Dear friends, the most important update since the release of the game has finally come to you More than a year has passed since its release in 2021 At the beginning, the game was still green, full of loopholes and unreasonable places In the past year or so, he has experienced several updates He grew up little by little. Despite the bumpy road, he is still getting better and doing his best Just to be better This version is the most mature and perfect version of the game after a long time of thinking and trying It is also my summary of this game for more than a year I hope you like this version Let's talk about the updated content Change of attack mechanism Now all units will choose the nearest enemy to attack, no longer random attack When you want to taunt, you will attack the taunting unit first, whether in the front or back row Can you see which side is the first before the battle starts This change can enable players to take the initiative in the battlefield, better arrange the layout, and increase the strategic nature of the battle New mechanism -- Exploring events You may have some exploration events after the battle, which will have a positive impact on your next actions such as Every time you enter the "adventure" room, you will recover HP, enter the "elite" room, and gain attack power enhancement, etc Your progress will be more unpredictable and strategic New adventure -- battle In the "adventure" room, you may encounter a specific enemy, a group of wild animals, or a large group of IMPs. Defeating them will reap more rewards and start subsequent battles After completing a series of battles, you will have a big gift bag waiting for you Chess pieces can now be unlocked with achievement points. You will get achievement points in the process of breaking through the pass, and then unlock more chess pieces in the atlas, and then you can Try a new way And a lot of balancing modifications Overall, it weakens some too powerful buff effects and slows down the speed of numerical expansion Players will have more to think about when fighting The above is all about the final update. Have a good time I believe it will be the most fun version ever!
2022-9-2
Now, when there is no taunt, the nearest enemy will be attacked first Now we can see who is the first The amount of gold coins awarded for later battles has been slightly reduced In difficult mode, there will be an optional debuff When the boss battle fails, it is no longer necessary to die. The boss causes 20, 30, 40, 45 damage Now, in addition to the boss room, there are room rewards and terrain rewards The button to refresh the room is cancelled The synthetic strengthening stone after three consecutive days adds + 3 gold coins and + 5 experience. You can choose a higher level unit and a unit of the same level The unlocking function in the past is cancelled, and achievement points are used to unlock new pieces. Achievement points can be obtained during the game Taunt: increased hint effect Terrain bonus's + 2 + 2 has been changed to + 2 HP or + 2 attack power It is possible to obtain some temporary events after the battle Added some effects of Adventure (unknown) The strengthening coupon of the synthetic room becomes 5 gold coins Several new enemies sometimes appear in the combat room New relics At the beginning of the advanced adventurer's battle, every vacant position in your field will make a random friendly + 3 + 3 Mixed operation: before the battle starts, make one unit of all types gain permanent + 1 + 1 Land of three stars +5 + 5 becomes + 12 + 10 for all three-star units in the field Obsessive compulsive Warrior Change to level 4 unit Nourishing spirit +1 + 1 changed to + 1 attack power Charge order Become level 6 unit Battle cry: other soldiers + 3 + 2 Elite guards Make all friendly soldiers + 2 + 1 Dragon of instruction Change another dragon unit from + 4 + 4 to + 2 + 2 Rapidash Battle roar: change random 3 beasts + 2 + 2 to random 1 beast + 2 HP, repeat 3 times Elemental mage Battle roar changes + 1 + 1 of other friends to + 1 attack power Glow brave Shield, when the friendly unit loses the shield, + 2 + 1 becomes + 2 attack power Treasure Hunter Level 4 (5 / 3) was changed to level 5 (7 / 5) Cursed things are extremely poisonous. Changed to level 4 unit, and it's a beast Spell power increases + 3 attack power to + 2 attack power HP enhancement + 3 HP becomes + 2 HP Group + 2 + 2 spell changed to relic Recovery becomes 5 yuan, hero HP + 4 Elemental mage, warcry: increases the attack power of other friends by + 1. Remove from store When the night of hunting is changed to 5 beasts in the field, all friendly forces + 2 + 4 Fighting willwhen there are 3 / 6 soldiers in the field, all friendly forces have + 6 / 9 attack power
1-28更新
无限模式后期难度有所提升
Big update on December 30
Adjusted the upgrade experience. The experience required to upgrade to level 6 is 14 points less
Added bonfire room with hero regeneration scroll and 2-star upgrade coupon. 2-star upgrade Coupon - turns a 1-star unit into 2 stars
Added statistical information function
When selecting a room, you can refresh the room with gold coins
Redraws the background and UI of the battle scene
Some new pieces and relics have been added
Some relics and chess pieces have been strengthened
Lowered the price of some spells
The new version of 11-16 game has been launched
You can choose a reward at the beginning When selecting races at the beginning, the maximum and minimum number of races are no longer limited If the number of layers is increased by 5, the number of gold coins obtained by the player will be + 1 Now the treasure chest can open 2 - 3-star chessmen Improved scroll no longer gives Holy Shield Effect Random elite monsters now also have advanced relic rewards Failure to fight will no longer reduce the number of chess pieces in the store change rapidly Old - when selling units of two stars or more, the units in the store gain + 3 + 3 New - when selling units of two stars or more, all units in the store will permanently gain + 1 + 1 Explore roar Old - use 5 battle roar units, you can choose 2 Level 3 units New - use 4 battle roar units, you can choose 2 Level 3 units cutting edge Old - all friendly units + 1 attack New - all friendly units + 2 attack power Plus shield Old - all friendly units + 1 health New - all friendly units + 2 health Wild animals, ghosts, dragons, soldiers and elements gather Old - all corresponding races + 1 + 1 New - all corresponding races + 2 + 1 Blessed one Old - attribute 1 / 3, making another friendly unit + 1 + 1 New - attribute 1 / 2, making another friendly unit + 2 + 1 Toucan Old - property 2 / 1 New - attribute 2 / 2 Samsung land - new items If you have a 3-star attendant on the field, the whole team will get + 5 + 5 Flame chicken - changed to mage apprentice, mage race Old - attribute 2 / 3 New - attribute 3 / 3 Guardian Knight Property 4 / 4 becomes 6 / 6 New chess piece - invisible Assassin Level 2 beast, hidden, hidden unit + 4 attack power when allies die Sea monster Property 3 / 2 becomes 7 / 4 Ice Elf Level 5 becomes a level 4 chess piece Multi blade Warrior Property 3 / 4 becomes 3 / 1 Shield, windrage Samsung can attack four times Magic Warrior Before the battle, change the left and right friendly forces from + 2 + 2 to + 3 + 3 this round Bog Wizard 1 star changes 3 nearby friendly forces + 1 + 1 to 5 friendly forces Wandering hunter Property 1 / 3 becomes 2 / 3 Law seeker 1 / 3 of attributes become 2 / 4 Black Wizard LV3 chess piece, attribute 4 / 4. The friendly side mocks the follower. After being attacked, it causes 3 points of damage to the random enemy Fixed some bugs