Oil Enterprise cover
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Genre: Simulator, Strategy, Indie

Oil Enterprise

Build EA9

Hello fellow CEOs!

After quite some time we finally are able to present Build EA9. It contains a lot of preparation work for the Multiplayer mode, among it the Freegame start position modification which will be used to start multiplayer games as well. Here's the details:

  • Finally implemented a bunch of achievements. More to come!
  • Achievements are also displayed with jingle and screen ingame (additionally to the usual Steam notification)
  • Starting a free game now allows for choosing the starting position on the world map instead of a mere region selection
  • The company logo is now displayed on owned fields in the region view window (world map)
  • Reworked the colors of the oilfield dots on the region view window
  • Depth of Field is now deactivateable
  • The laptop (newsletter) now only closes with the "X" on the top right corner to prevent "clicking it away"
  • Removing obstacles now shows an "under construction" icon
  • Improved position of the tooltip (mousepointer covered the first letters)
  • Added Keys for selecting the gamespeed directly (default at 0,1,2 on the main keyboard)
  • Replaced Hector image in event message window that was too wide
  • Fixed regionally restricted events that were able to appear on every field worldwide
  • Fixed a bug preventing to switch from worldmap to oilfield
  • Most probably fixed not being able to save anymore. At least I couldn't reproduce it any longer
  • Reworked daily logistics calculation to respect logistics event modifiers
  • Fixed bank warnings not respecting cost modifiers
  • Fixed contract ranges for new contracts
  • Fixed enterprise logo being saved per field (and allowing to be different for each of them)
  • Fixed some typos and missing translations
Work now continues on the multiplayer mode, which I expect to have a first "actual gameplay" version this week. I already have a lobby plus chat in place, also including firewall port opening using UPnP. I do NOT want you guys to require an internet connection to play a LAN game, and the internet mode will be "old school", so no central repeaters that might be turned off sometime in the future. IF I get multiplayer to work, I'll do it forever, not for as long as some third party decides to keep the servers up.

There are some known issues with the current build:

  • The feature "oilfields have limited reserve" doesn't work, you can extract oil indefnitely
  • The "stats" values (total oil extracted, total contracts fulfilled) don't get saved on steam, for reasons unknown. I'm on it, but didn't want to further delay the update for this. The value is still tracked correctly for a single game session, so the "lower" achievements should be doable, but getting 100k contracts fulfilled in a single session (no loading allowed ;)) WILL be a challenge :)
  • Enterprise trade accounts sometimes seems to show wrong values or none at all
The stats issue particularily bugs me, because it really should work exactly like it is now. I'm investigating, but I think you'll enjoy achievement hunting as it is! Have fun, and as always, if you have any concern, any question, any feature you would like to see implemented, improved or changed, PLEASE let me know, I'm happy to talk to you and even implement whatever it is you desire - provided it makes sense ;)! And don't forget to give us your thumbs up if you enjoy what you play :-)

Edit: Hotfix 2320 (check Settings window, the last four digits) is now online:

  • Fixed Save games cannot be loaded any more
  • Fixed Crash with the accident Achievements


Sorry for the inconvenience caused by these bugs. Should there any other problems, please don't hesitate to let me know right away, bugs preventing you to enjoy gameplay have the highest priority possible!

Build EA8

Hello everybody! We finally made it to compile another stable build of Oil Enterprise, with a lot of new stuff for you to enjoy and check out. Here it goes

