For us, the release of each chapter of One Day in London has been both a challenge and a cause for celebration.
So, let's celebrate!
Until 17 May, the prices of all chapters of the game on Steam are discounted, including bundles!
Don't miss out!
Release day is approaching!
Testing is in progress, and today we are going to tell you about the work already completed and features already tested.
- fast-forward mode for dialogue in completed chapters is stable and functional;
- new achievements are implemented and functional;
- minigames are fully functional;
- amended text in the first chapter of the game is displayed correctly;
- special effects are displayed properly;
- all actions influencing the openings of epilogues for each character are functional;
Currently, we are working hard on displaying the proper epilogues. They will be available in the main menu of One Day in London, and you can see how many different endings are available for each character. For example, Jeremy’s story can end in seven different ways.
However, the epilogues will be locked until you fulfil the necessary in-game conditions to unlock them. After unlocking you will no longer need to load the game to see the ending of the character that interests you – you can simply read the epilogue from the menu.
The epilogues are displayed incorrectly, for now. There is a chance that we will have to add them in a patch after release of the fifth chapter. But don’t worry, all your choices influencing the epilogues will be implemented, and you will not miss anything!
Meanwhile, we will continue testing the game and fixing any bugs found.
Stay tuned for more!
OWL Studio
The Fifth Chapter is coming soon!
Hooray, guys!
We are going to release the fifth chapter of One Day in London. We have drawn all the art, finished mini-games and complement it by proper music and sounds. All the storylines are coming to their logical conclusion.
We have compiled the build of the fifth chapter and now we begin to test the whole game to get a high-quality product as a result. The actions of the protagonist in previous chapters will directly influence the finale of the game. So, we test not only the fifth chapter but the whole game. We plan to release the game next week barring any unforeseen difficulties.
The fifth chapter is going to be the most dynamic one. You will play it in one breath! We are also increase the replay value of One Day in London by working through every storyline in order to prolong your pleasure.
We added fast-forward mode for your comfort. It will be available for any completed episode. The mode will automatically turn off when the events come to the ‘story fork’. So, you won't miss anything! No annoying clicking — only you, the story and the music.
Moreover, we're proof-reading texts of the previous chapters. Now the story starts shining with new colors as the quality of text increased.
We will announce details of all new features next week.
And, above all, we will improve the game with updating versions even after the fifth chapter release. We want you to enjoy our game.
Yours sincerely
OWL Studio
P.S.: Follow our news!
Update #2
We made corrections to the game and fixed several pesky bugs:
1. We sped up the in-game loading
2. Fixed music problem with manual saves
3. Fixed looping dialog with Valahar
4. It’s easier to get Charlie’s minigame now
5. Fixed some text problems
6. Fixed sudden appearance of Mary in new save files.
A lot of mistakes were found because of your feedback. Thank you for writing us!
Update!
Thank you for your feedback! We fixed several bugs you pointed out in comments:
- End game freeze in one of the storylines
- Achievement display
- Small text errors and mascot placements
If you encountered save problem, please send this folder contents:
%USERPROFILE%/AppData/LocalLow/Owl Studio/One Day In London to our e-mail: info@owl-studio.net
And tell us if you deleted the game before playing fourth chapter and if you used Steam Cloud.
If you encounter any other bugs or errors, please don’t hesitate to send us your comments. We’ll do everything we can to fix it.
The Fourth Chapter is available!
Today we released the Fourth Chapter on Steam!
A lot of things have changed since the final of the Third Chapter. After all the trials Jeremy became a different person. But not only Jeremy – his friends and even London have changed influenced by the villain. It seems that there is almost no chance to win… And the Final Battle is already very close! After the release of the Fourth Chapter we take on the development of the Last Chapter, the fifth part of our Story.
Write us your reviews, send your letters to our e-mail or pigeons to our office! We look forward to your impressions.
During the first weekend after the release you can get the Chapter at a discount of 30%!
Together with the discount of 10% on the first three Chapters that will last until the 29th of August, - this is a very good chance to get acquaintance or to acquaint somebody with our Game until the release of the final.
10% discount for first three chapters
Before the fourth chapter is here we decided to make 10% discount for the first three chapters! If you would like to buy our game for yourself or for your friends, this is the right time :)
Fourth chapter will be available in two days, on the 24th of august.
The Fourth Chapter is coming very soon!
Hello to everyone!
Very soon we’ll be able to please you with the next chapter that will certainly answer all your questions (and will give you food for thought). The mysterious world of Maoru, meeting with the Supreme demons of the Pandemonium… However, let’s not go forward. First we need to get thought the end of the Third Chapter, right?
Our team does its best to make from every new chapter an exciting continuation of the story – and, of course, you will find something new in mini-games and in interactions. We hope you’ll enjoy playing the game as much as we enjoy making it.
Thank you for your support and wonderful reviews!
Update №2! Version 2.0.3.2
Over the past week and a half we’ve made some improvements:
- Fixed the reason of game crashes
- Fixed the error in the mini-game with picking the lock
- Fixed the error with the running symbol in mini-games
- Fixed the error with graphics and UI
- The type of arrows at locations was changed
- Misprints and other errors in text are fixed
Thank you all who sent us your bugs!
We remind that if you deal with any errors, feel free to send their description, screenshots and error log to our e-mail: info@owl-studio.net
If your game still crashes, please send us a message with your computer specifications and specifically your operating system bit set (32 or 64).
Update!
We’re releasing an update for the game with a lot of small fixes and additions:
- Fixed several small art bugs
- Fixed text cutting off in logs
- Hints for mini-games in the Third Episode are added
- Every mini-game can now be skipped
- Videos can be skipped only by pressing Space, Enter or by using mouse (you can now take screenshot without skipping video)
- Menu can be opened or closed by pressing Esc
- “Skip” button is added to every mini-game
And other small fixes.
If you encounter any problems, please, tell us. It will help us improve the game!