We have just released a small hotfix patch v0.199.8 which is fixing electricity calculation bug which would sometimes occur on big bases with complicated electricity grid structure.
Changelog v0.199.7 -> v0.199.8
Fixed energy calculation issue affecting big bases with complicated energy grids.
As a reminder, here's our roadmap link and we are currently focusing on the big Co-Op Mode Update which should enter the beta testing phase in March๐
Yours faithfully, Pyramid Games Team
Small Update v0.199.7
Dear Martians!
We just deployed a small hotfix for the Winter Update to the public_testing branch. It consists of small fixes for known issues reported during testing of the recent big Winter Update.
Changelog v0.199.1 -> v0.199.7
Fixed circuit board box items may disappear if you put the box in the printer's inventory.
Fixed circuit boards after fixing manually on the workbench canโt be used.
Fixed wrong layer order of Player and tablet UI while driving inside the Truck.
Delayed possible start of meteor storm conditions.
Fixed missing speed up points while building workshop.
Fixed manually assembled rockets can be duplicated.
Fixed rocket kit is being printed incredibly fast.
Fixed blue outline of the multimeter is visible from a high distance.
Fixed small lightning issue on outpost during the night.
Fixed abandoned outpost container door blocking player.
Fixed dome window material transparency in intro base.
Fixed duplicated lights causing overexposure in workshop and corridors.
Fixed setting target point colors on the Radar.
Fixed blocked interactions after pendrive decoding.
Fixed tipper detachment after destroying small crusher.
Fixed unending dust devils after certain storms.
Fixed crash during loading of specific save file.
Fixed disconnecting pipes from the Heavy Rover.
Fixed ROG suit changing while female player drives ATV.
Fixed the case where zooming on radar was not possible.
Fixed Botany infinite technologies.
Fixed detection of Uranium deposits from Rover's Radar.
Fixed indicator of missing parts while constructing using Rover's welder.
Fixed Truck having not enough power while driving uphill with heavy load.
Fixed helmet disappearing after repairing with a repair kit.
Fixed recycling items in the crusher.
Fixed the amount of oxygen re-filled to inventory-stored bottles.
If no critical issues are found this build will be switched to default branch this weekend ๐ Now -> our full focus is on the upcoming Co-Op Mode, stay tuned! หsteamhappyห
Yours faithfully, Pyramid Games Team
Winter Update is now live on the main branch
Dear Martians!
We are thrilled to announce that we are switching the newest build v0.199.1 from testing to the default branch on Steam!
โ๏ธMerry Christmas and Enjoy the Winter Updateโ!
You can read the full changelog in previous devlog: https://steamcommunity.com/games/758690/announcements/detail/525329871842312616
P.S.1. Our whole team is now taking a small break for winter holidays so please be patient as we will be back to responding in a few days. ๐ด
P.S.2. If you want to continue playing the older version, you can always do that by selecting a different branch version in Steam properties - the last version was v0.185.4 ๐
P.S.3. There were no critical issues found on the testing branch however, please remember that this game is still in Early Access, there are some smaller bugs which were discovered and will be fixed after the winter break. We are also very excited for next year especially because of the upcoming Co-Op mode ๐
Have a great Winter Holiday ๐
Yours Truly, Pyramid Games Team
Winter Update is here!
Dear Martians!
Today we are releasing another update - the โ๏ธ Winter Update โ!
๐ You can now play the Winter Update on the public_testing branch on Steam. โก๏ธ
๐พ Before you start the game, we recommend making a backup of your save files as a precaution. ๐ While nothing should go wrong, it's always better to be safe and ensure your progress is protected ๐
If no major issues are reported we will switch it to the default branch in a few days.
Winter Update Highlights โญ
It's a pretty big update with a long list of changes and improvements. Among many changes and bugfixes we have also added some of the "Quality of Life" features many of you have asked about. ๐
๐ Infinite Technologies
A new feature which allows you to spend XP points even if your Tech Tree is maxed-out!
๐บ๏ธ Rover Map
It's now possible to open the tablet's radar (map) while sitting in the chair driving!
๐ฆพ Improved Grabber Tech
Thanks to new technology you can now pick-up more than one rock with a grabber!
๐ ๏ธ Hangar opener
The long-awaited outside hangar lever is now added!
