After listening to player feedback on the discord and the community discussion, we've decided to permanently reduce the price of the game to $9.99. Thanks for your continuing support!
ODIA 1.1.0 : "Emandatus"
Thanks for your continued interest in ODIA! I've been excited to receive your feedback and I've made a lot of improvements to help out with more frustrating parts of the game.
Patch Notes:
Added two new levels
Added two new enemies
Added Steam Achievements and Cloud saves (And some more easter eggs)
Fixed some visual bugs with respawning and enemies getting stuck inside geo
Added respawn speed system After dying and respawning, you gain a speed boost for a short time, which is lost if you take damage or fire your weapon. This should help get you back into the fight after respawning, but will still make combat methodical and challenging.
ODIA 1.0.4 : "Iacto"
We've gotten some bug reports, and this patch aims to fix those. - Fixed Guardian Tank sounds after loading into save after destroying it - Better performance in general and specifically on cathedral level - Fixed loading hitches in city level - Fixed shield hand animation not working (whoops!) - Dying in sewer and respawning in village should have a better visual transition - Fixed saving out dead Enemies - Fixed softlock when killing all enemies on map then saving on top of the cathedral