Hello player friends Hello, unconsciously the official version of the game has been released for a month, thank you for playing ~ if you have feedback suggestions or opinions, then thank you for these feedback, if you have not feedback, please feel free to feedback with me, we make the game better together.
This update mainly optimizes your recent feedback problems and adjusts some contents according to your suggestions. At the same time, I have made a few modifications to the UI, hoping it will be helpful to you. This change is relatively small, but please check it carefully.
Important Content
Added multiple pop-up tutorial boxes
Optimization tutorial
Added navigation restriction warning and backtracking
Add login mode
Optimize chart operation
Add focus arrow
Perfect Wikipedia
Optimize wiki menu button layout, add search bar, appliances should add data display,
Open new directories: event, buff, terrain ecology
There is a list of dropped generated resources and dropped entities
Increase crop-seed relationship
Optimize the layout of information pages: names, separators, descriptions, ICONS, details, etc
Added new achievements
Graduation! : Complete the teaching level and become a qualified captain
Five-star Admiral: Gain a 5-star crew member
Home Sweet Home: Successful breeding of a child
Dangerous driving: Destroyed 20 decks in total
Volunteer: Crew fight resulting in death and injury
Wreck Investigation: Complete "Wreck Investigation" for the first time (Episode 1)
Wine making: The use of barrels to brew beer
Fame: Unlock 8 crew members
Diving champion: First use of the swimming platform
Full Time Hunter: Complete 20 side quests
Fire Hero: Extinguish 50 fires
Where is the truth? : Collect 10 golden keys
Famous Explorer: Accumulated 20 treasures
Dusty Secrets: Accumulate 10 culture points (read old posters, newspapers, advertisements or listen to radio stations)
Comfortable environment: Build a total of 20 rooms
Shopping spree: Accumulated 50 shopping at the street merchants
Activate transfer! : Activate 5 teleport tablets in total
Details
Perfect
Perfect translation: Investigate shipwreck news and related panels, unique effect prompt panels (e.g., Fallen flower, Sea Strider, etc.), leaderboards
Improve instrument playing effects: Crew members may play instruments in their free time to increase mood or health
Added
Add leaderboards: Number of days to pass, number of days to survive (only record global top ranking) (time permanent)
Added color arrangement between leaderboards
Added unique tutorial tip panels: for water distillation, circuits, pipes, electromagnetic systems, diving, rockets, funerals
Added anchor button interactive prompt (F)
Added navigation restriction warning: If the player controls the ship immobilized, the player will be prompted to check the cause of the blockage
Added window mode "Resizing"
Added BOSS offerings
Increase font size Settings * (test phase)
Added giant snow mountains (similar to volcanic mechanism) : lots of ice and snow drops are generated around them
Increased volcanic and iceberg light sources
Added kill directional arrow tips required for teleporting
Added landing mode: After clicking, you can quickly land on the island (and prompt the player to build a link board)
Added pub recruiting greeting sound
Added a shortcut login transfer button on the character icon
Increased night brightness option
Added "Manual Alert" off option: This way the crew will not automatically switch to combat (alert) mode after being injured, only alert when actively switching to combat or fire (for veterans)
Added automatic backtracking: The system will automatically backtrack when the ship exceeds the boundary (prevents the ship from being transported to the map outside the card)
Added "Position Backtracking" on the ship panel: go back to where you were a few minutes ago (plus the ship button turns red to alert players when navigation is limited)
Increased focus: the current camera follower can be modified to another followed object (right-click to return to the following ship)
Increased focus on the large arrow
Added water intake loop progress bar
Added raffle machine: Some gold coins will drop around
Added gas mask: no longer toxic after wearing
Added sound effects: return to ship BGM, link board expansion sound, springboard spring sound
Adjustment
Adjust the "lucky dice" : change to "heaven and earth blessing", will greatly weaken the solar wind duration, acid rain duration
Adjust the guest npc appearance interval (↑)
Adjustment of addiction system: It will appear after 10 days, and players will also be prompted when addiction is enabled
Adjust pirate refresh speed near shipwrecks (↓)
Adjusted values of the deep dive system: Diving speed (↑), Seabed Exploration speed (↑), submarine radar effect (↑) (and changed to electric building), oxygen consumption (↓)
Dragon Tower Adjustment: Add Fire damage, Base damage (↑)
Optimization
Optimize building operations: Make, plan and other function buttons are also reproduced on the right side of the building information panel
Optimize trawl: Cancel button, full directly can harvest box selection
Optimized treasure chest will have no volume collision after being opened
Optimize volcanic performance Cancel global effect (ore yield ↓)
Optimized construction rules: Similar decks cannot be covered
Optimized demo end status detection to prevent single event risk
Optimized teleport operation: Players can teleport by clicking on the Teleport tower
Optimization Tutorial guidelines: Added dotted links to collected resources (nearby grass, rocks, trees) (only the nearest resources will be marked)
Optimization tutorial: Add prompt boxes to tech nodes in build and login tutorials
Optimized not to display entity hover messages when the mouse is on the UI
Optimized schedule control: Alert while sleeping, crew will go back to sleep if alert is cancelled
Optimized bar: Crew will not get drunk when drinking nearby
Repair
Fixed Force First restoring health anomalies every time Alert Mode is used
Fixed the exception of the enhanced button in the new member Add panel
Repair island can build deck anomaly (one of the causes of jams)
Fixed regular BGM conflicts such as landing and combat (but still with top BGM conflicts such as BOSS battles, weather effects, waiting for later rebuilds)
Fixed a black screen or Angle shift exception after entering the tutorial
Repair deck damage, but there are other buildings above, at this time will no longer be able to build deck anomalies
Fix a malign occupancy anomaly after the crew dies but the mission is cancelled (e.g. prevents research from restarting)
Repair processing buildings (such as furnaces, stone cutters) in abnormal working condition
Fixed 3x speed exit to main menu will also affect game speed exception (cover animation play speed exception)
Fixed an exception where the shadow did not disappear after switching harvest mode on the island
Fix crew can't check exception immediately after unlocking
Fixed abnormal occupancy after death of crew member using water intake device
Fixed the exception that the animation returns to the original unopened state when the treasure chest is opened and away after viewing it later (the animation state is reset after hiding)
After fixing the "window mode" setting, the Settings panel is closed, and the full-screen exception is automatically displayed again
Can no longer ship after the Sea tomb repair mission is interrupted
Repair of dead crew members after funeral (including natural corruption) remains on the agenda
Ocean Punk official version released
Dear players and friends, good morning, noon, and evening,
Since the early access of "Ocean Punk" on STEAM, we have received a lot of feedback from many companions, including many excellent ideas (and a billion bugs). Yet, we also feel the wonderful resonance among game enthusiasts.