๐ Even more target points!
While the Anniversary Update added more colors, you wanted even more, so now you can add multiple target points with the same colors! (but they're fresh, so sometimes you'll have to color a point again)
๐ฌ๏ธ Control the speed of Airlocks
Another highly requested feature. some want them slow, some want them fast... there's now a checkbox for that! ๐
โ๏ธ Winter Decorations!
...and much more!โก๏ธ
Changelog v0.185.4 -> v0.199.1 [ Winter Update ]
New Features:
Balanced & reworked oxygen consumption & production - we have found some leaking oxygen in our calculations so we've made a complete re-work of it. Oxygen in the landing capsule is no longer infinite - prepare other sources of oxygen and make sure, that your production can meet your needs. If you have a big base, prepare that it may need more oxygen now.
Increased anti-meteorite system rocket capacity
Added fulfillment level info on the horizontal tank
Added fulfillment level info on the Mars Truck
Corrected launch pad methane & oxygen requirements
All repair kits can now fix tools and helmet
Minigame speed points wonโt be created inside of the buildings
Made some icons on the radar more visible on Olympus
Added auto-detecting of QWERTZ keyboard
Polished model of the workbench to better fit the workshop
Added checkbox in the game options for faster or slower airlock opening
New Technology: possible to pick up more than one rock with a grabber
New Technologies: Added infinite technology feature
It is now possible to unload trailer while in TPP view
Player can now fix helmet on the workbench
Added a signal when the device goes out of range of Remote Controller
Possibility to explode outposts with dynamite
The loot dropping from exploded outpost or outpost destroyed by meteorite is now being stacked inside of the box enabling the possibility to pick it up all at once
Player can now start the Freeplay game without losing items collected during the Campaign
Created new effect from rover's arm for rock targeting
Hangar rework and improvements
It is now possible to open the hangar door from the outside
Changed texture and added ramp to reach hangar's outside lever
Added notification informing about collecting all required items for the launchpad
Changed order of the tutorial videos
It is now allowed to give longer names to your saves
Added Christmas-themed decorations!
It is now possible to fill the oxygen bottle partially even if the source have not enough resource to refill it to the max capacity
Black spacesuit can now be worn with or without the ROG logo
Added possibility to stack items while sorting the inventory
Added possibility to open the tablet's radar (map) while driving
Improved shortcuts to the ESC menu in tablet
Added fulfillment level info on the vertical tank
Improved F4 report menu and added a field for e-mail address for better communication with players
Added option on the map to check O2 level in starting capsule
Added sorting button to more inventories
It is now required to close the capsule's door before going to sleep
It is now possible to have more than one target point in the same color
Implemented overall optimization improvements in the game
Critical Bugfixes:
Fixed another case of autosave blocking the game
Fixed another case of infinite saving
Fixed saves not loading after a few hours of gameplay
Fixed eating, healing and replacing suit battery using gamepad
Fixed few cases of game crashing
Fixed player not being able to interact with greenhouse panel
Fixed handling items or opening things making player die
Fixed player stuck in rover
Fixed various issues with loading the game
Fixed pressing F4 when opening fuse hatch freezes player
Fixed missing soldering and hot air tool on workbench
Fixed issue with game crashing after detaching cables
Fixed another case of infinite sleep
Fixed issues with saving the game
Fixed invisible rover issue
Fixed crashing when heading one particular direction with rover
Fixed breathing outside without helmet and not dying
Fixed electricity points being stuck
Fixed crashing when picking up the rocks
Fixed various crash causes occurring after the halloween patch
Fixed various causes of issues with loading saves
Fixed game crashing after escape sequence and loading the freeplay
Fixed blocked player while opening the inventory screen
Fixed various issues of player not being able to save the game
Fixed player not being able to load the save
Fixed save issues occurring after the meteor shower
Fixed game crashing on quicksave
Fixed issues with stuck cursor
Fixed random crashes
Fixed crashes occurring near fallen meteorites
Fixed player falling through the map
Fixed save load hanging up after clicking on Start
Fixed player being unable to use ESC or TAB after mining
Bugfixes - High priority:
Rebalanced meteorite event to make it more player-friendly
Fixed issue with stacking vegetables in player's inventory
Fixed missing loot in the ITS
Fixed false "not enough oxygen" message, making the player unable to go to sleep
