Octahedron cover
Octahedron screenshot
PC PS4 XONE Switch Steam
Genre: Platform, Indie

Octahedron

Transfixed, Free, Forever



Hot on the heels of Octahedron: Transfixed Edition’s Switch release, I’m delighted to announce that all Steam copies of Octahedron have been upgraded to the Transfixed Edition for free! Download the game now to try it out!

I spend quite a bit of time chatting with players on Twitch, Twitter, Discord and the Steam forums, and I really wanted the Transfixed Edition to be the definitive version of Octahedron. So incorporating feedback and requests from the community was very important. And I’m happy to finally have all the new content available on PC as well!

Here are some of the major things that have been added to the Transfixed Edition:

Time Trial Medals



Right from the start, a core focus in Octahedron has been encouraging and rewarding elegant and precise movement. The ability to pull platforms from thin air is the central pillar around which the game is designed after all.

The desire to reward an economy of movement is what led to the end of level platform count and the Platform Par Medals. You are rewarded for a mindful & minimalist approach to platforming. But shortly after release it became apparent that gamers wanted more... The outcry for level timers from the community was immense, with speedrunners in particular taking a shine to the game.

At first I had simply introduced level completion timers and best level time displays. But with this update I’m bringing brand new Time Trial Medals to the game. Each level now comes with two finely tuned time trial tiers. Getting the PLUS version of these medals in particular is no easy task and will put even the best players through their paces!

Additional Achievements



Because apparently there weren’t already enough challenging feats for even the most hardcore of players to achieve I’ve thrown in even more Steam Achievements! Most of these new achievements are for unique level challenges, there’s even two stealth challenges in there. You can check out the new achievements and compare your progress toward becoming the very best, with the rest of the world, here.

Easy Difficulty Setting



Octahedron is a challenging game, no doubt. And while it’s supposed to be, there are also those players who got stuck somewhere along the way but would have loved to keep playing—things just got a bit too difficult. For those there’s now a brand new option to switch a Normal save file to Easy!

You can start any new save file on Easy or switch an existing Normal file to Easy at any time (from the pause menu on the world map). You will only take half damage from that point forward. Please bear in mind that moving to Easy cannot be undone (on the save file in question). So think carefully before flipping that switch.


Some smaller elements of the Transfixed Edition have been rolled out slowly since the beginning of the year. Here’s a quick summary of the changes:


  • Engine upgrade from Game Maker Studio 1.4 to 2.2, along with many code optimizations
  • A "HELP" option on the level end stat screen that helps explain medals, collectables, etc.
  • A new "COPY FILE" menu on the title screen
  • A new "PERFORMANCE MODE" option with two settings (Medium and High): This gives a further performance boost at a minimal visual cost, useful when playing on very weak CPU/GPU systems or when streaming the game.
  • New options on completed save files:
  • turn off optional upgrades
  • only play levels with the minimum required platform upgrade
  • Level design improvements
  • Many small bug fixes

Octahedron update news



While porting the game to the Switch (out on January 17!) Octahedron was moved to a new engine and has seen many code optimizations along the way. The Steam version has just been updated to version 1.2.4.4! Since the game's release in March 2018 there have been several updates, adding new features and improvements, as well as fixing bugs. The following is a summary of all the major things that have been added since launch (including the newest update):

(1.2.4.4)

  • upgraded engine from Game Maker Studio 1.4 to 2.0
  • new "HELP" option on level stat screen to explain medals, diamonds etc.
  • new "COPY FILE" menu
  • new "PERFORMANCE MODE" option: gives a further performance boost at a minimal visual cost, useful when playing on very weak CPU/GPU systems or when streaming the game
  • new options on completed save files: turn off optional upgrades and only play levels with the minimum required platform upgrade


(1.0.7.4)

  • option to display speedrunning timers added (global and per level)
  • added tracking and saving of best level times (visible on pause stat screen)


(1.0.6.1)

  • for higher difficulty levels there is now a "SKIP TUTORIAL LEVEL" option in the pause menu during the tutorial level
  • after a "Game Over" in Rogue or Rogue Extra mode there is now an option to "QUICK RESTART FROM LEVEL 1-1", so restarting the game with the intro and the tutorial level is no longer necessary


For more details and specific bug fixes, please refer to the pinned release notes in the Steam community discussions.

Demo available now!



Hey all,

We are really happy to let you know that a playable demo for Octahedron is available now. You can access it by clicking the demo button on the store page.

There is a selection of levels you'll be able to jump intp and play covering a variation of difficulties. We really hope you enjoy this sneak peak into the world of Veetragoul and join us back here on March 20th for the full launch!