- Fixed an issue that caused some walls to derender in the summer slime blast 4 - Fixed the price of the Tidal Whale in the summer slime blast 4 - Fixed some collision in the summer slime blast 4
The Summer Parkour update is out !
Hey everyone ! The Summer update is here ! And we have a lot of stuff for you !
New TALES MAP: Summer Slime Blast 4
Explore the district of Uchimizu and fight against the toxic slime gang, with a whole lot of new tricks under their goopy sleeves !
NEW FEATURES :
Walljumping and wall gliding !
When near a flat wall, Carol will start gliding on it, pressing the jump button will let you perform a wall jump !
Ledge grab rework !
Now Carol can ledge grab anywhere, as long as the surface is flat enough to grab it !
Carol face remodel !
Little Carol got a facelift, and now look even cuter than before ! We also added new idle animations !
Water based weapons visual effects rework !
All water weapons got updated visual effects, making them look like they actually shoot.... you know.... water....
New Scooter gadget !
The new Summer Slime blast 4 map include a new scooter gadget ! Totally rad !
12 New Weapons !
These new weapons are available in all Summer Slime Blast maps, and scattered in Ragg's shops in the adventure !
Hydra XL: Fire heavy globs of slime with increased headshot damage
Streetart Vortex: This bow fire a piercing swirling paint projectile, and three smaller globs of paint
Power Washer: Fire a constant stream of pressurized water
Bubble Blower: throw giant bouncing bubbles that explode on impact with an enemy
Queensgirl's Rainmaker: a shotgun that can act as a shield if the fire button is held
Burster SR: Fire balloons that burst after a short range
Burster LR: The balloons detonate at a further range, but have a smaller explosion radius
Roller Blade: Shoot out piercing blades of energy drink
Ballpoint Inker: Precision rifle that can be charged to increase it's range, fire ink that can fall down on enemies, dealing headshot damage from above
Janny's Fury: It's a bucket, lol.
Tidal Whale: Shoot out massive waves of water, dealing damage to enemies caught in them
Added 12 New outfits ! These are scattered in Ragg's shop all over the adventure (starting at the swamps)
Added the Summer dress to Ragg's shop in Al-Hibdae
- Improved Loading times - Lots of Bugfixes
That's it for now ! I probably forgot a lot of things !
Tune in for the next major update, where we will visit the kingdom of the Marshmalotts !
Carol of Narrabia patch 4
- Fixed an issue after the Atlas boss fight causing save loss - Fixed the Stamina bar being locked at 0 - Reworked the Judicator Revolver: It now fires penetrating high velocity stream of water - Reworked the Fairy wand: It now fire arching projectile with area of effect damage - Reworked the Acid Hues (Now renamed Soapy hues): It now fire bouncing bubbles instead of acid ones - the Protobubbler, sharing projectiles with the acid hues, also fire bouncing bubbles now - You now have a starting Grenade in all Tales map (except the christmas ones, where you can pick up snowballs) - Added side Diving animations
Carol of Narrabia Patch 3
- Fixed an issue with save stations - Fixed an issue on level loading causing a black screen - (Hopefully) Fixed an issue where abilities and stamina would disapear - Scissors capacity increased from 5 to 6 - Scissors projectile speed increased - Scissors spread reduced - Scissors damage increased from 18 to 20 (60 total) - Scissors use speed increased
Carol of Narrabia - Patch 2
- Fixed an issue that caused Atlas to be slippery - Fixed an issue with spawners in the Borealis sea - Fixed Stamina upgrades not being saved - Reduced Regeneration elixir duration from 30 s to 20 s - Added an extra Save station on the pirate boat in Al-Hibdae
Carol of Narrabia - Patch 1
- Fixed missing elixir machines in the Chroma falls - Fixed transition from Inferno Valley to Rusty Canyon - Fixed drills not working correctly
Carol of Narrabia Update !
Here it is, finaly, the big story update ! Welcome to Al-Hibdae, the city of science, magic and knowledge.
Play through the end of chapter 5 and chapter 6: A thousand and one mischiefs !
But to get to the city, Carol will have to ride the Clockwork Express !
We have decided this time to not put new weapons, gadgets and outfits in the patchnote, to leave it as a surprise for players, as we think it's more fun this way !