Fixed missing "press Q to switch variant" message in some languages
Fixed items falling below workshop floor
Fixed blocked interactions after attempt of picking up CO2 bottle
Fixed too much consumption of O2 in rover
Fixed reappearing scrapped outposts
Fixed grinder targeting issues
Fixed issues with placing storage cabinet in lobby
Fixed lightning storm causing drop of FPS
Fixed inventory box duplicating planting tool
Fixed holes in textures
Fixed invisible outpost close to the Olympus
Fixed unbreakable silicon rocks
Fixed receiving electricity points where player shouldn't be rewarded with them
Fixed player not being able to interact with fridge
Fixed some missing translations in game options
Fixed incorrect interaction with cabinet in outpost
Fixed issue with oxygen disappearing from the base
Fixed issues with repairing the board on the workbench
Fixed broken antenna timer
Fixed infinite silicon ores dropping from the rock
Fixed not radiating uranium rocks in Olympus
Fixed issues with replacing battery extension after the meteorite hit
Fixed speed point minigames not rewarding player
Fixed blocked building panels
Fixed dome having a light even when it's not connected to any source of power
Fixed issue with CTRL+F9 behaving as if player pressed F9 alone
Fixed player positioning next to the chair in survival capsule
Fixed disappearing starting equipment
Fixed floating rover near Alpha Base
Fixed player being able to take the helmet off inside of opened landing capsule
Fixed cloning circuit boards on the workbench
Fixed a gap between colliders on some buildings, causing player able to throw items in there
Fixed various bugs with assembling the rocket kit (eg. disappearing fins)
Fixed missing information about picking up the pendrive to the inventory box
Fixed issues with getting on the ATV
Fixed - if the game was saved while being in the crane camera, the camera is broken after load
Fixed items being duplicated in containers
Fixed player stuck after exiting inventory
Fixed disappearing interactive boards from supply drops
Fixed issue with disappearing rocks after having them load into a truck by hand
Fixed player being able to unlock all blueprints from the same tablet
Fixed issue with building recipe not being updated after acquiring the missing part
Fixed issue with frozen hand after picking up vegetables
Fixed issue with unlocking technology on the research table with the gamepad
Fixed H key not always working properly
Fixed incorrect loading of book decoration variant after loading save
Polished building recipe list
Fixed reappearing Olympus walls if being blown up before
Fixed player not being able to access the fuse box
Fixed player being blocked if hit by a meteor
Fixed player stuck after using night vision
Fixed rover extensions hanging in the air
Fixed game freezing when standing between two airlocks with no helmet and "low oxygen" warning
Fixed issue with O2 in base resetting to 0 when adding new buildings
Fixed player not being able to use ECU or battery display
Fixed negative O2 use on pump display
Fixed player being allowed to roam around outside of the base without a helmet
Fixed inverted O2 and pressure in the starting capsule
Fixed player locking inside of the ITS
Fixed rover sinking under the terrain after player left the base
Fixed unplugged hoses from the pump station still working
Fixed charging truck by onboard solar panel taking too long time
Fixed Freeplay parameters transferring from one save to another
Bugfixes - Normal priority:
Fixed FOV resetting after sleeping
Fixed missing texture after replacing poster
Fixed not enough space in rover's welder UI for longer numbers
Fixed issues with rotating ghost when approaching it
Fixed motocross brakes to work more accurately corresponding to physics
Fixed false info from botany tree indicating that there are points to be used
Fixed too bright light flash when entering the airlock
Fixed flickering socket textures in battery rack
Fixed printing screws in buildings sets too expensive
Fixed various issues with blinking textures
Fixed blinking dirt texture on airlock
Fixed issue with cut off tornado vortex
Fixed missing aurora on the sky during solar storm
Fixed building a greenhouse causing bugged blueprints tab in tablet
Fixed invisible tornado from inside of the medium or large dome
Fixed air bubbles appearing after the meteor storm
[DE] Changed stamina and tiredness translation
Fixed disappearing destroyed battery packs after pressing LMB
Fixed player not being able to scan and destroy rocks
Lowered volume of sounds of explosions and launching the rocket
Fixed ready to load rock not showing as ready to load
Fixed no visible board in small crusher's panel
Added a female body model to the black suit
Fixed floating hair in the female character profile
Fixed flickering texture on destroyed base
Fixed player being unable to drop wall signs picked up from the supply drop
