A small hotfix update has been released today on the main branch.
This fixes a potential game hang caused by the Family Favors event.
End of Summer Update
We wanted to share a larger update highlighting all the larger changes we've been working on since our Steam launch!
Improvements to Game Balance Our community helps build a better Old World and we have made various adjustments to game-play balance based on your feedback. This includes adjustments to family bonuses, archetype abilities, unit and law balance, unit consumption and the ability to trade unimproved tiles between owned cities.
Dynasty System added for Greece: For our players with the Heroes of the Aegean DLC they can now play as four additional starting Dynasties: Ptolemy, Leonidas, Pericles, Alexander allowing more distinctive starts for Greece with full family trees.
Four new Learn-By-Playing Scenarios A set of standard games with curated maps. Learn by Playing allows new players to learn the game within a context that is close to the default experience and lets experienced/competitive players benchmark their play. Interface improvements We have made various adjustments to our interface in the months since Steam release. This includes adjustments to the Multiplayer lobby and an updated luxury management panel which can be viewed from reminders or top bar interface
Localization: Since Steam release we have added support for six languages (French, German, Spanish, Chinese- simplified, Chinese- traditional, and Japanese) and have improved localized text throughout the game. Mac Support: We have added native support for M1 chips on Steam, and added improvements for the experience for our players on Mac Steam Deck Playable: We are playable on Steam Deck so you can now take Old World with you on the go! We will continue to make improvements for our players using Steam Deck
Thank you for your continued support during the development of Old World, we look forward to continued improvements and hope everyone has been having a lovely summer. Here are the build notes for today's update:
Design Four Learn-by-Playing Scenarios have been added Free Worker bonus card now unlocks with Administration instead of Polis Egyptian improvement cost bonus now only tests for finished improvements Events that reduce discontent have had the discontent reduction value doubled Blessed and Curse now remove opposing effect Choose law events now occur less frequently, when player has a higher civics threshold Show Resources and Improvements has been adjusted
Programming: Improved rivers on lowest detail setting Minor improvements to AI Improvements to disciples AI more intelligent about succession and reassigning jobs
UI All Improvements worker filter now shows improvements in a grid Bridge model appears when roads cross rivers with Engineering Law When going from simple to advanced settings, the number of AI opponents gets set to the default for that map size. More helptext has been added to the servers screen Movement pip colors turn orange when force march is used with force march set to Double Fatigue Reminder added for when laws can be adopted Announcement panel has been added to the main menu Unavailable scenarios now show greyed out added indicator to SP setup screen when dynasties are available added right-click menu to portraits for council slots, religion/family heads, nation/tribe leaders Added Slider to adjust popup text size in Accessibility options
Bug Fixes Update to localized text Improvement to camera pan Game no longer shows orders preview or path for moves outside of force march limits Fixed issues in mod browser Various text and event fixes It is no longer possible to hire units on city tiles Nested tooltips now show when locked with shift Carthage 1 ‘Build a market in Qart-Hadasht" goal now completes Barbarian Horde: Fixed raiders being able to spawn on inaccessible tiles Barbarian Horde: Tribe Peace/Alliance ambitions are no longer present in the scenario Edit Hotkeys feature works once more Additional adjustments to events where traits are chosen the next turn Russian: adjustments to how turnscale is handled We no longer show defeated nations from luxury management panel Game no longer shows the "could change succession" warning when there's no heir Improvements to Heroes of the Aegean achievements unlock conditions Fixed issue where city site text was not appearing when revealed but not visible Fixed sorting issue for choose research popup Fixed minor issue with Greece 4 end condition causing errors Fixed underwater trees in Mediterranean map Fixed issue with city widget on high graphic preset Fixed issues found in no-characters mode Fixed issue with terrain around mountains Fixed issue with re-capturing a teammate's city. Fixed player list text sorting in front of some menus Fixes to "Source of Power" and "Family Quarrel" events Various small UI improvements Additional event fixes
Aug 10th Updated Test Build
The testing branch has been updated!
Notable changes:
Learn by Playing scenarios added - a set of standard games with curated maps
Text size slider added to Options - Accessibility menu
Announcements panel added to main menu
Added right-click menu to portraits for council slots, religion/family heads, nation/tribe leaders
Improvements to Heroes of the Aegean achievements unlock conditions
Various bug fixes
Full notes can be reviewed here: https://gist.github.com/MohawkGames/0be515ba90919c1cce9224ccbb78d1b2
These changes can be accessed on the testing branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.