  • Special Events have been added that have a chance of 1% per day to occur. They can, among others, be fracking for your region, a tsunami doing damage or a cattle herd running amok on your field
  • There are special temporary modifiers now that can influence production on an oil field for a time
  • Obstacles on the oilfield can now be removed, with time and effort
  • Difficulty and a description are now displayed in the start scenario screen
  • Clicking "oilfield" on the top left now opens the oilfield overview if there is more than one oilfield
  • Open last contract window when closing view contract and when clicking the contracts mainmenu button
  • Changed Lighting engine to get AntiAliasing to actually work as intended. Colors should be more intense now, too
  • OIlfield yield has been rebalanced to provide a more fluid and interesting gameplay
  • Enabled changing the name of the oil field as well as the enterprise
  • Added a tooltip "ends at" at the duration column of active contracts
  • Redesigned the "Brain" window, which was the last one of an "ancient" design
  • Efficiency map is now visible in the main window as well and can be turned off in the settings if desired
  • Load game and start scenario now work by doubleclicking an entry
  • Show region licensing cost in the region overview window
  • Fixed some Problems with the settings screen
  • Ensured all windows are closed when showing the gameover screen
  • Fixed some texting problems
  • (Mostly) fixed Minimap icons disappearing
  • Fixed Building tooltips staying in place when switching to another oilfield or to the HQ
  • Changed forum link to the official forums at http://forum.industry-games.com
  • Fixed several problems when buying another region licence
  • Account balance on the world map now updates correctly when spending money there in Pause mode
  • Prevented accepting contracts that should already have begun
  • Buildings sometimes changed the place because of a sanity check. Fixed placement logic and turned off sanity check for now.
  • Buildings in the HQ can now be built correctly
  • Deleting savegames now also deletes local copies
There was one particularily nasty problem where after some time playing "end game" in the pause menu or on the gameover screen doesn't take you back to the main menu, but simply hangs the game. Unfortunately I couldn't find anything wrong in my code, and I'm afraid it is a problem of the Unity Engine in use. I have upgraded to the very latest minor upgrade there is, hoping that the problem is solved there. But I'm already in the process of doing the major version upgrade (to Unity 5.1), so if this last upgrade did not fix the problem, the next one certainly will.

Anyways, why upgrade to another Unity Version at all? We have heard your feedback, and some asked for opponents to play against. Well, there is an idea that it would be great fun for Oil Enterprise to have multiplayer, without any central server, just peer2peer or "LAN". We think that this would be a wondrous addition, along with sabotaging the others and a stock market, enabling hostile takeovers. And of course, after human opponents are in place, it is just one step further to computer-controlled ones, improving the single player experience as well.

BUT: No promises yet, I still have to look into all the stuff required, and I can't tell if Multiplayer is doable at all! Stay tuned, I'll keep you updated, I will definitely know more by the end of the week!

Build EA7

Greetings esteemed CEOs! We have put a great deal of work in listening to your concerns and updating our game "big time", so try it and enjoy it!

  • The minimap now displays the efficiency ratings of the oilfield when needed (for 5 seconds after a test drilling is done, and while building placement is active)
  • Contracts are now sortable
  • Added 6 new scenarios, 3 easy (Talk is not enough, Dreaming of new oil, Power center), 2 medium (Family bonds, Ice age), one hard (Capitalist)
  • Added 5 new HQ buildings (2x construction time, 2x construction cost, 1x market opinion)
  • Regions now give different boni and mali
  • Region window on the world map reworked to display region differences
  • The unit detail screen now displays tooltips with detailed information how a specific value is calculated
  • Game speeds (normal and fast) are now configurable in the settings, to make fast go
  • really* fast
  • Included settings for Fullscreen AA, VSync and frame limiting
  • Rebalancing of buildings for correct cost per capacity and TCO24 progression
  • Improved contract help texts
  • Fixed steam cloud saves, they are now operational as intended
  • Oilfields now can only have one "big" obstacle at the most
  • Expand oilfield/headquarter should now have correct filters
  • Fixed Settings screen in the main menu, now fully operational
  • Fixed shifted minimap, it should now always be in the correct place
  • Fixed contract prices, they should now be in the range of 60% to 110% (depending on contract level) of the oil price current when the contract was created
  • Fixed scenario state screen for games without any goals
  • Fixed headquarter quality setting problems
  • Fixed automatic region licence grant for starting region
  • Added 5 new (small) obstacles
  • The random generator for contracts now ensures that there is always at least one contract of every level available
  • Fixed some wrong user interface overlays
  • Fixed a bug of maintenance, autorepair should now work as intended
Another big step towards a stable and fun version of the game!

Coming up next:

  • Extended and reworked tutorial to give you a better start (fetched my wife as guinea pig ;))
  • (a lot) more Special Events with a visually improved message box
Still can't wait to hear from you ;).

