Update 1.1.0 is now available! In this update, we have added new items and weapons. And also fixed a number of detected bugs and made minor changes to the balance. Have a nice game!
Update 1.0.4
Hi!
We have just released update 1.0.4. This is a small update aimed at fixing bugs and improving balance. In addition, brightness adjustment has been added to the options menu.
Game Release!
Hi Friends!
Today our game is leaving Steam Early Access. I would like to thank you for your support and feedback. All this helped bring our game to release!
And now, the list of changes in version 1.0:
Achievements!
Two new languages - German and Simplified Chinese;
Fifth dungeon area;
Final part of the game;
New class - Ranger;
New type of weapon - Bows;
New items and interactive objects;
New Dark Idols;
New special rooms;
Bug fixes and game balance improvements.
Release date and price increase information.
Hi!
Some news about the release date of One More Dungeon 2. The game will leave Early Access on September 19th. We also plan to raise the price of the game a week after leaving early access. In the meantime, you can check out the new trailer :)
First look at the final area!
First look at the final location and a new type of weapon - bows. The game's release date will be announced soon.
Changes in Update 0.7 and plans for a full release
Hi! First of all, I am happy to announce that we are now actively working on the final version of the game and plan to release it this summer. But before that, we decided to release this small update. Main changes:
Many new locations in the Parallel World and reworked old ones;
Dungeon levels now have bugs crawling around. Crush them to increase your Rage or get gold;
New chest - with crystals of Exp;
Some game screens have been redesigned;
Added several new items and changed some existing ones;
Now you can delete saves and turn off the camera animation when hitting;
Lots of small improvements and fixes.
Update 0.6
Changelog:
A system for gaining experience and leveling up a character has been added;
The hub has been completely redesigned;
New class - Warlock;
Added a fourth boss;
The inventory screen has been redesigned;
New special rooms and interactive objects;
Now you can purchase insurance before the boss battle.
Several new items;
Lots of small changes and fixes.
Update 0.5
Changelog:
Fourth dungeon area;
Shields;
New class - Paladin;
Gamepad support (with aim assist);
Few slots for saves;
You can now ignite and push Explosive Barrels;
New options. For example - you can turn on a minimap;
Volumetric Fog;
Improved performance in dungeons (~20%);
Improved user interface;
New enemies and special rooms;
Many other changes.
Improved combat system:
Enemies can be Frozen\Poisoned\Set on Fire;
Enemy actions can be interrupted;
Mana was renamed to Energy. Now it's also used for Strong Attack and Blocking with a Shield;
New fight animations;
New hit and death effects for enemies;
Improved enemy behavior;
Warning! The Hub location and Progression System will be redesigned in the next update.
First look at the fourth area!
We plan to release an update with this area, as well as many other changes, in early March.
Next Update
First of all, Happy New Year, friends! And thank you for your support over the past year!
As for the next update, we plan to add the following to it:
The fourth level of the dungeon;
Shields;
New class;
Gamepad support;
Improve the combat system;
New enemies, items, interactive objects, special rooms.
We are currently working hard on all of this and hope to release this update in March.