Aug 10th Updated Test Build
The testing branch has been updated!
Notable changes:
All Improvements worker filter now shows improvements in a grid
Events that reduce discontent have had their discontent reduction values doubled
Improvements to AI
Movement pip colors turn orange when force march is used with Force March set to Double Fatigue
Various UI improvements and bug fixes
Full notes can be reviewed here: https://gist.github.com/MohawkGames/0be515ba90919c1cce9224ccbb78d1b2
These changes can be accessed on the testing branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.
Aug 6th hotfix update
A new hotfix update has been applied to the main branch.
This fixes:
Intermittent map scrolling issues Council and tab UI elements disappearing when choose research screen open
Aug 3rd update
The main branch has been updated!
Notable changes:
Improvements to Network MP stability. This should help players who are experiencing disconnections and frozen games in multiplayer.
Reduced memory usage to improve performance
Urban tiles now give free roads
Governor and Family bonuses rebalanced
Hold Court mission now has a 20% chance to find a new Courtier
Improvements to interface for Steam Deck players
Full notes can be reviewed here: https://gist.github.com/MohawkGames/7f1d6b52d5c733da2d0ffb9d8e4b3b1c
July 27th Updated Test Build
The testing branch has been updated!
Notable changes:
Reduced memory usage to improve performance
Governor and Family bonuses rebalanced
Urban tiles now give free roads
Reduced frequency of distant raids
Improvements to interface for Steam Deck players
Full notes can be reviewed here: https://gist.github.com/MohawkGames/7f1d6b52d5c733da2d0ffb9d8e4b3b1c
These changes can be accessed on the testing branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.
July 20th update
The main branch has been updated!
Notable changes:
Luxury management panel added which can be viewed from reminders or top bar interface
Tactician Generals now do full counterattack damage
Can no longer ask a Nation to declare war on another nation if they are Pleased or Friendly with that nation
DLC is now available when playing in offline mode
Added tutoring tutorial event to Learn to Play 4
Full notes can be reviewed here: https://gist.github.com/MohawkGames/5e2192e0c60e9d5de81a0359992daad5
July 14th Updated Test Build
The testing branch has been updated!
Notable changes:
Luxury management panel added which can be viewed from reminders or top bar interface
Tactician Generals now do full counterattack damage
Can no longer ask a Nation to declare war on another nation if they are Pleased or Friendly with that nation
DLC is now available when playing in offline mode
Added tutoring tutorial event to Learn to Play 4
Full notes can be reviewed here: https://gist.github.com/MohawkGames/62596e24f6ef457a59bea47668e26eff
These changes can be accessed on the testing branch. To switch to this version:
Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.
Chinese, Japanese, German, French, Russian, and Spanish on main branch
Hi everyone!
The completed translations added on June 30th to the test branch have now been transferred to the main branch, so you can play in Chinese (Simplified and Traditional), Japanese, German, French, Russian, and Spanish without enabling the alternate branch. Just start up the game, click "Options", then select "UI" and you will have a drop-down menu to select language.
We appreciate the patience in getting them transferred over to the main branch -- there were a lot of other updates and gameplay improvements in the June 30th version that needed some testing before that version became the main branch.
Please note that due to the fact that Old World is constantly evolving and receiving new updates, there will be cases where untranslated text appears for newly added features and content until the translators can catch up. Currently this includes things added in the June 30th update: including events related to the new Dynasty System, a major addition coming to main branch in today's update.
Another significant change to note is adjustment to difficulty levels:
The Able: Passive AI with moderate penalty. AI will not Force March The Just: Peaceful AI with small penalty. AI will not Force March The Good: Peaceful AI with fledgling development. Tribes are Weak The Strong: AI Aggression Normal, Fledgling Development. Tribes are Normal The Noble: Raiders will invade from distant lands AI Aggression Normal, Established Development. Tribes are Normal The Glorious: Raiders will invade from distant lands AI is aggressive, Established Development. Tribes are Normal The Magnificent: Raiders invade from distant lands, AI is aggressive with advanced development and small advantage. Tribes are Strong The Great: Raiders invade from distant lands. AI is competitive with advanced development and moderate advantage. Tribes are Raging
If you'd like to read about the other updates that came to the main branch today, you can find complete notes here: https://gist.github.com/MohawkGames/62596e24f6ef457a59bea47668e26eff