Genre: Shooter, Real Time Strategy (RTS), Role-playing (RPG), Strategy, Adventure, Indie
One Step From Eden
Duelists of Eden is out now on Steam for $4.49!
Duelists of Eden is finally here!
I always wanted to make a PvP experience inspired by Battle Network but with modern mechanics and style. This is one of my dream games and I think it offers a really unique experience. It is a HARD game! Please take learning slowly. I would recommend finding a friend to play matches with so you can learn together. I've always had the most fun doing that!
We've even done crossovers with indies like Maiden and Spell, Quantum Protocol, Rivals of Aether, and Freedom Planet as their own unique characters! I hope you enjoy the game!
Clip from one of our demo tournaments!
Here's one of the new characters, Harissa!
Q: Is Duelists of Eden a sequel to One Step From Eden?
A: It is NOT a roguelite! It's more of a card-fighting-game spinoff and plays and feels quite diffent. You can perform combos with hit-stun, and craft your own unique decks. Movement is slower-paced and more calculated in order to be a fun and interesting PvP experience.
Q: Why is it a seperate game?
A: I had to build the entire game from the ground up, it's highly optimized and created specifically for online fighting-game play. It took 3 years of full-time work from me and my team!
Q: Will any of the new characters come to One Step From Eden
A: One Step From Eden isn't planned for any more updates at the moment. But maybe we will see them in the future, and players can mod them in of course.
I'm super excited for you guys to try Duelists out! If you enjoy fighting games and improving at a game, I recommend it!
Patch v1.8 - New Saffron and Reva sprites! Three Year Anniversary!
Well it's been three years since the release of One Step From Eden.
I appreciate all the love and support and players still excited about the game and playing and even making mods to this day. We've finally wrapped up the character sprite updates for the cast with Saffron and Reva!
I've been working full time on Duelists of Eden which is an online PvP card/fighting game. The game has been rebuilt from scratch and the mechanics are a bit different and catered to be exciting and fun for PvP!
Release is planned for 2023-2024. Please wishlist it here:
Bugfixes: Readability mode no longer shows locked card descriptions Leaving PvP with a saved run no longer deletes the saved run Selicy Holiday skin can now only be unlocked in December Second Breakfast - fixed and updated description Uranium - updated description Polished animations Loading pngs for mods now uses a coroutine Softlock at level 100 fixed, level cap increased to 999
This may be the last update for One Step from Eden. If there's one way you want to support us, please leave us a review on Steam!
Best, Thomas
P.S. You can unlock Saffron's "Classic" skin by beating her as a boss!
Patch v1.7.1
Patch Notes 1.7.1 | 4-27-2022
Spell Changes: Ambient Burst - removed anchor Barrier - rarity raise from 0->1 Chrono Sphere - mana cost reduced from 2->1, dmg raised from 20->30 Excalibur - lands 3 tiles away instead of 4 so it can at least be activated without stepslash Explosion - dmg raised from 500->666 Flamberge - on hit dmg raised from 10->30 Gambit - dmg raised from 30->50 Guillotine - mana cost reduced from 4->3 Hellfire - dmg raised from 80->100 Ice Spikes - dmg raised from 60>90 Ion Cannon - dmg raised from 100->120 Step Slash - dmg raised from 80->100 Step Pierce - dmg raised from 80->120 Sunder - now only hits enemies to match the description Swords of Light - dmg raised from 10->20 Sword Row - dmg raised from 10->20 Thunderstorm - dmg raised from 50->80
Artifact Changes: Anvil - shield gained on being hit by Flame now scales with SpellPower since Flame dmg scales with SpellPower Double Edge - reduced SpellPower and Defense from 4->3 Glass Cannon - reduced SpellPower from 4->3 Merit Badge - rarity raise from 2->3 Spellthief License - healing raised from 100->200 Thorn - reduced SpellPower from 4->3 Uranium - raised SpellPower from 5->6
Loadout Changes: Shiso's Kunai kit - replaced ClawTraps with ShadowShift
Enemy Changes: Twintail shots now land faster (1.3s -> 0.8s). This is to clear up clutter on the screen. Quarrelings base rewards raised from 5exp->10exp, 3sera->5sera
Modding: Disabled scrolling when checking/unchecking a mod Removed file list from log when checking/unchecking mod
Fixed an issue where newly checked mods would not install until exiting/returning to the mod menu Fixed an issue where mod Priority and Version would be overwritten when updating a mod
Bugfixes: Removed some useless upgrade options on Tri Force and Midnight Opened up some upgrade options for spells that have a variable amount of shots Fixed a bug where mods would not install in GOG version Fixed a bug where controllers could not exit text input fields. Pressing "back" will now exit the fields on controller
I'm back with a small patch that hopefully resolves some annoying issues and puts the game in a slightly healthier spot. Thanks to the community for consolidating all the feedback, it was super helpful in making this update!
