<*>added a few new hints in the load menu <*>added notifier text in control menu (click to scroll) <*>added melee hit sfx when striking demons <*>adjusted player melee range from 1 to 2 (x2 range) <*>adjusted player melee attack speed from 1 to 0.7 (x2 speed) <*>book spawns will now spawn cultists, (didn't make sense not to) <*>changed speed demons into fire demons, hurls fireballs at player when in range, 15 dam per projectile <*>changed fire demons aggro range from 20 to 18, attack range from 1.3 to 12, move speed from 8 to 6 <*>changed fire demon spawn rate, significantly less (easier for player) <*>changed ritual pentagrams to a new dynamic one <*>changed # of ritual brute waves from 6 to 1 <*>changed money pickup UI color to stamina pickup color <*>dynamic ritual locations will now remain hidden until player triggers them <*>deadbodies will now despawn after set timer, (increase performance) <*>fixed maltheus book pickup UI, won't conflict with other UIs <*>fixed an issue w/ purchased crates not showing up <*>fixed an issue w/ endless player reloading on full ammo <*>fixed an issue w/ firing guns while inspecting them <*>fixed an issue w/ occlusion on kukri pickup <*>fixed gorakon book, will now despawn upon pickup <*>fixed deathcam survival text, will now properly display 'day or days' <*>fixed floor colliders, items shouldn't pass through them now <*>fixed light bulbs, now have light emission <*>unified money pickup sfx with all money drops/pickups <*>unified key pickup sfx with all keys <*>wind zones have been re-added to trees/bushes
Have suggestions or opinions about this or next patch? Leave a comment.
Get Ready For More Bloodshed!
The Hounds of Hell have awaken!
Greetings survivors!
.1.5's free demo is out now! Check it out and start your own demonic survival experience. For everyone that has purchased the game prior to the demo that may not have gotten a chance to play it - I apologize. Steam may recognize your paid version over the free demo which I stated earlier may not conflict.
I've taken note and will be expediting an expansive update of the current playable area in the demo for full game owners. You will have all the perks of the full game (more weapons, enemies, items) and of course a much larger area to explore in .1.5's world. Originally .1.5's full update was to release on the 21st as one large update, but with the sheer size I may not make my deadline. Hopefully you understand and are patient with me, there's only so much I can do.
I'll have more news in the coming days, expect an update within a week or so - be ready... Players coming from the demo this is just all good news for you. :) If you purchased the game following the demo (or plan on purchasing), you will notice a significant change in gameplay. You will be playing an older early access version! (.1.4)
Last thing I want to add is that there will be a hot fix coming out for the demo. Patch notes will be posted as usual, they will be seperate from the full game and not include changes from .1.4 to .1.5!
Thank you Stay slayin' CJ
FREE Demo Announcement! + screenshots
The bells of Death are ringing...
[I]"Devasted by the swarms of Hell, the earth smoulding in a firey storm nobody is destined to live. What's this? One mere mortal, do they really beleive they can contest the powers of Hell? The eternal Torment and Sins? The Lords of Horror and their bottomless quench for puritan blood? He will not spare you now..."[/I]
The time is almost here! NevrDead's huge 1.5 update is just around the corner but before then I am announcing a new, completely FREE demo updated to our newest build version. (will receive updates as well just like the full game) This demo will feature a segemented portion of 1.5's world with an intro to our new story puzzle. Things are going to get very hellish out there this time around though, so be warned. With much of the looting/enemy movement being rng, every play-through will be unique compared to 1.4. NevrDead isn't meant to be easy - there is no wimp mode when it comes to fighting Satan so gear up and try again.
Your part is very crucial to development! I can't do it with out you - the community. Feedback is key and I want to hear everyone's opinions - good or bad. If you part take in the FREE demo or have even just bought the full game, I urge you to input your criticisms within our discussions. Balances, removals, additions, I'll be listening to you all to fine tune future updates. Just remember though - if you enjoy the demo, it is only a fraction of the current game! Let the bloodshed commence!
