Obscurity: Unknown Threat cover
Obscurity: Unknown Threat screenshot
PC Mac Steam
Genre: Shooter, Indie

Obscurity: Unknown Threat

Playtest Weekend #12

Playtest #12 is now live! This week is the week of Meatshield and Inversion stances (plus the ability to change fire modes without the obscurity rifle equipped). We have also updated the obscurity rifle to be a bit closer to the original, but with some morphs thrown in to spice it up a little.

So grab some protective flesh or lift off like an obscurity hot air balloon!

Dedicated server times and community discussions can be found via the Community Discord.

Patch notes for this release:

# v0.29

- Fixed admin panel for dedicated server admins
- Fixed laser / tripwire icon visibility to enemies
- Added specific icons for lasers / tripwires
- Fixed outfit camo not swapping with loadout
- Improved scatter and debris placement on Outback
- Added names / descriptions when choosing an obscurity stance or firemode
- Moved leap widget to bottom row
- Added Meatshield obscurity stance
- Fixed floating neck cap on body obliteration
- Fixed c4 explosion sound volume clipping
- Added in-game deafen effect to frag type explosives
- Added some motion to the first person chest light
- Buffed the brightness of active NVG light
- Updated Inversion stance to work outside
- Fixed dodgy attachments remaining on custom loadouts
- Allowed Obscurity to change firemode without rifle equipped
- Made text inputs a bit less annoying
- Revamp Obscurity rifle as wrist-mounted gadget
- Reworked sand materials to improve visuals and reduce shine during rain
- Increased sound attenuation for pistols, rifles and suppressors
- Reintroduced expanded Paintball map

Thanks Sam and Thronius for your feedback!

v 0.29

- Fixed admin panel for dedicated server admins
- Fixed laser / tripwire icon visibility to enemies
- Added specific icons for lasers / tripwires
- Fixed outfit camo not swapping with loadout
- Improved scatter and debris placement on Outback
- Added names / descriptions when choosing an obscurity stance or firemode
- Moved leap widget to bottom row
- Added Meatshield obscurity stance
- Fixed floating neck cap on body obliteration
- Fixed c4 explosion sound volume clipping
- Added in-game deafen effect to frag type explosives
- Added some motion to the first person chest light
- Buffed the brightness of active NVG light
- Updated Inversion stance to work outside
- Fixed dodgy attachments remaining on custom loadouts
- Fixed Obscurity rifle charge being audible to other players
- Allowed Obscurity to change firemode without rifle equipped
- Made text inputs a bit less annoying
- Revamp Obscurity rifle as wrist-mounted gadget
- Reworked sand materials to improve visuals and reduce shine during rain
- Increased sound attenuation for pistols, rifles and suppressors
- Set up map loading screens
- Added Paintball map

Thanks Sam and Thronius for your feedback!

Playtest Weekend #11

Playtest #11 is now live! This week sees the reintroduction of the Outback map now that we have managed to do a decent optimisation pass on it. It now fully supports all of the game modes and weather system, plus a few small tweaks to the layout. There are also some newly added headgear and camo updates for those into soldier fashion. Dedicated servers have also had their tick rate bumped from 30 fps to 45.

Dedicated server times and community discussions can be found via the Community Discord.

Patch notes for this release:

# v0.28

- Improved colour blending of Hazmat Suit and Hazmat Hood
- Improved camo colour blending on ballistic, goggles and gas masks
- Changed colour setup on ExoSuits, Medic, Survivalist and Casual outfits
- Updated Aviator headgear to support colour tinting based on camo
- Updated Pandemic headgear to support colour tinting based on camo
- Created DGLE XSFU weapon variant
- Created Hunter camo
- Created Bloodhunt camo
- Created Slouch and Marksman Slouch headgear
- Created Marksman Boonie headgear
- Created Military Cap and Miltary Instructor headgear
- Created Headset headgear
- Created Earmuffs headgear
- Created Construction Headgear
- Created Baseball Cap headgear variants
- Created Marksman Cap headgear and variants
- Created Beret headgear and variants
- Edited various headgear descriptions
- Improved AP5 Compact damage amount slightly
- Improved problem terrain mounds on Containment Enlarged
- Optimised performance on Outback map
- Updated Outback map to support weather and game modes
- Added Outback map into playtest

v 0.28

- Improved colour blending of Hazmat Suit and Hazmat Hood
- Improved camo colour blending on ballistic, goggles and gas masks
- Changed colour setup on ExoSuits, Medic, Survivalist and Casual outfits
- Updated Aviator headgear to support colour tinting based on camo
- Updated Pandemic headgear to support colour tinting based on camo
- Created DGLE XSFU weapon variant
- Created Hunter camo
- Created Bloodhunt camo
- Created Slouch and Marksman Slouch headgear
- Created Marksman Boonie headgear
- Created Military Cap and Miltary Instructor headgear
- Created Headset headgear
- Created Earmuffs headgear
- Created Construction Headgear
- Created Baseball Cap headgear variants
- Created Marksman Cap headgear and variants
- Created Beret headgear and variants
- Edited various headgear descriptions
- Improved AP5 Compact damage amount slightly
- Improved problem terrain mounds on Containment Enlarged
- Optimised performance on Outback map
- Updated Outback map to support weather and game modes
- Added Outback map into playtest

