during the german translation, I messed up the tutorial. So I just released a hotfix to make the tutorial working again. I'm sorry for the inconvenience.
EA patch #7 release
Hello lovely Oligopolists,
I am happy to announce that Oligopoly has been translated into German.
EA patch #6 release
Hello lovely Oligopolists,
I've created a new patch which will be released in the next minutes. This patch changes a little bit the growth of the procedural cities. At the beginning, the cities look now much more like a small village. Also, there are a few new buildings like a church, police station, town hall, etc.
Additions
new city buildings
Bug Fixes
fixed an issue where the camera got stuck sometimes
fixed some typos
fixed the vehicle depot bases from sinking into the ground
Improvements
money formatting improved (e.g. now shows $42.21 billion instead of $422100 million)
changed the scale of some buildings that were too big
procedural cities now start as a small village
EA patch #5 release
Hello lovely Oligopolists,
a big thanks to the community who is actively giving feedbacks and finding bugs. This patch adds the ability to delete your save files from within the game. I also changed the game from exclusive fullscreen to windowed fullscreen mode. This hopefully prevents the issue some users had when alt-tab out and in again into the game, whereby the game switched from fullscreen to window.
Additions
deleting save files from within the game
Bug Fixes
fixed UI scaling issues for low resolutions
fixed a bug where the continue button in the main menu loaded the wrong data
Improvements
selecting a vehicle still opens it's transportation route, but doesn't track the vehicle anymore. If you want make the camera following your vehicle, you can select it now with the right mouse button instead
slightly decreased saturation and contrast
slightly decreased the size of the product icon above buildings
switched from exclusive fullscreen to windowed fullscreen mode
EA patch #4 release
Hello lovely Oligopolists,
I've created a new patch which will be released in the next minutes. As requested by the community, this patch adds a sandbox mode. You can now play all maps with infinite money and without any restriction.
Additions
Sandbox mode
EA patch #3 release
Hello lovely Oligopolists,
I've created a new patch which will be released in the next minutes. Many people have complained about the camera control, so I have completely rewritten it. The camera now moves in a more traditional way like other similar games. Also, you can now move the mouse cursor to the border of the screen and move the camera that way. I hope everyone likes it the way it is now.
Improvements
camera control has been rewritten
some minor improvements to UI scaling
product info tooltip slightly overhauled
tutorial adapted to the new changes
changed the format of dollar and pound (e.g. $42 million, instead of 42 mio $)
Additions
mission end animation now uses a 80 degrees field of view
EA patch #2 release
Hello lovely Oligopolists,
I've created a new patch which will be released in the next hours. The most important change was a bug I fixed in sales calculation, you can read about it here if it interests you:
sales calculation now works as expected when selling small amounts
fixed a bug in the tutorial where a tooltip didn't close
made some minor changes in the tutorial
fixed a small bug when opening the natural resources window, where a toggle stayed active without activating it's behavior
EA patch #1 release
Hello lovely Oligopolists,
I've just released the first patch in early access. It adds two new minor features that have been requested by the community, see below:
Additions
the currency can now be changed to dollar, euro or pound in the settings
user interface sound volume can now be adjusted as well
Early Access Release
Hello lovely Oligopolists, I am happy to announce that Oligopoly is available for purchase in Early Access now.
Huge steps towards early access
Hello lovely Oligopolists, the game is making huge steps towards early access release. Please have a look at the dev diary if you want to see some new screenshots or to know more about what is going on behind the scenes: