Occupy Mars: Prologue cover
Occupy Mars: Prologue screenshot
Steam
Genre: Simulator, Adventure, Indie

Occupy Mars: Prologue

Exploration Update!

Fellow space explorers!

We're thrilled to unveil the latest chapter in your journey - a brand-new update for "Occupy Mars: The Game!" 👩‍🚀 Get ready to dive into an array of exciting content that's landed straight from the stars.🤩

Check out all the cool new content in the infographic below:


And if you're eager for more details, there's a full devlog waiting for you at the link.

https://steamcommunity.com/games/758690/announcements/detail/3678931743363828117

Picture this: upgraded bases, sleek vehicles, and cutting-edge tech that'll make your Martian experience even more immersive. It's all here, waiting for you in this stellar update.

And guess what? Below this message, you'll find a sneak peek trailer that's bound to fire up your curiosity to explore the Red Planet:


Whether you're a seasoned Mars veteran or gearing up for your inaugural Martian adventure, this update is for you. So, what are you waiting for? Dive in and occupy Mars like never before!

https://store.steampowered.com/app/758690/Occupy_Mars_The_Game/

Best regards,
Occupy Mars Team

Occupy Mars Today!

Martians! The day has come!



Occupy Mars: The Game is now available for all of you to play in Early Access! See the Launch Trailer:


It's truly indescribable how amazing it feels to finally reach this day of launch after years of hard work! This incredible journey began more than 10 years ago when we conceived the idea for this game during our time at university.

The development of the game itself started in 2017, and now we have reached the significant milestone of Early Access Launch. Our dream game has reached a point where we are thrilled to share it with you!

This is just the beginning of a much longer journey, as we have an ambitious roadmap ahead of us.

But for now, let's focus on playing!


For those diving right into the game - please keep in mind that the following known issues in the current build v0.119.1:
- loading abandoned bases - procedural outposts can sometimes relocate after loading the game
- saving the game when rover is on crusher can in some cases block rover
- ATV sometimes doesn't spawn next to the abandoned base but further away
- tornado/dust devils can pull the player from abandoned base and throw away with high speed
- repairing boards one after another can block workbench
- soldering tool and hotair tool can disappear from workbench
- player can die when building rover and standing too close to the ghost
- cables can hang in the air and block interactions
- tutorial 6 can be blocked if player replants tree seedlings to crate before receiving instruction to do so
- there may be gaps in the terrain at the borders of the map squares
- There may be FPS drops while riding ATV/ROVER
- loot may spawn under the terrain or inside walls/floors
- player can be able to equip 2 tools at once and block interactions
- weather effects may last after the icon on hud disappears
- ATV crates content is not saved
- saving game manually when there is space sign at the end of save's name blocks saving the game
- after longer gameplay random textures may be spawn on random models or not spawn at all

Minor or less frequent issues and edge cases:
- the surface of frozen lake can spawn over the ground
- there are several rare issues which can randomly block saving the game
- ghost of rover can be built only in specific places
- saving the game after placing ghost of workbench but before building it may be impossible
- leaving the base while printer works freezes printer indefinitely.
- aiming while using jackhammer&grinder can be sometimes difficult
- upgrading jackhammer to level 3 without unlocked technology is possible but can break the game
- player can duplicate boards on workbench but doing so can block facility.
- boards may have full HP while having broken parts on workbench
- saving and loading the game after upgrading tool but before taking it from workbench duplicates the tool but can break the game
- FPP camera while driving on ATV can go inside players head on some angles
- charging suit from battery/transformer may sometimes not work
- tipper dislodged from trailer by meteor can be impossible to reattach
- after loading save from campaign, there are pipes and cables in ambulatory
- some sounds may not be properly adjusted

We are focusing on solving all of those issues as well as adding more content.
We are planning regular updates. Next one will be live tomorrow, and the next the day after tomorrow... ːsteamhappyː

Remember that you can press F4 during the game to post Feedback directly to us.

See you on Mars!

DevLog #65: How NOT to die on Mars: Part 5

Greetings, Martians!



Today is the day! 🚀



However, there are still 2 hours left until Early Access launch of Occupy Mars: The Game.



Fear not because we have plenty of ideas for you as to how you can spend this time!

First, we have the final “How NOT to die on Mars" video for you. There are plenty of useful tips that will come in handy during your stay on Mars, so it’s worth checking out!



But what about the remaining time? We’d like to invite you to spend it with us during our celebratory stream starting now on Twitch channel!

https://twitch.tv/pyramid_games

Our team will be happy to talk with you and answer questions you have about the game. Last but not least, we just want to have fun together, so even if you’re just looking forward to the launch and don’t have any questions for us, please consider joining us! 😊

We hope to see you there!