Oh and if you haven't left a review yet, please take a second to write a quick one! It would help a ton ^^
Hazel art by https://twitter.com/HOAIartworks
Best, Thomas
Patch 1.7 - Sprite Updates!
Patch Notes 1.7 | 11-29-2021
Visual: Updated the default character and boss sprites for Selicy, Hazel, Gunner, and Shiso. Taunts added for all characters/skins. (Press "Shuffle" + "Remove" on the same frame to taunt, default is Spacebar and G)
Bugfixes: Fixed positioning parameters for PlaceBeing console command Sfx changed for Resonate spell
This is just a small final touch on the game, since some of the sprites felt weak in comparison to the others. @jtangc did an amazing job creating new default sprites for us!
The update should be live on all platforms now. Thank you for playing!
-Thomas
Patch v1.6 - One Year of One Step From Eden!
Happy 1 year anniversary of One Step From Eden's release!
I decided to work on a very small update for the anniversary which includes co-op improvements and a very simple run history!
Patch Notes 1.6 | 3-26-2021 - Co-op Improvements & Run History
Co-Op Changes: Players now have separate health pools Healing is still shared between players Dead players will now respawn with 100 HP at the end of each battle
Quality of Life: Runs will now be kept if the game crashes/quits unexpectedly! Maximum Artifacts increased from 48->56. A lot of people have mentioned this and things can get pretty messy and boring with too many artifacts, but here's a small increase, for fun.
Run History: The last 10 runs will now be tracked and stored in the Statistics Page. This includes your seed, character and zone reached.
Modding: Added mod load order/priority, set it in the mod's WorkShopItemInfo.xml under
Reva Alt kit: Soul Link -> Zenith
Other: Turret Laser spell no longer consumes, mana increased 3->4 Transmission artifact now updates attack damage on weapon cast
I did want to make more changes to co-op but prioritized it being fun to play with a weaker/newer partner. Now they won't be dragging you down, and they can jump back in to help even when they die!
Hotfix 1.6.1 | 3-27-2021 Fixed a bug where both players would die to a boss in co-op Fixed a bug where the continue run button would appear after a victory
This will be one of the final updates to One Step From Eden... for now. I've learned so much from creating the game, in coding, business, marketing, and more. Thank you for all the support you've shown me throughout the years. Making One Step From Eden was one of the best decisions of my life because of it.
I hope to make more amazing games for you soon.
-Thomas
Saffron in Rivals of Aether!
Rose Petals make mods for RoA and they just released their latest character, Saffron!! They have a lot of awesome stuff from OSFE check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2229355277
Here are some of the people that made One Step From Eden possible.
Composer - Keisuke Hayase:https://twitter.com/STEEL_PLUS aka STEEL_PLUS/Hagane Created the Soundtrack for One Step From Eden and blew my expectations out of the water.
Lead/Character Artist - Kati Sarin Sinsagneh https://twitter.com/StarSoulArt aka StarSoulArt She managed to go through tons of styles to find one we liked and drew all of the character portraits, and even the animated endings!
Icon Artist - Larry Boyd https://twitter.com/CryoGX aka CyroGX/NEON Drew all of the amazing icons you see in OSFE, currently making his own indie game, Advent Neon
Character/Skin Pixel Artist - James Tang https://twitter.com/jtangc aka jtangc Did all of the amazing pixel art skins and a couple of the characters! Also my biggest inspiration for starting pixel art!
Background Pixel Artist - Alexey Seleznev https://twitter.com/UnfuneralOD aka UnfuneralOD Drew all of the pixel art backgrounds and the "dark" variations, currently working on more indie stuff!
CG Artist - Hyde Studio https://www.artstation.com/chaosringen They did a few cgs you see in the credits, and helped with the concepts for the ending animations!
