Hey there! So it already has been over a month since we released the demo during Next Fest. Currently, we are in the midst of making our game ready for our big release THIS SUMMER.
In the meantime, we thought you’d enjoy a new version of the demo with some of the improvements we made so far. :) Without any further ado, here are the changes:
Highlights
Plattenboy Level - Upgrade
The Plattenboy got a whole new additional device to explore and tinker with.
Chord Towers Level - Camera Angle
It’s easier now to reach the towers in the back.
Performance Improvements
We were able to boost the FPS by about 3x to 5x on our test system from 2015 (Intel i7 with integrated graphics). So should the game have caused some trouble for your GPU in the past, maybe now is the perfect time to give it another go.
Further Changes and Improvements
Levels
Plattenboy - Got a completely new device to play around with.
Chord Towers - It is easier now to reach the towers in the back.
Organ - Does record more precisely now when a key was pressed.
Sound Bricks are harder to lose inside levels now.
Fixed possible Camera clipping during level transitions.
Train
Loco - When recording, the window will be red and blinking now.
Cassettes
Song Exporter - By default, the UI will hide your username in the file path now.
Song Exporter - The UI got overall simplified by removing unnecessary buttons.
Song Exporter - When done exporting, the computer shows a checkmark now.
Cassette Player - The non-interactable playhead now looks less interactable.
Cassette Editor - The cassette slot now looks more like a slot.
Cassette Editor - The “?” key got replaced with a “ “ key (space).
Untitled Cassettes without a title get the title “Untitled” now.
Titles of Cassettes are perfectly horizontally centered now.
Fixed a possible bug preventing a cassette to not be saved.
Sounds
Landscape - Hovering over the tiles now makes a little sound.
Cassette Box - Got some new latch sounds.
Graphics
Performance Optimisations
Anti-aliasing is optional now. You can find a toggle in the Settings.
MacBooks with a Notch now use the full width of the screen by default.
Menus & UI
Localisation - Added Russian translation.
Improved text wrapping for Spanish and Portuguese.
Miscellaneous
Concert - Fixed a possible bug getting stuck in the Concert.
ODDADA @ Games Baked in Germany
We are very happy to announce that we're part of the Games Baked in Germany event from June 20th to June 27th!
If you haven't had the chance yet, please try out our demo and let us know how you liked it. And definitely check out all the other amazing games too!
All the best, Team ODDADA
🏠🎶 Live Let’s Play / Q&A with devs Sven and Mathilde!
Join Sven (artist and programmer) and Mathilde (sound designer) of the ODDADA team for around an hour of live song making on June 15 at 8 p.m. CEST / 2 p.m. EDT / 11 a.m. PDT!
If you have any questions regarding the game itself, the development process, or Sven's and Mathilde's roles and tasks in particular, just ask away in the chat!
We’re looking forward to having you there 🏠 🎶
ODDADA @ Steam Next Fest
Hey everyone!
We are officially part of Steam Next Fest this week, so please check out our broadcast and live streams and compose some catchy tunes in our demo (you can download it on our Steam page right now!) if you haven't had the chance yet!
Also, we would like to say a big thank you to everyone who has already played the demo and for all the love we have received so far ❤️ Watching your streams and videos, reading your feedback, and listening to your handmade songs on our Discord is a wonderful experience and we're so happy and grateful for it!
Live Let’s Play / Q&A with devs Bastian and Annika!
Join Bastian (audio programmer) and Annika (marketing & social media) of the ODDADA team for around an hour of live song making on June 12 at 5 p.m. CEST / 11 a.m. EDT / 8 a.m. PDT!
If you have any questions regarding the game itself, the development process, or Bastian’s and Annika’s roles and tasks in particular, just ask away in the chat!
We’re looking forward to having you there 🏠 🎶
ODDADA DEMO out now! 🏠🎶
Our demo is here!
With the development of ODDADA really having picked up speed this year, we're happy to announce that our demo is now out!
Please download it, make some cool cassettes and tell us about your experiences, thoughts and feelings on our Discord server 💬
Also, here's our brand new trailer:
We will be part of Next Fest too!
We're currently planning on doing one or two live streams during Next Fest week, so keep an eye out here on Steam and on our Discord when we announce the dates and time!
Save & Sound - A celebration of music in games!
Get ready!
Join us July 14 - 18 right here on Steam for one of the largest digital expos about audio and music in games. Featuring concerts, deep-dives, and mashups from 70+ developers from around the world, prepare your eyes & ears for a unique event!
Starting at 10am PDT / 7pm CEST, a 4-day live show from July 14 to 17 will stream showcasing all the wonderful content made just for Save & Sound.
We will show lots of new footage of ODDADA!
Don’t miss out on updates!
Set a reminder to be notified when Save & Sound will go live!
The show will be streamed on the Save & Sound website. Check out all the games part of the event on saveandsound.io