Over the past year of early access, the game has undergone updates for three major chapters (with a total of 147 patch updates, approximately 30 significant updates). Recently, the STEAM reviews have turned into "Overwhelmingly Positive," fueling the creators' enthusiasm. They promise to continue improving the game, striving to make it better together with the players. We are excited to announce that "Ocean Punk" is scheduled to officially release on April 2, 2024, accompanied by a significant discount for those eager to dive in.
Compared to the initial version, the official release will include: - New content: About 50+ side quests, 30 random events, 30 new buildings, around 20 spells, a substantial addition of at least 20+ creatures, 5 new bosses with related special buildings, and 3 different endings. - Additions: Bacteria system, diving mechanics, room system, fog mechanism, radiation system, animal husbandry mechanics, pet system, brewing building (and related buffs). - New terrains: Seaweed forest terrain, Coral Reef Ruins. - New inhabitants: Fish people communities, more NPC companions. - Increased randomness in loot drops, out-of-map growth mechanism, social system, interactions among ship AI, more narrative and gameplay. - New consumables: Dishes or drinks (10+). - Additional crafting recipes and effect items (20+). - Seasonal features including world effects (temperature, sunlight, etc.), seasonal creatures, and events. - Redesigned and enriched circuit systems, pipeline systems. - Revamped about 30 building artworks. - Overhauled sea chart mechanics with new features like marking and teleportation. - Completed story design, introduced old-time information gathering media such as newspapers, advertisements, posters, added a radio with 50+ voiceovers, more equipment and related mechanics (durability, additional effects, etc.). - Deeply optimized UI interfaces with additional tutorials. - Opening up a creative workshop. - Adding an in-game Wiki encyclopedia. - Incorporating 40+ sound effects and multiple BGM tracks.
Romance & Leisure, New Plot & World Settings, Fishing Tournament!
Hello everyone, after more than two months we finally ushered in the "month more" announcement, although the interval is quite long, but in fact, the game has been updated during this period, so come and see what the game has updated
The core goal of this update is still to optimize the operating experience, but at the same time I have added several small gameplay systems, so it is worth a try after the update. Note that there are many entries in this update, please consult patiently.
Main content Quick overview: store discount, full coverage of rarity quality, weather system optimization, full coverage of damage jump, peace mode (Hand damage party Gospel), repair secret art, sound effect update, leaderboard, secret art bottom optimization, love and pregnancy, cleaning and entertainment, adding plot pieces, world Settings
Rich gameplay
Clean
Increased "cleanliness" requirement for crew
Add bath tub, pool jump and other bath buildings
buff: "dirty", "shiny" (affects mood)
Dirty has a chance of being annoying
Boring entertainment
Increased crew "entertainment" requirement
Added new buildings: pool table, Roulette table
Building optimization: video game consoles, yoga MATS
Added buff: "boring", "brilliant" (affecting work efficiency, energy, mood)
Add a special "playtime" segment to your schedule: like a break, take up when needed or work (this playtime involves drinking, bathing, entertaining, etc.)
Add gear platform (gear box) : a building where fishing gear can be made
Redo fishing rod: Add ordinary (0~1), golden rod (1~3), supreme rod (3~5) and other different qualities
Add spool: from the combination of two types of spool (silk spool, cotton spool)
Character Function revision
Character rarity (star rating) can be increased by reputation, affecting stats and talent numbers
Improved Tavern recruitment panel: more uniform
Only unlocked crew members will appear in the recruitment (increasing the importance of unlocking and making it easier for players to understand the crew)
World Creation Settings
Added more terrain distribution Settings
Added more global world property Settings
Full sound optimization
Reconstructing the BGM system: The intra-office BGM is no longer played in a loop, but is played at intervals (and will be played every day when it is updated).
Added more detailed sound effects: such as the crew's footsteps (distinguishing the sound of walking on wood, steel and other materials), the crew's sleeping snoring, the sound of water running, and so on
Added exciting epic BOSS battle bgm and fun landing Island bgm
Added a new bgm in the Create Archive interface
Add cool music player components
Optimized some weather background sound effects
Add box with gradient scale sound effects
Optimized operational sound effects: Click on a specific building in the Build panel (different types of sound effects vary, onomatopoeia) and cancel build (back to observation) sound effects
Added Drama: Investigate the wreck (Collect the key to open the safe)
Added sweeping robot: automatic sorting of debris on board, and only wireless power supply
Added slaughterhouse: Dedicated to killing old livestock on board
Add plating anvil: automatic maintenance (repair) equipment of the machine
Added automatic return to ship when crew need to eat and sleep on the island
Add a random event notification box when clicking on an NPC to open the corresponding panel
Added the tab function that was opened at the end of the technology tree to facilitate direct recovery next time
Add a button to discard resources in batches
Adds an object description to guide the marker pointer
Add book effect description
Added maritime building construction marker collision (prevents getting stuck in the middle of the ship after completion)
Added building "reset" button: can be used when bugs, avoid reading files
Added some mechanic tips for the first time: Fallen flowers and fallen leaves, ghost fear, Sea Striders, pirates in shipwreck area
Add intra-office "World Settings" information (prompted in ship name area)
Add seasonal icon (solid color)
Added a resident prestige display button and prompt in the role selection panel
Add hydroponic tank: Change to pipeline water (water saving)
Add descriptions of some Entity entities and buildings
Adds a progress bar in the machining panel
Add Fleet Log resident button: near the encyclopedia, can be viewed at any time, and updated with color change alerts
Added new clue rewards (inspiration, gold, etc.)
