Old World cover
Old World screenshot
Genre: Simulator, Strategy, Turn-based strategy (TBS)

Old World

Aug 25th Hotfix update

A small hotfix update has been released today on the main branch.

This fixes a potential game hang caused by the Family Favors event.

End of Summer Update

We wanted to share a larger update highlighting all the larger changes we've been working on since our Steam launch!

Improvements to Game Balance
Our community helps build a better Old World and we have made various adjustments to game-play balance based on your feedback. This includes adjustments to family bonuses, archetype abilities, unit and law balance, unit consumption and the ability to trade unimproved tiles between owned cities.



Dynasty System added for Greece:
For our players with the Heroes of the Aegean DLC they can now play as four additional starting Dynasties: Ptolemy, Leonidas, Pericles, Alexander allowing more distinctive starts for Greece with full family trees.



Four new Learn-By-Playing Scenarios
A set of standard games with curated maps. Learn by Playing allows new players to learn the game within a context that is close to the default experience and lets experienced/competitive players benchmark their play.

Interface improvements

We have made various adjustments to our interface in the months since Steam release. This includes adjustments to the Multiplayer lobby and an updated luxury management panel which can be viewed from reminders or top bar interface




Localization:

Since Steam release we have added support for six languages (French, German, Spanish, Chinese- simplified, Chinese- traditional, and Japanese) and have improved localized text throughout the game.

Mac Support:

We have added native support for M1 chips on Steam, and added improvements for the experience for our players on Mac

Steam Deck Playable:

We are playable on Steam Deck so you can now take Old World with you on the go! We will continue to make improvements for our players using Steam Deck


Thank you for your continued support during the development of Old World, we look forward to continued improvements and hope everyone has been having a lovely summer. Here are the build notes for today's update:

Design
Four Learn-by-Playing Scenarios have been added
Free Worker bonus card now unlocks with Administration instead of Polis
Egyptian improvement cost bonus now only tests for finished improvements
Events that reduce discontent have had the discontent reduction value doubled
Blessed and Curse now remove opposing effect
Choose law events now occur less frequently, when player has a higher civics threshold
Show Resources and Improvements has been adjusted

Programming:
Improved rivers on lowest detail setting
Minor improvements to AI
Improvements to disciples
AI more intelligent about succession and reassigning jobs

UI
All Improvements worker filter now shows improvements in a grid
Bridge model appears when roads cross rivers with Engineering Law
When going from simple to advanced settings, the number of AI opponents gets set to the default for that map size.
More helptext has been added to the servers screen
Movement pip colors turn orange when force march is used with force march set to Double Fatigue
Reminder added for when laws can be adopted
Announcement panel has been added to the main menu
Unavailable scenarios now show greyed out
added indicator to SP setup screen when dynasties are available
added right-click menu to portraits for council slots, religion/family heads, nation/tribe leaders
Added Slider to adjust popup text size in Accessibility options

Bug Fixes
Update to localized text
Improvement to camera pan
Game no longer shows orders preview or path for moves outside of force march limits
Fixed issues in mod browser
Various text and event fixes
It is no longer possible to hire units on city tiles
Nested tooltips now show when locked with shift
Carthage 1 ‘Build a market in Qart-Hadasht" goal now completes
Barbarian Horde: Fixed raiders being able to spawn on inaccessible tiles
Barbarian Horde: Tribe Peace/Alliance ambitions are no longer present in the scenario
Edit Hotkeys feature works once more
Additional adjustments to events where traits are chosen the next turn
Russian: adjustments to how turnscale is handled
We no longer show defeated nations from luxury management panel
Game no longer shows the "could change succession" warning when there's no heir
Improvements to Heroes of the Aegean achievements unlock conditions
Fixed issue where city site text was not appearing when revealed but not visible
Fixed sorting issue for choose research popup
Fixed minor issue with Greece 4 end condition causing errors
Fixed underwater trees in Mediterranean map
Fixed issue with city widget on high graphic preset
Fixed issues found in no-characters mode
Fixed issue with terrain around mountains
Fixed issue with re-capturing a teammate's city.
Fixed player list text sorting in front of some menus
Fixes to "Source of Power" and "Family Quarrel" events
Various small UI improvements
Additional event fixes

Aug 10th Updated Test Build

The testing branch has been updated!

Notable changes:

  • Learn by Playing scenarios added - a set of standard games with curated maps
  • Text size slider added to Options - Accessibility menu
  • Announcements panel added to main menu
  • Added right-click menu to portraits for council slots, religion/family heads, nation/tribe leaders
  • Improvements to Heroes of the Aegean achievements unlock conditions
  • Various bug fixes

Full notes can be reviewed here:
https://gist.github.com/MohawkGames/0be515ba90919c1cce9224ccbb78d1b2

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.




