Of Mice and Moggies cover
Of Mice and Moggies screenshot
Linux PC Steam
Genre: Puzzle, Indie

Of Mice and Moggies

#10 - Small Update: Mac Support

Heyho,

no new content this time around, but i'm happy that we got the Mac build up and running. We are using Godot, which can export to OS X in principle, but i wasn't able to properly test the export and set up the Steam side of things. Luckily, our Community over on our Discord helped us with getting the Mac build for Dome Romantik up and running. Dome Romantik is the game we currently develop - a roguelike action mining game, so pretty far away from moggies, theme wise. In any case, the experience over there helped us getting Moggies ready for Mac :)

There is also a small fix in this update, preventing clicks into the UI that should be hidden behind a dark overlay. Until now, if you had the pause menu open, you could still use the ingame UI, like the button to open the cat license.

Be sure to check out the community levels, if you haven't yet! Sort by new to see what was added recently. You'll find very creative levels that require completely different approaches than the ones you saw in the campaign. Overall, the quality of the community levels is very impressive to me, the players really put in a lot of thinking and only published good levels.



Maybe we'll also add a wee bit of new content in the future. Now that i had some distance to the game, new ideas for animals came to me. We'll see how that works out, as it can't slow down the development Dome Romantik.

Let me know if there is anything strange going on in the game.

Have Fun :)

#9 - Small Update: Hall of Fame ordering

Hello everyone,


this is just a tiny update fixing a single thing. Still, it was important to get right to honor the achievement of the players :)

It surprises me each time it happens, but now and again a new player comes around who does still find a few better solutions than anyone else before. Once known, the new best solutions are also reached by other players, but still this initial "discovery" stands out and should be listed first in the hall of fame.



Fixes



  • changed ordering of hall of fame entries, so that entries with the same score are sorted by who was first


Thank you @tuure for reporting it, shows a great sportsmanship in this!

Thanks :)

#8 - Small Update: Backend Fixes and new Artwork

Hello again,


there were a few issues with space characters, both in player names and level names. The result was that some counts were wrong, like community levels showing 5 people solved the level, while it was actually 10. It also impacted the hall of fame, which players with a space in their name couldn't enter. I'm not sure when this issue appeared, because this worked fine in april. In any case this is fixed now both in the backend and in the game.

As our current main project, we're developing Dome Romantik. I'm the bottleneck there right now, so Anne had some time to do something else. She gave the Steam artwork for Moggies another try, we hope you like it :)


I also want to spotlight a new community level from tuure. He made 3 very good levels already, but this one is pretty crazy - check out the move count. The level doesn't look so bad, does it? But it's very challenging, i haven't solved it myself yet. I also like his other levels also a lot, because they do something i didn't think of in the months developing the game, while being in the same style as the campaign (only a few elements on the puzzle).


Fixes



  • fixed players not being able to enter the hall of fame, if their name containes a space
  • fixed play counts and level ratings of community levels not being registered, if the level name or user name contains a space


That's it for this time. Have fun :)