Add leaderboard -- "Fishing Contest" : Upload data after fishing
Added Start menu "Game Walkthrough" jump button
Add after failure to continue the game: The player only has to wait a period of time to get a new crew to start the second week
Added Sea Firefly effect tip: Added healing ball reminder effect (Effect adjustment: reduce energy ↓, make people sleepy)
Added Handheld bar: Shows what the crew is currently holding (not interactive yet)
Add "priority" buttons on appliances and plumbing panels to make them as prioritized as possible
Added "Peace Mode" : The crew is not harmed, and the full state regeneration directly after death, the hull will not fire, belongs to the leisure farming hand residual party (does not open the console, so does not affect the reputation calculation)
Added diagnostic shortcut key: win + F8 can directly feedback the problem
Added nutrition soup: the bonus is not much, mainly to offset all its negative buff
Added built-in player: located in the Start menu interface, used for players to listen to in-game tracks (eggs: left button to switch, right button to minimize)
Adjust world boss is not open in demo
Adjusted drunken effect: reduced probability of fighting (↓-50%); Reduces buddy damage (↓-50%)
Fixes crowding problems that may occur in rats
Repair arcane frequently interrupts abnormalities
Fix Resurrection Stone is often unusable
Fixed raindrop effects being displayed at different heights
Fixed an issue where the crystal timer could be negative after reading the file
Fix cut out game loop sound directly ending exception
Fixed rarity increase and other related button exceptions during intra-office recruitment
Fixed bug where scattered books can be used indefinitely
Fixed a marker created near the transporter tower on a chart that could not clear an exception
Fixed abnormal display of progress bar on seasonal timer after file reading
Fixed unusable equipment stored in boxes
Fix abnormal footsteps while sleeping
Fix "Heritage Salvage" failure exception
Fixed abnormal reset of schedule data after crew resurrection
Fix to uncontrolled sound volume of guided Seagull bubble dialog
Fixed abnormal weather refresh after file reading; Cancel the multi-weather overlap rule
Fixed issues such as meteorite, crystal energy weather may be quickly refreshed by default mechanism
Fixed that after the player modified (shortened) the season time, the season boss could not normally appear abnormal
Optimized part of UI: Technology tree progress bar color correction, task priority pointer correction
Optimize the efficiency of acquisition tasks on the island
Improved the "All" button of processed buildings to "Always"
Optimize the visual effects of floating objects such as ice floes and suspended buildings such as diving: increase the wave shadow
Optimized ice melt logic and animation after reading
Optimized wire display: Show only when building, hide at other times
Improved electromagnetic display: Added dotted links to electromagnetic core towers and other electromagnetic buildings (radios)
Optimize shops and pubs: Add limited-time discounts
Optimized to automatically open the appropriate panel after receiving side quests, completing rooms, and contracting new germs
Improved Monument transfer visual: Added progress bar display
Improved Sea tomb vision: added deceased information
Optimize boss feedback: Add prompt panel and kill when it appears
Optimized range explosion effects
Optimized some weather effects: Falling flowers and leaves
Optimized alcohol and intoxication effects
Optimized step frequency is proportional to speed
Optimize resource view: Add shortcut view property effect text for each resource
Optimize the upper-right corner "mode" text: automatically change the corresponding color
Optimize intra-office rolling logs in the lower right corner: add a hide button
Optimized chart marker toggle operation: Change to toggle group layout
Optimized the underlying logic of Arcane effects: fixed exceptions such as new crew not taking effect, not taking effect after reading files (e.g., "Forced overtime", "strong physique", "talented")
Optimization of Hell Rock: Added regeneration logic (after mining the hell cracks appear after a period of time in the recovery to generate multiple Hell rocks)
Optimize tutorial mode and demo Settings: forbid modifying difficulty and auxiliary Settings; Do not modify world customizations
Optimized shortcut tutorial only tutorial close automatically opens
Improved Damage jump: All creatures uniformly increased damage jump
Optimized construction operation: When building a floating structure, it can be built directly on the deck, and automatically destroys the deck beneath it when completed (simplifies player operation) (yellow warning)
Optimized the lack of pop-ups in killing world bosses
Optimized Tree Spirit boss trigger condition (simplified)
Optimization Diagnostics: Try to get steam user information for easy contact, while increasing archive sending
Optimization diagnostic: Access to player hardware information for subsequent optimization, mainly including display resolution, cpu model, memory, graphics card, etc
Optimized weather priest effect: Reduced the probability ↓, emptied the weather before changing the weather, and added crystal energy, meteorite and other weather in the corresponding season
Optimized Beaver: Kill drop "Crystal teeth" (can be used to make money or build)
Improved crew damage visual effect: Added blood effect when the crew is seriously injured
Optimized wreck zone: Random chests appear
Optimize some translations
Optimize some art
New sound
Character sleep sound effects
Pressure water sound
Distillation sound
Drowning audio
Music box sound effects
Technology Tree, Arcane, underwater sound
Move resources to give sound effects
Buy and sell sound effects
Unique roar of various bosses (birds, ghosts, female voices)
Crew extinguishing sound
Laser dome effective sound, cardiopulmonary resuscitation machine work "bang" sound
Fear Visual Effects (when the crew is in a bad mood)
Tranquility (Falling flowers and leaves)
Ujima bgm
boss battles are exclusive to bgm
Main menu, staff table BGM
洋流朋克即将升级为正式版!
