Hello, dreamers. The project has come throught a lot of changes during the last week and a half, thanks to all the feedback. One of the issues that was found right in the beggining was the overpowered Imagine mechanic, which could let you bypass everything without much thinking. This problem is fixed now. Your ability to spam platforms is far more limited now and if you want to get somewhere, you have to combine a few game elements.
I have also added an In-Game Guide, which you can open with the G key. There you can find information about the controls, the Imagine mechanic, the camera control and more. Last, but not least, I also present to you 3 more achievements, 2 of which hidden and hard to get. That is all from me for July 2017. Thank you again for the support! Have a great weekend!
Version 0.09 - Steam Achievements / New Options
Finally, after some issues with the implementing, I managed to add Steam Achievements to the game. At the moment they are nine, but as the updates continue to come, they will become more and more. As promised, I also added some functionalities to the Options panel, such as the ability to disable/enable "AirControl" , "Crosshair" and "CursorLock". Thank you!
Version 0.08 - Smooth Platform Climbing / Bug Fixes
Hey, dreamers! It's been one week since Obscure - Challenge your Mind is on Early Access and I am so thankful for the support. I am trying to read all the feedback you are giving to me and I am making changes constantly. In this update, I present to you some fixes that you reported since day one.
Smooth Climbing - Not once you have reported that you always have to jump, no matter how high is the platform you are building. This is now fixed and using the Imagine is easier than ever.
No Cursor in the Pause Menu? - Not anymore! This bug is finally fixed.
Chapter 4 - The Change begins with a new puzzle and continuation of the story
Design changes in Options panel - I had to make more space, because in the next updates I will present to you some new options like Crosshair ON/OFF, CursorLock ON/OFF and more
That is all for Version 0.08. Keep in mind that these features are only tested by me. If you notice a problem with them, please report it to me. Thank you and I wish you a wonderful Wednesday!
Version 0.07 - Air Control / Crosshair
Hello, dreamers! Today I want to present to you some new things, that I have been adding for the last couple of days.
Air Control - Now you can control yourself even when you are in the air jumping. This mechanic is still in early stages and if you find something that is wrong with it, please report it to me.
Crosshair - After locking the mouse cursor, I was advised that it would be nice to have a crosshair in order for the platform creating to be more accurate. Very soon I will add a button for on/off, because some of you may not be okay with this new feature.
Sound Effect Removal - After many reports that the platform sound is not okay when you are building, I chose to turn it off for now, until I manage to get a new, better one.
Bug Fixes - Of course, I fixed a few small bugs, such as texture flickering, culling problems, etc.
That is all for the new update. Thank you the support and I wish you an amazing new week!
Version 0.06 - Disappearing Terrain in "The Climb"
Hey, everyone! I watched some gameplay videos for the game these days and I noticed a bug that shows up during "The Climb". It was clear to me that the optimization process has being broken there and the player no longer knows what objects to deactivate in order to save memory. That is fixed now! Thank you for the support and I wish you a great weekend! :))
Version 0.05 - Mouse Sensitivity / Lock Cursor Button
Good morning, dreamers! Yesterday I prepared the UI for the Mouse Sensitivity, but in this update is now functional and you can tweak it however you like. I also locked the cursor to the center of screen, which will prevent it from leaving the screen. If you want to make it visible again, just press "Tab". Of course, during conversations, it will automatically become visible. Thank you for the support and I wish you an amazing, sunny day!
Version 0.04 - Collider Bugs / Texture Flickering
Hello, everyone. I am uploading the last update for today. Before I tell you what I have fixed, I must tell you that I have returned the mouse cursor to its previous state, because there are some issues that need to be resolved during the upcoming days.
What is new?
- Fixed Collider Bugs
- Fixed Texture Flickering during "Light Up The Path"
- Mouse Sensitivity UI (it is still not functional)
Thank you and I hope you are having a great day/night!
Version 0.03 - Cursor Lock / Bug Fixes
Hey, dreamers. I have just fixed some bugs, that were reported to me today. I locked the cursor and it should not leave the screen now. Of course, I need your
QA on this one, because I never had that problem and I cannot be sure.
I also fixed a really annoying bug connected to the Save/Load mechanic. If you stumble upon some bugs, don't hesitate to contact me!
This is all for now. Thank you for the support and I wish you all an amazing week!
Version 0.02 - A Step in Optimization
Hello, everyone! I just uploaded Version 0.02 for "Obscure - Challenge your Mind". I took the first step in optimizing the game and the testing shows an additional 5-7 FPS on my personal computer. I focused on -
LOD (Level of Detail)
Lighting Optimization
Texture Compression
Occulision Culling
The optimization process is about to continue in the upcoming days, as well as some new content for the game. Thank you and I wish you a great day!
LAUNCH! 15% DISCOUNT
Hey, dreamers! The project is finally released. If you like it, make sure you share it with your friends. Thank you!
Version 0.01 - Lack of Optimization At the moment the game has not been optimized to the maximum. I still have texture compression, lighting optimization, LOD and more in front of me. I apologise if anyone with a lower spec PC is not able to enjoy right now. This will be fixed soon!! Have an amazing day!