Major changes - Enemies now drop coins! - An in-game shop that uses these coins! - Unlock items in the shop by finishing maps , then buy them with coins. - Perks include weapon upgrades, starting kits, ability upgrades, companions and more. - Allows your character to become much stronger so you can take on the most difficult maps!
- New maps were included (now 32 in total). - Maps now have difficulty indicators ranging from Easy to Insane.
- You can now dash forward to escape from a tight spot or take an enemy by surprise! - You now have a shield that blocks gunfire and melee weapons!
- 16 weapon upgrades that are unlocked by using the basic version of the weapon. - Enemy AI has once again been improved. - A ton of graphical updates were made. - Added even more sound effects.
Update Schedule The update has been released on 25 June.
Important note Saved progress will be lost since this update makes changes to almost all the files.
This is a huge update and we hope you enjoy the ability to progress your character!
Regards, André
Update #8 released
Update #8
Major changes
- New artwork for player and enemies! We hope you love the new look!
- Tech Demo Map shows off some of the rare enemies.
- A new map where you can build with sandbags.
- Weather effects for some maps.
- Added more sound effects like bullets hitting cars.
- Lots of small changes to improve the game.
Update Schedule
The update has been released on 1 July.
Important note
Saved progress will be lost since this update makes changes to almost all the files.
I hope you enjoy the update :-)
Regards,
André
Update #7 released
Update #7
It's been a while since the last update but I hope you agree it's been worth the wait :-)
This update contains too many changes to list. I've only listed some of the obvious ones.
- Two new maps were added.
- Exp is now split between all attackers, so it's a good startegy to damage as many enemies as possible.
- You can now have up to ten permanent perks selected at a time and "permanent perk point" are not required anymore.
- Grenades, flares, etc. can now be thrown while holding any weapon - just press "F".
- Grenades are selected the same way as weapons, by turning the mouse wheel in the opposite direction.
- If you turn the mouse wheel without pause you can scroll backwards and forwards through either the weapons or the grenades.
- Sound now drops off sharply with distance.
- All Blueshirts now have stomp attacks.
- Turret gunners face roughly in the direction where they spotted the most enemies.
- Zombies that can be stomped now fall where their heads can be reached.
- Some maps uses an inventory system and requires you to pick up items.
- Kicking damage was increased.
- If a player is killed, grenades in the inventory will drop.
- The player's Exp bar now shows Exp needed to level instead of total Exp.
- The menu's look was improved.
- Prevent npc's from kicking through walls.
- Some npcs have become more talkative.
- Barrels won't spawn on top of a fabricator.
Update Schedule
The update has been released on 1 January.
Important note
Saved progress will be lost since this update makes changes to almost all the files.
I hope you enjoy the update :-)
Regards,
André
Update #6 released
Update #6
The update contains the following:
- Stomping is much easier now since it has a 100% success rate.
- Some melee (hand to hand) attackers have become smarter and will predict your movement.
- A bug caused the game to crash when you turned into a zombie after dying using a turret.
Update Schedule
The update has been released on 29 June.
Important note
Saved progress will be lost since this update makes changes to the perks file (Lead Boots was removed since stomping is now 100% effective)
I hope you enjoy the update :-)
Regards,
André
Update #5 released
Update #5
The update contains the following:
A new map was added that also contains two new units, the Blueshirt Scrapper and the Drone.
The Scrapper uses a railgun and the Drone can fly over obstacles to circle it's target while attacking with a laser.
The biggest change is to critical hits. Instead of killing outright, a critical hit will only do double the normal damage. For targets that die only from critical hits, it will still result in immediate death.
Another new feature is the "weapons circle" that appears when you use the mouse scroll wheel. It shows you the order that weapons will be equipped when you scroll backwards or forwards. Weapons with no ammo displays as red and you can only equip them by pressing the number keys (1 through 0). Remember that you can still create clones by holding the empty weapon!
Small changes include:
- Adding more chests with weapons in the Rats! map.
- Dead bodies stay longer before they disappear.
- Pathfinding improved.
- Lots of gameplay tweeks.
Update Schedule
The update has been released on 23 June.
Important note
Saved progress will be lost since this update makes changes to the saved progress file.
I hope you enjoy the update :-)
Regards,
André
Update #4 released
Update #4
The update contains the following:
Added the Shield perk. It allows you to block melee and projectile attacks by using a shield.
The reward for the Enfo map has changed. You will now obtain an Arachnid companion that spawn every time you enter a map! The Arachnid can be used in place of the dog companion.
A bug in the Dungeon map that caused the game to crash was fixed.
Keyboard configuration not saving properly was fixed.
Improvements were made to the network code so you will experience even smoother gameplay.
Lights were added to burning units, making them more visibile in darkness.
Network bandwidth was reduced.
Update Schedule
The update has been released on 17 January.
Important note
Saved progress will be lost since this update makes changes to the saved progress file.
I hope you enjoy the update :-)
Regards,
André
Update #3 released
Update #3
This is a major update to the game so your saved progress will be lost.
The update contains the following:
New co-op map "Enfo". This map allows you to pick up coins and buy weapons, perks and hire mercenaries to help you survive!
New enemy "Zard" and "Zard boss". They are huge reptiles with fire breath attacks. The boss has a rocket launcher on it's back!
The Hand now has an archer that shoots burning arrows.
Cover will now glow light blue when you get closer to it. You can shoot through it if you stand close enough. Cover only blocks bullets and melee weapons.
The new map rewards you with a new perk that gives you an arachnid companion. Note that the dog and the archnid cannot be used at the same time.
The new map contains teleporters for faster movement.
Dust clouds were added for explosions and bullets.
Improved the blood and dust particles.
Player death animation has been shortened so you will spawn into a clone much sooner than before.
Chests open much easier than before.
Items that drop from enemies or chests will scatter in random directions.
The game menus have been improved. You can change your permanent perk choices while in the lobby.
Minigun bosses will now shoot from the arm that is best aligned with an enemy.
Some bugfixes.
Update Schedule
The update has been released on 22 December.
Enjoy this update :-)
Regards,
André
Update #2 Released
Update #2
This update contains the following:
When your clone dies it will drop either it's weapon or some ammo (50% chance of this).
All enemy waves in map Crimson will now attack the players.
The map Border Assault was made easier by adding more cover to hide behind.
Small bugfixes
Update Schedule
The update has been released on 19 September.
Regards,
André
Update #1 Released
Regular Updates
We plan to release regular updates that include new maps, perks and gameplay improvements.
Update #1
For our first update we are planning to include the following improvements:
A new co-op map
Some new perks
Retry a map by clicking the instant retry button
Perk and stat upgrade buttons are bigger and easier to click while playing