Today on Twitch, from 3:00 pm - 5:00 pm PST, a few of the developers from Gun Hit Wonders are streaming and commentating on the development process of games they've worked on, including OMFG: One Million Fatal Guns!
Want to chat, hang out, and ask questions for the developers to answer? Then you won't want to miss this Stream!
Game Development World Championship - We've been nominated!
Hello everyone!
We are humbled to be nominated for this year's Fan Favorite award from the Game Development World Championship for student games! Below is a link to our game's listing for the award. We would be honored to have your vote.
And lastly, a fun fact: If we got just one vote for each totally unique gun type in we'd have... over 30 million votes!
Thank you all for playing our game!
Version 1.2.1 - Minor Bug Fix
-Fixed bug which made it impossible to start a new game without closing and re-opening the game.
Game Update: Bug Fixes and Quality of Life Improvements
- Sliding diagonally is no longer faster than orthogonally - Added scrolling list of all discovered gun names on the high score screen - Added support for capping FPS (via vsync or explicit number) - Buffed Pistols, Peashooters and Revolvers - Fixed softlock where targets could be broken before entering the rooms they're in - Changed label on "Center Gun Model" option in settings menu - Added Tutorial in Floor 1 Starter Room - Optimized level geometry - Fixed HUD "Out of Order" Bug - Increased visibility of Fire, Ice, and Lighting particle effects - Increased developer high score for CAL - Changed text on high score screen to "Local High Scores" to prevent confusion - Added missing drop shadow to F in "OMFG" on the menus
Metamorphos Achievements & Patch Notes
Enjoying Metamorphos? Then we have some exciting news for you! An update to the game has just been made that gives the game 8 brand new achievements for you to hunt down! Not only does the game now feature these new achievements, but we also have a host of patch notes to share:
Added a save system.
Final boss has been tuned to be even more enjoyable.
Fixed game-breaking bug where the final boss's animations would lock up.