We have designed a set of trading cards and badges for On A Roll 3D which are currently being reviewed by Steam and should be released within a few days.
We'll post again when they're available!
On A Roll 3D Soundtrack
Due to popular demand (three people asked us) - here is the complete On A Roll 3D soundtrack for you to enjoy:
For those of you still having problems with getting the game to switch between windowed/full screen mode (and stay there), we've released an update. Unfortunately we couldn't replicate the issue on any of our machines, and according to our logs it has only occurred 13 times in total for everyone who has ever played the game. Nonetheless, hopefully these two changes will sort things out:
Previously the game attempted to cache some of the 3D drawing to speed things up a bit, but it has been decided that the problems this has caused have far outweighed the benefits it can bring. So this has been removed. The impact on the game should be negligible.
Even if the above fails, when the display mode is changed from windowed to full screen, or vice versa, the setting is saved immediately. So if the game still crashes in certain configurations, the windowed/full screen flag should be remembered for the next time the game starts.
We'd love to hear your feedback on whether these changes have helped! If anyone is still having issues, drop us an e-mail or post in the forums and we'll do our best to help.
GTX Graphics Cards
Just a quick note to say that a few people with GTX graphics cards have reported issues running the game, which seems to be down to a faulty driver update. Reverting to a previous version of the driver, which I am reliably informed is only a few weeks older, should solve the problem.
On A Roll 3D is released!
Enjoy!
Half an hour to go...
We're releasing right on 13:00 PST (21:00 GMT). We're in the chat rooms and we're keeping an eye on the forums from now onwards!
On A Roll 3D Release
On A Roll 3D will be released on Thursday 12th February at 13:00 PST (21:00 GMT). We'll be monitoring the community hub during release and for as long afterwards as we're needed, meaning we'll be active on forums and chat should anyone have any questions. You can also contact us at any time through any of the following methods: