Open Mod cover
Open Mod screenshot
Genre: Indie

Open Mod

Open Mod 2024.2.48 [1-Jul-2024]

Update note:

-This update brings some more stability to the game

Fixes:

-fixed an issue where the players could climb on one another easily and sometimes would fly due to that collision

-fixed an issue where players could climb on objects above 70 degree slope, making them slide up on various objects

-fixed an issue where if a door was opened and we would shoot it aggressively it would sometimes miss the closing collision and would not close, but instead would go all the way to open to the maximum position in the other side

-fixed an issue where if the player has first spawned and interacted with a weapon part such as a laser or the hybrid Eotech then the hands of the player would be mispositioned until they would respawn again. It was due to the ik interactor not initializing properly the first time

-fixed an issue where the vaulting over obstacle would sometimes not vault the player over the obstacle due to different collision objects that stopped the player. This mostly failed on the Asia map over some obstacles in case you’ve noticed it.

-fixed an issue where Climbing mechanic over fences in Suburb for example would sometimes not work due to the nature of the collision of those fences

-fixed an issue where the “everyone is ready, game started” text would appear even if someone joined mid-game and started spectating. That wasn’t supposed to show for joining mid-game

-fixed an issue where if the player changed language the loadout editor filters and categories would not update to the new language instantly but after a game reboot

-might’ve fixed an issue where the force added to the ragdoll was crazy big, making it teleport in the sky in some cases

Added/Changed:

-added a way to vote a new map in the voting menu

-added a way to vote a new game mode in the voting menu

-due to feedback, added a way to vote the bots out of the room, and additionally we’ve added a way to vote the bots in the room.

-reviewed and re-adjusted all vaulting mechanic types (vault over, climb 1m, climb 2m and vault climb). They are much smoother and also not failing anymore (explained at fixes)

-changed the first person leg sprinting animations due to them looking weird in the shadow. They did look better than the current ones in first person but the shadow made them look janky. Now the first person sprint for legs is the same as the thirdperson sprint for legs.

-worked on the TP sprint animations as well, especially the sprint NW and NE because they looked weird

-given we’ve worked on fp sprints we’ve also made the weapon tilt to right when sprinting NE and tilt to left when sprinting NW. It’s up for feedback, might be removed if you guys find it annoying. I personally like them

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around

Open Mod 2024.2.47 [28-Jun-2024]

Update note:

-This update brings a fix to a game-breaking issue that we’ve created and some slight improvements

Fixes:

-fixed a game-breaking issue where the realtime maps and the bunker map could not be played properly due to errors in the networked objects, causing the game not to start. This was due to the previous update where we’ve made the bunker locker doors or drawers not usable in PvP, missing some critical details required to make that work properly. We apologise for our incompetence :(

-fixed an issue where the player speed would be decreased even when interacting with a weapon part such as laser or toggling hybrid scope

Added/Changed:

-edited the dashboard menu to fit an event section and we’ve mentioned the thursday game night there

-decreased the time the player movement and looking is locked after leg kicking a door to avoid confusion

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around

Open Mod 2024.2.46 [26-Jun-2024]

Update note:

-This update bring even more smoothness and polishing to the door system, making them almost perfect, enjoyable and intuitive

Fixes:

-fixed an issue with the extraction tablet HUD where it would be mispositioned and overlap with the compass

-fixed an issue where the Extraction enemy AI would not have footsteps

-fixed an issue where the Extraction enemy AI would sometimes still spawn behind walls and shooting at the player from behind them

-fixed an issue where the bullets hitting players would play sounds more than once, causing an annoying buggy overlapping sound

-fixed an issue where the suppressor screws would still be mispositioned but this time for weapons that have different length barrels such as M4 and AKM

Added/Changed:

-additional work on the door system, now they should really be flawless and not jittery + easy to use and intuitive. Now if you uninteract a door while walking back the door will open to the direction you were walking, more prominently.

