Objects in Space cover
Objects in Space screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Tactical, Adventure, Indie

Objects in Space

Patch Notes for v0.9.6.1


Version 0.9.6.1 Patch Notes



Alterations:

  • Increased minimum spawn distance of pirates to reduce "attacked the moment you undock from the station" incidents a little.


General:

  • Fixed a bug potentially causing periodic crashing after a non-player ship is destroyed.
  • Fixed bug where merchants were trying to keep their reactor off sometimes, slowing them down.
  • Fixed a bug where ships could sometimes fly off into the middle of nowhere.
  • Fixed a bug where finishing an intercom call with your comms module disconnected could crash the game if you then tried to hail someone.
  • Fixed a bug where trade prices were not being shown correctly under some circumstances.
  • Fixed a bug where ships with IFF on were not showing motion angle/speed lines.
  • Fixed bug where map zoom level wasn't being reset when starting a new game.

Patch Notes for v0.9.6


Version 0.9.6 Patch Notes



Alterations:

  • Added ability to skip introductory NPCs on new games.


General:

  • Changed pirates to have a finite amount of time they will hunt for or chase a target.
  • Enabled mouse cursor on the on-ship engineering terminal.
  • Re-wrote the Black Annie mission to more clearly explain time limits
  • Re-wrote conversation with the SS Tchaikovsky and had her fly back to base once the conversation is complete
  • Fixed a bug where Angela Reddy would get off your ship upset with you even after you'd completed her transport job.
  • Fixed a bug where if you requested a tow, Casey Croma would still be aboard your ship after you next jumped to a new system.
  • Removed the PDA Note for Angela Reddy's second passenger job if the timeout had been reached.
  • Added further information about the time limit for Angela Reddy's second passenger job.
  • Added an email if you pass the time out limit for Angela Reddy's second passenger job.
  • Fixed a burn-correction bug which sometimes caused pirates or authority ships to fly off into outer space rather than pursue a target correctly.
  • Fixed a bug where the main menu could crash if an invalid/corrupt save game was in the game folder.
  • Fixed a bug where RCS burning in autopilot on slow machines at high time acceleration levels could cause problems.
  • Fixed a bug which could cause crashes when authority ships scan certain kinds of vessels.
  • Fixed a bug where sometimes, after loading game, you could no longer connect any disconnected modules iny our ship.
  • Fixed a bug where ship were rotating either too fast or two slow due to a double application of the efficiency modifier to RCS modules.
  • Fixed another bug which could send ships spiralling forever when it high time compression on slow computers.
  • Fixed a bug which could cause a crash when rendering certain kinds of monitors in specific conditions.
  • Fixed a bug which caused pirates to continue on into the void while tracking targets they have lost contact with.
  • Fixed a small pathing bug for story-related ships.
  • Fixed a bug where manual burning of main drive or RCS when under autopilot wouldn't fully cancel autopilot correctly.

Patch Notes for v0.9.5.4


Version 0.9.5.4 Patch Notes



Alterations:

  • Module and Component purchasing screens can now be filtered by type and quality.
    < and > symbols on helm changed to clockwise/counter-clockwise symbols.
  • Plotting course now clears previous course first by default.
  • Toggle Tablet and Switch Tab keys are now re-mappable, and by extension so are the tab and tilde/grave keys.
  • Contraband for the destination sector is listed when docked at jump gates.


General:

  • Fixed bug where clicking on the wall in a Remora could exit via the airlock.
  • Fixed bug where you could sometimes not buy countermeasures.
  • Fixed bug where tilde didn't switch tabs in the tablet, while in the power room.
  • Fixed issue where ship sales, modules and component sales were not saved.
  • Fixed an issue where certain components had an invalid socket type selected, so could not be used.
  • Added a PDA note to Survival Scenario 3
  • Removed references to an erroneous scenario mode from main menu

Patch Notes for v0.9.5.3


Version 0.9.5.3 Patch Notes



General:

  • Some fixes to the autopilot code.
  • Fixed bug where Escape scenarios were not being shown correctly.
  • Fixed a periodic crash when undocking.
  • Fixed bug where scenario screens were being re-populated incorrectly when going 'back'.
  • Fixed Confirm Delete button size being too big at main menu.
  • Fixed save games screen not updating after save deletion.

Patch Notes for v0.9.5.2 and v0.9.5.1


Version 0.9.5.2 Patch Notes



Alterations:

  • Scenarios are now selected via submenus.
  • Can now drag a working component from inventory into a full slot and the components will simply be switched.
  • More in-game ads and space station art.