Guest Composer - Michael Kelly https://twitter.com/garoadmusic aka Garoad Composed a few of the darker songs including Gunner's theme and some geno run stuff!
Publisher - Humble Bundlehttps://www.humblegames.com/ They've been publishing so many great games lately, and have been so awesome to work with. Thanks to John, Connor, Evan, and everyone else at Humble! Contact https://twitter.com/JohnPolson if you're interested in finding a publisher!
Japanese Publishing - Kakehashi Gameshttps://www.kakehashigames.com/ Thanks to Yuta Kurosawa for his help localizing for Japan too!
Chinese Publisher/Localization - Maple Whispering http://www.maplewhispering.com/ Was a pleasure to work with, they are also looking for more games to publish! Thanks Leon!
Porting - Kittehface Softwarehttp://www.kittehface.com/ Super helpful in porting to Nintendo Switch and PS4!
The deckbuilding game Quantum Protocol just added a One Step From Eden set to their game! They managed to reflect the mechanics unique to the characters and systems from OSFE, and have some really cool new sprites to match! It's quite a unique card game, if you're interested be sure to try out the Eden content out too!
We've also added a free Queen (from Quantum Protocol) skin for Hazel, you can unlock it by being at unlock level 15+ and finishing a run. Thanks to JtangC again!
There will be at least one more update coming to One Step From Eden with some reworks for co-op. The goal is to make it more forgiving for an inexperienced partner and increase independence for each player!
Patch v1.5 - Expansion
Patch Notes 1.5 | 12-4-2020
This is the biggest content patch since release! I wanted to focus on the health of the game and make it more accessible. There's also a few easter eggs not mentioned here... (Hotfixes at the bottom of the notes)
Featuring: +29 New Spells (Calamity for all Brands!) +32 New Artifacts Mod sandbox Lots of Accessibility settings ("easy" mode, hold movement, readability) Profiles/Save slots Pick and Choose Hell Passes New Saffron Bossfight
It'll most likely be hitting consoles sometime next year.
Anvil Bolt Action Censor Bar Cobra Care Cryophage Curacao Delta Golden Cat Ice Sculpture Kabob Life Jacket Monocle Multitool Muzzle Brake Nerve Gas Pendulum Piggy Bank Replicant Second Breakfast Sinkhole Spike Protein Survival Kit Symbiosis Thermophage Transmission Trap Card Trident Tutu Umbrella Viral Transmitter Water Wheel XD-40 Z-Cell
--Bosses--
Saffron Boss fight completely reworked Now attacks with ~40 different pre-programmed spell "combo chains" at 4 different tiers She also throws her Plushie behind her instead of in front! And is overall much smarter and scarier!~
Selicy Special Holiday stuff
--Characters--
Terra: Starting Kit Mine -> Poison Tails
--Quality of Life--
Added a luck symbol flash on Bunny death Weapon info can now be viewed on the Deck Screen Fixed previews for many spells Assists no longer block movement Certain dark icons brightened (Monsoon and world icons) Updated Removal tooltip to reflect that it can remove artifacts and pacts too Made Serif's dialogue hint more towards not being a true ending after the Gate Worlds where bosses have been killed will now show up as red in the map and have a skull Viewable map during the rewards screen
--Settings--
Hold to Skip option Hold to Move option Stop Music on Pause Menu Readability Mode - increases size of card descriptions and hides flavor text
Angel Mode ("easy" mode) - reduces damage taken and enemy/boss speed by a %, increasing by 2% every time you die (max 50%). All achievements can still be obtained this way. Character has a halo while this is on. (Removed the halo you get from saving hostages). It's separated into two sliders and can be toggled on and off at any time.
Hopefully this optional accessibility mode allows more people to enjoy the game without removing all the challenge for it. I liked the idea of making the game slightly easier, the more the player dies, so that they are always making progress!
