An update to On Your Hands has been released, version 1.12. The update should be applied automatically when you restart On Your Hands. The major changes include:
Various: Controller can now skip computer scrolls and death/intro screens
Various: Glasses state should persist more consistently upon loading a save
Various: Flashlight state should now be preserved upon loading a checkpoint
Various: Fixed a bug where some books would be translated into alien text after turning a page
Map00: Added save/load splash screen that displays on first run
Map00: Modified warning splash screen
Map00: Added Credits Menu
Map02: Bridge physics are far less finicky
Map04: Fixed a bug that'd allow players to teleport on top of pipes in the pipe hallway
Map04: Fixed a bug where players could sacrifice the Wanderer in the Junk Room multiple times
Map05: Wanderers now look at the player properly
Map05: Placed Wanderer corpses now have eyes closed
Map06: Inserting the battery will now make it persist until the save slot is deleted
Map10: Screen now shakes after activating spaceship
Settings: Addressed issues with keybinds not persisting
Settings: Addressed an issue with keybinds not taking effect until one changes level
Settings: Addressed a bug with keybinds reseting on game reset
Settings: Increased maximum on sensitivity sliders from 2x to 4x
Settings: Unlinked Mouse and Controller sensitivity
Settings: "Use Native Resolution" should now work properly
Settings: Further adjustments to sound mixing
Settings: Keybinds now have tooltips
Settings: Stats menu now has a remappable keybind, and controller mapping
Development on Episode 3 is progressing smoothly. As always, please use the discord server, twitter messages, or steam forums to report any issues.
On Your Hands Day 2 Patch
An update to On Your Hands has been released, version 1.10. The update should be applied automatically when you restart On Your Hands. The major changes include:
-Various: Added 'reset level' menu option -Various: Console password will now persist until it's changed -Various: Added sounds to activate switches -Map05: Fixed an issue where the player could save/harvest a Wanderer, save, load a checkpoint, and then go back and save/harvest that Wanderer again -Map05: Added animation to terminals in wire room -Map05: Changed machine ambient noise -Map08: Updated Ice Magic splat decal -Map08: Fixed an issue where the positioning of the button in lurker research allowed the player to very easily cheese the puzzle -Map10: Updated Ice Magic splat decals
-Map04: Location description added to codex -Map05: Location description added to codex -Map05: "On Wanderers" Entry added to computer at end of hatch -Map06: Location description added to codex Note: Players may need to travel the relevant map once to unlock location description
-Map01: Voiceover added for intro text crawl -Various: Death screen voice-over added
This will be the last patch pending a week long break on the part of the development team, barring an emergency.
As always, please use the discord server, twitter messages, or steam forums to report any issues.
On Your Hands Day 1 Patch
An update to On Your Hands has been released, version 1.8. The update should be applied automatically when you restart On Your Hands. The major changes include:
MAP00: Intro screen can now be skipped
MAP00: Intro screen will no longer play on return to menu
MAP00: Added a version number to the bottom left corner for ease of debugging and bug reporting
MAP01: Glasses are now picked up automatically
MAP01: Intro text can now be skipped through
MAP01: Addressed an issue where playing through the level too fast might cause lines to play in an odd order
MAP02: Fixed an exploit where you could skip to the final checkpoint by shooting purple magic at the tall spiral pillar
MAP03: Fixed an issue where subtitles played too fast
MAP04: Fixed an issue where subtitles displayed as a single block
MAP05: Various issues with Wanderers getting to where they need to be, and saving/loading, have been addressed
MAP05: Improved performance in wire puzzle room
MAP05: Wanderers will now be alseep in their capsules prior to be released
MAP05: Added force field to entrace of temporary platform puzzle
MAP06: Added a hole in the fence at the construction site
MAP06: Construction Bot should no longer get stuck if you raise a pillar while he goes over it
MAP06: Fixed an issue with clipping text
MAP06: Players are now disallowed from teleporting on top of the Oobl Statue
MAP06: Changed pillars in Construction Bot puzzle to be static if they aren't necessary to be toggled
MAP07: Removed a tutorial book in the library
MAP07: If a player gets themselves stuck in the left side cathedral puzzle, both doors will now reopen upon finishing the puzzle
MAP08: Ice Trap collision improved to be more generous
MAP10: Falling out of the spaceship now has a unique death message
Various: Cut an old behavior where players could throw boxes with Indigo Magic
Various: Magic entries on codex now appear in proper place
Various: Drowning now has a sound associated
Various: Spelchecking
As always, please use the discord server, twitter messages, or steam forums to report any issues.
On Your Hands Finalized Demo
On Your Hands has been updated. The changes include:
-Added full controller support! -Completely remade all textures -Completely redid environment art for Map07, 08, and 09 -Expanded upon writing and worldbuilding -Completely redesigned Menu and some UI visuals -removed flashlight breaking mechanic in map08 -added magic particle and visual effects -added some new models for certain objects -lost our can of Lurker Repellent -made touchups to some puzzles in Map07 and Map09 -improved sound implementation -smoothed camera look -fixed an uncountable number of bugs
Hotfix 1.02
-Fixed a nasty bug where the Grinder wouldn't reach the player properly -Yeah that's it :)
On Your Hands v1.01 Hotfix
-Fixed a bug where the "Click arrows" message would display over the brightness screen -Fixed a bug where data logs wouldn't close properly if used multiple times -Added a password to the console -Restored Post-Processing filters onto main menu screen -Fixed certain ambient tracks being put on the sound mix instead of the music mix (more audio classes coming soon!) -Fixed a couple of button indicators being in weird positions -Fixed the glasses overlap to be impossible to miss on Map08
Known Issues: -It's currently impossible to scroll through the console responses -Clicking on the console output section causes it to lock up; press tab until a typing indicator appears on the input line to exit -Lots of visual optimizations for the settings screen to come