Ogre cover
Ogre screenshot
Genre: Strategy, Indie

Ogre

Update 1.5.12.0 Live on Main Branch!

Update 1.5.12.0

Features

  • Added 'Scroll to Zoom' as a toggle in Options
  • Warning popup added when ignoring reinforcements on the last turn they're available.

Bug fixes

  • Mobile Howitzer can now move when deployed in rubble/city
  • Fixed exploit where a unit could enter more Overruns than their movement points allowed
  • Error finding victory condition fix


If anyone has any issues or feedback, send it over to jake@aurochdigital.com :)

Thanks very much!

Ogre updated to Version 1.5.3.0! GEV scenarios, Mac support and more!

Hello everyone!

We're finally ready to roll our the major new update to the game! We thank everyone for their feedback and co-operation, we know it's taken a little while and your patience during this period is HUGELY appreciated!

See below for the awesome new features and fixes that the update contains;

Update 1.5.3.0

Features

- Ogre now available for Mac users!
- Movement added for stacks of units.
- GEV maps and scenarios added to single player, with multiplayer coming very soon!
- Scenario Creator now has Undo/Redo and various tooltip improvements to aid newer users and better explain functions. Should also be able to publish scenarios of any size now.
- Confirm End Phase and Auto-End Phase now added as options in the Game Settings menu.
- 90 degree angle camera increments now added as an option in the Game Settings menu.

Fixes
- AI tweaks and updates.
- GEV recovery should now be working as intended.
- Added in countdown on Campaign level 4 back into the game.
- Right-shift now works for multi-selecting units (beta user request).
- Changed Nightfall faction colour in combat log to aid visibility.
- Save/Load should now be working correctly. Removed option to save during enemy turn.
- Units can now leave a Bridge/Road hex which has been cut at the end.
- Restart Mission Crash no longer occurring.
- Camo units no longer show unit type on hover.
- Skip reinforcement deployment phase when there are no units left to deploy.
- Overrun bug fixes and improvements.
- Escape Zones now should be working in every game mode.
- Overrunning a treadless Mk 1 with Light Tank should no longer cause any issues.
- General text and minor fixes.

As always, if you encounter any issues with the game, bugs, unusual behaviours etc., then let me know on [email]jake@aurochdigital.com[/email]. Instructions can be found here!

Ogre updated to Version 1.3.0.0

See below for the list of cool new features added to the game. For a comprehensive list of all the bug fixes and content added since release, check out the patch notes thread here!

New Features

  • The "Pin Tile" menu is now available during deployment. This can be used to inspect stacks during deployment.
  • Unit information now shows up while hovering over tiles with a single unit during deployment.
  • During the attack phase; you can now click on tiles with a single target to immediately select your target. (Unless that target is an Ogre.)
  • Flyouts have been added to attack summary for attackers and targets.
  • During the attack phase, when selecting a target, contextual information about a terrain overlay will show. (If a single unit and a terrain overlay are both placed in a tile, unit info will be shown instead)

News announcement

It's been great seeing the reviews of Ogre roll in, the majority of which have been overwhelmingly positive!

"fresh, deep and compelling" - Save or Quit
"A crowd-pleaser for the long-time faithful" - Rock Paper Shotgun
"A videogame everybody wants to see" - PCGamesN


We've updated the game to version 1.2.1.0 with a bunch of new fixes and features.

We've also posted a brand new video explaining some of the new UI features, which you can find below!

https://youtu.be/MZqrr_c6xNA

Ogre Updated and Improved!

We've just launched our third update since launch. We've got an aggressive support and improvement plan that we're undertaking, and we're taking on suggestions and questions from the community and also adding improvements from our own 'good to have' list. Join us and the Ogre community as we take this classic of the war games genre ever onwards, ever forward!

We've also just added a video in this discussion that explains some elements of the UI in more detail and some of the minor tweaks we've made.

The wait is over! Ogre is available to play on Steam.

The game is out now and features a robust multiplayer experience to take on Ogre fans all over the world in asynchronous online multiplayer, a challenging single player campaign named Nightfall, plus a variety of skirmish options.

"A videogame everybody wants to see" - PCGamesN
"Promising to be a feature packed release" - The Wargamer
"We’re looking forward to taking the reins of the hulking cybernetic leviathan" - Bell of Lost Souls
"Auroch Digital are something of a specialist at this type of thing" - Rock PaperShotgun

Ready to battle? You can purchase the game today on Steam, and then head on over to the Multiplayer Meeting Post to meet and challenge like-minded Ogre players.

Ogre Launch Gameplay Trailer live now on YouTube!

Hello folks!

As I'm sure you're aware, Ogre launches this week on #OctOgre 5th! As part of the buildup to this, we've just set the launch trailer live on YouTube.

