HI EVERYONE! HERE IS THE LATEST CHANGES THAT YOU NOW HAVE:
- added electric field to robo that kills all nearby bunnies on subversions (also acts as a subversion notification).
- power plants now release bursts of energy when activated that burn any bunnies on or next to it.
- subversion penalty now does not occur if robo does not have a power plant
- subversion penalty is now a percentage of the player's funds, not a hard payment (default: .15)
- included Unity's fix for Linux input
- changed autoDropship to default to 'true' again.
- added "roboChargeForAutoDropship" server setting. It bills the robo player when a "dropShipOnStart" is granted. (default: -1500)
- added "minSubversionPenalty" server setting. Since subversion penalty is now a %, a min payout can now be set. (default: 100)
- added sounds to power plants
- added a power plant to the tutorial
- fixed broken flamethrower in tutorial
- added "/reset" mod command as alternative to "/restart"
- added "/map mapName" mod command to switch to a specific map. "/cycle mapName" can also work this way now.
- fixed bug where version mismatch would sometimes occur due to culture settings set to floats with commas
- added -config launch option to allow server admins to specify a custom server settings file for a given server
- lobby chat now displays channel topic
- default bunny suicide penalty (playerSuicidePenalty) increased to 200
- playerSuicidePenalty is no longer enforced if minPlayers is not yet met (to allow free /kill in low player count hide and seek mode)
- in maps with multiple robots, it is no longer possible for a robot to toggle a different robot's power plant
- added "serverID" server setting. A randomly generated string to id servers from each other on a leaderboard (default: "")
- added "leaderboardPostURL" server setting. If set, the server will post scorable events to the leaderboard at the URL. (default: "")
- added "leaderboardPostPassword" server setting. The password that the web stats db will verify to know this is a server allowed to post to it.
- added "leaderboardStatsURL" server setting. Can point to special URL that can be used to show stats in the server browser. (not fully implemented yet)
- added "/cancelrecord" "/cancelstats" mod command that will turn off stats recording for the current round
- added "/resetstats" "/clearstats" "/removestats" command. It resets personal stats on a leaderboard. Also used as "/clearStats #" by a mod
- spectators can now teleport to and from the dropship with 'hop' key
- spectators can no longer /kill
- spectators will by default now chat only to other spectators. If they wish to speak to non-spectators they use /w
- fixed bug where dropship would crash if only spectators were in the game
- fixed bug where marked trolls could tell they were trolled by using /w
- added "profileID" playerPref: a randomly generated id that is used to track player score and events for server stats.
- if a player leaves or drops, and returns to a server their score will be recovered if the same round is still in session.
- servers now track player stats (this is still very alpha)
- added at the end of the match (before the map cycles), the server will tell you how many times you were corpsed and by who.
- uraniumOnStart now occurs independently of dropshipOnStart
- various translation fixes and improvements
- fixed bugs where connecting to a wrong version server, or full server would not yield proper feedback as to why the connection failed
- the server list will no longer supply the IP address for servers of differing versions, preventing incompatible connection attempts(to be reverted later)
- better aligned dropship sounds with the animations
- updates to maps (including adding power plant to zoneOne)
- added tributary map to build
Preview of incoming changes.
Hi Everyone! :D
Recently some holes have been found in the game. I wanted to give you a heads up about what is planned to address them them.
1) The power plants have added some nice spice to the game (in my view) but don't seem quite finished. Bunnies are too easily able to 'troll' the robot by simply hiding behind it or hide in it's doorway to cause trouble (depending on it's location & orientation). However, bunnies should fear the robot player and fear going anywhere near their power plant. In the next build, whenever the power plant is turned on, it will emit an 'ignition flame' that will burn any bunnies hanging out on or near it. Otherwise, it will function as normal.
2) Right now, things can become quite stalemated if there is no dropship and a player with a collar is able to reach robo's base but does not intend to subvert: Robo can then neither safely buy a dropship to get fuel, nor burn the collared player. In the next build this will be addressed. The following will happen on every subversion:
All players near robo will be killed. Sentries will function as normal.
Therefore two things will change:
- if a player wants to hang out on robo, that is still allowed but they will have no chance of survival if someone else subverts.
- subverting the robot will become more dangerous, as hiding behind items right next to robo or behind it's "legs" with or without a collar will no longer be safe if another player subverts.
There are other changes planned too. As usual, you can see them here.
^_^
this should fix that annoying mouse bug, and fix some bugs with the power plants. If you are running a server make sure to use this version over the last one! ^_^
- fixed annoying mouse bug where the mouse cursor would show
- fixed bug with item blocking power plant vent detection.
- changed default subvertedPenalty (money dropped to other players on subversion) from 300 to 800
- increased cents directive life time from 15 to 17 seconds
- lights can no longer be placed in range of a sentry
- visual changes to power plant
- made bunny names bigger to spectators
- included Unity updates that allows Linux sku to work again
Please post any problems or bugs in the forums Thanks everyone!! ^_^
OBEY v.33 change list
Hi Everyone!
The big change you will notice in this update:
new 'power plants' in the maps
When the power plant is OFF, robo makes no money.
Bunnies can turn off the power plant in two ways:
1) touching it's control console
2) blocking it's exhaust with an item or with their corpse by killing themselves on it
Robo can turn the power plant on or off by pressing E on it at any time.
If the power plant is off, robo will not drop money into the center, therefore if you are in robo and think you are about to be subverted - consider turning off your power plant to avoid dropping the subversion penalty!