General:

  • Fixed various autopilot bugs which could result in ships heading to random places or fail to accelerate to full speed under certain circumstances.
  • Fixed a crash when switching back to bridge after a communication got forcibly cancelled.
  • Fixed a bug where time compression would stop working if you left a sector or docked while being hailed.
  • Fixed power storage bar on ship bridges to reflect total possible power of all batteries, not just connected ones.


Version 0.9.5.1 Patch Notes



General:

  • Fixed a crash when moving a module that had a selected slot in the engine room.
  • Fixed a graphical bug when syncing comms modules from the comms room.


Mac:

  • Fixed a periodic crash when returning to menu.

Patch Notes for v0.9.5 - The Scenarios Update

Version 0.9.5 Patch Notes



Alterations - General:

  • Time compression now indicated separately from emergency messages, and shown in the top bar of every screen.
  • Number of save slots increased to 5.
  • Authority and Military vessels now communicate with each other, and respond in kind of violent force they see a player (or any other ship) engage in. In short - expect to get torpedos heading your way from government vessels if you're caught shooting in inhabited systems.
  • A post-game screen has beeen added to the main menu, describing your final moments and giving you information about the outcome of the scenario, if relevant.
  • Pirates now have different loadouts depending on their skill levels.
  • Main menu has been redesigned with additional functionality.
  • Can now skip intro with escape/enter/space, or permanently through the config file.
  • Movement mechanics have been overhauled for efficiency.


Alterations - Engineering:

  • Brand new Power Management screen has been implemented on all ships, along with the ability to alter the module power priority.
  • Massive overhaul fo the component and module system, with components individually affecting power usage, efficiency and emissions of the module they're in.
  • Component management screen added to engineering, with ability to scrap/destroy components.
  • Module screws now visibly rotate when unscrewing/tightening.


General:

  • Fixed pathing issues that sometimes caused pirates or bounties to path through dangerous asteroid fields, etc.
  • Fixed some crashes relating to using low-quality navmap modules with green or blue displays.
  • Fixed a sound glitch when burning or using RCS modules on low power.
  • Fixed a bug where torpedos out of power would not correctly self-destruct
  • Fixed travel bugs sometimes causing stuttering and lack of motion.
  • Fixed bug where ship would attempt to rotate/burn when they had nowhere near enough power to do so.
  • Fixed a bug where damaged RCS modules did not reduce the actual efficiency of turns.
  • Fixed a bug where the "turn ship to 50 degrees" part of the tutorial had problems running on very slow computers.
  • Fixed a bug where after the player was scanned in ANY sector by authority ships, they would never be scanned again until they restarted theg ame.
  • Fixed a crash when hitting enter on certain conversation options.
  • Fixed some aesthetic issues with the Enceladus.
  • Fixed an error with the offset of the wrench mouse cursor in the module repair screen.
  • Removed points on Etna Mining Outpost where players could click and be teleported back to their ship


Story-Specific:

  • Fixed a bug where the PDA Note to help Benny on Etna Mining Outpost wouldn't disappear after you'd failed the mission.
  • Fixed a bug where the PDA Note to deliver Victoria Marks' clone wouldn't disappear after successfully completing the mission.
  • Fixed a bug where Qingqi Farr and Dr Sparks would get off your ship disappointed even after you'd completed the mission or Liam Ong
  • Fixed a bug where Ray Zee would get off your ship disappointed even after you'd completed his passenger trip
  • Fixed a bug where Jinghua Wong would appear to get off your ship even after you'd successfully transported him out of Parssus
  • Fixed a bug where Ray Zee would send you an email about not picking him up even after you already had.
  • Fixed a bug where it was possible for Candra Alatas to email you after she'd died
  • Made Buffalo Hargreaves' PDA Note disappear properly if you failed to reach him in time
  • Stopped players from being able to email Charlotte Brian about Dr Nicholas Reiffel after already having dropped him off
  • Fixed a bug where Dr Nicholas Reiffel would force your passenger status to remain on
  • Fixed a bug where the PDA Note for Dr Nicholas Reiffel wouldn't disappear if you let him go
  • Fixed a bug where Avelina Dembo would email you upset even after you'd hacked the Orson's End for her
  • Changed emails to Charlotte Brian to be sending to the correct person
  • Fixed a 'stuck' passenger bug after saving the refugees for Tuisin Brown
  • Fixed a crash when trying to view all trade prices on Zaragoza while carrying a plasma cannon
  • Fixed a bug where John James Salomon would message you via the intercom about how long his trip was taking even after you'd dropped him off at a location
  • Fixed a bug which allowed you to accept the Buffalo Hargreaves passenger job after he'd already cancelled it

Patch Notes for v0.9.4.4, v0.9.4.3 and v0.9.4.2

Here are the patch notes for the last three updates.
Sorry for the delay.