Build EA6

Hello again fellow CEOs! We have worked hard and long hours to get you something sweet, and here it is! Highlights of this build are highly improved balancing, headquarter bonus buildings and the ingame help. In details:

  • Implemented a comprehensive ingame help and filled it with lots of content. It can be accessed from every window, jumping to the right topic, or via "help key", currently defaulting to "X"
  • Headquarters can now be extended with mighty huge bonus buildings that apply to all active oil fields
  • Added the first batch of 10 bonus buildings, each can be built only once
  • When viewing building details, Hektor's hat now bears the according icon, and the first line "type" was added to inform about the purpose. Also, the help key (top right "lightbulb") will lead to the according help page explaining the building
  • Rebalancing: Maintenance and Safety productions have been doubled
  • Rebalancing: Upkeep has been reduced for all buildings, several construction prices have been changed (pumps, refinery)
  • Rebalancing: Maintenance now not only stops building decay, if surplus maintenance is available, buildings are constantly repaired. See help for the details!
  • Toggle speed (default: Spacebar) now also works when normal windows are open
  • Market-Opinion prerequisites have been fixed to align with market opinion display at the top
  • Fixed building details window staying open after dismantling a building
  • Fixed tooltip display issue on available contracts
  • Removed variable oil field yield, it now stays fixed over its lifetime (before: curve)
  • Fixed display issues in the message log (top right)
  • Building-mouseover now correctly changes the cursor to the pointy hand
  • Added tooltips for the main menu entries
With all these changes, we are closing in fast to a stable state of the game that is worth another go. So if you didn't enjoy your time playing so far, be it because of an "abysmal" tutorial or because of stuff going on that wasn't explained properly, now is the time to dig into the ingame help and give it another try. I tried to touch every topic asked in the past days since early access launch, but I'm sure there will be more questions to come, so please, as always, ask away!

Known Problems

  • Key Setup (Settings screen) and the help window don't work in Main menu (only in the game)
Coming up next:

  • Minor window adaptions where necessary ("Brain" Button)
  • (a lot) more Special Events with a visually improved message box
Can't wait to hear from you!

Build EA5

We seem to be slowing down a bit, as the "easy + quickly done" stuff gets less and less, and the more comprehensive features, like the Headquarters, ingame help and special events, take up more time. Anyways, enjoy your weekend with Oil Enterprise and the following improvements


  • Added UI sound effects
  • Activated ingame music
  • Added Scenario scoring window, allowing you to check what exactly gets you points for the specific scenario
  • Keys for controlling Oil Enterprise are now configurable. Mind that this list will be extended with new keys as they are needed
  • You can now change speed with Space if there are no windows currently open. Changeable in the new Keyboard config
  • Market opinion now only sinks if there are no signed contracts
  • Repaired broken market opinion
  • Reworked oil price calculation algorithm. There are now mechanics to keep the price from falling too far on easy scenarios, and rising too high on harder scenarios.
  • Savegame screen now works as intended


And, as a little sneak peek to the upcoming headquarter buildings, here are some of them.



Enjoy, and as always, feel free to post any bugs, concerns, wishes and suggestions to our forums, thank you!

P.S.: Ronny killed the Headquarter scene - sorry for that :(. Next update will fix this, but as there was nothing there yet anyways, I hope you can live with "just green" for a littlebit.

CEOs assemble...

for tonights Oil Enterprise update. We finally got around to adding more scenarios, and more stuff:

  • Added 4 more scenarios. Careful, they are a bit harder than the ones so far
  • Modified some scenarios for easier playability
  • Display prospecting cost in the choice dialog (Region window)
  • Windows can now be dragged around (header bar) and remember where they were. Doubleclick on the headerbar resets the position
  • Reduced no-maintenance state drop of buildings from "100 to zero in 6 months" to 2 years, cutting back on repair cost and necessity
  • Updated free game starting conditions to NOT include any buildings
  • Fixed missing button captions on the contract details screen
  • Fixed misbehaviour of build mode, when not canceled via button but via clicking on a menu button, artifacts remained on screen
  • Fixed Performance drops in headquarters screen and added a message informing about "not being ready yet"
  • Fixed cogwheel icon click
  • Updated selection boxes with more readable colors
  • Updated Tab highlighting colors
  • Fixed serious bug where savegames got corrupted when saving after an Event (Increased / Reduced deposit size) happened
There are some known probles at the moment, namely:

  • Market opinion gets corrupted rather quickly, displaying no bar indicator and a question mark as value
  • Market price development doesn't work as intended as of yet, it should be rather confined within 40 and 120 Credits per Barrel, and move around rather realistically. It doesn't.
  • Save/Load Screen doesn't display properly and scrolling doesn't work, either
Coming up next: We went over our plans for the headquarters today, and weren't quite satisfied with it. Original plan was to have HQ as a rather static "extendable building" with a level of 1 to 7, limiting the number of region licences and oil fields one can control. Instead, we're now going to use the oil field building mechanic for the HQ as well, and make you build "bonus buildings" there, to increase building capacities throughout your company. Moreover, we want to have a single (visually unique) building for every region licence you buy. Along with a limited size of the space you can build on, this should be more interesting than "spend money, get access".