Release for the demo is set for December 7th, developments have been going non-stop though so you may see it release earlier. I'm currently aiming for the 5th so just be prepared to vanquish some demon hordes sooner! As for the full game's update, the current trailer is correct for December 21st. I may push the date back a few days if I feel there could be a bit more polish, but it will definitely release before Christmas. I strongly suggest current owners of NevrDead to download and play the demo to see what's changed. The demo download will not interfere with your game purchase nor add anything new to it.*
As always, thank you everybody for your continued support on NevrDead. Its truly been a blessing to work on this game and see it come back from so long ago. Oh and look what these freaky demons do now - they were smart before but this blows me away, [I]Good-Luck out there.. you'll need it.. the hordes are always hungry. [/I]
(Images here will be added to the artwork tab)
THE HORDES OF HELL ROAM WILD, ONLY YOU CAN STOP IT
Extended 1.5 Trailer Out Now! + News
How is everybody? Ready for turkey?
With Thanksgiving around the corner, I've been working overtime to bring everybody the best update yet. I do apologize for the slow development as I am on my own for right now. I've posted an extended trailer teasing 1.5's release as well as the date for when I'd like to release a beta, or something more along the lines of a demo. I'm not exactly sure how I feel on this (hint the asterisk*) considering I'd like to release the whole update in it's entirety versus a cut up section. You may have paid for the full game already and you can see where I am going with this. So there may or may not be a demo, let me know what you want in our discussions.
As for 1.5, the portion of the world you see is only about 3% of a larger city. I've cut the idea of travelling from city to town because you'd be walking most the time - now you got a huge city to explore. Most of the structures are enterable (for cost/trigger) and can be fortified to however you like. Demon models have been completely overhauled finally into something much more enjoyable. I want NEVRDEAD to be more of a dark, classic FPS shooter that will spark that nostalgia we all have. We are now using sprites vs our old 3D blobby placeholders, sounds will be inherited from them however. I've created 8 sprite demons with inspiration from other classic shooters, so enjoy ripping and tearing these guys apart, there is MORE on the way!
Various animations have been implemented for all the different gun types. Huge changes to UI, loot tables, demon/weapon stats, visuals, and plenty more. I'll have more details on the 7th, if you truly enjoy what you see please let me and the community here know! Have a great Thanksgiving day!
As Always
Thank-you!
CJ
New Trailer/Info. for 0.1.5 Coming Soon!
Can you hear it..? They're Here..
Attention Survivors,
I'm excited to announce a new, upcoming trailer for EA v 0.1.5! Our biggest update yet is returning fully loaded with new weapons, mob types, features, optimizations, and much more. Not everything will be showcased in the trailer.* It will feature mainly huge graphical changes and the new world you'll be playing in. Release should be around early December IF possible to get it out before Christmas. There will be no guarantees though since the scale of the update is massive, a complete new experience. Things will get rough out there... the hordes are always hungry!
Creation of the demon models is being fleshed still, once modelled I will provide more information. Just get use to the blobby guys for now, because when they change you won't feel so safe anymore...
Good-Luck
and always Thank-You!
CJ
Progress Preview for EA v 0.1.5
Progress?
Much has been overhauled and added for our next biggest update. I tackled texturing, UV lighting, 3D Modeling, NavMesh generation, and much more the past two months. The page has been quiet since launch and I didn't want to leave you survivors in the dark!
I've attached an handful of images from 1.5 ranging from the new texturing/vegetation to the signal drop concept and implementation. Many buildings with interiors have also been added, (which was highly requested considering only a handful were in 1.4, much the same prefab copy & pasted around the map) some being shanty metal structures to more apocalyptic concrete city buildings.
The world now will feel a bit more weathered and apocalyptic versus modern considering the hordes of hell have been unleashed. It just didn't feel right - so I have added poorly propped up shanty buildings to show the struggles of survivors trying to survive the onslaught. An concept for NPC survivors amongst the world has come about, but will definitely not make 1.5.