Dear players and friends, good morning, noon, and evening,
Since the early access of "Ocean Punk" on STEAM, we have received a lot of feedback from many companions, including many excellent ideas (and a billion bugs). Yet, we also feel the wonderful resonance among game enthusiasts.
Over the past year of early access, the game has undergone updates for three major chapters (with a total of 147 patch updates, approximately 30 significant updates). Recently, the STEAM reviews have turned into "Overwhelmingly Positive," fueling the creators' enthusiasm. They promise to continue improving the game, striving to make it better together with the players. We are excited to announce that "Ocean Punk" is scheduled to officially release on April 26, 2024, accompanied by a significant discount for those eager to dive in.
Compared to the initial version, the official release will include: - New content: About 50+ side quests, 30 random events, 30 new buildings, around 20 spells, a substantial addition of at least 20+ creatures, 5 new bosses with related special buildings, and 3 different endings. - Additions: Bacteria system, diving mechanics, room system, fog mechanism, radiation system, animal husbandry mechanics, pet system, brewing building (and related buffs). - New terrains: Seaweed forest terrain, Coral Reef Ruins. - New inhabitants: Fish people communities, more NPC companions. - Increased randomness in loot drops, out-of-map growth mechanism, social system, interactions among ship AI, more narrative and gameplay. - New consumables: Dishes or drinks (10+). - Additional crafting recipes and effect items (20+). - Seasonal features including world effects (temperature, sunlight, etc.), seasonal creatures, and events. - Redesigned and enriched circuit systems, pipeline systems. - Revamped about 30 building artworks. - Overhauled sea chart mechanics with new features like marking and teleportation. - Completed story design, introduced old-time information gathering media such as newspapers, advertisements, posters, added a radio with 50+ voiceovers, more equipment and related mechanics (durability, additional effects, etc.). - Deeply optimized UI interfaces with additional tutorials. - Opening up a creative workshop. - Adding an in-game Wiki encyclopedia. - Incorporating 40+ sound effects and multiple BGM tracks.
New side quests; Enhanced error-checking system; More localized translations.
Hello everyone, we finally ushered in the first month of 2024, this update has accumulated about two months of optimization content, including crew rarity, side missions, new rooms, new bugs and other patch upgrades, so please be patient to see more content. "Ocean Current Punk" is about to usher in the official version, when compared with the EA release stage will have a great experience optimization, these improvements cannot be separated from the support and feedback of players, thank you.
Highlights
Added side quest system
Added Crew Rarity (star rating) : Can increase by reputation, affect the number of attributes and talents, and enrich the growth outside the bureau
New rooms (9) : including cemetery, wine cellar, ship gun array, etc
New pathogens (9) : neurotoxins, cyberpsychosis, intestinal parasites, etc
New game languages (10) : including: Russian, Spanish - Spanish, Portuguese - Brazilian, French, German, Japanese, Korean, Italian, Turkish, Polish (most languages are translated by machine, a few languages are being translated manually, if you are good at the language can contact me to participate in the follow-up translation work)
Improve the livestock system: livestock increase "crowding", "life", advanced feed and other Settings
Note:
Side quests appear randomly, with high rewards for completing them, and overtime failure lowers crew morale
Added 50+ side quest Settings to enrich the gameplay! (For example: the spread of green, harvest farms, workers and farmers help each other...)
Due to a change in data structure, previously unlocked crew members will need to be re-unlocked, and the system will refund 100 reputation compensation
Detail optimization
Fixed abnormal blood return in characters with "regenerative cells" after death
Fixed crew's special events remaining abnormal (invalid or deleted) after crew's death
Fixed no water anomalies in the Fountain on full moon nights
Fixed the oxygen level on the dive panel was always 0, even though the inventory had a large oxygen anomaly
Fixed the panel subitems of sink and CPR machine not aligned
Fix coral after death crew also often attack it abnormally
Fix energy-rich SPAR base abnormal SPAR outside the current season (automatically reduces energy)
Fix wind turbine movement anomaly
Fix toggle is still open after the view is opened and the view is closed by right-clicking
The progress status of the missing link of the repair Arcane is displayed abnormally
Fix "Past the first anniversary" achievement appeared prematurely abnormal
Fixed not being able to get reputation exception when the console is not on, and added a prompt message
Repair of blood recovery still works after crew death
Completely fixed the bug of crew stepping off foot!
Fixing Planting mode Switching to other mode will jump directly to observation mode and you must click exception again
Repair Anvil can not repair already worn equipment anomalies
Fix to create an open console archive but create a default empty archive while still open console exception
Fixed a large number of tiles in the action area will be stuck when on the island (short time)
Fixes removable range flag redundancy exceptions to prevent repetitive performance occupancy
Repair status abnormal: low mood has been brush depression, and the lower right corner has been brush prompt card
Fixed coral anomalies after defense tower (electric chain tower, etc.) attack death
Repair four docks that may not be able to repair steel deck anomalies
Fixed a bug bug in "Start Research" when resources are met and only one of the two research tables is met
Fixed a bug that cancelled mid-build would return excessive resources
Fix abnormal power consumption after the light is turned off
Fix chart marker offset anomaly (some such as 2k resolution anomaly)
Fixed all defense tower attacks after dying coral and spider nest anomalies
Added notifications for farmers and other visiting NPCS when they appear
Added totem pole drop "colorless crystals" (special) : Can be used to build npc wooden cards
Increased availability of blazing wheat from farmers (slightly more expensive) for easier brewing
Added console "All Resources" button
Added Pipeline view panel: Easy for players to monitor the power system
Added world boss protection against accidental triggering: Increased the earliest appearance time (10 days and no appearance during the tutorial phase)
Added that when the crew is in a bad mood, some expressions can appear like thirsty tips, prompting the player to pay attention
Added the crew buff status preview jump function, so that the crew can directly go to the "status bar" to see the information (same as the mission).
