One More Night cover
One More Night screenshot
Genre: Shooter, Strategy, Indie

One More Night

2.2.6 and 2.2.8 Patch Notes

2.2.6.0644 Patch Notes




Additions



  • Updated effects for ground and character selection highlight.
  • Shotguns now show how many bullets are fired in shop.


Balancing Changes



  • New Area prices now change based on difficulty.
  • Tons of price changes to almost all items.
  • Decreased gold drop chance.
  • Increased amount of guys that spawn in.
  • Changed when most enemies start to be a little later.
  • Bullet prices have been decreased.
  • Increased sizes of all enemies hitboxes to help with aiming.
  • Increased most bullet speeds by about 150%.
  • Increased fog damage a lot, watch your step.
  • Increased to tower ranges besides Rocket and Crossbow towers.
  • Decreased Rocket and Crossbow tower ranges.
  • Increased Rocket and Crossbow tower attack rate.
  • Fog countdown timer changes based on difficulty.
  • Can't see shop items until you purchase shop tab now.
  • Exploder skeletons now deal damage to player and other close by enemies.
  • Decreased Exploder skeleton movement and they can no longer lunge.
  • Ghouls now spawn a little bit less.
  • Health regen is now a value instead of a percent.
  • The amount of time enemies take to spawn at night now changes based on difficulty.
  • Each night is much shorter.
  • Range and damage now increase for towers when you upgrade in addition to HP.
  • Maximum amount of enemies now depends on difficulty.



Fixes



  • Animations fixes to make them smoother.
  • Code and Performance optimizations.
  • Fixed issue related to pausing and restarting the game.
  • Fixed issue that let enemies spawn where they shouldn't.
  • Fixed issue with ghoul not attacking when it should.
  • Lighting adjustments and fixes.
  • Fixed an issue causing more damage to be done to enemies when it shouldn't have been.
  • Fixed issue with bullets not doing damage they showed in shop.
  • Fixing issue causing bullets to sometimes miss when enemies were too close.
  • Fixed a couple issues that were preventing enemies stats from increasing.
  • Fixed issue causing fog countdown to not pause.
  • Fixed an issue that let players open the shop while pause menu was open.
  • Fixed DPS field showing incorrect information in shop.
  • UI optimizations and fixes.
  • Fixed issue that let players have more than one of a certain buff active (ex. 3 Insta kill buffs)
  • Shotguns now show how much total damage was done to enemy instead of just one pellet.
  • Fixed issue causing enemies to sometimes lay on the ground, they now have extra caffeine.
  • Fixed an issue causing fog to start too early in a game after you died in a previous game.
  • Night End Screen now shows gold earned during that night and not current gold.
  • Fixed an issue causing Towers to seem to lag.
  • Networking performance fixes.
  • Fixed powerups sometimes not showing they were active.
  • Fixed an issue causing certain powerups to not drop at all (Speed and Repair) and other drops to not drop as much.
  • Fixed an issue with animation that made movement increases do nothing.
  • Fixed an issue causing enemies to still attack towers after they died.



2.2.80886 Patch Notes



Additions



  • New particle effects for flamethrower, flamethrower tower and acid tower.
  • New explosions for grenades and rockets.
  • New tesla tower that stuns enemies for a small amount of time.


Balancing Changes



  • Many adjustments to weapons and tower prices and damages.
  • Reduced enemy speeds all around by 5-15%
  • Reduced damage of fog by 50%.
  • Skeleton king boss is now on round 20 instead of round 10.
  • Adjusted drop rates for certain bonus pickups.



Fixes



  • Fixed issue with main menu character's glow outlines not looking correct.
  • Some bullet tracer adjustments.
  • Fixed issue with enemies continuing to move after they died.
  • Fixed multiple issues with towers preventing correct operation.
  • Fixed some store info that was incorrect.
  • Fixed issue causing health bars to display at incorrect times.
  • Fixed issue causing bullets to not update for new gun until after you fired a bullet.
  • Fixed issue that let you pick up health drop when you had full health.
  • Fixed multiple issues with tower UI.
  • Fixed issue that made it so players couldn't place towers in a certain situation.
  • Fixed Multiplayer issue with enemies not exploding properly.
  • Performance fixes.





patch 2.2.40381

Fixes

  • Animations no longer stutter.
  • Networking performance fixes.
  • Increased quality of certain textures at low graphic settings.
  • Fixed issue with James being unable to stand up in main menu.