We'd love to hear your thoughts and for you to share this around your friends and communities, spreading the gospel of Ogre to those that possibly haven't heard the news yet! You can like us on Facebook, follow us on Twitter and like and subscribe on YouTube!

https://www.youtube.com/watch?v=wFBnQ7x1-10

See you on the battlefield!

Soundtrack DLC now available, optional free download!

As a special treat, you can now sign up to a mailing list and receive a free copy of the soundtrack ahead of release! Sign up using the form here and we'll notify you ahead of the scheduled release on October 5th!

NOTE: This is downloadable content which is only redeemable with a purchased copy of Ogre.

The Ogre - Deluxe Official Soundtrack combines the Ogre Suite by Tom Smith with brand-new tracks created especially for the Ogre video game by Matthew Walker, forging the ultimate musical accompaniment to the brutal battles of The Last War.

Includes 20-track album, provided in 320kbps MP3 format.

  • 1. More Than Machine - 00:18
  • 2. Setting Up The Board - 02:14
  • 3. Decision Tree - 03:49
  • 4. Rocking The Steel - 03:52
  • 5. The Combine Infantry - 01:44
  • 6. Movement In The Trees - 02:29
  • 7. Frontal Assault - 01:34
  • 8. Little GEV - 03:09
  • 9. Scrum - 03:14
  • 10. My Bonny Sweet Annie Kills Ogres - 03:26
  • 11. I Hate Waiting - 02:32
  • 12. Meadowlands - 03:13
  • 13. Meadowlands Aflame - 03:48
  • 14. So Cold - 04:41
  • 15. Lament For The Dead - 03:00
  • 16. Roll Credits - 02:15
  • 17. Meadowlands (Video Game Version) - 2:04
  • 18. Decision Tree (Video Game Version) - 3:57
  • 19. Frontal Assault (Video Game Version) - 3:34
  • 20. Uncle Al (Car Wars Bonus Track) - 01:02

Note: After downloading this content, these tracks can be found in the Ogre folder in the Steam Directory. For more information on the Steam Music Library and Player, click here.

Credits
Tracks 1 - 16, and Track 20 written and arranged by Tom Smith, all vocals by Tom Smith.
Tracks 17 - 19 written and arranged by Matthew Walker, based on the Ogre Suite by Tom Smith.

Tom Smith - tomsmithonline.com
Matthew Walker - mwmusicstuff.com

Beta testers wanted for Ogre video game!



Hello everyone!

Jake here! I’m the Community Manager at Auroch Digital, the studio behind the upcoming video game adaptation of Ogre.

Things are coming along really well with the development of the game and we’ve reached a point where we need YOUR input: beta testing!

In a beta test, we provide you with an unreleased version of the game to take out for a spin - try out the systems we’ve implemented, see what we’ve built - and then you give us feedback. You might encounter the odd bug here or there, so we’ll expect you to send us bug reports as well.

It’s an exciting opportunity to see a game before it’s released, as well as providing meaningful criticism to help shape this very special digital adaptation of Ogre.

Want to get involved?

Fantastic. Please read the following instructions carefully...
With your application to become an official Ogre beta tester, it’s crucial that you tell us:

  • Your full name.
  • Which Ogre games (and related expansions) you’ve played.
  • How long, in years, you’ve been playing Ogre.
  • The last three video games you played.
  • Which platforms (Mac, PlayStation 4, Android tablet, etc.) you currently own and regularly use for gaming.
  • Which Ogre unit is your favorite (Mark IV, G.E.V.s, Infantry, etc) and why.


Send all of that information to us via our sign up form by the closing date of September 6th at 5PM UK time and we’ll be in touch some time after that date via e-mail to let you know if you’ve been chosen.

Please note:

  • To participate in this beta you must have Steam, on a Windows PC, running Windows 7 or later.
  • Application to the beta does not guarantee that you will be accepted into the beta program and we have the right to revoke access to it at any time, either on an individual or group basis. Access to the beta does not include access to the full game when it is released on Steam, so if you wish to continue playing after the beta ends you’ll need to purchase the game.
  • No screenshots, video footage, or written editorial of this beta may be shared publicly online or in print. The reason for this is simple: things could change quite dramatically between beta and release and we don’t want anyone outside of this beta to see an unrepresentative version of the game. (If you’re a YouTuber, streamer, or blogger, please get in touch with me via e-mail to ensure you’re first in line for preview and review builds.)
  • The game is very much in development and you should be aware that going into the beta program is an active part of that development. We will expect testers to answer questions and send us information when requested. If you don’t want to do those things then this beta isn’t for you.
  • Applying for the beta will also automatically sign you up for the Auroch Digital newsletter. It’s completely free and you can opt out at any time.


Got all that? Ace! Any questions about joining the beta? Feel free to e-mail me or post them here.

Thanks!

Jake
Community Manager, Auroch Digital