Occupy Mars Team

DevLog #64: How NOT to die on Mars: Part 4

Hello, Martians!



We’re only 1 day away from the Early Access release of Occupy Mars: The Game!

The time to occupy Mars is drawing near and there are still so many things to tell you before you depart!

Today, we’d like to give you some tips on survival. On the Red Planet, you may find yourself in extremely dangerous situations. At these times, you have to think and act quickly. That’s why we’d like to tell you about some of such scenarios:



Keep these tips in mind when you place your first steps on Mars on May 10th. These may be lifesavers!

P.S. If you’re already itching for some Mars survival, you can already play Occupy Mars: Colony Builder, which is available on iOS and Android devices.

See you tomorrow!

Pyramid Games Team

How NOT to die on Mars (Part 3)

Hello, Martians!



We hope you had a good weekend!



We know it’s not easy to start the week anew, but with Saturday and Sunday past us, we find ourselves only 2 days away from the Early Access release of Occupy Mars: The Game!

That’s why today we’d like to resume our lessons on survival on Mars. During the last one, we covered Oxygen. Today, we’d like to focus on a related topic – CO2 Scrubber and Sabatier upgrade!



Water, Oxygen and CO2 management are some of the most urgent matters you have to attend to once you arrive on Mars, so we hope that these videos will help you feel more confident about your upcoming trip.

Get plenty of rest and May 10th will come in no time at all!



See you soon!

Occupy Mars Team

How NOT to die on Mars (Part 2)

Hello again, Martians!



How are your preparations? Are you ready to face the harsh life on the Red Planet?

There are only 3 days left until the Early Access release of Occupy Mars: The Game!

The best way to stay up to date with the launch time is to observe the timer on the game’s official page: occupymarsgame.com

That said, we understand that in the heat of preparation for your Mars adventure one might not be able to keep track of time. 😉

That’s why we've prepared this graphic for you, which lists the launch time as it should appear in various corners of the world.



Remember about differences in time zones! In our time (CEST), release time is 6 PM, but this may not necessarily be the case for you.

We're also preparing a series of introductory videos called "How NOT to die on Mars".
You can watch Part 1 - Water and Part 2 - Oxygen below:

There is a lot to cover, so make yourself comfortable and let’s get started!





See you on Mars on May 10th!



Kind Regards,
Occupy Mars Team

How NOT to die on Mars

Hello again, Martians!



How are your preparations? Are you ready to face the harsh life on the Red Planet?

There are only 3 days left until the Early Access release of Occupy Mars: The Game!

The best way to stay up to date with the launch time is to observe the timer on the game’s official page: occupymarsgame.com

That said, we understand that in the heat of preparation for your Mars adventure one might not be able to keep track of time. 😉

That’s why we've prepared this graphic for you, which lists the launch time as it should appear in various corners of the world.



Remember about differences in time zones! In our time (CEST), release time is 6 PM, but this may not necessarily be the case for you.

We're also preparing a series of introductory videos called "How NOT to die on Mars".
You can watch Part 1 - Water and Part 2 - Oxygen below:

There is a lot to cover, so make yourself comfortable and let’s get started!





See you on Mars on May 10th!



Kind Regards,
Occupy Mars Team

DevLog #60: Community Challenge

Dear Martians!



May 10th is still 5 days away, but we have plenty of things to show you until then!

Today we’d like to tell you about Occupy Mars: The Game Community Challenge!



If you’re not familiar with those, the idea is simple – we ask you to follow Occupy Mars: The Game here on Steam and by doing so, you increase the discount which will be applied to the game at launch!

All it takes is 2 clicks!



The Challenge will last until the very moment the game launches at 6 PM CEST on May 10th.
Remember you can find a countdown timer on the game’s website: occupymarsgame.com

How NOT to die on Mars?



We’re preparing a series of tutorial movies, which will help you prepare for your upcoming trip to Mars. Take a look – today’s topic is water!



That’s all we have for you today. We’ll be back soon, and in the meantime, we’re back to counting down the days until May 10th!

Take care,
Occupy Mars Team

DevLog #59: Content at Launch

Dear Martians!



We’re getting ready for May 10th and we’d like to share a few more details with you.

All our Kickstarter Backers who supported the project and who had Early Access key listed as one of the rewards for their pledge will be happy to know that we’re currently sending out keys! Please check your e-mail inboxes! Keep in mind that even though you receive them a little ahead of release time, keys will become active at the moment of Early Access release on May 10th.

You can follow the countdown clock on our official website: occupymarsgame.com


We’d like to thank our 12,000 Beta testers for their contribution to the Beta Playtest phase. Thanks to you, we’ve received plenty of invaluable feedback and managed to greatly improve overall game experience. Beta Playtest version will be available until May 8th so this is the last weekend to play it.
On Monday this particular version will be disabled in preparation for Early Access launch.