Fixed ATV not falling down after destroying hangar
Fixed sticky circuit boards
Fixed FSR in TPP causing duplicated scale image
Fixed missile from rocket kit being stuck in player's body
Polished Jetpack model to look better on the heavy suit
Fixed dirty levers on the big crusher
Fixed misplaced lever in survival capsule
Fixed rover arm cursor falling under the rocks
Lowered the positioning of hangar door ramp
[PL] Changed description of the Spectral Detector I
Fixed cables and vents not giving back any resources
Added possibility to grind the Kilopower standing in the Alpha Base location
Fixed ghost of rocket kit floating in the air after running through the airlock
Fixed issue with loading or starting the game without being alt-tabbed
Fixed tornado animation graphics disappearing after taking out the spectral detector
Fixed decoration variant not being remembered after placing the decoration
Corrected textures of some objects in abandoned bases
Fixed issues with water spot value fluctuations
Fixed flickering flashlight light on particular graphics settings
Changed launchpad oxygen store value
Bugfixes - Low:
Fixed old type solar panels floating
Fixed glitchy windows of normal connector
Fixed issue with CO2 scrubber making sounds even if there's no power
Fixed issue with horizontal tank rendering distance
Fixed missing textures during meteor shower
[ESP] Fixed too large seed translation text
Fixed ITS sinking into the ground after opening the door
Fixed unhealthy look of the lettuce
[FR] Fixed translation for the science bench name in the tech tree
Fixed unpleasant flashing of highlighting of some decorations
Known bugs
There are still a few known issues left which we hope to iron-out soon, they are not super critical but we wanted to let you know what to avoid just in case ๐โก๏ธ
Circuit board box items may disappear if you put the box in the printer's inventory
Circuit boards after fixing manually on the workbench canโt be used
Wrong layer order of Player and tablet UI while driving inside the MarsTruck
Missing speed up points while building workshop
Manually assembled rockets can be duplicated
Rocket kit is being printed incredibly fast
Blue outline of the multimeter is visible from a high distance
Inside the survival capsule printer items on the printing list are labeled as "book"
Pumpkin icon isn't always visible on UI when hovering over it
Different player hair color in tablet view
Updated Roadmap
Many of you have been asking about updating the Roadmap since it was a little bit outdated. We finally found some time to write it down and update it, so here it is โก๏ธ
Yes! the next Major Update will be the long-awaited multiplayer online co-op mode! We are already testing it internally and preparing for the first beta play-test. We hope to start the playtests during the first quarter of next year. ๐
Up to 4 astronauts will be able to land on Mars in the landing capsule together. We can already tell you from early tests that it's a lot of fun! Some of the technologies known from the single-player modes will be disabled in the co-op mode at first, but we will be slowly enabling them with each subsequent update.
Review Highlights
We would like to thank each and every one of you who played and reviewed the game recently and voted for us in the Steam Awards! Here are some of the highlights which made us smile ๐ Thank you! ๐
Space Bundles
Since the Winter Sale has started we'd like to remind you about amazing deals we have for new players with the space bundles we have available, among which there are some new ones:
Our friends from RockGame just released their brand new space game ๐ Astrometica ๐ which lets you explore infinite galaxies and push the boundaries of intergalactic travel.
Whether youโre solving cosmic puzzles or shaping humanityโs future on Mars, this bundle is perfect for dreamers who thrive on exploration and innovation. ๐ดโก๏ธ๐
Take your space adventures to the next level! ๐
Weโre thrilled to announce that Occupy Mars: The Game is nominated for the Labor of Love category in this yearโs Steam Awards! ๐๐ Weโve worked tirelessly to improve the game, introduce exciting updates, and make life on Mars as immersive and rewarding as possible. And weโre not done yet! ๐
Below is a quick reminder of the major updates which were released this year:
Thank you to the Mars and back for each and every vote! ๐ซถ
But that's not all!
we are preparing another exciting update for you to be released soon, and meanwhile:
๐ The Steam Autumn Sale is here! ๐ so gear up, Space Explorers, Paleontologists, and Rover Mechanics โ weโve got epic discounts just for you:
Whether youโre building your dream colony on Mars ๐, uncovering the secrets of the Jurassic era ๐ฆ, or tinkering with rovers like a pro ๐ง our games are for you:
If you haven't tried our other games yet ๐ฎ Hop under the warm blanket, prepare yourself a hot beverage and let the adventure begin! ๐๐ฅThe Steam Autumn Sale only lasts until December 4th! ๐จ
Special Halloween patch!
