You can now collect cards for Onikira. Collect the set and craft a badge!
Emoticons and profile backgrounds are also available for serious players! :D
Kind regards,
Luke
Onikira new update - 30th January 2015
Here are some updates with the following changes:
Fix for error Abort/Debug... message that some people were seeing on start up
Added a death animation for the main character
Progress
So this is what we are working on at the moment:
Improved keyboard support (with remapping).
Improving the last level with
**** :) redacted for your own future happiness.
Cool lightning effect (that you might have seen us build in the last live stream :D ).
Work on art assets and level design for level 4. Includes cool hazards.
AI for Tengu character, gif below.
Various scripts and effects for levels 4 and last level.
Some bug fixes.
Streaming
We'll also have one of our level designers doing a live stream next Thursday 5th of February at 2pm Irish time to show you all how the game should be played :) and we'll also be building some parts of a level, so you can all see how it goes together.
Onikira: Demon Killer change log up to 19th January
Yay!! an update to the game!!
This is a list of the things we are including in this update. It is super important to note that we have not included any new levels or new enemies in this update. This is not because we haven't been working on them but because they are not completed to a polished level yet. The reason for that is that we want to make sure we hit the deadline of end of March, and if we spend a lot of time polishing now, then we have less time to build content. The idea is to have it all completed and then polish. We think this is a more efficient way to deliver a completed game faster
[Enhancements]Level select menu.
[Enhancements]Challenge arenas improvements:
Score reset
Better scenery
Improved encounters
[Enhancements] Automatic Error reporting (you can turn this off in options screen)
[Enhancements] Performance increases across the board
[Enhancements] Air evade and double jump now reset after grappling to a target
[Enhancements] Added lots of tetsubo attacks
[Enhancements] Basic version of Naginata ranged attack added. More to do on this one.
[Enhancements] Many player animations updated and improved
[Enhancements] Finally adding code for sticking to moving platforms
[Enhancements] Moved to more physically based player movement to maintain momentum when in the air and to work better with external forces, like wind.
[Enhancements] Added an animated tentacle renderer because, you know, tentacles
[Enhancements] Enabled dynamic spawn positions in encounters
[Bug fix] Player no longer changes z position when grappling to targets
[Bug fix] Player no longer takes damage multiple times per frame in certain cases
[Enhancement] when you die, auto reload last save point(no screen to ask you to restart)
[Bug fix] Health orbs work after you die.
[Bug fix] Fix fire chase scene in level one so that it’s less likely to unfairly kill you
[Bug fix] Fixed input bugs where input was still active while the game was paused
[Bug fix] Fixed input bugs where resuming from a paused game would cause the player to perform a move
[Bug fix] This is a big one! Made the enter key start the game on the main menu. I know, right!
[Tools] Added visual texture browser for faster texture picking
[Tools] Integrated libmypaint so the artistically inclined can draw right on top of the level
[Tools] Added a faster editor tile system that lets us work much more quickly than before due to slow level load times
Some Screenshots of stuff you can't play yet :D but it is pretty awesome
Also, we thought maybe people would like to see what we are working on, so we are going to do some live streaming starting on this Thursday at 2pm GMT, we'll post the connection link on the forums, facebook and twitter.
Some things you might have problems with:
- If you are on Windows 8.1 and have an error with something like "Debug assert..." we saw that, we are investigating and we'll update as soon as that is fixed, you can hit Debug and you should be able to play as normal. This is a problem some of us have in some machines but not others
Game Progress up to 16th of December
Hey everyone. We know we've been a little quiet recently. sorry about that, but rest assured, it's because we've barely paused for breath since the last release. Here's a quick change log on some of the stuff we've been doing. Any questions, comments or feedback super welcome
Onikira: Demon Killer change log
[Bug fix] Reset score after challenge arena
[Level up] Art and grey boxing for “The Tengu” level
[Level up] Final dynamic encounter for Tengu level scripted and in testing phase
[Level up] Completed grapple puzzle scripts and animations in Tengu City
[Enhancements] Jiro moves, Added new tetsubo dash attack (forward, forward + X) and improved alt mash flow cancel windows
[Enhancement] New grapple point with animation
[Tools] Renaming resources faster (cut from 1min to a few miliseconds) WIP
[Enhancement] refinements in characters movement (wind regions, etc)
[Enhancement] Elite Bushi animations and frame data has been improved
[Characters] New Tengu enemy animations
[Enhancement] Level selection screen art and animation complete
[Audio] Added sounds to spawning tentacles in Imafuku
[Audio] Added audio across Tengu level
Screenshot of the level selection screen
Thanks for your support and happy holidays :D
Onikira update.......
Updated build
The game has just been updated with a couple of bug fixes:
• Music restarts after dying.
• Steam Leaderboards .
• Fix certain types of launch crashes (hopefully most).
• All weapons enabled on challenge arenas.
• Set anti-aliasing from the menu.
• Multi-resolution support.
• Other small fixes.
Meanwhile we are working on the next level set in a city of ninjas. When we drop that update we will also include:
- level selection (for levels you have unlocked)
- Automatic error tracking (can opt out)
Anything you want? (reply here)
For those of you in the US and Canada we hope you are enjoying the festive season. Great time to play games surely ;)
All the best from the people at Digital Furnace Games
Onikira is live.....
I hope you all enjoy the game....
Onikira: Demon Killer - Early Access and what we would like to achieve......
Hiya,
We are only hours away from releasing Onikira: Demon Killer on Steam's 'Early Access' program.
I just wanted to outline our aims for Onikira over the next few weeks:
<*>To get as many people playing and strong Steam community for Onikira.
<*>To continue seamless development with community support so we can build on the 2 levels we have put out on 'Early Access' based on community feedback
<*>To get a greater sense of feedback what you like and don't like on the control mechanisms, art-style and any bugs.
In order to achieve this for the first week we have offered both 50% off the base pack - and 50% off the contributors pack. So, the base pack will be 4.95 USD and the contributor pack will be 9.95 USD. The Contributor pack as x 2 keys in it , 1 for you and 1 for a friend, plus soundtrack of levels completed and some exclusive art.
The plan is we would increase pricing over time once more content is added however the immediate goal at the moment is getting as many people to tell us what you think.
If you like the game , tell your friends or maybe give us the thumbs up in the reviews. Similarly, if you don't like the game then let us know.
Basically, we need your help and your friends help to make the game great.......
Cheers,
Luke
Onikira: Demon Killer - Dev log
So we are only 2 days out from official 'Early Access' launch and thought it would be worth letting the community know there is a dev log available if you want to know more about Onikira: Demon Killer or ask any questions on the game.