As some of you already know, I've been working on remaking Ones and Zeroes from the ground up in order to address some if its problems and make the game more flexible to new content. This also means there won't be an update until the remake is done. That being said, it will be a massive improvement over the current state of the game. Expect a much better user experience, better performance, less bugs, and a better look to the game. There is still a lot of work to go, and I unfortunately can't provide any estimate on when it'll be done. This game is a one-man passion project, so it's only worked on when I find the free time. Development has been a lot slower on the remake because I've been taking the extra time to ensure everything is designed as well as it can be and is tested thoroughly.
At this point, the game has a much more efficient way of handling how each component works together. There has been work done that will make the user experience much better and more emphasis has been placed on the graphics. However, at this point, most of what's been done is background stuff that can't really be shown off. Once it's at a point where I think it makes sense to share gameplay images, I will.
Thanks to everyone who has been providing feedback and suggestions!
Version 1.0.7
Version 1.0.7 is now available.
Here's what's new:
*Fixed a bug that kicks your out of a text field after a short period of time and removed restrictions from tutorials.
*Edited some tutorials
Verison 1.0.6
Hello,
Version 1.06 is here. Here's what's new:
Added projects to better organize circuits
Added the option to save a circuit but not include it as a custom component
Added a buffer gate
Added a tutorial for the number display and buffer gate
Updated tutorials on all flip-flops
Fixed a bug that crashed the game if you tried to use the junctions on the logic gates' and flip-flops' tutorials
Right clicking a bulb or button no longer highlights it. Left clicking still will, though.
Components no longer spawn in a single point. They will now be spawned according to your camera position. They will also spawn at an offset position if a component is already in the same exact spot.
In the near future, expect SOP generation, improved component and wire coloring, notes, better file management, and more circuit manipulation (such as copy/paste).
Version 1.0.5
This version fixes a bug where component field values would reset themselves.
Added a right click edit menu for components. This includes changing the name and color. The transmitter and reciever lines can be changed here, as well as clock speeds.
Added a right click menu for wires. This includes color and opacity. If you want invisible wires to make your circuit cleaner, it is now possible.
Added ~Q outputs for all flip-flops and reset inputs. This should have no impact on exisiting flip-flops
Added more restrictions to file names.
Added a number display component that converts binary to decimal.
Custom circuits will now appear on their own without the use of the refresh button.
*Changed input and output names on the 4-bit register tutorial
*Prevented challenges with all 0s from generating
*Added an asynchronous rising edge detector as a new component
*Added a tutorial for the asynchronous rising edge detector
*A component can now be selected with the right mouse button as well as the left.
*Added gate delays. Passed multiple tests without crashing, but may yield incorrect order with multiple junction nodes. This will be corrected in a later update.
Ones and Zeroes Version 1.0.2 Patch
Hey all,
A few minor fixes today:
*Fixed a bug that prevents a component from rendering if the resolution was changed and no components were placed prior to the resolution change.
*Capitalized keyboard shortcuts in the drop down menu.
*Removed highlighting square when the user is trying to create a wire. Although you don't need to hold the mouse down in order to make a wire, it was a common misconception.
That's all!
Week 1 Patch - Version 1.0.1
Hey all,
Version 1.0.1 brought a few bug fixes. As of now, there are no known problems with the game, but there is more content I would like to add in the near future.
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* Made node labels easier to read
*Fixed some UI formatting
*Some tutorials lacked word wrapping; this has been corrected.
*The fullscreen and graphics quality check boxes now indicate their
state at the time of opening the graphics menu.
*Centered graphics options, truth tables, bin->dec, dec->bin, endless
challenges, states, and tutorial windows.
*Fixed a potential memory leak
*Added more much needed keyboard shortcuts
*Ctrl + S - save
*Ctrl + Shift + S - save as
*Ctrl + L - load
*Mentioned camera panning in the controls tutorial. This feature has always been working, but was not mentioned in the game.
*Fixed a bug where a resolution had to be reselected to go into fullscreen mode.
*Fullscreen is now bordered, but no longer has stability issues.
Week 1 Patch
Welcome to Ones and Zeroes!
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There are a few fixes planned for the first week:
*Changing from fullscreen to windowed mode or the other way around can cause problems. It can be corrected by hitting "apply" twice, but that's annoying.
*Formatting corrections and UI window locations
*More keyboard shortcuts
*Edit controls tutorial to mention the camera can be panned with the arrow keys. This feature works fine, but is never actually mentioned in the game.
*Make connection node tags easier to read
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If you happen to come across a bug or a design element that you think can be improved, I encourage you to submit it the the bug report and suggestions discussion.