- Further improved desync detection code for high speed flying enemies; - Fixed several glitches that made the player arms sprites get set incorrectly for a frame when aiming; - Decreased enemy movement and flying speed max scaling; - Players will now correctly wall jump on structures when aiming.
Small Hotfix v1.12
- Improved the zombie desync detection code. Specially impactful for players with high ping variation/packet loss to experience a smoother experience.
One Last Try Patch v1.1 Update
Version v1.1 patch notes:
* New weapon: GGS1
The game's first Automatic Sniper Rifle comes with 10 bullets per magazine and a reduced price compared to its DPS to compensate for how fast you're going to go through Heavy Ammo Bullets.
* General price reduction:
Reduced the cost of weapons on the store (high DPS and low accuracy ones are the most impacted). Also reducing the prices of the most powerful ammunitions types.
- Reduced weapon prices based on how high their DPS is; - Reduced weapon prices based on how innacurate they are (specially affects shotguns); - Reduced Heavy Ammo price from $450 to $350; - Reduced Heavy Ammo Box price from $1170 to $900; - Reduced Explosive Ammo price from $580 to $400; - Reduced Explosive Ammo Box price from $1500 to $1000;
* Buffs to the 40mm and .50 cal Sentryguns:
The 3 Sentryguns available are meant for different purposes. One is a rapid firing Machine Gun type, one is a slow firing powerful Sniper type with the ability to pierce multiple enemies, and one is the Explosive type to take out groups of enemies. Their core functions are remaining the same, but the Sniper and Explosive types are receiving drastic buffs to make them feel more rewarding considering their higher price.
- Increased the Fire Rate of the 40mm Sentrygun by 150%; - Increased the Fire Rate of the .50 cal Sentrygun by 150%; - Reduced the Damage of the .50 cal Sentrygun from 50 to 40 (still a considerable increase in DPS); - Reduced the price of the .50 cal Sentrygun from $9000 to $7500; - Increased the 40mm Sentrygun Turn Speed by 50%; - Increased the .50 cal Sentrygun Turn Speed by 25%;
* L18 balance:
- Increased the L18 Machinegun Accuracy by 50%; - Increased the L18 Machinegun Fire Rate from 430 to 460;
* Sniper balances:
Due to their high piercing power, the Sniper Rifles were the weapons with the highest DPS in the game by far (excluding Special and Explosive ones). By nerfing their stats a little, and specially the piercing power of the 2 most basic ones, they can now be more accessible and lower in price.
- Reduced M28 Piercing power from 6 to 5; - Reduced KM101 Piercing power from 4 to 3; - Reduced KM101 Fire Rate from 105 to 100; - Reduced LS88 Damage from 59 to 55; - Reduced Demolisher .50 Damage from 125 to 120; - Reduced the prices of the Demolisher .50 and LS88; - Drastically reduced the prices of the M28 and KM101; - New Automatic Sniper Rifle GGS1;
* Quality of life updates: - Wizard Zombie projectile attack will only travel for 300 Units instead of only stopping on collision; - Wizard Zombie projectile attack can now be destroyed by Melee Attacks; - Wizard Zombie projectile speed reduced by 20% to allow better counter-play; - Reduced Stalker zombie initial HP from 2000 to 1200; - Greatly increased the chance for Special zombies to drop ammunition in Survival Mode; - Drastically increased the chance for Special zombies to drop ammunition in Chaos Mode; - Changes to the enemy spawn rate and leveling on Chaos Mode should reduce the difficulty curve on the first few minutes of the match.
October 8th Hotfix (v1.02)
- Implemented UI scaling system; - Players will aim automatically with firearm equipped; - Increased accuracy with all Assault Rifles; - Fixed crash on settings screen.
October 7th Launch Hotfix (v1.01)
- Reduced difficulty of Survival Mode (enemy spawn rate); - Added a $1500 starting cash per player on Survival mode;
One Last Try is live on steam!
One Last Try is being released today, October 7th 2022 on Steam! It also has a 10% discount for its first week of release.
Thank you to anyone who is going to try the game out, and also to everyone who started following it over the last 2 weeks.
It shouldn't have many issues, as the game has been tested extensively and I focused a lot of time on polishing it for release, but should any issues arise, please don't hesitate to go to the Discussions page and create a post on the "Bug or Crash report" forum. It will be addressed as quickly as possible.