We have also determined a final list of features which will be available on Early Access release, and other functionalities which will be subsequently enabled in the next updates according to our updated roadmap.

The features which will be available on launch day include:



Language versions available on launch: 10



English, Polish, German, French, Italian, Spanish, Turkish, Russian, Portugese, Chinese.
(we are also working on Ukrainian, Romanian, Dutch, Japanese and Korean but those are not ready and will be added in an update later)

Game modes available on launch: 3



  • Campaign Mode (introduction to the story with NPCs and cinematics!)
  • FreePlay Sandbox Mode (procedurally generated gameplay where you can select difficulty level, starting location, starting equipment, intensity of weather conditions and other parameters)
  • Tutorial Mode: E.R.A. Virtual Training: 6 Tutorial scenes
  • and of course detailed character creator!
(the continuation of the Campaign mode, more tutorial scenes, as well as an Online Co-Op mode will come to the game later in the form of updates)

Technology Trees available on launch: 4


Botany, Electricity, Materials, Mechanics
(the Chemistry tech tree will be added later as an update, also some technologies in each tech tree are locked and will be added after early access launch)

Vehicles available to build in the game at early access launch:


ATV Quad (with upgrades), Ingenuity Helicopter, Jetpack and Heavy Rover with 2 types of trailers.
(Motocross and Truck still require some driving adjustments so they will be enabled later)

Available tools:


Air Compressor, Blowtorch, Grinder, Jackhammer, Seed Tool, Spectral Detector, Cordless Drill, Detonator, Fire extinguisher, Remote controller, pipes, cables and various building materials.

Plants available to cultivate:


Apple, Oxygen Tree, Poplar, Spruce, Pepper, Corn, Tomato, Potato, Lettuce, Cabbage, Pumpkin.

Weather events:


Sandstorms, Dust devils, Tornado, Solar storm, Meteor shower, Lightning Strike, Cold nights.

Tablet Functions:



  • Messages - new version of the quest log
  • Inventory - completely new inventory view
  • Blueprints - list of constructions to build
  • Tech Trees - technology browser and unlocking section
  • Knowledge Base - a goldmine of knowledge about Mars
  • Radar - useful for mapping surroundings and remotely controlling devices
additional tablet views include:

  • Alarm clock view - shown after clicking on a bed
  • Bluetooth Radio control - shown after clicking on a Radio (allows to play your own music)
  • Robots view - currently disabled as player can't yet own robots

Buildings available to build at early access launch:


Airlock, ramp, 2x leveling corridor joints, small solar panel, medium solar panel, transformer, transformer upgrade, battery, battery upgrade, lamp, 3x antennas, well, co2 scrubber, sabatier reactor, vertical tanks, horizontal tanks, pump, small rock crusher, big rock crusher / printer, greenhouse with hydroponics shelf, plant incubator, seed machine, composter, small dome, medium dome, large dome, workshop, living capsule, survival capsule, bathroom, various capsule adapters, lobby, cantina, main hab (HQ) with equipment, food processing unit, small 3d printer, bed, fridge, workbench, 4x science bench types for different technologies, the garage (hangar), anti-meteor launcher, 9 types of corridors (long, short, with or without windows, 90 deg angle and crossroads).

(more objects, buildings and vehicles will be enabled in subsequent updates)

Certain technologies in the game will be marked as “Beta” on launch – these features are a work in progress and as such, they will still be updated and changed. Some functionalities are disabled and as a result, certain achievements will be disabled at launch – the ones which will be disabled are listed below:

  • Life on Mars
  • Good Martian
  • You've got a friend in me
  • Rocket Scientist
  • The cake is a lie
  • Let's Cook
those will start working after more technologies will be unlocked in content updates.

We’d like to let you know right away that you’re welcome to report any issues you encounter in Early Access. For this purpose, in-game reporting feature (triggered by F4 key) has been fixed and added to the Early Access version.

P.S. What’s the first thing you’ll do after arriving on Mars?
Watch the E.R.A. Corporate news below for some ideas 🚀

We are excited to see you on Mars!
Occupy Mars Team



P.S.2. May The 4th Be with you!


DevLog #58: Release Date Announcement Trailer

Hello again, Martians!



Yesterday we announced the long awaited release date of Occupy Mars: The Game and today, we bring you a brand new game trailer!

See what is waiting for you on Mars!



Occupy Mars: The Game is coming to Steam in Early Access on May 10th 2023! In only two weeks, you'll get to explore the Red Planet!



In the last devlog, we mentioned working on the final list of features that will be available in the Early Access release. We can't share it with you yet, but we will do so in the next devlog.

We hope you're all looking forward to May 10th like we do!

Best regards,
Occupy Mars Team