--Systems--
Profile/Save slots system, Brand and Icon are based on last chosen Hell Passes are now individually selectable! (The hell pass 14 achievement can be completed with only hell pass 14 active)
--Bug Fixes--
Shield will properly search in the Library Hell passes can no longer be removed after continuing a run lol
--Modding--
Mod installation speed increased 700% yay! Extra taunt animation slots for taunt2 - taunt5 (for your custom animations) Extra triggers, effects, checks, etc. Auto load mods on startup Checkbox Min and Max appended to amount values i.e. "10+CurrentCardtridges*10|20/200"
--Sandbox--
Added an xml file "TestZone.xml" for choosing how you want to set up your test environment. It boots directly into the scene you choose, along with the console and cheat menu being enabled! You can change the enemies and other world variables in Zones.xml. There is also a "developer" sandbox (with the game in debug mode) on the Steam beta branch! Example path for XML files: "C:\Program Files (x86)\Steam\steamapps\common\One Step From Eden\OSFE_Data\StreamingAssets\Data"
There's more info at the bottom of TestZone.xml Join discord.gg/OSFE #modding for more info!
--Balance Changes--
Weapons now pierce Defense, this includes Gunner's weapons Flames no longer pierce Defense Hell Pass 11 - Evil Hostages have a chance to spawn with normal Hostages instead of replacing them (except for Distress zones where they can replace them) Storm spells can no longer get the Frost upgrade Luck for each "None" Focus: 1->2 Improved Kunai range consistency Spintail enemies now fire less shots so you're not stuck waiting as long Various Flower artifact HP Losses lowered Shuffle staleness cap 2->3s Shuffle staleness multiplier 0.1->0.15s (increases shuffle time after every shuffle)
--Spells--
Beacon Shots: 1->2
Blizzard Rarity: 2->3 Damage: 10->20
Booster Shot Poison: 80->120
Bow Snipe Rarity: 1->2
Carpet Bomb Damage: 40->120
Counter Strike Gain 50 Shield and fire a shot -> Gain 50 Shield and fire 2 Kunais
Flurry Rarity: 2->1
Fracture Mana Cost: 1->2 Damage: 70->120 Wanted the Flow trigger to be more rewarding
Glitterstorm Rarity: 3->4
Hailstorm Damage: 10->20
Hyper Beam Rarity: 2->3
Jam Anchor duration: 0.1->0.2
Northwind Rarity: 1->2
Power Saws Base damage: 40->100 Spell Power damage multiplier: 20->10 Rarity: 3->4 Mana: 2->3
Prophecy Now only hits enemy field Damage: 200->240
Resonate No longer hits structures Brand: Convergence->Hexawan
Ring Spells Mana Cost: 2->1
Shattersaw Rarity: 1->0
Switchbait Shots: 2->1
Time Slow Rarity: 1->2
Twinferno Damage: 50->60
Waterfall Fire rate: 0.05->0.15
--Artifacts--
Beret Health drop: 80%->60%
Candy Wrapper Rarity: 2->1
Choco Mint Chip Slow duration on Frost: 4->2.5 seconds
Duel Disk Jams on Shuffle: 1->3 Rarity: 2->3
Ghost Costume Invince duration: 7->4 seconds
Ice Floe Flow Gain: 1->2
Immune System Shield: 10->20
Meat Shield Shield on Consume: 20 -> 10
Merit Badge Rarity: 1->2
Mining Rig Money: 5->3
Ninjutsu Chance to add Kunai on hit: 100%->50%
Pet Kitty Now fires in a cone from current tile instead of front tile making it harder to land all 3 hits on the same target
Phase Plates Invince duration: 1->0.75 seconds
Resistant Strain Minimum poison: 10->20
Spellthief License Heal on Remove: 50->100 HP
Step Drone Now pierces defense
Soul Food Max HP: 50->20
Thorn Spell Power: 5->4
Transcendence Now reduces Shield Shuffle Decay from 40%->25%
Unicorn Bomb Damage: 20->40
Uranium Spell Power 8->5
--Hotfix 1.5.1 12-4-2020 Fixed issues with hell pass selection and unlocking Weapon can no longer be "removed" Fixed an issue with having the map and accept button assigned to the same button Reduced pendulum tick reduction from -2->-1.9 so that having two won't cause the tick duration to be 0 Added placeholders in English for some missing translations (these will be updated later) Added 144hz fps option
--Hotfix 1.5.2 12-5-2020 Fixed missing localization characters Fixed a bug that would not unlock Hell Mode 1 after beating a normal run Click Hold to Skip in settings now work properly Loading flash on startup removed Fixed tracker laser line dissappearing in consecutive gate fights Hell passes that were accidentally set when not eligible are now turned off automatically Fixed map unable to open in rewards screen Fixed JamShield localization Removed description requirement for mod update Fixed silo preview Changed extra taunt animations for modding to trigger using "taunt2", "taunt3", etc. Readability mode no longer shows descriptions for locked cards
