Obliteracers cover
Obliteracers screenshot
PC PS4 XONE Steam
Genre: Racing, Simulator, Indie

Obliteracers

20% off Obliteracers, new update inbound!

Howdy folks! We've been slaving away at Varkian Empire HQ on our best PC patch yet that addresses a tonne of bugs, glitches and other ghosts in the machine that you guys have come across in your Twitch/YouTube streams. Keep the videos coming and we'll keep improving the experience for you! We'll roll out the update shortly once we've done some more testing to make sure it's solid as a rock, but in the meantime if you haven't got your copy yet, now is a great time as you'll save 20% off the regular price.

Stay tuned for our update and give us a holler in the Community Hub if you've got feedback or suggestions. Happy Obliteracing!

Obliteracers Trading Cards! Om-nom-nom!



We heard you guys dig trading cards, so we got you an Easter present that's way more exciting than chocolate! You can collect trading cards now by simply playing Obliteracers. Get 'em in your belly! Happy trading :)

Update 1.0.0.3640: DirectInput, keyboard remapping + more

Mega patch 3640 has arrived! New stuff includes support for DirectInput controllers, keyboard remapping, "friends only" online matches, HUD improvements for better gameplay feedback, and lots of new shortcuts! We've also fixed random slowdowns in online multiplayer, reduced slipperyness on some Transporter maps, prevented unfair deaths due to online lag, made many HUD/UX improvements, and improved game stability and performance across the board. For full release notes see here:

http://steamcommunity.com/app/368740/discussions/0/412448158148429889/

Obliteracers Update 1.0.0.3519

We've just released an update that fixes some issues people were seeing on launch day, including VOIP settings sometimes not working as expected and overall stability improvements. We're also monitoring the Community Hub for bug reports, so keep them coming in! - M

Obliteracers release date confirmed: 23 February 2016

We're thrilled to announce that Obliteracers will be coming to Steam on 23 Februrary 2016!

We've been playtesting the game like crazy over the last few weeks, and it's feeling very solid now. You've probably seen some Lets Play preview videos showcasing the game, and we'll make sure there's plenty more of them leading up to the release too.

Feel free to ask questions in the Obliteracers Community Hub or in the Obliteracers subreddit.

Thanks for your patience and we look forward to seeing you in-game!

All the best,
Michael and the Obliteracers team

New gameplay trailer: Ways To Play Obliteracers

Want to know how Obliteracers supports 16 local players on one screen? We made a new gameplay trailer that reveals all, showcasing all the different ways you can play! (Some technologies not supported on humans.)

Check it out on the Obliteracers store page - it's the second video.

A new year, a new name: Obliteracers!

Space Dust Racers always felt like a working title to us. It wasn’t particularly descriptive of the core gameplay, and was a little longwinded to say. From our very first public appearance at GDC 2014, we’d had chats about finding a better name, but it was always something to be swept away for a later date… we had more important things to worry about after all, like building the game!

But one dark and stormy night, Grigor burned the midnight oil flipping through a thesaurus trying to lock in on what it was that made our combat racing game great. At 3am he cried aloud “EUREKA!”… then profusely apologized to his wife for waking the baby.

We’re sure you’ll agree Obliteracers is much more on point for the combat-oriented gameplay we’re going for… we’re as much about the destruction as we are about the speed!

We have a lot more to talk about over the next few months as we wind up for our PC release. You can help us out by letting your friends know about the game, and if you haven’t already, click Follow on our store page so you’re notified when you can buy the game. Or don’t, I don’t care, I’m not your dad.

PS. Remember when we said we were doing early access? So yeah, about that. After a bunch of long talky meetings with lots of doodling on notepads, we kinda decided not to do that and just release instead. The reason is because we want your first experience with Obliteracers to be super awesome and slick and polished and amazing, and early access just wasn’t going to give us that experience. Call us traditionalists. So thanks for your understanding.
tl;dr WE LIED! AHAHAHAHA!