Version 2.1.60384

Version 2.1.60384




Additions


  • Small refresh of multiplayer lobby.
  • Big performance upgrades and decrease in game size.
  • New post processing effects.
  • New terrain textures and shaders.
  • New loading tips and screens.
  • New day / night cycle.
  • Major upgrade to main menu visuals.


Balancing Changes


  • Made shooting a little more accurate.
  • Fixed and partially balanced Bullet Physics.
  • Changed match countdown timers from 10 seconds to 3 seconds to singleplayer and 5 seconds for multiplayer.


Fixes


  • Game now exits properly without crashing.
  • Fixed mouse lag for certain users.
  • Fixed remappings tab scrolling being way too slow.
  • Updates to backend assets.

Version 2.1.40239

Version 2.1.40239




Additions


  • Characters now have a death animation.
  • Upgraded the Post Processing effects.


Fixes


  • Performance and stability upgrades.
  • Fixed an issue causing healthbar to not disable when 0 health is reached.
  • Fixed an issue when switching from multiplayer to singleplayer.
  • Fixed an issue causing shop to play incorrect sounds at certain times.
  • Fixed an issue with not being able to join multiplayer Lobbies at certain times.
  • Fixed an issue causing players to load directly into the game after joining multiplayer lobby.
  • Fixed an issue letting players start a multiplayer game with just one person.
  • Multiplayer lobby auto-refresh rate was accidentally at 60 seconds changed now to 2 seconds.
  • Game now exits cleanly and properly.

Version 2.1.20133

Version 2.1.20133



Balancing Changes


  • Adjusted some sound settings.
  • Only shop menu stops movement now.


Fixes


  • Fixed issue with not being able to pick up ammo box.
  • Fixed issue with health bars not facing correct way.
  • Fixed issues with achievements.
  • Fixed issue with texture being too reflective.

Version 2.1

Version 2.1


Quick fixes and some tweaks.

Balancing Changes


  • Improve turret turning
  • Made turrets more ai friendly and attack alot smoother.


Fixes


  • Fixed typo error in options text.
  • Fixed issue with character icons off screen in character selection.
  • Fixed issue with guns not able to refill at all.
  • Removed profile button off main menu until further notice.
  • Fixed text in graphics settings to say presets instead of profiles.
  • Change text in our tip loading screen to just say Tip now.
  • Fixed it so that ready buttons are now disabled before any character is selected.

Version 2.0.80516

Version 2.0.80516



Additions


  • New character portraits.


Balancing Changes


  • Increased range of skeletons and ghouls for melee attack.
  • Made rockets go four times faster.
  • Max enemies that can be damaged by grenade increased from 8 to 12.
  • Made rocket and grenade explosions faster.


Fixes


  • Removed difficulty slider from options menu to single-player menu.
  • Fixed issue causing enemies to not increase as they should.
  • Fixed issue causing grenades and rockets not showing explosion graphic every time.
  • Updated certain assets for AI and engine.
  • Improvements to enemy attacks.
  • Fixed issue causing ammo to be more expensive than it should've been.
  • Numerous fixes with Skeleton King boss.
  • Fix for Necromancers dying and not disappearing.

Version 2.0.60404 and Version 2.0.40260

Version 2.0.60404


The newest set of balances and fixes are here in the 2.0.60404 update. We're now focusing on difficulty and balancing the game to make it feel more natural and exciting.

Additions


  • New Intro.
  • Day counter above player's name.


Balancing Changes


  • Health Regeneration buffed from .25% per 5 seconds to .5% every 5 seconds.
  • Rocket launcher bullet damage increased from 10-20 to 20-30 and price increased from 10 to 30.
  • Grenade cost increased from 10 to 20 and damage increased from 5-15 to 15-20.
  • Grenade launcher from 2000 to 4000.
  • 9mm bullet cost change from 10 to 2.
  • Butane fuel price changed from 10 to 1.
  • Rifle damage increased from 5-10 to 9-13 and price from 10 to 15.
  • Sniper price increased from 10 to 30 damage from 10-15 to 25-30.
  • Machine gun bullet cost from 10 to 1 damage from 5-10 to 6-9.
  • Xp rate increased by 25%.
  • M16 speed decreased from .16 to .2.
  • M4 price increased from 4000 to 5000 max ammo increased from 200 to 360.
  • Mp5 ammo from 300 to 360.
  • Pump Action shotgun damage increased from 3-5 to 10-14.
  • Sawed off shot cost 2000 down from 7000 and damage increased from 3-5 to 4-7.
  • 12 gauge 2 barrel shotgun damage increased from 3-5 to 10-14.
  • Players turn a little bit faster.
  • Hard and God mode now have additional challenges from the beginning.