Hey Martians!
Trick or treat! ๐๐ Version 0.185.4 has just landed on Steam! โ itโs packed with something extra special! This update brings Halloween spirit to the Red Planet with all-new decorations. ๐๐ธ๏ธ
We took this opportunity to fix a few critical bugs that affected the gameplay significantly. Take a look at full changelog below ๐
Changelog 0.185.1 -> 0.185.4
๐ปAdded exclusive halloween decorations๐
Fixed various issues with being unable to load save
Fixed another issues with infinite sleep
Fixed blocked interactions after loading the tipper
Fixed game taking too long to exit to the desktop
Fixed crashes when drilling meteorites
Fixed oxygen issue in the capsule
No worries, the Halloween content is just here for a limited time as a fun seasonal easter egg ๐๐ป. Behind the scenes, weโre focusing on the next major update with improvements to core game mechanics and new features. Stay tuned for more exciting developments on Mars!
As always, if you run into issues or have any questions, reach out on our social channels. Links below! ๐ Every bit of your feedback brings us closer to a smoother Martian adventure โ we couldnโt do it without you! ๐๐
Happy Halloween, and enjoy exploring with a festive twist! ๐ Thanks for being part of our incredible community on Mars!
Yours, Occupy Mars team
0.185.1 now available on default branch!
Hey Martians!
Howโs life on Mars going? ๐ For those who havenโt tried the 0.185.1 version yet, good news! We just pushed it to the default branch! Now all players can enjoy it! ๐ฎ Isn't that great? ๐
Changelog 0.184.3 -> 0.185.1 default
Check the previous devlog to read more detailed info about this update: https://store.steampowered.com/news/app/758690/view/4673136874560590957?l=english We also fixed some save-related issues reported on the testing branch between v0.185.0 and v0.185.1.
Huge thanks to everyone who decided to support the game development by trying the newest patches on the public_testing branch ๐ and sending us bug reports ๐. We wouldnโt have gone so far without you! ๐๐ We are now working on the next update ๐ช
And as always, if you run into any issues or have questions while playing version 0.185.1, don't hesitate to contact us via our social media platforms. There are also many previous versions available on separate branches on Steam in case you want to continue playing the earlier version.
Your feedback is crucial in helping us enhance the game experience. ๐ฎ We truly value your insights, so feel free to share your thoughts or comments with us. Thanks for being a part of our community! ๐ฑ๐ฌ
Yours, Occupy Mars Team
Devlog #94 - 0.185.1 on public_testing!
Hey Martians, ๐
Hope youโre all ready for trying the newest patch, 0.185.1 which just landed on the public_testing branch! ๐ฎ
Changelog 0.185.0 -> 0.185.1 public testing ๐ ๏ธ
Todayโs changelog is going to be pretty short as we mainly focused on fixing the issues with loading save states. We were able to isolate and eliminate two culprits and we're working on another one along with further fixes.
Thanks in advance for letting us know about any issue or concern that youโll potentially run across during the gameplay. Your commitment and engagement in testing is truly appreciated! ๐ If public tests of the 0.185.1 will be successful and there will be no new major issues reported, we plan to push it to default branch too.
---
Wait, that's not all!
To commemorate the famous English mathematician of the XIX century, and the first programmer in history, weโre taking part in Ada Lovelace day on Steam. ๐ฅ๏ธ
To celebrate with us, you can purchase many awesome games about automation, coding and engineering at special prices! ๐ฎ
Occupy Mars the game and Occupy Mars supporter pack are now -35% off! ๐
Now, have fun and take care. ๐
Yours, Occupy Mars Team
0.185.0 now available on public_testing!
Hello, fellow Martians!