Added text description at the top of the screen when alert is enabled (also required when pausing, to resolve the player's concern about whether the game is running when viewing the full screen window)
Added different operating modes and changed different sailing tutorials
Added partial translation: including view window, etc
Added time progress bar: For objects with cooldown time such as resurrection stone, added this prompt to facilitate players to view waiting information
Added liquid interface Display "water drop" (or pipe) sign when the building is not connected to the pipe (similar to power shortage sign)
Add "important tips" for technology nodes such as electric transportation, pipeline transportation, and wireless transportation to facilitate player identification
Added spider nest can be destroyed: recover after a while (always brush strange very annoying > $E <)
Add reading books to add four dimensions or get a talent effect
Added feeding tips for livestock
Increased the livestock "crowded" state does not breed mechanism
Increase the temperature restriction mechanism for livestock growth
Increased range of similar buildings will be displayed (e.g. defense towers for easy layout)
Improved character equipment bar durability visualization
Optimize the initial torches during the tutorial for unlimited durability
Optimize crop temperature anomaly display: divided into red and blue two colors for easy understanding
Optimize fire suppression: Increase the number of people working together to fight fires, improve efficiency, while preventing fires on board and delays in firefighting when tasks are assigned to people on the island
Optimized when you switch to alert after fire, you can only switch to attack mode (change to fire mode when appropriate)
Optimized feed trough effect: Provide exclusive food for livestock in the range
Fixed the problem that characters would frantically brush buffs and brush rest missions when their basic attributes were extremely poor
Attempted to fix the late Defense Takatun issue
Sound Optimization
Added sound effects for crew emoticons
Added side quest sound effects: Appearance, success, failure
Whole process optimization, new pipeline system, why not drink? More secrets!
Hello everyone, after two months, the update announcement has finally arrived. There is quite a lot of content in this update, so please be patient and check it out. This update will focus on optimizing details and overall experience, making subsequent gameplay smoother and the values more reasonable.
Core content
Pipeline system
Pipeline hub: Similar to electric poles, used for collecting and distributing liquids
Add pipes: Similar to electric wires, with circular plates added in the middle of the curved design for component effects of conveying materials, which can replace the special effects of water pumps
Water delivery speed adjustment (↓): Pipeline and "fuel" data not stored The water droplets in the pipeline should be highlighted in the circuit view
Optimize the art of water pumps (refer to generators)
Add wave effects to buildings beyond the deck
Add sewage tank (new): It needs to be constructed with decaying materials, and after being powered on, it can continuously generate sewage The color of different types of liquid markings (in pipeline views) should be different
Adding a splitter: allows for the presence of multiple liquids in the pipeline; The splitter needs to be connected to a pipeline
Remaking fertilizer machines into fertilizer factories: efficiently producing fertilizers using wastewater
Remake the water purifier: replace it with sewage (pipeline) purification (differentiate it from pure electrical appliances by consuming less electricity)
Fire extinguishers and irrigation devices connected to pipelines
Remake the horizontally extended faucet (drain port): It can package the liquid in the pipeline into resources and discharge them
Why not drink alcohol?
Add opening carry: beer
Adding a chance of fighting after drinking alcohol
Repairs abnormal alcohol addiction that has not been alleviated despite continuous drinking
Add alcohol withdrawal buff
Shorten the drunken buff time and add a description
Secret Technique Improvement
Knowledge sharing: Crew members have a 30% chance of receiving inspiration from others as well
Read extensively: There is a chance to obtain new books during leisure time
Energy Battery: All crew members receive an additional 50% of maximum energy Prohibition: Crew members will be prohibited from drinking alcohol
Healthy diet: Eating increases extra life, energy, and mood
Enduring Friendship: Continuously increasing friendship among crew members
Cooking Recipe: Cooking may drop double the amount of food
Armistice Contract: There is a 20% chance to skip a wave of enemies
Gunfire: When crew members use firearms, two magic balls will be added
Anti damage stab armor: percentage of anti damage after injury (30%)
Trauma team: When a character dies, rescue efforts will be quickly initiated, but high costs will need to be paid
Dodge Skill: There is a chance to dodge enemy attacks
Coupon: When consuming coins, 20% will be refunded
Call to Faith: Recruiting crew members in taverns will no longer require coins
Rich Legacy: A random treasure chest drops when a crew member dies
Detail optimization
Optimizing exploration on Iceland: Low desire (increasing demand for more materials)
Increase Moonstone Mine: Increase More Construction Demand
Improve oxygen related systems and sewage treatment systems (pipeline systems)
Increase oxygen related systems: mainly consumed for diving and rocket launch
Add laser dome: The function of sandbags is transferred to the new laser dome (but can only defend against "low altitude" meteorites)
Optimizing Little Dinosaurs: They sleep at night, so they should be able to catch them on the boat (and then they can reproduce wildly, but they will also excrete wildly)
Optimize teleportation monument: teleportation may get stuck, and volume can be ignored for a period of time after teleportation
Add unique resource drop: Only one of the subitems in the resource drop package will be dropped When adding an alert state, it will automatically return to one speed (after the alert is cleared, it can automatically return to the previous speed);
Add automatic follow camera when landing and returning
Add a button for "Go All" on the link board
Optimize standard colors to make them more vibrant!
