So now there is a way for a snitch to earn a reliable income, and possibly win if he plays his hand right.
NOTE to newer players: Sometimes new players get frustrated when a a different player plays as a snitch, making it seemingly impossible to subvert. There are ways to counter a snitch:
Obtain a pointer before making a break for it. If the snitch sees you and starts pointing you out, make your own arrows in wrong places to throw robo off.
Subvert from behind or the side of robo, grabbing items on your way to climb robo and drop down in front of the door for an instant subvert
Trick robo into thinking that the snitch is about to win, and get him to kill or remove/reduce the snitch's autopay.
Whisper to the snitch that you will give him major cash if he lets you subvert (use /w to type a whisper)
Other significant changes include:
Robo's HUD now displays what buttons you can press when you hover over anything
A/D no longer change autopay directly. You have to LOOK at the feedbox you want to change, or the watchtower. Hence, you can also set different autopay on different feedboxes if a map has more than 1.
Added Polish and Dutch languages
Permanent "trophies" that will show by your name if you place in tournaments! (past winners let the me or the mods know so we can mark you with some :) )
Tons of bug fixes and improvements!
Comprehensive changelist (v .44r0):
added 'watchtower' map element. It can be used to pay snitches, and draw them to a location.
added context menus for robo to help know at all times what keys do what
added autopay can no longer just be set with a/d, robo must now look at feedbox/watchtower and press a/d to set it
added different feedboxes (and watchtowers) can now have their autopay set individually
added reduced sensitivity/increased precision to robo mouse during zoom (feels more comfy now to zoom + look)
added reduced sensitivity/increased precision to pointer as you look down it's reticle
added directional indicator to pointer arrows for robo, robo will now clearly see where a snitch indicates
added directional indicator to watchtowers for robo
added watchtower to all maps (note: all watchtower positions subject to balancing changes or removal)
added minerals to official maps
added cover in tributary near obeying areas & inreased feedbox distance to make it slightly easier to escape
added sound effects to main menu chat so you can hear if humans are typing or mentioning your name
added in-game hint "You have turned off the robot's passive income!" if you press the powerplant button
added in-game hint "Autopay above 4 gives bunnies higher profit than you." the first time you set > 100 autopay
added in-game hint "Your reign ended." on subversion
added when dropship is crashing, the interior sound pitch of the engines now slowly rises
added when you are in a dropship and it crashes, your screen will flash white
added Polish language! Thank you Milord!!! ^_^
added Dutch language! Thank you Dannyiscool4! ^_^
added /scores command. It can be used to get the final score tally from a past match
added /tourney command. It can be used to get tallied score totals from past matches
added /playerid command. Prints your playerID (stored in playerPrefs.txt which is used to track your stats)
added /trophy mod command. It can be used to assign a special public rankings to players
added /ptt # mod command. A moderator can now force a client into push to talk mode
added /allmute # mod command. A moderator can now mute a player for everyone
added /allunmute # mod command. A moderator can now unmute a player for everyone
added /clear command. It clears the log text on the left of the screen
added better feedback to map author if they forget to add spawn points
feedboxes/powerplants no longer need to be associated to a robo. If association is not specified, nearest is used.
reduced default dropshipChanceToCrashMod to 8000, to make it a little easier to crash
fixed bug where it was possible to put emplacements on map elements like feedbox/powerplant etc
fixed bug where locked/passworded servers would not display correctly in the server list
fixed no ambient sound in tutorial
fixed rare bug where it was possible to have a recurring overtime with the money goal crazily rising
fixed bug in the tutorial where messages would stop popping up if you esc or tab out.
fixed bug where a server running a long time would spam the master server
fixed visual bug that if you put your camera inside robo it looks less broken now.
fixed visual bug where ghost placement indicators would sometimes not scroll at the correct speed
fixed bug where ghost placement indicators could show in the dropship
fixed bug where robo gun windup and winddown sounds would not play
fixed minor error generation on smoke and spark particle random seed
fixed minor visual bug in mine, light, and sensor placement indicators
fixed minor visual bug in dropship lights
fixed minor visual tweak on spark particles
fixed minor excessive flare update logging in game and tutorial