-enabled the sliding doors in the Bunker map for PvP game modes (they were disabled for PvP game modes for performance reasons). Now the other kinds of doors will also appear but won’t be updated, to increase frames in PvP, e.g. the locker doors or the heal box doors will not be openable in PvP but they will render. The lootable crates will be disabled entirely and also won’t update.

-made the speed of the player smooth from 0 to the desired interaction speed in order to avoid misusing of the doors and player going through it while the hand didn’t even reach the door knob.

-reviewed and repositioned + added more enemy AI spawns in Extraction, also made them use an unique spawn rather than spawning randomly in the same pool of spawns, this is not only helping them not overlap and push each others through walls but makes for a better gameplay as well

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around

Open Mod 2024.2.45 [25-Jun-2024]

Update note:

-This update brings important fixes to the doors and drawers, making them much better and enjoyable

Fixes:

-fixed an issue where if the player had a grip equipped on the weapon and tried to open a door the door would cause weird jittering due to the grip colliding with the door, causing the physics engine to go crazy

-made all collisions between door colliders themselves and all unnecesary player colliders not possible. Now there shouldn’t be any unwanted collisions and the doors will not jitter anymore.

-fixed an issue where if someone died while holding a door the left hand would be mispositioned until they would interact with a door again

-fixed an issue where M40A3 sniper would not fire when aimed down sight

-fixed an issue where the Sig Sauer Bravo 4x (named Sawyer in game) reticle was not being rendered, for the non-dual render variant

-fixed an issue where the player was not locked when he was supposed to, such as in the pre-game time of Extraction

-fixed an issue where the secondary charge attack for knives/shield would not apply damage to the enemy

-fixed an issue where even if teamkill was on the knives could not damage teammates

-fixed an issue where the speed of the player would not be reduced when interacting with a door or other kind of interactable object when crouching

Added/Changed:

-many more changes and improvements to the door and drawer system, to make them much smoother and less jittery.The door pushing has been smoothed, the drawers and sliding doors as well + additional physics logic change in order to achieve smoothness. This update should bring the doors to a much better and enjoyable state.

-made it not possible to shoot/switch weapons while the player is loading, due to unexpected behaviour

Open Mod 2024.2.44 [23-Jun-2024]

Update note:

-This update brings a fix to the fire sound cutting off

Fixes:

-fixed an issue where the heated red suppressors would heat for example for the secondary gun as well, even if we only fired the primary gun.

-fixed an issue where if the player interacted with a drawer in the Extraction map then the drawer would jitter because it was colliding with our player

-smoothed the transition from the slower walk speed when interacting with a droor and the normal walk speed

Added/Changed:

-redesigned the way fire clips are played and the maximum of the same sounds playing, such as fire sounds. Technically there should not be a sound cutoff now but it may still occur on low end PCs

-after much thoughts put into this we’ve decided to remove the player sliding gameplay feature due to it not being fit for such a game. The game is supposed to be a realistic, slow paced tactical shooter and a sliding feature is not only not realistic but not fit for such a game. E.g. you wouldn’t find a slide feature in R6 or Counter Strike.

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around

Open Mod 2024.2.44 [22-Jun-2024]

Update note:

-This update brings fixes and improvements

Fixes:

-fixed an issue where if the player had a lootable card in their hand in Extraction then they could see through walls and fall through the ground in some rare cases

-fixed an issue where the game would be slowed down by an error in some specific cases, in Extraction

-fixed more issues where players could see through walls in some specific combinations of helmet camera + leaning

-fixed an issue where the elbows target IK would be too high, causing the hand to be in the front of the player while crouching and trying to interact with interactable objects. Now the hand won’t be in the way

-fixed an issue where doors would be jittery when interacted with, especially the bunker non sliding metal doors

-fixed an issue where the scoreboard endgame for Zombies game mode would not display the score and kills corectly

-fixed an issue where the collected keys display in zombie game mode would be almost on the center of the screen, instead of lower left corner

