Content update version 1.1 is now finally here. This is a major content update with many new features, gameplay elements and enhancements added and also various bug fixes.
Full list of additions
Added difficulty settings for new game: EASY and STANDARD.
Added multiple visible objective bars for all active objectives (only for Easy difficulty).
Added new visual effects.
Added support for game controllers (including XBOX 360).
Added a counter notification for the amount of saved lost souls.
Added optional objective markers (active by default for Easy difficulty).
Added more spawn positions for ghosts.
Added “grace periods” to avoid instant game over upon enemy spawn.
Full list of changes
Fixed item pickups spawn bugs.
Removed sprint animation.
Updated several animations.
Updated and tweaked the save mechanic.
Updated objective descriptions.
Fixed objective bar visibility.
Fixed several crash errors.
Disabled GUI toggling.
Movement now freezes while picking up items for less confusion.
Fixed several graphical glitches.
Updated and enhanced some graphical elements.
Updated the soda vending machine graphic.
Updated and fixed some gameplay and story elements.
Changed the label of setting tab “Sound” to “Game”.
Added objective markers option under the “Game” tab.
Changed the label of “Mouse sensitivity” to “Look sensitivity”.
Fixed enemy “moon walk” bug.
Drowsiness doesn't affect you as much on Easy difficulty.
A.I updates.
Fixed a bug with the key mapping settings.
Various other minor bug fixes.
Status update and general game info
Here's a brief update of what’s currently going on and what's what with One Late Night: Deadline.
Firstly, there seems to be a general misconception going on that the original "One Late Night" game was a demo. It wasn't, because "One Late Night: Deadline" is a sequel. The first game was intended to be the first and only One Late Night game, but then "Deadline" was conceived from high demand and popularity that arose from the first game. The development started right after the release of the first game in January 2013.
Secondly, a general gameplay note: Objectives in the game are presented to you in the objectives bar at the top left. This bar will always show the most recent objective that is presented to you and will update periodically as you complete and trigger new objectives. Note that you can have several objectives opened at the same time, though only the most recent one will be displayed. This seems to have been misconstrued as a bug by some people, but I assure you that it is by design and is a part of the whole difficulty aspect of the game.
Thirdly, and relevant note: Content updates and bug fixes are in progress. The upcoming content update will include, among other things, support for game controllers. I have also planned a difficulty setting, which will provide a mode with less of a challenge for those who would like to see all open objectives at the same time. I will also completely remove the sprint animation as that seems to not have been very popular. Other animations will also be reworked and improved and there will be plenty of other gameplay improvements and fixes as well. I hope this will be satisfactory.
I genuinely am sorry for the difficulties that some people have experienced with the game and that they have gotten the wrong impression of the game because of that. As with many indie developers, this is a game that I've worked on during my spare time, and when you work single-handedly on a large game such as this with very limited resources, some errors are unfortunately bound to slip by. This is no excuse, it's just fact and I am doing everything in my power to address these issues the best I can so that you can get a good game experience. Thanks for your patience and support!
Patch version 1.0.5 ready
Patch version 1.0.5 is now available. This patch contains improvements to the objectives bar and the way it presents newly triggered and completed objectives. Also, some general tweaks and fixes and gameplay balancing.
Full list of changes
Objectives bar behavior tweaked and improved for better readability.
A.I improvements and bug fixes.
Missing textures fixed.
Some gameplay tweaks and balancing.
Various animation tweaks and fixes.
Graphical option for volumetric effects added.
Some minor graphical tweaks.
Some minor, general bug fixes.
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NOTE: Please try to reinstall the game if it fails to start after the update.
Patch version 1.0.4 ready
Patch version 1.0.4 is now available. This patch mostly contains some minor tweaks and updates to some of the optional objectives.
Full list of changes:
Some optional objective’s completion criteria has been updated and tweaked.
A.I tweaks and improvements.
Some added sound effects.
Patch version 1.0.4 ready
Patch version 1.0.4 is now available. This patch mostly contains some minor tweaks and updates to some of the optional objectives.
Full list of changes:
Some optional objective’s completion criteria has been updated and tweaked.
A.I tweaks and improvements.
Some added sound effects.
Patch version 1.0.3 ready
Patch version 1.0.3 is now available. This patch contains some minor, but mostly cosmetic, fixes.
Full list of changes:
A minor glitch in loading of saved game fixed
Invisible phone in hand glitch fixed
Pink card reader graphical error fixed
Some general gameplay tweaks and balancing
Patch version 1.0.2 ready
A new year and a new patch - version 1.0.2 is now available. Among the updates includes more performance optimizations and some fixes and improvements.
Full list of changes:
Save mechanic updated
New sound effects added
Performance optimizations and tweaks
Vending machine animation fix
Hacking GUI fixes
General GUI fixes
Elevator doors glitch fix
Save game notification text changed
Card reader animation fix
Some crash fixes
A.I improvements and fixes
More office signs added
Patch version 1.0.1 ready
After a few days and nights of hard work, patch version 1.0.1 is now finally available. Among the updates includes greatly improved performance across the board and several glitch fixes. I hope you enjoy the new update!
Full list of changes:
- Resolution change fix
- Optimized performance
- Mouse sensitivity fix
- Fall outside of level glitch fix
- Stuck in stairs glitch fix
- Lens flare setting fix
- Various collision glitch fixes
- Some crash fixes
- GUI fixes
- Audio updates
- Shader error fixes
- Elevator glitch fix
- Ending animations fixes
- A few general content updates.
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NOTES If you experience problems running the game after the update, please try the following steps:
Go to the Start menu in Windows and open the registry by searching for “regedit.exe”.
In there, go to HKEY_CURRENT_USER > Software > Black Curtain Studio and delete the “One Late Night: Deadline” folder by right-clicking it.
Uninstall the game and then re-install from Steam.
Run the game.
Update in the works
I am well aware that some of you have been experiencing some performance issues with the game, and I am doing the best I can to correct this in a coming update, so that you with low-range computers can also be able to enjoy the game. But please be patient, I am just a single developer and a game release can be very stressful even for a big team. I am also having my holiday break like the rest of you.
And to answer some of the less-than-friendly comments: Try to provide some constructive feedback instead, so that I can help you to enjoy the game as well.