I have decided to remove an area called The Reef from the game.
This is because I'm a little behind schedule in finishing the Deep Web.
And because I only have a tenuous idea of what it would contain.
That tenuous idea can be summarized as: Underwater Harvest Moon.
And honestly, that's probably its own game.
I shouldn't try to shoehorn it into this one.
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Also implemented the ability to hug fairy royalty.
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"In this game you'll be attacked by gibbering horrors from beyond space and time, and just like you usually do when that happens, you'll have to solve word puzzles to stay safe." - Josh Harrison
Awash in Gibbering Madness
I am implementing an area called *Awash in Gibbering Madness*
and it is so much fun.
Designed a Sea++ area called the Light House.
It needs one more puzzle. A biggie.
Continuing to work on synesthesia puzzles.
My game contains the phrase "unholy beeswax."
Development Timeline
Open Sorcery: Sea++ is not exactly a sequel to Open Sorcery.
There will be some of the same characters, but not BEL/S because BEL/S doesn't like water.
(BEL/S will have her own new content--related to the secret project I have below.)
The game takes place in a very different part of the same world.
You play as an Open Sorcerer, finding and compiling spells.
It will be much longer, and much more open.
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--November
The One Below
Lighthouse
--December
Reef
Riddle Cache
Endless Whirl
Screaming Pit
--January
Geisthome
--February
Fairyland
--March
Fiddler's Green
--April
Hell
--May
Dream Weavers'
Olympus
Atlantix
--June
Dreamlands
Web Cafe
University of Phoenix
--July
Depression Swamp
--August
Anxiety Straights
--September
Real World
--October
SECRET PROJECT
--November
Lots of testing
--December
Release SECRET PROJECT
Setup for Sea++
--January
Release Sea++ (probably early access for more testing)