Increase sleep threshold to reduce daytime sleep frequency
Add multi deck tile transition (visual)
Add deck quick upgrade
Add the "long-range attack" effect of firearms
Add "Forest Hate": If too many trees are cut down, 1-3 tree demon seeds will appear (1 tree=10, -0.1 per second) (coordinated by the disaster manager)
Problem of delayed role response after optimizing task allocation (changing AI task polling increment to 0.1)
Add color differentiation for good and bad buffs in the crew panel (including task sub items)
Reduce the probability of triggering most events (20+)
Optimize Continuing Task Animation: Sleep interrupts the research task, and the animation does not switch to work when resuming the task after waking up (including running without switching animation after sleep interruption)
Adding a question mark on the image of a character on a business trip, similar to death
Add tasks to be grouped as individual roles for execution as much as possible Add a prop bar in the resource view When a fish or other creature caught on a boat dies, it should fall onto the boat
Each shrine should only be dedicated to one soul, and when used, it should be illuminated to indicate that the animation and buttons must be synchronized
The chart camera is no longer affected by lighting
"Crew members still frequently get stuck on the empty deck" (tentative repair)
Adjust the frequency of ocean current season rainfall (while adjusting the probability of flying fish rain (↓))
Optimize the conditions for animals on board to be attacked by weapons: Some animals must be protected
The border and color of the secret technique node are synchronized with the technology tree
The secret technique demo version is automatically locked
Fish man scale processed into fish man essence
Increase inspiration and kill point disappearance mechanism (if not used for a long time, it will slowly and automatically decrease)
When a pile of construction tasks cannot be carried out, some will automatically disappear, and it is necessary to keep trying to redo or wait when resources are scarce (and occasionally when resources are scarce, the construction task cannot be deleted because the 'IsFailWait' was not modified when actively deleting the task, resulting in still error detection)
Add a global task manager view to display all tasks in 'TaskController' (for debugging purposes)
Increase a small amount of gold mines in the jungle
Add an attack button to the livestock attribute panel When crew members suffer damage from the magic ball, they should counterattack the "host" enemy Moonlight stones should not produce turkeys
Juicer lacks function: temporarily make it into a single output function similar to a wooden barrel, use
fruit x2
to obtain
juice
, restore a large amount of vitamin C and moisture
Simplify the production cost of regular bait (only one vegetable is needed) Performance optimization of path finding algorithm consumption
For buildings with manual switches, add "unique markings" instead of a unified power outage icon, which can be easily confused
The formula for clay jars needs to be simplified: 1. Soil
The furnace cannot burn coal and once it works, it cannot be stopped (temporarily hidden)
Map size modification is prohibited in the tutorial level, and the perspective following will be cancelled at the beginning of the tutorial level (otherwise the game cannot continue); Harvest tutorial text overlap
Optimization of Rope Pirates: Resources dropped due to death may not be on board the ship, and crew members may not be able to collect anomalies
Adding fish (sea wolf fish) should not go to the island (similar to adding a terrain activity detection for creatures on the road)
Garbage bags must drop garbage and some other things
Optimize the drying rack: Change the material to foodtag (food type)
A prompt window appears before triggering the world boss: asking the player if they should trigger the challenge (after all, world bosses are usually actively challenged by the player, and cannot be suddenly attacked to catch beginners off guard)
Simplify mod panel
The alert mode will also execute boarding
Infants increase their excretion and feeding abilities, thereby increasing the difficulty of raising them
Sudden changes in ocean waves during the current season or other periods: appearing in rows of three at a time Mining ore will reduce the frequency of rock beetles and magma fractures
Adjust the character avatar list: elongate downwards and align with the bottom right side
Add crystal energy and meteorite weather timer data archives (to prevent recalculation every time the file is read) The electromagnetic component materials produced by universal machine tools will be changed to iron ingots and coils in the later period (so the manganese nodules will be moved back to later buildings, such as electronic equipment stations)
The toilet and fish appear at the coordinate origin after reading the file, and the actual coordinates are repaired
The refrigeration unit is very weak, and the temperature can only drop to below 0 ° C, causing the crew to feel cold (it needs to refer to the cold ice bonfire or adjust the temperature range)
Fluorescent lamps increase aesthetics (+5) The world temperature at night should decrease appropriately (-10)
Increase event triggering interval mechanism: prevent multiple enemy events such as beast riots from being triggered simultaneously
Remake NPC Tent as "Abandoned Camp": Crew members can heal and heal as soon as they get close, while increasing the number of items (also shown on the sea map after activation)
Simplify the main scene UI
Add a progress bar under the UI for time and other details Simplify or hide timers to free up UI space The resource view on the left can add an "optional display" button in the upper left corner
Redo crew avatar button (more UI friendly)
Bug fix
Repair Incubator: Animals raised are abnormal when they are not on board after reading files
Fix the abnormality of consuming alcohol indiscriminately and unable to accurately drink alcohol when experiencing alcohol addiction
Fixed boss health bar blocking issue on technology books
Fixed some cases where the wooden barrel did not brew beer abnormally
Fixed abnormal perspective tracking while reading files
Fix a situation where the "food shortage" prompt does not disappear (after testing, it was found that there was a problem with creating a temporary prompt because it defaults to creating a prompt with id: 0, which is "food shortage")
Repairing simple evaporating dishes and double bottle evaporating dishes. If the fuel mission fails midway (or fails halfway through), fuel will not be automatically added in the future,
Players cannot manually add fuel exceptions
Fixed a problem where the enemy timer was negative after reading files, and there were no exceptions when the enemy exceeded the timeout (and occasional seasons were not changed)
Repairing view switching requires clicking twice for exceptions
When repairing the internal combustion engine is short of fuel, it may still be too laggy, and the crew keeps sending resources in, but it has failed
When repairing the file reading and then removing the equipment, the equipment disappears without any abnormalities
When repairing fishing, logging in will result in fishing on the island, and after execution, no abnormalities will be found
Fixed abnormal display of dark patches when opening the map at the same time as the view mask was opened
Fixed the issue of still unable to transport resources, causing abnormal operation of furnaces and brewing
Fixed abnormal situation where crew members are no longer performing work tasks after playing for a while
Repairing the lantern boat: It's not good to push it lightly and run away (increasing a lot of friction, only the crew can put it on and then float away on their own)
Fixed abnormal crew relationships in long-term archives: displayed only relationships between oneself and oneself
Fixed turbo generator. Even if it was shut down, the animation did not change (the generator is not affected by shutdown)
