Open Sorcery: Sea++ cover
Open Sorcery: Sea++ screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG), Adventure, Indie

Open Sorcery: Sea++

Removing The Reef

I have decided to remove an area called The Reef from the game.

This is because I'm a little behind schedule in finishing the Deep Web.

And because I only have a tenuous idea of what it would contain.

That tenuous idea can be summarized as: Underwater Harvest Moon.

And honestly, that's probably its own game.

I shouldn't try to shoehorn it into this one.

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Also implemented the ability to hug fairy royalty.

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"In this game you'll be attacked by gibbering horrors from beyond space and time, and just like you usually do when that happens, you'll have to solve word puzzles to stay safe." - Josh Harrison

Awash in Gibbering Madness

I am implementing an area called *Awash in Gibbering Madness*
and it is so much fun.

Designed a Sea++ area called the Light House.

It needs one more puzzle. A biggie.

Continuing to work on synesthesia puzzles.

My game contains the phrase "unholy beeswax."

Development Timeline

Open Sorcery: Sea++ is not exactly a sequel to Open Sorcery.

There will be some of the same characters, but not BEL/S because BEL/S doesn't like water.

(BEL/S will have her own new content--related to the secret project I have below.)

The game takes place in a very different part of the same world.

You play as an Open Sorcerer, finding and compiling spells.

It will be much longer, and much more open.

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--November

The One Below
Lighthouse

--December

Reef
Riddle Cache
Endless Whirl
Screaming Pit

--January

Geisthome

--February

Fairyland

--March

Fiddler's Green

--April

Hell

--May

Dream Weavers'
Olympus
Atlantix

--June

Dreamlands
Web Cafe
University of Phoenix

--July

Depression Swamp

--August

Anxiety Straights

--September

Real World

--October

SECRET PROJECT

--November

Lots of testing

--December

Release SECRET PROJECT

Setup for Sea++

--January

Release Sea++ (probably early access for more testing)