Open the Gates! cover
Open the Gates! screenshot
Genre: Simulator, Strategy, Indie

Open the Gates!

Minor Update 1.0.9

Update addresses issues related to balancing brought up by players. I appreciate their feedback enormously!


  • Balanced level 5 of world 2. This should now be much easier on 'very easy', 'easy' and 'normal' while remaining mostly the same on 'hard' and 'extreme'.
  • Balanced level 1 of world 3. A user reported this level was too difficult on 'normal' and after playtesting I agreed. This is now easier.
  • Updated the explanation for the crime system because a user rightly reported inconsistencies.


My apologies for these mistakes. Please keep reporting problems whenever you find them!

Hotfix


  • Timings in world 3 and world 4 were quite difficult on normal mode. These have been adjusted so it should be a more 'relaxed' experience.

Hotfix

Level 4 was insanely difficult on hard mode due to a mistake in timings,

Minor Update 1.0.8

Update aims to address balancing issues. Practically, this update makes the game easier across the board.


  • Difficulty setting now effects the duration between attacks. On easy modes you will have more time to prepare and on difficult modes you will have less.
  • Generously extended timings in level 5 of world 2 because of user-reported issues with balancing.
  • Enemy applefarms now have their correct animation.

Minor Update 1.0.7

Minor Update 1.0.7


  • Fixed a crash reported by a user.


I am currently working on Battle Mode. This will include random world generation and a whole new villain! This is going to be a great addition.

Minor Update 1.0.6

User reported difficulties progressing to next levels. This update aims to address that.

In order to win you needed to destroy both all enemy structures as well as all enemy units. This update changes this so enemy units that are not attacking are not counted towards victory. This means you can win without having to hunt down all enemy units.

Minor Update 1.0.5

Minor Update 1.0.5


  • Waypoints are now color coded. Have text to indicate they are in fact waypoints and show a dashed line to their structure.
  • Crossbowmen have been buffed.
  • Volley ability has been nerfed.
  • Decreases siege frequency in level 1, 2, 3 and 4.
  • Reinforcements in level 5 now arrive 10 seconds earlier.
  • Generally made the first world more manageable.


As we are getting further away from the launch date I am starting to look towards the first major update. Many have asked for a mode where you have all units unlocked.

Skirmish (or battle) mode will be coming soon!

Minor Update 1.0.4

Version 1.0.4

There have been performance issues for users with devices that contain both a dedicated graphics card as well as an integrated graphics card. The game should automatically prefer the dedicated card to provide a smooth experience but this was not the case in 1.0.3. This was, however, the case in 1.0.2. This update fixed the problem of 1.0.3.

Please report any performance issues to 'openthegatesgame@outlook.com', I will respond within hours.

Minor Patch 1.0.3

Update aims to adress some performance issues on lower end devices using Integrated Graphics. Please use a Dedicated Graphics card if possible!


  • Game now automatically sets vsync setting based on display refresh rate. Eg. if refresh rate is not 60hz vsync will be automatically enabled when the game is first launched. If the setting is manually adjusted, it will not be re-adjusted by the game.
  • Anti-aliasing is now disabled by default. This was causing performance issues on lower end devices.
  • Optimized menu buttons (especially checkboxes).
  • Minor additional optimizations.

Minor Update 1.0.2

Fixed crash reported 37 minutes ago;
"Unable to find any instance for object index '-4' name ''"