-fixed a GUI issue where the endgame chat and endgame map voting would not look correct and overlap each other for different aspect ratios than 16:9

Added/Changed:

-major improvement regarding the freeze for a few seconds of the game while loading into the shooting range when booting up, or while loading into any map. That was due to fetching over 6500 keys from a local file, which were the custom positions for attachments and loadout attachments and weapon indexes. Basically all those loadout presets and all the weapon keys would be fetched from a local file in one frame, causing a huge freeze, potentially even crashes if the CPU was too slow (we never had someone report the crashes tho but we can assume). Now the reading is split across multiple frames, so the freeze might still occur since there is a lot of keys stored, such as every attachment position on rail for each weapon, settings, presets etc, but it will be less freezy than before.

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around

Open Mod 2024.2.43 [21-Jun-2024]

Update note:

-This update brings slight improvements

Fixes:

-fixed an issue where the green circle that is a reference to where toe weapon is pointing would not be rendered when the player had the single camera setup selected (basically for the performant quality presets)

-fixed a weird issue where if the player crouched their legs would clip through the ground

Added/Changed:

-added an option to hide most of the helmet cam GUI due to feedback from the community. This will happen when pressing X while in the helmet cam, similar to hiding the GUI in customize menu on X key. There is also a message in the helmet cam GUI saying player can turn it to minimal by pressing X

-added a name above the head in the pre-round time only because it was impossible to identify someone’s name otherwise (as in we couldn’t know which player in the game is which name, otherwise the other player names would be displayed in various places, but we couldn’t connect the actual player with the name)

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around

Open Mod 2024.2.42 [21-Jun-2024]

Update note:

-This update brings an end to many of the janky aspects and a lot of stability in Open Mod! One more note to this to avoid confusion, this update was published, then undone due to a game-breaking issue and now that the issue has been fixed the update was published back!

Fixes:

-fixed a major game-breaking issue where if one player had their hand on a door knob, and then someone else would come and interact with the same door knob, then the first player would not unreach the door knob but would be stuck with their hand on the door knob, the game thinking they are still interacting with it. Same was for the case where if someone interacted with the door knob, then some other player leg kicked the door, the first guy would be left handing with the hand in the air, the game thinking they are still interacting with it. This has now been fixed and whenever someone else interacts with an interactable object that we are interacting with, we will uninteract that object.

-fixed an issue in Elimination game mode where the bots would just walk outside the zone and die

-fixed an issue where the weapon sway would be too intense if the mouse sensitivity was too low, causing and advantage for players that higher sensitivities since the weapon sway would be less intense for those players. Now it’s direct proportional with sensitivity.

-fixed an issue where in some cases when the player wanted to aim down sight, the gun would do some snappy unpleasant movement

-fixed an issue where if the player reloaded while sprinting, after the reload ended the weapon would move weirdly to the left

-fixed an issue where the player could sprint crouched for about 1 second after being crouched and started sprinting in some specific collision cases

-fixed an issue where sometimes the sprint switch (from weapon up sprint to normal sprint) animations would be done while the player was aiming, causing a junky, unpleasant movement

-same as above but for the secondary idle animation switch

-fixed an issue where the cursor would not appear at the endgame victory screen of Extraction, causing the player to be stuck there, unable to click disconnect button.

-fixed an issue where if the player was aiming down sight and the sight would be canted then the elbow of the player would go inside the body, looking junky

-fixed a big issue where the network would not give players ownership randomly, causing them to not be able to move in the lobby after they joined a room, and other players in the lobby would not see them. Only fix was to rejoin the room, now it doesn’t happen anymore.