Version 0.9.4.4 Patch Notes



Alterations:

  • Changed component stats from a star system to a text system.
  • Altered 'damaged' calculations to avoid modules being low-efficiency but seemingly having no damaged components.


General:

  • Fixed a crash when jumping from PUP-9010 to The Two Sisters.
  • Fixed a bug where certain factions for contracts were not unlocking for various stories.
  • Fixed a bug where sensor objects being removed and a pirate tracking them could cause a crash.
  • Fixed a bug where buttons were not visible for the jump drive when docked sometimes.
  • Fixed a few clipping errors for character models.
  • Fixed the Arakaki Hapnode's broken look.
  • Fixed some clipping errors on the Enceladus monitors.
  • Fixed a bug where Michaelson would never appear in the mission for Benny
  • Fixed a bug where Henrietta Arcade would email you upset even after you picked her up
  • Fixed a bug where players could accidentally appear on their ship if they misclicked while aboard Etna Mining Outpost
  • Fixed a bug which left the PDA Note to pick up Henrietta Arcade stuck open in your PDA
  • Relocated Fanbrigo Labres Lagrange spawn point
  • Added jump spawn locations to quadrant C in the Two Sisters



Version 0.9.4.3 Patch Notes



Alterations:

  • Components are now described with star ratings for minimum damage, sturdiness and efficiency. These are displayed when looking in your engine room, and at component purchase screens.


General:

  • Fixed a sporadic crash when certain ships are destroyed and do not have a weapons module aboard.
  • Fixed a problem causing a crash when clicking the down/up buttons the cargo screen on certain kinds of docked synthetics.
  • Fixed a bug where going to the trade screen on a starbase when there's a contract with bad information, usually from an old save, could cause a crash.
  • Fixed an issue where selling your weapons system while leaving a tube selected could cause a crash when going back to your engine room.
  • Fixed an error where registration changes weren't costing money.
  • Fixed an error where selling pods did not earn you money.
  • Enceladus Comms Status creen was not showing the number of emails ready to download.
  • Fixed a bug where if Qian Block agreed to pay you 600, you couldn't complete his mission.
  • Fixed a bug where Liam One's mission displayed the wrong destination in your PDA.
  • Fixed a crash in one of Harry Vuong's conversations.
  • Fixed a bug where Harry Vuong would start his second mission while you were still in his first.
  • Fixed a bug where Fernando would appear to cancel his passenger job while it was technically still available.
  • Fixed a bug where pirates would sometimes refuse to spin up a second torpedo after hitting a first target.
  • Fixed a bug where pirates would sometimes continue trailing a target forever instead of giving up on them.
  • Fixed a bug where the alert messages weren't appearing properly, or were frozen on some monitors.
  • Fixed a bug where after engaging course, sometimes the 'distance to target' would show garbage information on the Nav Map.



Version 0.9.4.2 Patch Notes



Alterations:

  • You can now remotely access space stations via the 'hail' function to view current prices, contracts and passengers before docking.
  • Increased value of passenger contracts.


General:

  • Fixed a bug where destroying a ship that was hailing you or in conversation with you would crash the game.
  • Fixed a bug where an incoming hail was not properly reset between scenarios.
  • Fixed a bug where quitting back to menu did not reset the camera position on the nav map.
  • Fixed a power issue sometimes causing merchants to lose control of their vessel.
  • Fixed a bug where some menu states were kept between games.
  • Fixed a bug causing NPCs to spin up weapons and give away their positions at incorrect times.
  • Fixed a bug where you could jettison cargo while docked with existing cargo, thereby doing it instantly.
  • Fixed a bug where natural objects were not appearing on sensor lists in Galileo and Devass' Star.
  • Fixed a bug where the maximum cargo you can hold was not displaying properly in the system terminal.
  • Specified when you should sell goods to complete a contract on trading terminals
  • Fixed a bug where dropping Rami Ravachandran off didn't remove the PDA note.
  • Fixed a bug where Avelina Dembo would spawn at Mr Li's Bar on Assayer before you'd completed her job
  • Removed all references to the Plum Bar (which doesn't exist)
  • Fixed a bug where Tuisin Brown would never get off your ship
  • Fixed a bug where Avelina Dembo's second mission would start even if you'd never finished her first
  • Removed 'welcome' emails for contract-givers which were actually just NPCs
  • Fixed a bug where Maja Lindqvist would message you about having stolen her goods even when you hadn't picked them up yet
  • Updated Maja Lindqvist's PDA Note to be more descriptive
  • Re-balanced Maja Lindqvist mission
  • Fixed a bug where your PDA Note for the final Kesta Jones mission wouldn't disappear
  • Fixed a bug where Kesta Jones would message you to complain that you hadn't delivered the cargo when you had