Playtest Weekend #10

Playtest #10 is now live! This week has a lot of updates, but in summary we have unlocked all weapons and gear up to rank 4 per class tree. The requirement of having to unlock them via challenges has been removed for the Playtest to give players a larger variety of content to create some custom loadouts.
(Challenges can still be progressed until rank 4 per tree though if you wish to do so)

Another big thing is that the outfits and headgear are pretty much updated now to support the new system. Please be aware that we do plan to condense the headgear selection in the future with a more appropriate grouping system.

Dedicated server times and community discussions can be found via the Community Discord.

Patch notes for this release:

# v0.27

- Converted most outfits and headgear to support the new camo system
- Reduced lethality of low damage bullet headshots
- Reduced Tempest damage as it was too effective
- Reduced Tempest suppression amount to allow enemies to return fire easier
- Improved Flock 17, 18 and Drum damage amounts to all match
- Opened access to all Playtest unlockables without having completed challenges
- Added killfeed message for extraction
- Fixed being able to score points from your own bodies
- Improved lobby scoring
- Reduced koth extract score to 5 (division / rivals) and 7 (incursion)
- Set a maximum sedation amount of 5 seconds on the ground
- Updated heal prompt to "subdue" on enemies
- Improved subdue / extract flow
- Fixed unable to interact at edges of maximum range
- Improved Commander Ping visuals
- Extracting an enemy in division / rivals elimination now reveals their teammate's locations
- Added 20 second obscurity recon / preparation phase to incursion elimination
- Made possession more lenient, faster, and have visual progress feedback
- Removed legacy voip code
- Disabled unwanted VR plugins
- Removed teammate tags from incursion game modes
- Removed untrained soothing muscles - physical therapists only
- Fixed fire heal widget order with urgent bleeding
- Moved muscle healing to last heal stage, after bleeding
- Any action (lean / crouch / phase / fire gun / melee) now cancels obs stationary cloak
- Increase time obscurity being stationary reaches full cloak from 2s to 10s
- Changed Vanguard obscurity stance to regenerate rifle faster, special now firing the rifle from the hip
- Added soldier outfit bonus $500

Playtest Weekend #9

Playtest #9 is now live! This week sees the start of outfit and headgear updates to fully support a new camo and wound overlay system. There are also some nice UI changes to the custom loadout editor and a few other bits and pieces.

Dedicated server times and community discussions can be found via the community Discord.

Patch notes for this release:

# v 0.26
- Improved custom loadout editor
- Created Tempest Syringe variant (semi auto sedative gun)
- Fixed Double Barrel Sawnoff reload animation not playing
- Fixed typo in Combat Hazmat description
- Began outfit and headgear conversions to support new camo system
- Added intimidator trait
- Made chest light range further but narrower

Playtest Weekend #8

Playtest #8 is now live! Time to put on your cowboy hats and try out the latest experimental preset loadout.

Details for the dedicated server times for each region can be found via our events on Discord.

Patch notes for this release:

# v0.25

- Add winner's podium to match result screen
- Lower suppression movement amount
- Fix laser beam showing on loadout preview
- Fix loadout preview on Chaos Arena
- Improve scoreboard labelling
- Streamline game score / state hud
- Fix domination game modes not using team spawns
- Show obscurity players on scoreboard
- Obscurity are now unable to capture zones
- Kills / deaths no longer count after round ends (challenges still progress)
- Added preparation wall to Random Arena
- Humans can no longer subdue a possessed human
- Broken arms now lower mobility
- Improved scoring in KOTH modes
- Fixed laggy clients having more ammo than intended
- Improved phase wall avoidance
- Fixed possession killfeed spam
- Fixed labels showing up in loadout preview
- Fixed Retrieval attacker drones not being able to ping
- Fix extraction phone UI
- Auto transition from subdue to extract
- Obscurity rifle now charges while not equipped
- Combine p2p/dedicated server searches

Thanks Hitmaschine and Sam for your feedback!

Playtest Weekend #7

Playtest #7 is now live! Invite your friends and join us for another weekend of testing and fun!
Discord Community

There will be a dedicated server running for each of the three regions below. Each server will run for a 4 hour time period. See the corresponding region events for start times.
APAC Dedicated Server Event
EU Dedicated Server Event
US Dedicated Server Event

Finally, we have also added a new loadout category called Research. It is planned to be a rotating roster of preset builds used for testing new gear and equipment that is currently locked into progression and ranks.