While Ronny designs those new buildings, I'll get into more bugfixing as well as getting the help system and scoring system in place. So stay tuned, there are no plans to slow down now :).

Enjoy, and as always, feel free to post any bugs, concerns, wishes and suggestions to our forums, thank you!

Build EA3

Good evening CEOs!

Welcome to the Update summary of EA3. Without further ado:

  • Buildings now visually change when "in construction", when an accident happened or when they are repaired
  • Active contracts now show which Region they are assigned to
  • Introduced "repeat last step" for the tutorial (top right corner)
  • A message window is displayed the first time the main menu is entered whenever there was an update
  • Deactivated some Laptop newsletters that didn't really make sense
  • Free game reactivated and implemented (with fixed visuals)
  • Reworked contract details window
  • Fixed Dialogue-Window Close-Button (top right corner X)
  • Fixed Worldmap UI, on all resolutions this time!
  • Fixed bug where clicking "no" on "Do you really want to cancel this contract" didn't have the desired effect
Sorry, we didn't get around to adding new scenarios today, but we'll try again tomorrow! Enjoy, and as always, feel free to post any bugs, concerns, wishes and suggestions to our forums, thank you!

Our Plans for tomorrow (no promises :)):

  • More Scenarios

Build EA2

Greetings fellow CEOs!

As promised, we'll continue to issue Builds in rather quick succession, so stay tuned, Oil Enterprise is bound to improve with huge paces :). Here's the changes for today:

  • Right mouse button now closes the active window (just like the Escape key)
  • Added status icons for inactive buildings
  • Added keyboard controls for moving and rotating the oilfield camera (WASD/Cursors for movement, QE for rotation)
  • Fixed stopper bug when failing a contract (time is now stopped, also the Event window is closable by RMB/Escape)
  • Fixed worldmap bottom-left UI
  • Reworked region window, added more information like expected and actual yield, extracted amount and so on
  • Fixed some texting issues
  • Deactivated accidents and breakdowns in the tutorial
  • Fixed missing contract list translation texts
  • Contracts are now from 100 Brl/Day and in 50-Barrel-Steps instead of 200
  • Reworked general bottomleft UI to be "less jumpy"
  • Changed oilfield tooltip colors for better readability
  • Fixed several typos and wrong texts (like containing "tons" instead of "barrel")
  • Fixed synchronization issues of the production overview with the main user interface


Enjoy, and as always, feel free to post any bugs, concerns, wishes and suggestions to our forums, thank you!

Our Plans for tomorrow (no promises :)):

  • Free Game
  • More Scenarios


P.S.: Sorry, just saw that there is still a problem with the Worldmap bottom left UI in certain resolutions. Will fix it with tomorrows patch.

Build EA1

Hello folks!

As promised, we are releasing our latest build as of right now. We plan on having a rather high update frequency (about every other day, next build is planned for Monday) until the game is stabilized in a way that it is enjoyable for you folks, this will mean adding more scenarios for you to enjoy, ironing out some rough edges we have been made aware of and so on. Anyways, as for the release today, here is the summary:


  • Reworked scenario choice
  • Updated Laptop graphics
  • Fixed some texting issues
  • Deactivated accidents and breakdowns in the tutorial
  • Fixed several tutorial issues
  • Fixed control area (bottom left) for worldmap and headquarters
  • Added 5 new scenarios and fixed the first one (is now on position 5)
  • Fixed worldmap oilfield window, which makes it possible to buy more oilfields and new region licences
  • Turned off clouds
  • Turned off SSAO
  • Turned off Free Game button, as it linked to a seriously outdated version of it


I turned of SSAO for the time being because it didn't add all too much quality, but made a lot of problems, as can be seen in one of the screenshots around here.

Please, if you have anything you want to tell us, any suggestion, any annoyance, anything you dislike about the game or want improved, don't hesitate and tell us! We went for early access to get your feedback, and we feel that with this build we addressed at least part of your concerns, but I'm sure there is plenty more, so go ahead and hit us with it! :)

As for our plans, after stabilizing we want to add some more features, but we'd like to have your input on those. I'll be happy to discuss them as soon as we enter that phase, but you are of course free to bring up your own suggestions!