Patch Notes for v0.9.4.1


Version 0.9.4.1 Patch Notes




Alterations:

  • Hacking a vessel shows you its modules and their states.


General:

  • Fixed a bug where if you owed money (due to a fine, etc) to a faction that doesn't loan money, the game would crash when interest was calculated.
  • Fixed bug where passengers were being retained after you quit back to menu and began or loaded another game.
  • Fixed a crash when you entered EMCON mode while calculating a jump solution.
  • Fixed a bug where disconnecting your jumpdrive when it was fully charged wouldn't auto-discharge the unit.
  • Jump drive retains any selected destination after being discharged.
  • Fixed a bug where the first tutorial message from Wendy in space didn't trigger the audio indicator when it was complete.
  • Fixed bug where the comms screen was unusable if you were zoomed in on it when someone hailed you.

Patch Notes for v0.9.4


Version 0.9.4 Patch Notes



Major:

  • Room-change crash on Mac 64-bit systems fixed.


Alterations:

  • When modules are sold to a station, they are now repaired and put back on sale.
  • News articles are now shown in reverse order.
  • Previously-selected emails and news articles are kept after viewing them.


General:

  • Clicking on countermeasures after launching showed graphics glitches.
  • Fixed a periodic crash when moving between two very large space station rooms.
  • Fixed a sporadic weapons-related crash.
  • Fixed text glitch on the countermeasure panel.
  • Fixed a bug where scroll-wheel to zoom in on monitors was sometimes zooming in on the wrong monitor.
  • Fixed bug where weapons functionality could still be used while weapon module was still booting up.
  • Fixed a bug where authority ships sometimes identified ships without their IFF being on.

Patch Notes for v0.9.3.3


Version 0.9.3.3 Patch Notes



General:

    <*>Fixed some memory-related crashes.
    <*>Fixed a crash when loading save games that have no-longer-valid contracts.
    <*>Fixed a crash when loading save games that had cracked consoles.
    <*>"ROT" command on ship terminal didn't cancel autopilot before rotating your vessel.
    <*>Implemented INV and MODULE terminal commands.
    <*>Fixed word-wrapping and text-padding issues.
    <*>Fixed a crash when starting the game on certain space stations when owning an Enceladus.
    <*>Fixed a bug where some blockade zones were being erroneously triggered.
    <*>Fixed a periodic crash when disembarking from derelicts.
    <*>Fixed bug where shift key was getting stuck.
    <*>Fixed a bug where an open module got 'stuck' open when docking or toggling EMCON mode.
    <*>Nick Fourier mission now correctly removes the torpedoes and pays you
    <*>Fixed bug where Nick Fourier would email you angrily even after you completed his mission
    <*>Changed the PDA Note description of the Nick Fourier mission
    <*>Fixed bug where Nick Fourier promises you a Galilean Minerals license then gives you a Rahimi Agricultural one
    <*>Fixed a bug which caused Mona Al Ajwi to remain angry with you even after you explained the loss of her artworks
    <*>Fixed a bug where Jacqui Engels would send you an angry message even after you successfully dropped her at Feni
    <*>Fixed a freeze in the first Kesta Jones conversation
    <*>Fixed a bug where John Milgram would never leave your ship unless you took him to Adari
    <*>Increased time limit on two Leon Aerospace contracts going from Tega to Prefect
    <*>Fixed a bug where Avelina Dembo would email you about having taken too long to find her beacon even after you'd found it
    <*>Fixed a series of bugs where the game would freeze if you clicked on a passenger in your passenger cabin in story missions
    <*>Fixed a bug which allowed Agnes Pelettier to spawn anywhere after your first conversation
    <*>Fixed bug where Jacqui Engels would email you saying you took too long even after you completed her mission.
    <*>Fixed bug where Qian Block would email you saying you took too long even after you completed his mission.