Fixed still too frequent events: Siege Day, Beast Riots, Raiders, Sunwind (also too long), El Ni ñ o/La Ni ñ a
Fixed abnormal archiving of cooking plans for cookware
Fixed a bug where the storm boss can directly attack the main body: because the vulnerability caused by crew injuries will automatically seek out enemies
Fixed a bug in the ice wall where teleportation can escape the storm boss: teleportation needs to be prohibited during this period
Fixed an issue where the treasure did not display an icon on the map
Fix the anomaly in the tutorial where the direction of the fire moth is reversed
Fix that "extraterrestrial events" can cause multiple boss exceptions to occur simultaneously
Fixed the view mask. If you switch modes when it appears in construction mode, it will not disappear unless you switch back to construction mode, which is abnormal
Fixed the exception where Flamingo cannot be attacked
Fixed the issue where the hot launcher unexpectedly restores health to the dead
Sound effects (new synchronization)
The sound of magma cracks and flames spewing out
Flying fish flying sound effect, entering water sound effect
Open posters, advertisements, and other sound effects
Activate alert sound effects
The sound of piercing traps poking out
Obtain inspiration and slaughter sounds
Ship gunfire Dolphin calls
New pathogen infection prompt sound (for this type of prompt box, there are also unlocking secrets (* technology already exists
) and fishing)
The call to fight when farmers and other NPCs appear
The sound of anvil tapping
Special effects such as wind, snow, psychics, volcanic ash, etc**
The unboxing sound is a bit eerie, continuous, and needs to be changed frequently* The bell for the new day is too long (it's best to only ring twice)*
The sound of a flush toilet
Create a mini map marker sound
Sprinkler sound (available for irrigation and fire protection)
Ice spikes increase attack sound effects (temporarily using spikes)
Description of fertilizer synthesis machine on the technology tree and name on the console
Construction "Plan" Title
Transfer monument buttons, panels
Resurrection Stone Pillar Button
Fuel adding button for the furnace
NPC ability button
Marking prompts and buttons on the chart panel
Brewing button and panel
Guide tower button and initial prompt panel for guide gameplay
Prop labels in resource view (in Chinese and English)
Quick tutorial and check box for creating a world panel
Special adjustments
In the official version, all old names such as "OceanCurrentPunk" need to be replaced (unified as "OceanPunk")
Archive location configuration
Cloud Archive Configuration
The data unlocked by the role is in another folder, not under the cloud archive path**
[Archive migration problem] Solution
This update will result in the loss of game archives, so please take timely archive migration measures
1. Due to the name iteration, I changed the original name (Ocean Current Punk) to the new name (Ocean Punk).
2. Also fixed the exception that "Role unlock data" lacks cloud archive
Therefore, this archive is lost, and the subsequent update will try to prevent such phenomenon from occurring. Thank you for your support.
The migration method is actually very simple, don't worry, you just need to follow the steps:
1. Run after updating the game
2. Open the archive file (in-game: " option " setting button --->" Generate file " button)
3. Move Archives/ and Base/ from the old archive folder (Ocean Current Punk) to the new archive folder (Ocean Punk)
4. Finished (may need to restart the game)
If you have any questions, please check out the Steam community post or join the group to ask
Drink like Life: Complete multi-branch ending and chart marking optimization
Good weekend everyone, this update has improved a number of endings, so the whole game process has basically achieved a series, if you want to try the complete story, you can try it now, of course, the current bugs are still many so you want a better experience can wait. For some reason temporarily closed the store page, but the game is still updated, while preparing for the release of the official version, so you do not have to worry, if you want to consult questions can add the official group chat displayed in the game. Thank you again for your support.
Core content
Added difficulty selection (normal mode, hard mode), difficulty control content: periodic enemy difficulty (health, strength, number, frequency)
Final BOSS Battle: Alien Queen: will continue to hatch minions, laser attacks
Finished subtitles: After victory, prompt box and finished subtitles can be skipped
Alcohol addiction: The crew became dependent on alcohol and vitamin C
Add chart markers
Redo Monument to add transfer mechanism
New World boss Epic Bonus
Octopus head cover
: Fast dampness and overheating,
immune stagnation effect
(Material: Octopus tentacles)
Heart Freeze Amulet
: Fire a ring of ice picks around when injured (Material: Frozen Heart)
Lightning Amulet
: Gain "Lightning Attractor Constitution" while being immune to lightning damage (Material: glare lightning)
Fire Dragon Tower
: Fire ball (Material: Scarlet Eye)
Eyeball Tower: High damage, long recovery time after injury (Material: Octopus giant eye)
Green Leaf Pendant: Continuous blood recovery (Material: Dead wood)
Soul Cage: Extremely wide range, sustainable to restore the mood of the crew (Material: Soul Chain)
Trident: Damage +10, never damaged (Material: Rotten Trident)
New Resource play
Mead: Honey + wheat + yeast, cheap and high-yield route, similar to beer plus
Blueberry Champagne: Highest value, of course lower yield
Bookshelf: Store books, and maybe leave a book or two when there are visitors on board
Fog net: It can also collect fresh water in winter and summer when there is no rain, and is made of spider webs
All brewing devices have a chance of exploding and catching fire, but oak barrels are much more likely
Coupon trading machine: there is one opportunity to buy or sell every day, the unit price fluctuates daily, and the daily management fee is 10%
Blueprint Reworked: Temporarily changed to a general item, increased intelligence after use, can be dropped from the chest
Small dinosaur: A docile herbivorous dinosaur that drops a lot of eggs and meat after being killed
"Clan Totem" : Scattered around the world, activation rewards are usually gold, rare resources
Increase the number of monuments, get some rewards per exploration, require kill activation, can be used to teleport (via the mark click on the chart to teleport)
Cyanobacteria: Release bottles of oxygen
"Abandoned camp" : Crew close can return blood and spirit
Detail optimization
Repair processing electrical appliances can still feed abnormal resources
Improved character equipment bar, you can view equipment details
Fixed an exception where the durability of equipment in use is 0 when reading files
Improved coral art
Added cats and dogs to a certain extent to prevent mice, thieves and other effects
The chart should be marked
Fixed chart markings that may not be clear at night (due to illumination)
Fix work continues without switching animation and laser exception
Improved random event alerts for crew, with more obvious message alerts popping up like random events
Fixed no initial welcome event panel exception at end of tutorial
Integrated water interface components
Added "Search box" and applied to the console
Add different types of markers (e.g. food, skulls, crystals)
Fix to minimap markers being detected by the cursor directly in the world
Improve the final boss
Improve the ending sequence
Rocket ending access the cutscene credits
Deep Sea City ending access cut subtitles
Outcome achievement activation
Adds Story Manager data archive
Fixed that some boss ICONS might not display abnormity on the mini map (alien boss)
Redo the fire extinguisher: This way of firing snowballs is too weak, change to the electric sprinkler extinguish mode
Integrated range ring components
Added link lock: prevents ships from shifting when landing on islands
Redone oak barrels: Fermented beer instead (without yeast)
Adjusted camp: Beer, food, and a Traveler's Note are dropped when first mined.