--Hotfix 1.5.3 12-6-2020 Pull no longer hits pets OnManaBelow trigger now works with weapons Artifact hovering is no longer blocked on shop and deck screen Inelligible hell passes will be properly disabled Snow boots will no longer trigger on player Censor bar will no longer trigger on player Character select screen previews moved to the right Mod sprites import format set to RGBA32 to preserve quality Censor Bar now only triggers on Channel Spells, not weapons
Water Wheel Flow Stacks 2->1
Barrier Shield 20+10*Flow -> 30+5*Flow
--Hotfix 1.5.4 12-8-2020 Overload no longer roots
--Hotfix 1.5.5 12-9-2020 Fixed music randomly unpausing in menu Anvil description fixed from 10->13 shield Water wheel flow amount fixed to give 1 flow after removing 1 from spell cast Barrier now glows green if you have flow Added some delays to end of Boss Saffron combos, she now calculates movement right before moving allowing you to outmaneuver her a bit more consistently. Also increased her delay before moving slightly. Pendulum now decreases poison duration by a percentage so it can be infinitely stacked Prophecy now hits 6 tiles instead of 4 (2 on player side) Fixed a bug where the next hell pass would not unlock if the hell pass button was not clicked before the run. Fixed a bug where a missing translation would cause the game to get stuck (i.e. on pet artifact rewards) Skulls from world icons will be removed properly on new runs Gave Boss Saffron pauses between her combos at high tiers Fix mods not install on profile 2 and 3 Fix a crash when removing a spell and closing menu Overload can no longer get on hit upgrades since it doesn't "hit"
--Hotfix 1.5.6 12-16-2020 Updated Korean localization missing characters Attempted to fix a bug where opening the map during reward selection would remove focus from the rewards Bolt Action no longer triggers on minion kills Removing Pendulum now works properly Run in background now attached to Menu Music setting. If you don't want the game to run in background, you can turn off Menu Music.
--Ending Note--
Most of these features came directly from you, the community and I'm happy to finally add them to the game! Thank you for sticking around and coming up with these great ideas!
After the last patch in April, I realized I was pretty burnt out and needed a break from OSFE. I know the extra settings took a while to come out, so I'm sorry for the wait. I still love the game and really enjoy working on it.
What's next? I've attempted adding online multiplayer but I've decided it will require making a whole other standalone game. I may experiment with that in the future. In the meantime I'm always working on something!
Thanks to NEON for the new icons, inkcurry for the banner art, and jtangc for the holday skin! And a special thanks to everyone who tested in the Discord.
If you made it all the way here, don't forget to leave us a Steam Review!
Also try pressing "Remove Spell" and "Shuffle" at the same time when you're using Selicy's holiday skin!
Free Content Update preview! (Nominate us in the Steam Awards!)
^Vote for us in the Steam Awards! (Click above)^
(Even if you're actually good at the game) Also ironically, easy mode is coming.
Anyway the biggest patch since release, Patch 1.5 is coming December 4th!
The focus of this patch is the health of the game through rounding out the item pool and adding lots of new features!
Featuring:
+29 New Spells (Calamity spells for all Brands!)
+32 New Artifacts
Pick and Choose your Hell Passes
Mod/testing sandbox
Profiles/Save slots
Lots of Accessibility settings ("easy" mode, hold movement, readability)
Completely new Saffron Bossfight!
Exclusive Holiday Skin!
Beat Holiday Selicy Before the year ends to get her Holiday skin!
Angel mode adds a damage and enemy speed modifier that increases by 2% on death, up to a max! It can be toggled at any time and you can still get all achievements with it. Your character also gets a halo while it's on!
Some new spells!
Some new artifacts!
[previewyoutube="flyWxB3dyak;full"] Saffron's boss fight has been completely reworked to include over 40 different preset spell chain combos! Also she won't hit her plushie as much lol. Here's a short preview of her new moves!
