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Genre: Simulator, Strategy, Indie

OpenTTD

OpenTTD 14.1 released

Our players have played a lot of OpenTTD 14 since it was released a few weeks ago -- in last week alone those who opted into our survey played 34,700 hours across 17,219 games.



In all those hours, you've found some bugs, and we've done our best to fix them.
The first maintenance release for OpenTTD 14 fixes a multiplayer desync bug and cleans up a few rough edges with the new ship pathfinder and the unbunching feature.
As always, there are plenty of other bugfixes, which you can find in the changelog.

* Changelog
* Bug tracker
* Questions and player support (Discord)

OpenTTD 14.0 released

Welcome to 14.0!

OpenTTD's first release was in March of 2004.
Now twenty years later, we are proud to present to you: release 14.0.



And boy, what a release it is.
Do I dare to say: this has been the biggest release yet?

Sometimes people try to tell us OpenTTD is dead.
Well, 14.0 shows you it really isn't.
There are so many new goodies in 14.0, that I don't even know where to start!
Let's go over a few, just to get you a feel for what to expect when you launch OpenTTD 14.0.


For more details, check out our release post here, or the full changelog below.

* Changelog
* Bug tracker
* Questions and player support (Discord)

OpenTTD 14.0-RC3 released

Blog: Timekeeping

I was once the hottest new model on the street. Newspapers heralded my arrival in every town. The titans of industry were inspired to produce more goods when I visited their factories.



But as the years have passed, so do their eyes pass over me, to eye curiously my replacements. Will you try the new style, ma’am? It’s so much better than that old thing.

I’ve watched my friends grow old and die. My brother got caught in traffic and caused a horrific level crossing collision. I get sick more often, wheezing to a halt wherever I am. When I visit the doctor for a spot of renewal, they tell me, “Sorry, I can’t help. You’re too old.” When will I be autoreplaced?

Woe is the tale of the Balogh Goods Truck. But what if we could slow or pause the steady march of time? In OpenTTD 14, you can.

Read the full story here.

OpenTTD 14.0-RC2 released

OpenTTD 14.0 is soon to be released. You guys already worked hard to break the game, and we've been working hard to fix the issues you've reported. Today we release RC2 with all of the recent fixes.



Please help us hunt down the last bugs, and make sure you're having fun doing it! Your help is greatly appreciated!

You can find this beta under the "testing" beta in Steam.

* Changelog
* Bug tracker
* Questions and player support (Discord)

OpenTTD 14.0-RC1 released

It's getting hot for OpenTTD 14 with the release of the first Release Candidate. This means that we're now focusing on fixing the remaining bugs and are not adding any new features anymore.



One final feature that got in at the last minute is custom number format and abbreviations used in many Asian languages. We fixed a lot of bugs, too.

Full details: https://www.openttd.org/news/2024/02/18/openttd-14-0-RC1

You can find this beta under the "testing" beta in Steam.

* Changelog
* Bug tracker
* Questions and player support (Discord)

Blog: TrueType fonts for OpenTTD

How do you update a 30-year old pixel font to make it more suitable for today?



The pixel-art OpenTTD fonts are iconic, but were designed for 640x480 CRT monitors rather than today's 4k monsters. Without the horizontal smoothing of CRT scanlines, modern pixel-perfect rendering and 2x or 4x upscaling of the old bitmap/sprite-based fonts makes the text jagged and hard to read.

Read the full story here.

Blog: Don't get your buses in a bunch

Have you ever waited for a late bus, and then two arrived at once?



This is called "bus bunching," and I bet you've seen it happen in OpenTTD -- and not just with buses.

For years, players have requested an easier way to keep vehicles with shared orders spaced out along their route. In OpenTTD 14, we've added one.

Read the full story here.

OpenTTD 14.0-beta3 released

Well, third time's the charm, or so they say.



So let's try this again, shall we?
With beta 3, we've restored the cargo types that went missing in the sub-artic and tropical climates.
We've also included fixes for various other issues which are listed in the full changelog linked below.

Thanks to the reports made by many of you, we could solve the issues quickly.
But never fear if you've missed out so far, there are still a lot of treasures to hunt for in this beta. Please share your findings on our issue tracker.

And watch this space as we'll soon start with our feature posts about the new things coming with OpenTTD 14.
In the first installment, you'll learn why buses don't always come when they should and what you can do about it.

You can find this beta under the "testing" beta in Steam.

* Changelog
* Bug tracker
* Questions and player support (Discord)

OpenTTD 14.0-beta2 released

You found some bugs in the beta1-release, and we found a new beta.



With this update, you can now safely signal to your hearts content again. The full changelog is linked below.

Problems like this are exactly why we need you to test the game.
Carry on playing the game, and please report any issues you find.
And don't forget to watch this space for more information on OpenTTD 14.

With the start of the beta cycle for OpenTTD 14, it's also a good time to help out with the various translations of the game.
No matter if you are already a translator or want become one, head over to our web translator if you like to help out.

You can find this beta under the "testing" beta in Steam.

* Changelog
* Bug tracker
* Questions and player support (Discord)