Howโs the Anniversary update discovering going? How do you like it so far? Itโs been 2 weeks since we released it, but donโt let it discourage you, we would still love to hear from you! ๐ฌ๐
Today weโre coming with another patch, containing many bugfixes, based on your reports. ๐
Before you start the game, we kindly recommend making a backup of your save files as a precaution. ๐๐พ While nothing should go wrong, it's always better to be safe and ensure your progress is protected ๐
Changelog 0.184.3 -> 0.185.0 public_testing
See the changelog weโve prepared for you, below:
List of bugfixes:
Significantly increased suit charging speed when using small solar panel (not applicable on Madman)
Fixed player being stuck in tablet
Fixed player blocking in rover's inventory screen
Fixed game locking while driving
Fixed player not being able to use workbench
Fixed inability to keep grinding after the point in minigame disappeared
Fixed inconsistency in outposts' textures
Fixed disappearing jetpack
Fixed wrong info on water detector lvl3 screen
Fixed hanging trailer in hangar
Fixed player losing oxygen in base after grinding parts of it
Fixed incorrect view on electricity tab on radar
Fixed constantly increasing electricity points
Fixed "Continue" button allowing to start loading old saves
Fixed event follow issues
Fixed tank pack decoration coming back after save/load
Fixed rock merging with another rock
Fixed freeze in introbase after scrubber explosion in TPP
Fixed item spawning under the outpost
Fixed magenta in introbase in explosion scene
Fixed shockwave magenta
Fixed missing blueprints and technologies
Fixed no keybind assigned to spectral detector by default [AZERTY]
Fixed missing various keybinds [AZERTY]
Fixed missing colliders in airlocks
Fixed missing landing capsule collider
Fixed various translation issues
Fixed blinking texture in outpost
Fixed various UI issues
Fixed disappearing vehicles after death
Fixed sleep loop animation
Fixed grinded probe coming back after save/load
Fixed black tools in FPP
Fixed grinder animation wiggling too quickly
Fixed targeting of increase speed points
Fixed incorrect translation in tutorials [all languages]
Fixed no voice of journalist NPC near the TV
Fixed rock blocking marstruck
Fixed cables and pipes appearing in player's hand without pressing corresponding button
Fixed dropping O2 bottle causing it hover in air
Fixed overlapped text in tutorial panel
Fixed disappearing items after being transferred from printer inventory to container
Fixed issue with scanning rocks
Fixed inconsistency in building recipes for big antenna in big crusher and building mode
Fixed non-grindable lamps
Fixed some items falling behind seats in capsule making them unable to pick up
Fixed too low default position of transformer ghost
Fixed heavy suit battery slot being wrong placed
Fixed loading screen typo
Fixed incorrect button in decorations tutorial
Improvements:
Added new music
Added automatic disable of rover's lights
Added new sorting connections priority method
If youโd like to try the patch, youโll need to change the branch on Steam, which is easy-peasy! ๐ Check the instructions we provide below and find out for yourself.
Known issues:
Antennas not having reach until the save/load
Various issues with water pump
Player getting stuck in truckโs container
Disappearing solder tool from the workbench
Display issues on ultra-wide monitors
Respawning outposts after save/load
Supply drops issues: occasionally falling underground, disappearing names from the target point and reappearing in a different location
Rocket kit components falling underground
Not being able to merge MREs
O2 bottle doesn't equipping automatically
Empty water source in sink, even though the building has water provided
Various issues with room system (eg. external oxygen and pressure reaching maximum levels after exiting the capsule and closing the door)
Crashes when drilling meteorites
Exiting the ATV causing the game to crash. Temporary solution: lower texture quality in video settings
Some type of rocks not โmeltingโ in roverโs trailer
Sound issues with upgraded grinder and ATV
Strange looking speed up points after load
Charging suit from the vertical tank not working
Remote control tech - battery & pump screens remain on the radar, remote control stops working when the pump is upgraded (only with pump station)
Not being able to push the tank after the "try again" screen is displayed [intro base]
Trash bin in HQ not working
Grinding minigame not always working properly
Autosave occurring earlier than tiredness regeneration
Issues with loading quick saves
Random crashes occurring due to high VRAM consumption
Various issues with appearing and disappearing items in inventories
Auto light control not working properly when lights were turn on while not sitting in rover's driver seat
How to change branches?
Right-click on the game from your Steam library
Propertiesโฆ
Betas
Beta participation
Select public_testing from the all available branches from the drop-down list
If you encounter any issues or have concerns while playing version 0.185.0, feel free to reach out to us through our social media channels. We appreciate your feedback, as it helps us improve the gaming experience. ๐ฎ Your input is valuable, so don't hesitate to share any thoughts or observations. Thanks for being part of our community! ๐ฑ๐ฌ