Sorry for the wait, and thanks for sticking around! -Thomas
Anyway don't forget to nominate us for the Steam Awards up there^
Patch v1.4 - C# Mod Support
Hotfix 1.4.3 | 4-27-2020 Fixed a bug where money hostages were not throwing money Money drops will now update text when it reaches the target Changed Sunglasses trigger chance from 50% to 25% Fixed some issues where certain duplicate artifacts could still show up Last letter and Pyroblast secondary damage will now scale off of base damage Moved "Gain 1 Trinity" to properly show the order of effects Removed horizontal spawn position from Vivisection Added visual updates to Gate turrets to better show their tile positions Fixed an issue where killing a boss with Leech would not heal the player
Fixed an issue where certain spells could cause players to get stuck in co-op Increased Viruspell anchor from 0.05->0.1 Excalibur damage will properly deal 300 dmg instead of 200 LioFire Gunner weapon reduced travel time and decreased cooldown slightly Fixed a bug where a combination of frost artifacts could apply Frost to the player at the start of battle
Remove doublecast from Explosion! Fix description of ManaSteal having double periods
Bosses will now assist you after sparing you
Hotfix 1.4.2 | 4-19-2020 Deck will now count deck size after a new spell card is added to the list Fix overlapping from Reva's final assist Pressing left on the screenshake setting can set it to None Fixed a bug where cards could stay on the screen when quitting after choosing them Previews will no longer persist when abandoning run as shopkeeper with the deck open The shuffle at the start of battle will no longer decay shield Sunglasses will now properly trigger at 50% Flint Shot now glows with a Flow border when you have flow Evil Hostages will no longer fire blasts with the deathrattle and have a faster attack to match the animation Evil Hostage projectiles are slower to make up for the faster attack Removing Grip Tape and Blueberry Jam will now properly remove their effects Max Mana status effects will be properly removed when all statuses are removed Shmup credits scene will now last until all the credits have scrolled through. Reva's summons are properly colored to match their tier BladeBay will now attack in the preview when shuffling Remove on hit upgrades from Earth Prayer Chrono effects will no longer delay music looping Added some missing tooltips to spells and artifacts Fixed a bug where dieing to Violette's speakers could softlock the game
Modding: Add tags to Update panel Remove description from Update panel Hotfix 1.4.1 | 4-15-2020
Fixed a null error where creating a new mod would not create a new folder Fling will now display the Backfire tooltip properly Fixed a case where Violette could still play music when killed extra early Stats will now update right after removing an artifact Moved the flavor text for Ambient burst since it is no longer in Convergence Mint Tea artifact will now restore mana properly
Patch Notes 1.4 | 4-14-2020
--Spells--
Some of the Brands didn't match the concept or theme of the spells as well as others. In general it is supposed to be thematic with some outliers as a possibility, but some of them didn't make much sense. There may be more tweaks later. Thanks for bringing this up.
Fun fact: In the lore, the Focuses are what Brand/Company the spell was manufactured by.
Ambient Burst Focus: Convergence->Doublelift
Fissure Focus: Kinesys->Hearth
Reflector Focus: Convergence->Phalanx
Soul Link Focus: Glimmer->Miseri
Waterfall Focus: Doublelift->Hearth Rarity: 1->2
--Enemies--
OBeamer4 will now fire an O and an X pattern
Minor adjustments
--Other--
Added completionist icons next to each hell pass, each colored line refers to a different ending (These will not update retroactively... sorry!) Reva will now cast a warning effect before Reflecting Korean localization has been updated Sword pacts and other effects will no longer kill you when a boss mercys you Added a sound effect for hazel's big turret spawn Hell Pass 10: Max Mana -1 -> Shield Decay 60%. The previous max mana reduction ruined some kits, this change also doesn't require me to redo any localization since I can use the descriptions from Duct Tape (which would reduce the shield loss to 45% in this mode). I may try something new with this later on.
Updated Terrable's sprite!
