Includes fix for an issue when selecting Enter as the Interaction button caused it to be pressed twice in menus (causing issues such as not being able to select anything anymore in the Options menu).
Version 1.1.2
Includes a fix to the issue of a spawning enemy during the clock puzzle that does not move or can't be killed when in Easy mode.
Version 1.1.1
Small fixes, including:
- Fixed issue with being able to pick up the same object again by clicking too fast - Fixed issue with not being able to throw spear after having a throw interrupted by an enemy - Changed to three clock drawings on the clock puzzle door
Difficulty modes have been added!
Version 1.1 is finally here! It took me a little while, but now you can play the game in an easier difficulty or a harder one if you want a bigger challenge! You can select a difficulty mode at the start of a new game, but if you're already in the middle of one you can change it through the options menu (though you'll have to save and reload the save file afterwards for it to take effect).
Where you'll find the difficulty option in the options menu.
The damage dealt by player and enemies now scale according to difficulty, as well as the number of enemies. The medkit now also heals more health in Easy and Normal difficulties.
And as usual, if you encounter any issues or have any suggestions feel free to speak up, thank you everyone for your time!
Version 1.1 - Now with difficulty modes!
- Added new Easy and Hard modes (you can change difficulties at any time during the game, though you'll have to save and reload for it to take effect) - Medkit heals more health in Easy and Normal difficulties - Damage dealt by player and enemies scale according to difficulty
Version 1.0.4
Small bug fixes, including to the issue of being unable the pick up traps again after the trap kills an enemy.
**Originally this update was going to add 120 FPS support, but having the game run at a higher FPS requires a bit more testing to make sure all logic runs as intended. Sorry about that!
Version 1.0.3
Includes fix to an issue where enemies would become frozen during the boss fight.
Version 1.0.2
There was an issue with Room 6's door not saving its unlocked state properly, so to fix that I had to make some changes that may cause it to become locked again if you haven't finished the doll head puzzle.
But don't worry! If it's locked but you've already used the key on it (so it's not in your inventory), the Room 6 key should spawn again in its original location to be picked up again, and next time you save the game everything should work correctly.
For any further issues, feel free to post here or to email me directly at spacezetagames@gmail.com. This includes sending me save files that may have become "stuck" due to any game-breaking bug so I can try to fix it for you.
Thank you for your understanding!
Version 1.0.1
Includes a fix to the issue where the player was unable to move after closing the inventory during certain times.
Observo is released!
After a short one week delay, Observo has finally been released! This project has been in the works for some time, and it's been quite the journey in learning how to develop a game as a solo dev (and suffer a lot while doing so, why did I do this do myself).
It started out as a student project with a friend of mine who eventually exited the project (but then came back to help me beta test it, thanks for putting up with everything!) and then had to be redone from near scratch after I learned some valuable game dev lessons in how to make the game not suck, haha. I hope I succeeded at that, at least!
And while I'm eager to start on new projects (oh, the IDEAS), this is not quite the end for Observo! I would love to add some more stuff to it, such as unlockable costumes and the like, and that's not to mention fixing up any issues that may arise for players out there.
So to everyone who has been keeping up with this game dev journey of mine and/or decided to give this game a chance: thank you so much! Hope you have some spooky fun times with Observo!
(Also if you're reading this in realtime, I'll be doing an Observo release stream over at twitch soon!)