<*>The scoreboard should now show players you killed in the last round with red skulls.
<*>Reduced AI Juggernaut’s overall durability significantly. He now has a little more health than a player, and utilizes body armor, which means he is even more vulnerable to armor piercing rounds and high explosives (M203 Frag, RPG, C4) than bullets.
<*>We now prevent M203 Frag grenades and RPGs from firing for five seconds after spawn jail expires. M203 Smoke grenades are now allowed to be fired during spawn jail.
<*>Tweak Photon settings a bit to assist players experiencing bouts of network lag.
<*>Further reduced network traffic generated by AI, pickups, and gun rotations.
<*>Smooth out the motion of the moving targets in Shooting Range for clients.
<*>Added launch option to play using our ESL ruleset in Onward.
<*>AI will no longer ignore explosions, they will investigate them.
<*>AI no longer looks at the floor when investigating sky flares, unless it’s looking directly at a flare that is actually lying on the floor.
<*>Pinning a live smoke grenade to your chest holster will no longer fool the AI unless you are moving very slowly with it.
<*>Made vote kicking much more responsive to player input. The UI should always respond somehow when you push a button now.
<*>You can now only initiate a new vote kick for one player per game round. This does not affect voting in votes that other players have started.
<*>Dust storm audio now smoothly fades out when the storm expires rather than abruptly stopping.
Fixes
<*>Fixed an additional player collision bug that popped up.
<*>Fix AI on Suburbia (Dusk) sitting idly rather than patrolling.
<*>Fix the “Yes” and “No” buttons on the vote kick interface being larger than intended, making them hard to push properly.
<*>Fix “in water” status sometimes applying incorrectly on remote clients.
<*>Fix for some trees “popping” due to occlusion in Snowpeak.
<*>Fixes for some exploits and glitches on Snowpeak.
<*>Potentially fixed reports of controllers letting go of your weapon at random.
<*>M40A5 bipod no longer glitches out when attempting to deploy it.
<*>Fix loss of hand animation when players join the game.
<*>Fixed potential memory leak with C4.
Hotfix v1.5.5
Reduced network traffic generated by synchronizing player data by 63%.
Disabled many “clutter” objects that players could pick up around the maps that were generating some adverse network traffic.
Fix player outfits persisting between rounds for spectators, causing players to appear to be wearing the wrong uniform.
Added additional “bullet drop” for shotgun slugs.
Fixed many objects embedded underground in Shooting Range.
Improved hand pose on the SA80.
Improved G17 magazine location.
Fix some exceptions generated by the spectator outline.
Fixed an exception generated by grabbing something that is not a weapon grip.
Hotfix v1.5.4 Rerelease!
General
A new social gamemode is out and will end Sunday night- One In The Chamber (live for 10 days)
Added C4, RPG, Molotov, and Flare Gun to operations. AI will flee if lit on fire, and will attempt to walk around patches of flaming ground. The flare gun will attract the AI if fired on the ground, and to a greater degree if fired into the sky.
We now have a karma system in place that detects when you are not being nice to your teammates. It is both automatic and requires user intervention. If this system is triggered, your victim will be given an interface that will allow him to "Forgive" or "Punish" you. With enough punishment, you will be removed from that game.
Falling damage was meant to be disabled on Shooting Range and Free Roam, this was reversed - it was off everywhere else and on for those modes. This has been corrected.
Vote kicking now requires a majority of your team to pass, or a majority of the entire lobby (including enemies) and at least one player from each team to pass.
Vote kicking is no longer possible when only two players are in a lobby, as the majority would be a single vote.
Master clients in public Shooting Range and Free Roam lobbies can no longer kick players on their own.
You can now mute the voice chat of individual enemies in the tent. This does not affect their voices in game.
The audio of grabbing and holstering pickups now adjusts its volume based on hand velocity, so you can slowly unsheath a knife for stealth.
Updated our Photon Networking library, adding many bug fixes and much improved stability.
Improved performance of projectiles and projectile penetration.
Damage boundaries are now shown on the tablet map during Uplink Assault.
AI should be incapable of damaging themselves now. They can still damage each other.
Getting tasered will disable your radio for 15 seconds.
Smoke grenades are now allowed to be primed prior to spawn jail expiring.
Tweaked grenades to be slightly easier to use for Vive Wand users.
Improved performance when passing a ballistic shield from one hand to the other.
Slow players and AI down when they enter water.
Fire can be put out by entering water knee-deep instead of head-deep.
Refactored how we pool objects, greatly improving performance in some areas of the game such as bullet holes.
Made it easier to do a press check on all of the weapons.
The material of chambered shotgun shells now matches the ammo type used.
Fog on Snowpeak no longer appears in the loadout tent.
Lowered player minimum height.
Made the shield easier to grab while holstered.
Players can no longer sprint while bleeding.
Replaced the picatinny rail on the AKM, SVD and the AS VAL with a russian to picatinny rail adapter.
Added ironsights to the M40A5.
More accurate visualization of bullets in a magazine.
Made enemy tent mutes also mute your outgoing voice to that player.
Made server filters save and load between play sessions.