GAMEPLAY CHANGES:
Now let's get into the big gameplay changes.
- Gadgets and Elixirs have been completly overhauled. We felt like players were not using gadgets and elixirs to their full potential, and that they felt limited as they had a ressource to take care of, often leading to players waiting for the "right time" to use them, but never actually using them.
-Gadgets work now like abilities:
-Carol can now only carry two gadgets, but both are bound to their own input now ( Q and E for Qwerty keyboards, LB and RB for controllers, use key have been moved to F by default, and weapon swap to the Dpad on controllers.) -Imagination is gone, now gadgets work on cooldowns, some gadgets having multiple uses -All gadgets have been adjusted to feel more impactful, into more powerful versions of themselves -Mana wells and Creafizz machines have been removed
-Imagination shards have been turned into hourglasses that reduce cooldown when picked up -Imagination expension are now STAMINA EXPENSIONS ! (They all respawned, so you have to find them in levels again)
-Elixirs now have their own slot (R by default, X on controller) -A lot of elixirs have been merged into shorter, but way more powerful buffs. -Carol now have her own magic canteen to drink elixirs from. -After drinking an elixir, you have to charge it up again over time, or by dealing damage to enemies. -Ragg's no longer sell elixirs, and they are gone from the toybox -random elixirs machine have been removed from the adventure -New elixir machine have remplaced them ! Those new machines are free, and let you pick the one you want out of 3 random elixirs, and automaticly fill it -the New elixir machines have been added to Hunt maps -Random elixir machines are still available in Tales maps, and Elixirs require more damage to charge after each wave (to balance the power gain the player get)
-Toybox Rework ! -Picked up weapons and gadgets are now automaticly unlocked in the toybox, no need to deposit them -duplicates have been removed -Weapons and gadgets abandonned in world are no longer lost -Weapons and gadgets are now ordered by type in the toybox -Ragg's no longer sell you items you already own
Misc changes:
The hairdryer got a new model, along with new visual effects -the hairdryer can no longer headshot, but charge damage was increased to 50 -Melee charge damage have been increased to 60, and spin attack damage to 80 -New model for the Garnet revolver -New model for the winchesters -You are now able to go prone and dive in first person mode -Improved first person animations -Added extra animations for gadgets in first person -Some outfits have extra hair physics on them (skater, for exemple) -this won't be visible to the players, but we have made a new pooling system for projectiles, wich should increase the game performance quite a bit during fights. -Fixed many many bugs !
There it is ! The big update ! We hope you will all enjoy it !
See you next update !
Year of the Bunbun patch 1
- Fixed Sentry guns not working - Fixed the rocket punch in first person breaking Carol arms - Falling off the map in Lunar Esplanade now deal 25 damage instead of instantly putting you to sleep
Onirism Year of the Bunbun update !
Hey everyone !
Here is a small update to celebrate the Lunar new Year !
New Hunt map: Lunar Esplanade
Fight the corporation on the rooftops of Corpopolis during the lunar new year party !
hunt mode changes:
Soaker category rework
Explosive category starter changed to a grenade launcher
We also reworked every gadget in hunt mode !
Flak Bomb: Bomb that deal damage in a big area for 5 seconds Ice mines: set up traps that freeze enemies when they come close to them Electro Punch: Dash foward using a rocket punch, zapping enemies you come in contact with, stunning them for a bit Sentry gun: Deploy a sentry gun, duh. Shield Projector: deploy a barrier that last 20 seconds
NEW QUICK MELEE ! if you press the use key when there is nothing around, Carol will throw a quick and weak punch, pushing away enemies, and going squeak, because she got little fists, and it's funny.
- Inferno Valley lighting improvements
- the Hive rocket launcher was reworked to be able to charge up multiple rockets, to fire a barrage - Fixed switching to FPS mode causing issues when aiming - Max FOV is now 100 (enjoy motion sickness you weirdos)
This is a small update, don't worry, a pretty big one is coming soon ! Have fun everyone !
Onirism Christmas update patch 2
- Fixed issues where swapping to fps mode would break controls - Fixed issue where aiming mid dive would split Carol in half (ouch) - Added weapon sway in first person - Added new slide animations in first person