Greetings, Ogre players! There's a new patch live for all builds of Ogre. This patch restores some fixes which we had to revert, as well as some extra bug fixes. Full list of changes are below.
Changelog:
Fix for the options menu crashing the game
Fix to AI Ogres (And Possibly Superheavy Tanks?) Make Useless AP Attacks
Fix to a firing on Infantry with AP guns rules issue
Fix for Ogres being played by human players having all their weapons marked as AP guns
General Bug Fixes and Mac Update
Fix for AI Ogres not using batteries in combined attacks vs Infantry.
Minor AI stacking issue resolved.
Fix for dice glyphs in combat log.
Scenario overlapping issues resolved.
Updated Auroch Digital logo for the splash screen & in game news section.
Refined Audio and Bug Fix Update
Audio Audio Audio, we have just updated the Audio files for a fresh 2021 look. This has given the existing audio in the game a fresh set of paint and some new wheels. Listen out for the updated and much improved, smoother and more refined sounds that were in need of updating for years! As well as Improving the Audio there is also a bug fix and feature we've added into the game:
We have fixed the game screen issue bug, which was causing some people to not be able to play the game.
Spinning Timer icon has been added, to Show when the AI is thinking when playing the AI.
New Ogre update: The AI Update!
We've just added an update to Ogre that improves the speed and process of the AI, so your Ogre games should play much smoother now and be more fun.
As well as updating the AI, we've also made a number of other changes to the game:
Updated the game to a current version of Unity
Fixed a couple of edge case loading bugs.
Fixed; Scenario Description text not updating Steam Workshop Description
Save game fix for edge case for a weapon type status
Improved game stability for game running for long periods
Clarification on video game rules for Submerged Marines
Play Together OGRE prerecorded stream with legendary game designer Steve Jackson
Watch our pre-recorded stream where Jupiter Hadley speaks with Game design legend Steve Jackson, Creator of OGRE, Munchkin, and Car Wars. He discusses his cult game of cybernetic tank battles, OGRE.
Plus Allie and Tom at Auroch Digital show how to play the game.
Join the panel that rolls 6s every time as we explore the role (roll?) of dice and probability in both physical and digital games, including:
[speaker name="Steve Jackson" title="Founder" steamid="76561199040369101" company="Steve Jackson Games"]Creator of creator of a whole host of classic games including Ogre, Cthulhu Dice and Zombie Dice
[speaker name="Marlowe Dobbe" steamid="76561198179435601" title="Developer"]Co-Developer with Terry Cavanagh of Dicey Dungeons
https://twitter.com/marlowedobbe[/speaker]
[speaker name="Gian Paolo Vernocchi" steamid="76561198197555778" title="Co-Founder & Creative Director" company="DESTINYbit"]Developers of the upcoming Dice Legacy
https://twitter.com/vernocchi[/speaker]
[speaker name="Nina Collins" title="Panel Moderator, Partnership & Production Manager" company="Auroch Games"]Developers of the digital version of Ogre[/speaker]
Game design legend Steve Jackson, creator of beloved classics such as Munchkin, Car Wars, GURPS and the giant cybernetic tank wargame, Ogre (as well as many, many more!) joins us to chat about his remarkable career so far.
It's almost time for Gen Con Online! Nearly 70,000 people attended Gen Con in 2019, making it one of the largest tabletop and hobby gaming conventions in the world. Unfortunately due to COVID-19 this years con has been canceled, however, you can still enjoy Gen Con Online! This will be a virtual convention featuring a slate of events and programming you can attend from the safety of your devices and in the comfort of your favorite quarantine sweatpants!
Our awesome Discord mod GranitePenguin is running OGRE sessions at Gen Con Online! Make sure to sign up to play OGRE with, and learn from, our very knowledgeable Aurochnaut. You can sign up right up to the day each session is running.
These will be 2-player sessions so they can have 1-2 people at a time. The sessions will be 2 hours long focusing on the basic mark III. Depending on numbers for the sessions there will be walk throughs for both sides or chances to swap sides. The sessions will aim to simulate having 2 people playing the boardgame at a convention.
Ogre Update - Moving Mac to 64bit version
Hi all, we've done a quick update of Ogre today; the main change is that the game moves from 32 to 64 bit for Mac users, as Apple is doing a big change on the next OS towards 64 bit. (Note that if you want to keep the old 32bit version, you can still use that version. Full details can be found in the Steam Community post here!
Thanks all!
Get 50% off Ogre in the 2019 Board Game Sale
Hi there!
We all have games that have sat in our wishlist for too long… so we are on a mission to help reduce that for you by giving you 50% off of Ogre in the 2019 Board Game Sale. Act now before it’s too late!