Made Operations games bring up a map vote after 4 victories or 6 rounds (win or lose).
Gave AI a much better concept of "firing lanes". They can still inflict friendly fire upon each other at a distance, but they will be much less inclined to pull the trigger if allies are in front of them at close to medium ranges.
Added additional locks to AI firing logic to prevent them from hurting themselves.
Made several significant performance optimizations.
Fixes
<*>Fixed many AI spawn points being off the navigation mesh, which resulted in them being stuck the moment they spawned.
<*>Fixed juggernaut AI breaking on Jungle and Abandoned, causing him to be unresponsive.
<*>Fixed scoreboard in spectating mode showing spectators like regular players.
<*>Fixed scoreboard in spectating only showing one team at times.
<*>Fixed logic issues with disabling uplink in competitive lobbies.
<*>Fixed objective not visible in spectating mode.
<*>Fixed round time getting out of sync in spectating mode.
<*>Fixed autostart timer being unreliable.
<*>Fixed delay on lobby counts when hovering over a multiplayer playlist.
<*>Fixed firing flare spawning one flare per person in the lobby.
<*>Fixed flare visuals disappearing at odd times.
<*>Added new firing sounds for flares.
<*>Fixed flares showing up through the fading animations when enabling and disabling night vision.
<*>Fixed the size of the 12x scope on the AKM and the M39.
<*>Fixed random events (dust storms, jets, helicopters, etc) not functioning outside of the main menu.
<*>Fixed the social mode countdown time being slightly inaccurate.
<*>Fixed the G17 slide to work better with the red dot sight.
<*>Fixed players automatically crouching when they look down.
<*>Fixed players getting stuck in the loading scene.
<*>Fixed enemy volume outside of the tent being affected by the team chat setting inside the tent.
<*>Fixed ammo boxes not appearing on Snowpeak.
<*>Fixed players not receiving scoreboard credit for killing AI with non-bullet based weaponry.
<*>Fixed AI losing their names if the master client is changed mid-round.
<*>Fixed "Make Host" button not appearing in two player lobbies.
<*>Fixed tent muted enemies being permanently tent muted if you switch teams.
<*>Fixed not being able to kill yourself with blunt M203 damage.
<*>Ammo boxes no longer refill with magical infinite items when you close them unless you are playing on Shooting Range.
<*>Drone now correctly launches facing forward
<*>Made rowboat in Snowpeak's lake solid.
Reverting back to v1.5.3. Re-releasing Hotfix v1.5.4 on Tuesday
Hey guys,
We've seen reports of an issue in our recent hotfix (pertaining to player collision and maps), and have decided to revert back to v1.5.3. We have a fix for the issue and are doing some final testing. We will rerelease v1.5.4 on Tuesday. We apologize for the inconvenience.
The new Social mode One in the Chamber will still be available on v1.5.3.
Thank you for your continued support, we will have a fix out asap.
Best,
Downpour Team
Monthly sitrep - March 2019
Hey guys,
Welcome to our ninth sitrep!
In this sitrep we'll announce a sudden ESL/VR league match, share some visuals of what you can expect in v1.6, talk about the current social gamemode in rotation and take a look at some recent videos from the community.
Check out the latest sitrep in the following link.
http://www.downpourinteractive.com/devblog/monthly-sitrep-march-2019
See you on the field!
If you have any tips or suggestions for improving this series, let me know! You can contact me on either : Reddit, Steam discussions or the Discord.
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
A new social gamemode will start Friday - One In The Chamber (live for 10 days)
Added C4, RPG, Molotov, and Flare Gun to operations. AI will flee if lit on fire, and will attempt to walk around patches of flaming ground. The flare gun will attract the AI if fired on the ground, and to a greater degree if fired into the sky.
We now have a karma system in place that detects when you are not being nice to your teammates. It is both automatic and requires user intervention. If this system is triggered, your victim will be given an interface that will allow him to "Forgive" or "Punish" you. With enough punishment, you will be removed from that game.
Falling damage was meant to be disabled on Shooting Range and Free Roam, this was reversed - it was off everywhere else and on for those modes. This has been corrected.
Vote kicking now requires a majority of your team to pass, or a majority of the entire lobby (including enemies) and at least one player from each team to pass.
Vote kicking is no longer possible when only two players are in a lobby, as the majority would be a single vote.
Master clients in public Shooting Range and Free Roam lobbies can no longer kick players on their own.
You can now mute the voice chat of individual enemies in the tent. This does not affect their voices in game.
The audio of grabbing and holstering pickups now adjusts its volume based on hand velocity, so you can slowly unsheath a knife for stealth.
Updated our Photon Networking library, adding many bug fixes and much improved stability.
Improved performance of projectiles and projectile penetration.
Damage boundaries are now shown on the tablet map during Uplink Assault.
AI should be incapable of damaging themselves now. They can still damage each other.
Getting tasered will disable your radio for 15 seconds.
Smoke grenades are now allowed to be primed prior to spawn jail expiring.
Tweaked grenades to be slightly easier to use for Vive Wand users.
Improved performance when passing a ballistic shield from one hand to the other.
Slow players and AI down when they enter water.