There are some things to be tweaked but let me know what you think in the forum. (Also, it seems a new mouse bug has crept in that is really annoying, I am working on it.)
Here are all the changes this time:
- fixed bug where dropship crash calculation was incorrect if spectators present
- fixed bug where a player kicked out of robo sometimes did not get a collar when respawning
- fixed bug where dialog box could be blocked by incorrectly layered background in main menu
- fixed bug where a laser wall could be made to fly above a placed mine
- laser wall connection distance increased from 6 to 9 units
- added power plants. Power plants can be used by bunnies to stop robo's money supply or by robo to prevent money loss on subversion
- added "clearPowerPlantsOnSubversion" pref, to make it easier for robos when they take over (default false)
- added power plants to official maps
- made feedboxes on official maps better able hide corpse factories
- added spectators can now see names on the players in the game
- added "showNamesToSpectators" server setting that can disable spectators to be able to see player names (default: true)
- added 'no' sign to inside of dropship to make more obvious how to crash it to new players
- gave texture pass to the dropship exterior
- fixed minor bugs where dropship interior did not match when being dropped
- increased hover time of dropship over drop area by about 1/2 second
- added interior to robo's head, the top of the head no longer looks unfinished to spectators
- changed default subvertedPenalty (money dropped to other players on subversion) from 700 to 300
- changed the uranium on start to occur on the first subversion, instead of at the start of the map
- you can now press esc to get out of the loading screen and go to the main menu
- the bunny and halo on robo now show only when there is a player at robo's helm
- minor translation fixes and improvements
- minor improvements to Join Game menu and main menu
- fixed bug where RTT lighting could affect the bunny on robo's head making it gold
- fixed bug in bunnyMeet where lines could be lost permanently
- reduced 'safe area' near robo in airstrip.
- added more feedback/logging on bug for robo not moving on client. IF YOU SEE THIS PLEASE SAVE AND SEND ME YOUR LOG.
Patch notes for OBEY v32 r4
- fixed bug where if a robo gave pay and disconnected, the collected pay would collect indefinitely
- fixed bug where robo player's name would not always be red when speaking
- fixed bug where server would give players the suicide death message on round restarts
- fixed bug where if items were stacked on an emplacement, and emplacement was deactivated sometimes the items would stay in the air
- fixed bug where player list could not be viewed from a server
- changed non-pingable servers to display as n/a instead of 9999ms (which is generally inaccurate.)
- added Spanish and German translations of the 'story'
- added mouse scrolling to 'story' menu
- added 'uraniumOnStart' server option: how many uranium to spawn at the drop area on the round start (default 8)
- added 'subvertedPenalty' server option: how much money does a player drop into the drop area when subverted
- added 'subvertedPenaltyTime' server option: how much time in the robot is needed to reach the subvertedPenalty ()
- tweaks to Join Game menu and main menu
- increased maximum concurrent directives from 10 to 20 (to allow for large money drops from robo on subversions)
- added '/spec' alternative to '/spectate' and '/spectator'
- added ability for a mod to switch other players to and from spectator with /spectate #
please note that the feature where the subverted robot player drops money will be heavily modified. It will remain a server option, but at minimum the amount dropped to the other players will be much less or none at all by default.
WELCOME! NEW OBEY PLAYERS! :D
Firstly, I want to extend a warm welcome to ALL OUR NEW PLAYERS!! :D especially all our new Deutsch friends!! I can't wait to have games with every one of you!!!
^_^ (this may take some time)
Because the community has recently grown to the point where I can't meet every player I will follow up this post with some details so that everyone can know about the direction of the game and thoughts on coming changes & improvements. In the meantime...
So Enjoy! Welcome! new players, and please - I ask everyone once you know how to play, to teach newcommers, and answer their questions! This is very important so we can grow the community and everyone can have the most creative and varied opponents! It's up to us to keep this community awesome!! :D
PS
None of my strategies are ever secret and I write them on the wiki, for everyone whenever I can, and share openly to anyone who asks.
(The best players are not good because they have secret information, but are good due to creative adapting to situations, and because they can correctly predict the behavior of other players.)
new update! :D
- added 'bunny meet' in the main menu. Post messages in it if you want others to know you are looking for a game and see who is on.
- added useNameInBunnyMeet pref and gui to allow anonymous login to OBEY
- added spectators can now whisper to other spectators
- added robo can now whisper privately to bunnies in the center of their aim
- news in the main menu is now controlled by moderators
- flame ammo given for each fuel load lowered from 12 to 4
- lowered dropship volume from .8 to .65
- players can now buy items using the num pad as well as regular numbers
- server list now highlights non-0 server player counts green
- increased default robo suicide penalty to 2000
- servers now display who is inside in the server details
v .32 r2 Fixes.. Fixes...
- fixed bug where sometimes a player joining could force spectate a player that is subverting or dying if server is full
- fixed bug where a player could switch to player from spectate without the needed space
- fixed bug in menu where escaping out of options sub menu would disappear all menus
- fixed bug where marked trolls were not muted for incoming players
- removed deprecated collarsOnlyWithDropship from the code
- added ability to have a translated 'story'
- added middle mouse scroll to server list
- translation fixes and improvements (mainly German and French)
- lowered dropship volume from .8 to .65
OBEY will be launching Friday, May 22 on Steam!
On Friday 22 (Memorial Day Weekend) OBEY will be coming to Steam as Early Access! That's just a week out!
Be part of OBEY's success! The OBEY community needs your help to help run OBEY servers around Launch Day. Join us! We can't wait to have an influx of new Steam players!