Aug 10th Updated Test Build

The testing branch has been updated!

Notable changes:

  • All Improvements worker filter now shows improvements in a grid
  • Events that reduce discontent have had their discontent reduction values doubled
  • Improvements to AI
  • Movement pip colors turn orange when force march is used with Force March set to Double Fatigue
  • Various UI improvements and bug fixes

Full notes can be reviewed here:
https://gist.github.com/MohawkGames/0be515ba90919c1cce9224ccbb78d1b2

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.




Aug 6th hotfix update

A new hotfix update has been applied to the main branch.

This fixes:

Intermittent map scrolling issues
Council and tab UI elements disappearing when choose research screen open

Aug 3rd update

The main branch has been updated!

Notable changes:

  • Improvements to Network MP stability. This should help players who are experiencing disconnections and frozen games in multiplayer.
  • Reduced memory usage to improve performance
  • Urban tiles now give free roads
  • Governor and Family bonuses rebalanced
  • Hold Court mission now has a 20% chance to find a new Courtier
  • Improvements to interface for Steam Deck players

Full notes can be reviewed here:
https://gist.github.com/MohawkGames/7f1d6b52d5c733da2d0ffb9d8e4b3b1c

July 27th Updated Test Build

The testing branch has been updated!

Notable changes:

  • Reduced memory usage to improve performance
  • Governor and Family bonuses rebalanced
  • Urban tiles now give free roads
  • Reduced frequency of distant raids
  • Improvements to interface for Steam Deck players

Full notes can be reviewed here:
https://gist.github.com/MohawkGames/7f1d6b52d5c733da2d0ffb9d8e4b3b1c

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.




July 20th update

The main branch has been updated!

Notable changes:

  • Luxury management panel added which can be viewed from reminders or top bar interface
  • Tactician Generals now do full counterattack damage
  • Can no longer ask a Nation to declare war on another nation if they are Pleased or Friendly with that nation
  • DLC is now available when playing in offline mode
  • Added tutoring tutorial event to Learn to Play 4


Full notes can be reviewed here:
https://gist.github.com/MohawkGames/5e2192e0c60e9d5de81a0359992daad5

July 14th Updated Test Build

The testing branch has been updated!

Notable changes:

  • Luxury management panel added which can be viewed from reminders or top bar interface
  • Tactician Generals now do full counterattack damage
  • Can no longer ask a Nation to declare war on another nation if they are Pleased or Friendly with that nation
  • DLC is now available when playing in offline mode
  • Added tutoring tutorial event to Learn to Play 4

Full notes can be reviewed here:
https://gist.github.com/MohawkGames/62596e24f6ef457a59bea47668e26eff

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.




Chinese, Japanese, German, French, Russian, and Spanish on main branch

Hi everyone!

The completed translations added on June 30th to the test branch have now been transferred to the main branch, so you can play in Chinese (Simplified and Traditional), Japanese, German, French, Russian, and Spanish without enabling the alternate branch. Just start up the game, click "Options", then select "UI" and you will have a drop-down menu to select language.

We appreciate the patience in getting them transferred over to the main branch -- there were a lot of other updates and gameplay improvements in the June 30th version that needed some testing before that version became the main branch.

Please note that due to the fact that Old World is constantly evolving and receiving new updates, there will be cases where untranslated text appears for newly added features and content until the translators can catch up. Currently this includes things added in the June 30th update: including events related to the new Dynasty System, a major addition coming to main branch in today's update.





Another significant change to note is adjustment to difficulty levels:

The Able: Passive AI with moderate penalty. AI will not Force March
The Just: Peaceful AI with small penalty. AI will not Force March
The Good: Peaceful AI with fledgling development. Tribes are Weak
The Strong: AI Aggression Normal, Fledgling Development. Tribes are Normal
The Noble: Raiders will invade from distant lands AI Aggression Normal, Established Development. Tribes are Normal
The Glorious: Raiders will invade from distant lands AI is aggressive, Established Development. Tribes are Normal
The Magnificent: Raiders invade from distant lands, AI is aggressive with advanced development and small advantage. Tribes are Strong
The Great: Raiders invade from distant lands. AI is competitive with advanced development and moderate advantage. Tribes are Raging

If you'd like to read about the other updates that came to the main branch today, you can find complete notes here: https://gist.github.com/MohawkGames/62596e24f6ef457a59bea47668e26eff

https://store.steampowered.com/app/597180