There will be a Steam Beta branch available for testing new changes, it should be publicly accessible on Steam in your Library under Properties > Betas. Please join discord.gg/osfe for updates
--Modding--
Added Harmony C# modding support, join discord.gg/osfe or look at the docs to learn more This should let you dig into any part of the game's code and really go all out with your mods. Harmony: https://github.com/pardeike/Harmony/wiki Example workshop mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2060289728
Mods will now "Update" from their respetive installed workshop folders (i.e.) the ones under here: C:\Program Files (x86)\Steam\steamapps\workshop\content\960690
Errors in Lua files will now have line numbers and file names associated with them Lua files can now be named anything and will be imported properly Added links to folder and workshop page for each mod Added last updated date Fix highlights in mods, modded item descriptions can now use %hg%Keyword%/hg% to highlight words Moddable outfits are now easier to add by simply adding an entry in Heroes.xml Newly created mods will be automatically set to Private (you can change this on the workshop page after uploading) Checked mods will now save properly Fix pact reward descriptions in mods
Quality of Life - Resetting Data will now require you to confirm an extra time Added transparent background behind some character select info
--Bugfixes--
Major
Hell modes will no longer unlock when beating the hell mode two levels below Abandoning run right after moving to a new zone will no longer save and skip a zone Arctic music 2 will now play for danger and miniboss zones
Minor
Boss Shiso will now punish roots properly Fix glitterstorm/glitterbomb not full responding to damage upgrades Fix unlocked cards not getting added to the cardpool until after a run Fix discord integration world number being off by 1 Fix minor localization errors Fix RockCycle doublecasting while shuffling causing the deck to stop shuffling Bravely Default will now allow for removals Hazel animation while casting Whirl or similar spells is no longer a smear frame Boss Saffron's card display will now properly be removed when she mercys you Gate turrets can no longer be teleported Violette alt will no longer channel past the end of battle Ice spikes will now properly travel in the direction the player is facing Zombee egg timer will now deal true damage equal to it's hp Casting Explosion could block player inputs if the deck was opened in the middle of it Violette's Boss theme will no longer keep playing if you kill her quickly
I'm slowly but consistently working on all the bugs, and I'll have time to focus on a second options menu next!
Patch v1.3 - Boss Rewards and Systems
Patch Notes 1.3 | 4-7-2020
--Systems--
Boss rewards will now also give a rare+ Spell choice Boss rewards will now give a rare+ Artifact choice
I've gotten a lot of feedback saying boss kills didn't feel rewarding enough. I agree, getting a common artifact felt pretty meh. Hopefully this not only feels better, but also open up new synergies to explore since they're some of the more powerful items!
New Shuffle time addition: 0.1s (max 1s)
Every time you shuffle in a battle, the total shuffle time will be increased by 0.1s, up to a cap of 1s. This makes decks that blaze through their all their cards a bit less good, but shouldn't feel too noticeable or bad in general. For reference, default shuffle time is 2.5s. The shield decay change also makes this addition less punishing.
Removed 0.01s shuffle increase per card
This should help counteract the new multiplier in some cases
Deck size mana regen now stops after 0.3 mana regen or (15) cards. I've turned the later markers into counters, to help keep track of the size of your deck when the deck gets too large. The markers have all also been moved down by 1, so you just need to hit the marker to activate the bonus mana regen rather than pass it.
Frost 3 Stacks Damage: 100->150
I've had some reports of Frost being underwhelming and I agree it's one of the weaker synergies without artifacts. I'm buffing the damage from it to be more rewarding.
Shield decay on shuffle moved to end of shuffle Shield decay on end of shuffle: 25%->40%
I've decided to move shield decay on shuffle to when your shuffle is finished so that playing a shield card as your last card doesn't feel so bad. Also you won't be as defenseless while shuffling. The shield decay was increased to 40% to de-incentivize stacking too much shield as a "safe" play, I think this is do-able now that shield is less of a necessity to get through mid-late game. The combination of these should keep shield in a decent spot for both small and large decks.
--Spells--
Doublecasting Flow cards will now trigger Flow on the second cast as well as give extra Flow Stacks
Align Mana: 1->0
Blade Rain Will no longer land on broken tiles
Blink Shield: 10->20
Double Tap Anchor: Yes->No Damage: 100->120
Fate Shield: Hitbox height: 9->3 Horizontal spawn: 0->-1 Projectile speed: 35->30 This should give fateshield more versatility and use cases rather than only being used with step spells
Glaive Targets: Other->Enemies This was sometimes killing hostages which felt bad and did not match the description.
Health Catch Mana: 2->1
Hockey Duration: 3->5 Damage: 20->40 Increasing the duration and damage to make this worth 3 mana and reward good placement
Kunai Damage: 40->30 Fixed some cases where kunais could miss Kunais could push out a bit too much damage for being 0 cost with no anchor. They should still be powerful with artifacts and spell power!