Fire can be put out by entering water knee-deep instead of head-deep.
Refactored how we pool objects, greatly improving performance in some areas of the game such as bullet holes.
Made it easier to do a press check on all of the weapons.
The material of chambered shotgun shells now matches the ammo type used.
Fog on Snowpeak no longer appears in the loadout tent.
Lowered player minimum height.
Made the shield easier to grab while holstered.
Players can no longer sprint while bleeding.
Replaced the picatinny rail on the AKM, SVD and the AS VAL with a russian to picatinny rail adapter.
Added ironsights to the M40A5.
More accurate visualization of bullets in a magazine.
Fixes
<*>Fixed many AI spawn points being off the navigation mesh, which resulted in them being stuck the moment they spawned.
<*>Fixed juggernaut AI breaking on Jungle and Abandoned, causing him to be unresponsive.
<*>Fixed scoreboard in spectating mode showing spectators like regular players.
<*>Fixed scoreboard in spectating only showing one team at times.
<*>Fixed logic issues with disabling uplink in competitive lobbies.
<*>Fixed objective not visible in spectating mode.
<*>Fixed round time getting out of sync in spectating mode.
<*>Fixed autostart timer being unreliable.
<*>Fixed delay on lobby counts when hovering over a multiplayer playlist.
<*>Fixed firing flare spawning one flare per person in the lobby.
<*>Fixed flare visuals disappearing at odd times.
<*>Added new firing sounds for flares.
<*>Fixed flares showing up through the fading animations when enabling and disabling night vision.
<*>Fixed the size of the AKM12x and the M39.
<*>Fixed random events (dust storms, jets, helicopters, etc) not functioning outside of the main menu.
<*>Fixed the social mode countdown time being slightly inaccurate.
<*>Fixed the G17 slide to work better with the red dot sight.
<*>Fixed players automatically crouching when they look down.
<*>Fixed players getting stuck in the loading scene.
<*>Fixed enemy volume outside of the tent being affected by the team chat setting inside the tent.
Hotfix v1.5.3
General
Reworked how social modes are rotated. Previously a social mode was always active, and the current mode rotated once every two weeks. Now, a new social mode will activate on the first Friday of every month, and last for ten days, before deactivating again. The time left until the next social mode, and the time left in the current social mode is displayed in game. This change was implemented to place more emphasis on our core game modes.
When the game quits, it now keeps a rolling backup of logs for the last three times the game ran. This means even if the game is closed and reopened, we should be able to help you out with any issues using a backup of your log.
There is now a "Logs" button in the Settings screen. Amazingly, this will take you to your game logs! This is part of an ongoing effort to make it easier for us to help you guys get back in the game as soon as possible if you encounter any issues while playing.
If the game's integrity cannot be verified, the user is now shown an error screen letting him know of this.
It should now be much easier for us to help anybody with potential issues they might be having with game integrity by using their logs.
Removed a scary error that was popping up needlessly if you quit the game with something in your hand.
Monthly Sitrep - February 2019
Hey guys,
Welcome to our eighth sitrep!
This sitrep post was put on hold for an extra week due the release of v1.5.
In this sitrep we'll talk about the release of update v1.5, what to expect in update v1.6, take a look at some of the recent videos from the community.
Check out the latest sitrep in the following link.
www.downpourinteractive.com/devblog/monthly-sitrep-february-2019
See you on the field!
If you have any tips or suggestions for improving this series, let me know! You can contact me on either : Reddit, Steam discussions or the Discord.
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
We've fixed a number of issues since yesterday's launch and a couple balance changes to Uplink Assault. Thank you for all the positive comments and feedback about the update! We can't wait to show you what's coming next.
https://youtu.be/2Aq9q-Wfb9Y
Hotfix v1.5.2
General
P90 magazine is now easier to insert
Increased button hover visibility when launching in desktop mode (observer only)
Updated UI during VR spectating in line with new UI appearance
Fixes
Removed delay for '% playing' hover on playlist buttons
Fixed round end conditions showing incorrectly when VR spectating
Fixed rounds to incorrectly ending as a 'round reset' during competitive lobbies
Fixed legitimate round reset endings incorrectly swapping teams
Fix for map vote freezing and never loading next scene
Fixed issue causing map vote to not reduce to 5s after majority have voted
Hotfix v1.5.1
General
Creating a game through a playlist in Core or Coop modes will now roll a random mode.
Added Escort support for Snowpeak.
Added Gun Game support for Snowpeak.
Beautified the modal error dialog that pops up when you fail to join a game.
Tweaked the sorting order for server browser lobbies.
Zeroed the P90's sights.
Balance
Increased Uplink Assault attacker capture time to 60 seconds.
Reduced Uplink Assault defender respawn time to 15 seconds.
Fixes
Significantly improved performance when the game's window is unfocused.
Update v1.5 Released. Snowpeak map, respawn gamemodes, RPG, grenade launcher attachment, new hands, and more!
A bunch of new content for you all in this update. A new map, new gamemodes with respawns (for the first time), many new pickups (RPG, grenade launcher attachment, flare gun, colored smoke grenades, new gun models), and plenty of performance improvements and bugfixes.