Fixes


  • Refilling ammo in shop didn't charge player any money for it.
  • Refilling ammo gave more than it should've.
  • Minor text fixes.
  • Enemies should now attack players more often.



Version 2.0.40260


We posted the 2.0.40260 update on February 24th, there was a vast improvement to AI performance and a lot of balancing changes.

Balancing Changes



  • Enemies spawn about 15% faster now.
  • Skeletons health dropped from 75 to 60, initial speed is 10% faster.
  • Grenade Launcher now uses Impact Grenade instead of delayed grenade, price increased from 1500 to 2000.
  • Decreased number of additional enemies per wave by about 90%, making waves much faster now.
  • Flamethrower cost increased from 1000 to 5000.
  • 40 caliber pistol now does additional damage compared to 9mm, price decreased from 3000 to 1500.
  • Gold pickup time increased from 45 seconds to 100 seconds.
  • Increased health pickup drop rate from 20% to 35% and increased pickup time from 20 seconds to 30 seconds.
  • Turrets now turn 75% faster.
  • Made player start and stop faster to promote snappier movement.
  • East area cost increased from 500 to 1000.
  • West area cost decreased from 1800 to 1400.
  • Uzi fire rate increased by about 50%.
  • Ak47 fire rate increased by about 25%, ammo you can carry increased from 100 to 300.
  • Heavy Machine Gun ammo you can carry increased from 300 to 400.
  • Mp5 ammo you can carry increased from 200 to 300.
  • Removed player's health refilling on night end.
  • Deadly fog only has a 60% chance to happen instead of every single night.




Fixes



  • Fixed issue causing bonus damage to cause player to do less damage.
  • Fixed issue causing enemies to get stuck around certain objects.
  • Continuing to improve AI.
  • Fixed issue causing turrets to not correctly shoot their targets.
  • Fixed issue causing player's legs to look as if they were lagging behind upper body's animation.
  • Minor text changes.

V2.0.20123 update

Additions


  • Redesigned tower and defense upgrade UIs.
  • New Character Yakuza replaced Jeff.
  • Total amount of skill points are now show at the top of the skills tab.
  • Skill point costs are now shown before purchasing a new skill.
  • Rocket and Crossbow towers now have better visuals.


Fixes


  • Fixed issue causing enemies to not spawn in newly opened areas.
  • Sound Effects performance upgrades.
  • Fixed issue causing control remapping scrolling to not work with keyboard and controllers.
  • Fixed issue causing boss to spawn more than once in a round.
  • Fixed issues causing Crossbow and Rocket towers to not upgrade properly.
  • Other misc performance fixes.
  • Fixed an issue that let players refill turret after it had already been refilled.
  • Replaced a couple different sounds.
  • Fixed issues related to tower counts.
  • Fixed issue causing health regeneration to be way too OP resulting in a god mode like state.
  • Updated multiple text descriptions in shop to show correct info.
  • First Aid Skill was incorrectly giving 50% extra health, now changed to 5%.
  • Gold Bonus was also incorrectly giving 50% bonus, now changed to 5%.
  • Fixed issues related to AI not choosing best target correctly.

Bug Fixes for 2-2-20

Another week another update! Player animations look much smoother now, but they still are a little quirky, we’re keeping busy though and working as fast as we can to fix all the issues we possibly can. We’re starting to get to the end of the bugs and transitioning over to polishing and balancing so that One More Night feels that much smoother and better of an experience. We have a decent number of fixes and a couple additions this week, we hope you enjoy them!

• Fixed issue after player died and restarted game, night time music played instead of daytime music.
• Multiplayer lobby night time slider and difficulty slider now update in-game settings properly.
• Added change log to main menu.
• Fixed issue causing towers and defenses to sometimes not get destroyed when hp was at 0.
• Fixed some performance issues with defenses and towers.
• Barricade and Tower Upgrade UIs now are disabled when in building mode to promote more visibility.
• Fixed issue causing Barricade and Tower Upgrade UIs to be activated if you placed them during night time.
• Fixed issue causing animations to not display correctly.
• Made certain objects louder so that player could hear them from further away.
• Fixed issue causing player to rotate around a central point while moving if mouse was over player.
• Fixed issue causing in-game options menu to not save updated settings correctly.
• Fixed some more incorrect enemy re-spawns.