Mana Steal Damage: 100->120
Meditate Trinity: 0->1
Pull Damage: 0->1
Ragnarok Damage: 300->350
Skipper Brand: Miseri->Kinesys
Warpath Damage: 80->120
--Artifacts--
Duct Tape Shield Decay: 15%->30%
Elysium Chance: 25%->50% Rarity: 0->1
Transcendence Shield: 800->1000 Changed description to match effect
Uranium Spell Power: 10->8 Can now hit through shield but will not kill
--Characters--
Selicy Default Snow Piercer (Weapon) Dmg per Frost stack: 60->80
We increased the damage per Frost stack on target to keep up with the Frost damage buff. Update: We'll keep it at 1 mana and leave it to the player to learn since she was really strong. I'll try to find a better balance moving forward.
Shopkeeper Money lowered for certain Hell Passes
Violette Back (Shield): Set Shield to 60 if below 60.
Should make it less necessary to "spam" but still be pretty strong.
--Enemies--
Projectile speed lowered for a few high tier enemy types
Quarreling (Snake) has new red wings for increased visibility
Limit number of Reva's summons, they should also fire less frequently now
Bosses will now gain Defense equal to half their tier
--Other--
Violette will now say guiding dialogue before and after attacking to players who have not followed her music path attack Pets are immune to more status effects Increase time before focusing reward cards Lower volume of enemy death explosion Lowered audio from previews Enemy loop delays will now update constantly, in-case enemies are added or removed Soulfire will no longer increase damage from the preview Add some additional enemy sets A max number will show up when maxed out on unlock levels
Quality of Life - Added a separate binding for "Outfit" button Hold to remove Artifacts Set world Tier numbering to start at "1" instead of "0" Defense will show up as an icon below enemies and bosses Luck +1 for each "None" Focus Violette's music path warnings are notes again but green, hopefully this is fine with the dialogue You can eject cards you don't have enough max mana for by spending 1 mana (by casting them)
--Bugfixes--
Major - Fixed the Bravely Default achievement for real! Prevent the focus panel opening causing a softlock while removing spell cards Fixed dual column credits not showing up in credits Fixed a bug where shopkeeper would not start at the lowest hp for hell mode Structures will now be imported as Structures in xml Channel will no longer prevent movement animations Abandon Run confirmation will now show up properly in all scenarios Seeds will now give the same rewards but are affected by player's location at the start of battle Fixed a softlock when finding high rarity spells Fixed a bug where both players would not get shield when playing co-op as Hazel
Minor - Fixed a bug where you could start with a locked skin Hell pass aim markers will no longer appear when restarting save/load Pets will now face the right way after looping Fixed a visual bug where empower-ring would flicker damage Wobble will now have both shots affected by damage upgrades Fix donate value not updating when save/loading with shopkeeper Fixed a bug where destroyed credits weren't being deleted right away Detox now also applies to the player Fixed a bug where locked outfits can be used
Hotfixes 4-12-20:
Added completionist icons next to each hell pass Reva will cast a warning animation before Reflecting
Shiso will now punish roots properly Fix glitterstorm/glitterbomb not doing damage of parent Fix unlocked cards not getting added to the cardpool until after a run Fix discord integration world number being off by 1 Fix minor localization errors Fix RockCycle doublecasting while shuffling causing the deck to stop shuffling Bravely Default will now allow for removals Hazel animation while casting Whirl or similar spells is no longer a smear frame Double Edge will properly lower defense by 4 instead of 3*
Modding: Mods you create will now Update from the workshop folder the mod is in: "C:\Program Files (x86)\Steam\steamapps\workshop\content\960690\yourModID" Fix highlights in mods, modded item descriptions can now use %hg%Keyword%/hg% to highlight words Moddable outfits are now easier to add by simply adding an entry in Heroes.xml Checked mods will now save properly Newly created mods will be automatically set to Private (you can change this on the workshop page after uploading) Fix pact reward descriptions in mods
--Fan Art--
Saffron card selection by mino_dev one of my closest dev friends! Made a game called Maiden & Spell which features a cameo as Terra's alternate skin.
Saffron Ragnarok by AkaBaka another dev friend working on a really cool VN called Chromatose!
Selicy Pickle Rick by PrinceShoutoku from Discord!
And thanks to InkCurry for the awesome banner art!
The secret reason why I keep updating the game is so I can share more awesome fanart with everyone! Keep em comin!