Fix auto flag still affected by light exception
Fix replacement entity name translation is still abnormal
Integrate a "disaster manager" : mainly responsible for creating disaster puzzles for the player, such as periodic enemies, beast attacks
"New Power Buildings", "New Bosses", "New Achievements", "New Plot Pieces"
Good weekend, Ocean Punk is back for its monthly update report. In these updates, I still focus on [experience optimization, new buildings, new creatures, new achievements], I hope you like it!
Theme Optimization
Added more interesting buildings, resources, creatures, bosses
Adjusted seabed resources for exploration, adding "manganese nodules" and "deep-sea crystals"
Added landing pad: Can jump to any island within range
Add electromagnetic components: as a raw material for most electromagnetic buildings (consumption of manganese nodules)
Add jewelry store: You can sell fine crafts or jewelry made by yourself
Add flush toilet: large range, need electricity to run water
Add standby switches: Reduce power loss in standby buildings
Add transformer: Increase the disaster recovery rate of very high power
Add copper core cable group: increase channel power by 20%
Added power monitor: The display can show the total power of the current circuit (updated per second)
Add hand generator: The crew can provide a certain power when working
Fixed "Thunderstorm at Sea" event triggering exception
Fixed an exception that could not be created when the fleet name was the same as the archive name when creating the world (added autocorrect)
Add crew name to crew Endangered alerts
Adjust the schedule of rest periods (get to work in time)
Fixed an exception where an error may be reported when collecting dropped resources (trigger probability is very low), causing the resources to reach the crew but the coordinates have not changed
Fix if a kidnapped crew member is on an island, the redemption is invalid
Durable equipment, island exploration [optimized details, upgraded experience]
Hello everyone, this update has a long interval, so there may be a lot of content. Mainly focusing on in-depth optimization of operational details, guidance, and other aspects, I believe your future experience will be better.
Increase storage and reading files for cooking, fishing, and other plans
Pets will die of old age (<50 days)
The spreading speed of Invasive species decreases (↓)
Repairing the abnormal creation of fishing missions after the fishing mat was burned down
Change the key to increase the automatic switching display of difficulty modules
Fixed abnormal collision and shaking of the sea strider nest; The coffee name is incorrect (still 'chili'); The safety water tank shows flooding
Repairing the real machine will reset the speed on a new day
Fixed an issue where the node of the offshore bracket could not be unlocked (continuously indicating that there are pre unlocked nodes)
Repairing the fire has an abnormal cooling effect
Add the reason description Tooltip when the attempt to launch a rocket fails
Redo cargo explosion event: The original effect feels like it has never been (changed to range explosion)
Repair furnace defects: If the task is interrupted halfway during loading, it will get stuck (the same applies to other processing buildings)
Directly reset when adding a crew member to a long-term (1 ') idle position
Crew routing changed to opaque thin lines
Adjust the ice maker (suspected of brushing water)
Obtaining new talent events should not have a close button (mandatory)
Promptly prompt when the guidance tower is successfully activated (it may appear but it is too slow)
In the later stage of repair, multiple weather conditions often overlap and there are anomalies for a long time (which looks uncomfortable), increasing the normal weather time
The world boss hides unharmed for a period of time
Repairing all defense towers will still attack ghost anomalies;
Fixed abnormal failure of multiple clicks on the "Upload Module" button
The guidance tower, as a plot device, is only activated once before displaying the panel
Fix illegal implementation of fishing allocation by people on the island, resulting in frame loss (after failure, tasks will be continuously allocated to occupy performance)
Repairing the talent of deceased crew members that is still effective abnormal (such as Peach Blossom Crazy)
Add equipment durability
Optimize weapon rack: Install more equipment while offsetting natural durability loss speed
Add Anvil (Forging Table): Increase the durability of all equipment
The ship's view will no longer extend to the island, and the character must personally observe it
Add elevation lens: increase the elevation of the field of view and see further land
Add Curse Pot: Randomly refresh on the island, surrounded by a circle of skull heads. The pot gains gold coins and ceramics after harvesting
Add a harpoon device: Built on the side of the ship, you only need to regularly replenish the bait to fork the fish
Add an ice maker: This way, you can make ice at any time
Add a fluorescent lamp: Provide a small range of permanent light sources that require fluorescent mucus