Patch notes for this release:

# v0.24

- Made Anti-Fire Grenade work with Panic Detonator
- Made Fireman outfit
- Made Fire Helmet headgear
- Made Fire Axe weapon
- Made Fire Rescue loadout for Medic class
- Made Exo Light and Exo Heavy outfits
- Made Survivalist outfit
- Made Boonie (Mud) hat
- Made Military Base map terrain become wet during rain and storms
- Fixed issues with Splitting and Hand Axe throw timing and animation
- Improved smoothing of launched players
- Improved smoothing of mantling and phasing
- Fixed slowing of tripwire/barbed wire on clients
- Fixed rain sounds not scaling with user volume preference
- Fixed circular progress not being complete
- Fixed rain particle fx so they show on medium and low
- Clean up gibs between rounds
- Improve extract burn alignment and fade out
- Fixed residual burn flames after extraction
- Made default team colour grey instead of green (visible in Loadouts)
- Made Stealth outfit have no cost and always very quiet
- Made Ghillie outfit have no cost
- Fixed Sniper, Recon, Agent and Infiltrator to spend extra money
- Improved character/weapon pose rendering in menus

Playtest Weekend #6

Playtest #6 is now live! Invite your friends and join us for another weekend of testing and fun!
Discord Community
ObsUT with Devs Event Details

Patch notes for this release:

# v0.23

- Moved Retrieval terminals and spawns on Parking map
- Made some layout changes to Containment Enlarged map
- Added more spawns, terminals and zones to Containment Enlarged map
- Fixed some animation issues with DA, DASN, SA and SASN revolvers
- Made SA and SASN revolver hammer sounds slightly louder
- Fixed Hamaxe primary attack melee swing timing
- Added depth fade to obliteration effect blood cloud to minimise clipping
- Optimised obliteration effect
- Optimised glass break effect
- Optimised C4 explosion effect
- Optimised molotov explosion effect
- Optimised fire effect seen using molotov, fire crossbow and fire claymore
- Optimised fire crossbow impact effect
- Made obliteration sound fx to play on full body destruction
- Fixed issue with Wakizashi throw timing
- Fix interactions not progressing with scoreboard showing
- Made laser alarm keep triggering if players stand still in its path
- Add optional immersive inventory hud setting
- Corrected Clearer loadout being overbudget
- Made new chambering animations for bolt action rifles
- Fixed 1P hand placement issues with bolt action rifles
- Changed bolt action rifle chamber timings slightly to better differentiate
- Fixed mesh weighting issues with casual 1P hands
- Made new C4 hud and killfeed icon to make it a bit more recognisable
- Made self and enemy viewed obs cloak visuals when invisible from being still
- Made Anarchist loadout as another option for the Night class premades
- Made Combat Hazmat suit
- Fixed issue with model texture quality when editing weapons
- Fixed interaction not preferring what you're aiming at
- Prevent interaction through walls
- Limit sustained interaction looking to subject
- Improve mantling smoothness onto irregular surfaces
- Small upgrades to scoreboard style
- Fix animations not playing on weapons after dequip
- Fix shield block progression attributing to shooter not blocker
- Fix ping only showing your own

Thanks Sam for your feedback!

Playtest Weekend #5

Invite your friends and join us for another weekend of testing and fun!
Discord server

Patch notes for this release:

# v0.22

- Added ingame patch notes section
- Optimised bullet impact effects
- Optimised frag explosion effect
- Reduced Obscurity cloak visibility
- Made Obscurity completely invisible when still for 2 seconds
- Fixed possession of wounded characters causing Obscurity to lose round
- Show recent chat messages after they fade by opening chat
- Swap default chat binds to Y (all) and U (team)
- Fixed Obscurity spawning with wrong soundset on clients
- Added option to change "Toggle Lean" - defaults to on
- Added bind for "Hold Crouch" for alternative to existing "Toggle Crouch"
- Added "Slow Walk" key (default Caps Lock)
- Fixed sprint key cancelling aiming / lean / crouch when not moving
- Made variable scopes have multiple stages, bindable to scroll wheel
- Fixed client time-outs crashing server
- Fixed in-game ping display showing much lower number
- Added Bomb Technician trait icon
- Fixed shooting through Military Base chain link fence
- Make subdue the only heal stage when it's possible (you can still put away weapons to heal enemies)
- Added prompt when key binding instructing how to clear / cancel
- Fixed collision on Scarab to stop attachments falling off when dropped
- Make claymores able to be triggered using the detonator
- Make tripwire slow players when broken without getting collapsed
- Fix laser first person alignment issues
- Updated Defender, Medic, and Scout challenges to be more rewarding and fun
- Optimised A85 Lockjaw, A22 Pitbull, and KAS 74U sounds

Special thanks to Maze, Sam, and Vénétie for your feedback going into this release