-fixed an issue where the C4 could not be destroyed by bullets or other grenades. This stopped working a while ago

-fixed an issue where the C4 would stretch if it was throwed on the spawn blockers in the pre-round time in a respawning game mode

-fixed another issue where the C4 could still be randomly mispositioned in hand after some actions, in some specific rare cases

-fixed an issue where if the player interacted with one of the new doors or buttons or any other new interactable object then the c4 would be left hanging in air instead of being hidden

-fixed an issue where the silencer was sometimes became smaller or bigger while toggling on/off or during sprinting

-fixed an issue where if the player spammed the silencer on/off toggle then the silencer would not show in the player’s hand while the toggle on/off animation ran

Added/Changed:

-increased the leaning speed by 15% due to feedback

-massive addition to the gameplay mechanics regarding leaning, sprinting and aiming. We got rid of the janky transitions between leaning while aiming down sight and aiming down sight without leaning. Now the player can see through the sights while switching from leaning left to right, or from leaning to not leaning, unlike before where there would be a janky transition. The game should feel much less janky now

-due to the above revamping we’ve also increased all aiming in times to all attachments by 0.1s, to look smoother and less instant/clunky, especially for sights that had aim in time 0.12s to 0.2s

-added a heating effect to the muzzle attachments such as suppressors, muzzle breaks or flash hiders. This effect is designed to be noticeable right now, less than being realistic. This means you will see it pretty often right after shooting a weapon on full auto for a little time, not only if you shot 5 magazines straight. We will decrease the effect intensity in time but right now we believe it’s a cool addition like this.

-added a new highlighted message on screen in the dashboard letting the player know that if they come in Open Mod DIscord they could find a redeemable store key with some free weapon and attachment skins!

-added a red text when Xsolla servers are down notifying the player of this matter and that they should try later. This was done because we’ve encountered this issue when for 15 minutes Xsolla servers were down and the player was not notified in any way, they would be stuck in the first login menu (with the OM emblem not loading anything, just hanging there without knowing what is happening)

-disabled the depth of field entirely for any sights, since it was annoying and not looking how we want to. We will rework this in the future

-made the secondary idle weapon animation (resting idle) type sync across the network. Previously if we had selected “weapon up” for example then that animation would play for every player in our scene, now they sync properly, every player will have their representing resting idle animation.

-same goes for the toggle of it, if someone has it disabled in their settings then there will be no resting animation for that player only, instead of if we had it disabled then all players in our scene would not play it.

-same goes for the secondary sprint animation (weapon up sprint or normal sprint), they would previously be randomly toggled but now they sync properly and the way you sprint on your screen it will sync to others as well

-removed bot joined message from the chat because it was cluttering the chat too much. Instead we only add one message saying "server fills with bots" if bots are enabled, this message will be displayed only once before game starts

-decreased the speed of the player when interacting with a door because the precision of opening the door was not good enough, now the opening can be done more smoothly and the player will also not clip through the door if they go in too hard

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around

Open Mod 2024.2.41 [13-Jun-2024]

Fixes:

-fixed an issue where the Left Hand Animation wheel selector would not work properly, the cursor would be locked instead of unlocked when trying to select an animation from the wheel

-fixed an issue where the planting tablet would not be unholstered for other players, as in if we looked at another player try to plant, that player would still have his primary weapon unholstered, not the tablet

-fixed an issue where the C4 would sometimes be mispositioned in the hand of the player

-fixed an issue where a leg kicked door would not have a collider on after being reset for the next round, and the player could walk right through it

-fixed an issue where the blood decals on players would appear on freshly spawned players because we reuse the player models in memory, now the blood decals will be removed before putting the player model back in the pool

-fixed an internal issue where the C4s would be destroyed the wrong way between rounds

-fixed an issue where the Store preview of items would not show the previewed item for charms or tags

-fixed an issue where if the player clicked the MMB to move the camera in Customize menu the cursor would not be locked

-fixed an issue where if the player spinned the weapon in Customize Menu then the cursor would flicker instead of hide

Added/Changed:

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around

Open Mod 2024.2.40 [12-Jun-2024]

Fixes:

-hotfixes for various issues when spectating

-hotfixes for various issues when typing in the chat

-fixed to an issue where the sprint animation would look weird for C4, when the player would not have C4 in their hand

Added/Changed:

-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around