Shadows are being worked on heavily too this update, getting them perfect is not an easy task! Bugs have popping up here/there and I'm scrambling to fix them all before 1.5's release. The flashlight was never casting shadows off objects which had me scratching my head, but is now implemented and shown in a screenshot. (expect a delay in release if issues are taking longer then expected to fix) There has been also many changes to weapon stats, demon stats, loot tables, loot rolls, door costs/build costs, and plenty more. (everything will be in patch notes post release)
Well I do hope you all love the new things being added/fixed this update, I sure as hell can't wait till it goes live!! It's going to be game changing, and not to mention the world size has grown 4x the size then 1.4! The AI is much smarter too, so do everything you can to survive! :)
(images shown here will also be added to the artwork tab for enhanced viewing)
Thank you all!
CJ
Information for EA 0.1.5?
For the month of September I've been playing a variety of different games to see how particular mechanics impacted things in game. Development also has been silently chugging along for the entirety of the month in between play sessions. I've also been playing the hell out of NEVRDEAD in the unity editor to see what tweaks can be made to make the game more enjoyable and rewarding. I'll be working on side by side screenshots to show changes in progress within the first week of October. If you purchased the game or plan on purchasing it, definitely leave me some input within the community discussions on what you think could improve the game or that can be added!
Thank you all!
CJ
News for EA v 0.1.5 !!
Hey survivors,
Huge changes are coming to NEVRDEAD in 1.5! Expect an expanded map, continuation of the main story, some new items such as airdrop signal grenades, melee weapons, and more! The terrain and natural vegetation will be getting overhauled as well as new POI's to explore! An quick patch is around the corner for some much needed fixes to 1.4 within the next day or so. A save feature is in the works but isn't guaranteed to make 1.5. Standard mode will have savable progress up until you die - then its game over. (save will be deleted) Hardcore mode will NOT feature saving for those wanting a challenge, as well as mobs will have increased attributes. Frame rates are getting much better, specially with the new update to Unity 5.6. Much of my attention the past couple days has been optimizations and crash fixes. Resource/crafting is being worked on as well in tune with the currency system but isn't guaranteed to make 1.5. Stay tuned though because 1.5 surely won't disappoint! As for fully rigged 3D modelled antagonists they are still very early in development (concept art is still being drawn out) so expect our familiar demonic blobs. Of course there will be some new variations of these demons such as ranged ones and flying demon spawns, so watch out!
As always,
Thanks for all your support and for being so awesome,
I'll be seeing you out there survivor!
Cj
EA v 0.1.4 Patch Notes
Notes
<*>added distant fog
<*>added texture quality, v-sync, antialiasing, fov options
<*>reduced render distance for increased performance
<*>reduced cost of weapon crate from 3000 to 2000$ (+)
<*>reduced cost of ammo crate from 1500 to 1250$ (+)
<*>adjusted occlusion on weapons, no longer disappears from crate
<*>adjusted occlusion on buyable ammo, no longer is invisible (+)
<*>adjusted demon spawn counts to help performance (+)
<*>adjusted highlights for option customization UIs (+)
<*>adjusted door prices to better match loot (+)
<*>adjusted text on maltheus book, displays correctly now (+)
<*>fixed ak47 pickup, now appears in warehouse (+)
<*>fixed ak47 spawn rates in weapon crates (+)
<*>fixed loot spawn crates collider detection (+)
<*>changed texture on buildable wall, barricade (+)
<*>changed deadbody blood puddles, still w.i.p (+)
<*>sniper rifle damage increased from 45 to 65
<*>player fov changed from 65 to 55
<*>version # matches current version (+)
<*>unity engine updated to 5.6.3 from 5.5.2 (+)
[I](+) post patch add-ons
EA v 0.1.3 Patch Notes
Notes
<*>added more build rotations
<*>fixed dead body fall direction
<*>fixed reload animations from getting stuck
<*>player fov changed from 60 to 65
<*>shotgun damage increased from 20 to 30
<*>adjusted horror money gain from 1.2k to 500 (+)
<*>adjusted horror xp gain from 200 to 500 (+)
<*>adjusted horror hp from 10k to 5k (+)
<*>adjusted flashlight range from 14ft to 20ft
<*>adjusted collider on city block sidewalk, walk sfx corrected
<*>increased horror spawns (+)
<*>increased horror movement speed (+)
<*>build cost will no longer show unless in build mode
<*>removed branch colliders on trees close to hills