- Added the level name on top of the leaderboard visible inside the level.
- Removed physics from signposts in order to made speedruns more consistent
- Fixed a few UI issues
- Made it possible to actually select the final hidden level after it had been completed
- Made hat times also count for normals times on the leaderboards
- Improved collision with portals and goals. The ball should not pass through while playing on very low fps anymore.
- Made an attempt to fix a rare crashing bug on 1 - 12
Patch notes went out ~ 8 hours too late because the steam server was down last night and I fell asleep waiting.
Patch 0.502
- Made minor improvements on levels 1-5, 1-7, 1-8, 1-10, 5-4, 5-6.
- Made major improvements on levels 5-1.
- Fixed a minor issue with the portals.
- Fixed a bug that caused the game to forgot to unload a level when exiting to the main menu.
- Improved the bouncing on top of cone shaped fires.
Also made a discord server for the game. -> https://discord.gg/8zYmdyA
First patch - 0.501
- Fixed a music track that couldn't be turned off.
- Fixed a bug that caused certain bonus levels to not unlock.
- Improved the transition to secret levels.
- (hopefully) Fixed a bug that caused the game to launch in VR.
- Fixed a bug that caused the level name to dissapear
- Made minor improvements on these levels. 1-3, 1-4, 1-5, 1-7, 1-9, 2-1, 2-6, 2-10, 3-7, 4-7
- Made major improvements on 4-10.
There will be another minor patch tomorrow fixes the other issues that have been noted so far. I need to sleep right now.:yawning_creep:
Early Access Release !!!
That's it. Early Access Release. Yay.
I hope everyone that buys it will enjoy it. If you find any issues / have feedback please let me know on the steam forums.
Some other info:
I ran into an issue with the character editor causing chrashes. I have decided not to include it in the launch instead of simply delaying the game. I hope that's okay. It, along with some other minor things will be patched into the game in a few days.